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<html>
<head lang="zh-en">
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width,height=device-height,initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no"/>
<title> 2048</title>
<link rel="stylesheet" type="text/css" href="2048.css"/>
<script src="https://libs.baidu.com/jquery/1.10.2/jquery.min.js"></script>
<script src="support2048.js"></script>
<script src="showanimation2048.js"></script>
<script src="main2048.js"></script>
</head>
<body>
<header>
<h1>2048</h1>
<a href="javascript:newgame();" id="newgamebutton">New Game</a>
<p>score: <span id="score">0</span></p>
</header>
<div id="grid-container">
<div class="grid-cell" id="grid-cell-0-0"></div>
<div class="grid-cell" id="grid-cell-0-1"></div>
<div class="grid-cell" id="grid-cell-0-2"></div>
<div class="grid-cell" id="grid-cell-0-3"></div>
<div class="grid-cell" id="grid-cell-1-0"></div>
<div class="grid-cell" id="grid-cell-1-1"></div>
<div class="grid-cell" id="grid-cell-1-2"></div>
<div class="grid-cell" id="grid-cell-1-3"></div>
<div class="grid-cell" id="grid-cell-2-0"></div>
<div class="grid-cell" id="grid-cell-2-1"></div>
<div class="grid-cell" id="grid-cell-2-2"></div>
<div class="grid-cell" id="grid-cell-2-3"></div>
<div class="grid-cell" id="grid-cell-3-0"></div>
<div class="grid-cell" id="grid-cell-3-1"></div>
<div class="grid-cell" id="grid-cell-3-2"></div>
<div class="grid-cell" id="grid-cell-3-3"></div>
<div class="over" >
<div class="over-frame">GAMEOVER!</div>
<a href="javascript:newgame();" id="newgamebutton">New Game</a>
</div>
</div>
</body>
</html>
header{
display: block;
margin: 0 auto;
width: 100%;
text-align: center;
}
header h1{
font-family: Arial;
font-size: 40px;
font-weight: bold;
}
header #newgamebutton {
display: block;
margin: 20px auto;
width: 100px;
padding: 10px 10px;
background-color: #8f7a66;
font-family: Arial;
color: white;
border-radius: 10px;
text-decoration: none;
}
header #newgamebutton:hover{
background-color: #9f8b77;
}
header p{
font-family: Arial;
font-size: 20px;
margin: 20px auto;
}
#grid-container{
width: 460px;
height: 460px;
padding: 20px;
margin: 20px auto;
background-color: #bbada0;
border-radius: 10px;
position: relative;
}
.grid-cell{
width: 100px;
height: 100px;
border-radius: 6px;
background-color: #ccc0b3;
position: absolute;
}
.number-cell{
border-radius: 6px;
font-family: Arial;
font-size: 60px;
font-weight: bold;
line-height: 100px;
text-align: center;
position: absolute;
}
.over {
width: 100%;
height: 100%;
background: rgba(204,204,204,0.5);
position: absolute;
top: 0;
left: 0;
display: none;
}
.over-frame {
margin: 0 auto;
margin-top: 40%;
font-size: 30px;
text-align: center;
cursor: pointer;
}
/**
* Created by Administrator on 2014/10/31.
*/
documentWidth =window.screen.availWidth;
griContainerWidth = 0.92 * documentWidth;
cellSideLength = 0.18 * documentWidth;
cellSpace = 0.04 * documentWidth;
function getPosTop(i,j){
return cellSpace + i*(cellSideLength +cellSpace);
}
function getPosLeft(i,j){
return cellSpace + j*(cellSideLength +cellSpace);;
}
function getNumberBackgroundColor(number) {
switch (number){
case 2:return "#eee4da";break;
case 4:return "#ede0c8";break;
case 8:return "#f2b179";break;
case 16:return "#f59563";break;
case 32:return "#f67c5f";break;
case 64:return "#f65e3b";break;
case 128:return "#edcf72";break;
case 256:return "#edcc61";break;
case 512:return "#9c0";break;
case 1024:return "#33b5e5";break;
case 2048:return "#09c";break;
case 4096:return "#a6c";break;
case 8192:return "#93c";break;
}
return "black";
}
function getNumberFontSize(number) {
switch (number){
case 2:
case 4:
case 8:
case 16:
case 32:
case 64:
case 128:
case 256:
case 512: return 0.6*cellSideLength;break;
case 1024:
case 2048:
case 4096:
case 8192:return 0.4*cellSideLength;break;
}
return "black";
}
function getNumberColor(number){
if(number<=4){
return "#776e65";
}
return "white";
}
function nospace(board) {
for(var i=0;i<4;i++){
// board[i] = new Array();
for(var j=0;j<4;j++){
if(board[i][j]==0){
return false;
}
}
}
return true;
}
function canMoveLeft(board){
for(var i=0;i<4;i++){
for(var j=1;j<4;j++){
if(board[i][j]!=0){
if(board[i][j-1]==0 || board[i][j-1] ==board[i][j]){
return true;
}
}
}
}
return false;
}
function canMoveRight(board) {
for(var i=0;i<4;i++){
for(var j=2;j>=0;j--){
if(board[i][j]!=0){
if(board[i][j+1]==0 || board[i][j+1] ==board[i][j]){
return true;
}
}
}
}
return false;
}
function canMoveUp(board) {
for(var j=0;j<4;j++){
for(var i=1;i<4;i++){
if(board[i][j]!=0){
if(board[i-1][j]==0 || board[i-1][j] ==board[i][j]){
return true;
}
}
}
}
return false;
}
function canMoveDown(board) {
for(var j=0;j<4;j++){
for(var i=2;i>=0;i--){
if(board[i][j]!=0){
if(board[i+1][j]==0 || board[i+1][j] ==board[i][j]){
return true;
}
}
}
}
return false;
}
//
function noBlockHorizontal(row,col1,col2,board){
for(var i= col1+1;i< col2;i++){
if(board[row][i]!=0){
return false;
}
}
return true;
}
function noBlockVertical( col , row1 , row2 , board ){
for( var i = row1 + 1 ; i < row2 ; i ++ )
if( board[i][col] != 0 )
return false;
return true;
}
function nomove(board){
if(canMoveLeft(board) || canMoveRight(board) || canMoveUp(board) || canMoveDown(board))
return false;
return true;
}
/*************************/
/**
* Created by Administrator on 2014/10/31.
*/
function showNumberWidthAnimation(i,j,randNumber){
//i,j坐标(x,y)
var numberCell = $("#number-cell-"+i+'-'+j);
numberCell.css('background-color',getNumberBackgroundColor(board[i][j]));
numberCell.css('color',getNumberColor(board[i][j]));
numberCell.text(board[i][j]);
numberCell.animate({
width:cellSideLength+"px",
height:cellSideLength+"px",
top:getPosTop(i,j),
left:getPosLeft(i,j)
},100);
}
function showMoveAnimation(fromx,fromy,tox,toy){
var numberCell = $("#number-cell-"+fromx+'-'+fromy);
numberCell.animate({
top:getPosTop(tox,toy),
left:getPosLeft(tox,toy)
},200);
}
function updateScore(score){
$("#score").text(score);
}
/********main2048***********/
/**
* Created by Administrator on 2014/10/31.
*/
var board = new Array();
var score = 0;
var hasConficted=new Array();
var startx= 0;
var starty= 0;
var endx= 0;
var endy= 0;
$(function(){
prepareForMobile();
newgame();
});
function prepareForMobile(){
if(documentWidth >500){
griContainerWidth = 500;
cellSpace= 20;
cellSideLength = 100 ;
}
$("#grid-container").css({
width: griContainerWidth -2*cellSpace,
height: griContainerWidth -2*cellSpace,
padding: cellSpace
});
$(".grid-cell").css({
width: cellSideLength,
height: cellSideLength,
borderRadius: 0.02*cellSideLength
})
}
function newgame(){
//初始化棋盘格
init();
//在两个格子中生成数字
generateOneNumber();
generateOneNumber();
}
function init(){
for(var i=0;i<4;i++){
for(var j=0;j<4;j++){
var gridCell = $("#grid-cell-"+i+"-"+j);
gridCell.css("top",getPosTop(i,j));
gridCell.css("left",getPosLeft(i,j));
}
}
for(var i=0;i<4;i++){
board[i] = new Array();
hasConficted[i] = new Array();
for(var j=0;j<4;j++){
board[i][j]=0;
hasConficted[i][j]=false;
}
}
$(".over").hide();
updateBoardView();
score=0;
updateScore(score);
};
function updateBoardView(){
$(".number-cell").remove();
for(var i=0;i<4;i++){
// board[i] = new Array();
for(var j=0;j<4;j++){
// board[i][j]=0;
$("#grid-container").append('<div class="number-cell" id="number-cell-'+i+'-'+j+'"></div>');
var theNumberCell = $("#number-cell-"+i+'-'+j);
if(board[i][j]==0){
theNumberCell.css({
width:"0px",
height:"0px",
top:getPosTop(i,j)+cellSideLength /2,
left:getPosLeft(i,j)+cellSideLength /2
});
}else{
theNumberCell.css({
width:cellSideLength+"px",
height: cellSideLength+"px",
top:getPosTop(i,j),
left:getPosLeft(i,j)
});
theNumberCell.css('background-color',getNumberBackgroundColor(board[i][j]));
theNumberCell.css('color',getNumberColor(board[i][j]));
theNumberCell.css('font-size',getNumberFontSize(board[i][j]));
theNumberCell.text(board[i][j]);
}
hasConficted[i][j]=false;
}
}
$(".number-cell").css({
lineHeight:cellSideLength+"px",
fontSize:0.6*cellSideLength+"px"
})
};
function generateOneNumber() {
if(nospace(board)){//判断是否有空格位置存放
return false;
}
var times=0;
//随机一个位置
var randx = parseInt(Math.floor(Math.random() * 4));
var randy = parseInt(Math.floor(Math.random() * 4));
var temp = [];
for(var i=0; i<4; i++)
{
for(var j=0; j<4; j++)
{
if(board[i][j] == 0)
temp.push({x:i,y:j});
}
}
if(temp.length)
{
var randoms= Math.random();
var ran = parseInt(Math.random() * temp.length);
// tempemp[ran]
randx = temp[ran].x;
randy = temp[ran].y;
// console.log( ,randoms,randoms*temp.length)
//temp[ran] 就是你需要的...
}
// while(times < 50){
// if(board[randx][randy]==0){
// break;
// }
// randx = parseInt(Math.floor(Math.random() * 4));
// randy = parseInt(Math.floor(Math.random() * 4));
// times ++;
// }
// if(times==50){
// for(var i=0;i<4;i++){
// for(var j=0;j<4;j++){
// if(board[i][j]==0){
// randx = i;
// randy = j;
// }
// }
// }
// }
//随机一个数字
var randNumber = Math.random() <0.5 ? 2:4;
//在随机位置显示随机数字
board[randx][randy] =randNumber;
showNumberWidthAnimation(randx,randy,randNumber);
return true;
};
$(document).keydown(function(event){
switch (event.keyCode){
case 37://left
event.preventDefault();
if(moveLeft()){
setTimeout("generateOneNumber()",210);
setTimeout("isgameover()",300);
}
break;
case 38://up
event.preventDefault();
if(moveUp()){
setTimeout("generateOneNumber()",210);
setTimeout("isgameover()",300);
}
break;
case 39://right
event.preventDefault();
if(moveRight()){
setTimeout("generateOneNumber()",210);
setTimeout("isgameover()",300);
}
event.preventDefault();
break;
case 40://down
event.preventDefault();
if(moveDown()){
setTimeout("generateOneNumber()",210);
setTimeout("isgameover()",300);
}
break;
default: break;
}
});
document.addEventListener('touchstart',function(event){
startx = event.touches[0].pageX;
starty = event.touches[0].pageY;
var containerY = $('#grid-container').offset().top;
if(containerY>=starty)
return true;
});
document.addEventListener('touchmove',function(event){
event.preventDefault();
});
document.addEventListener('touchend',function(event){
endx = event.changedTouches[0].pageX;
endy = event.changedTouches[0].pageY;
var deltax =endx - startx;
var deltay = endy -starty;
if(Math.abs(deltax) < 0.3 *documentWidth && Math.abs(deltay) < 0.3 *documentWidth){
return ;
}
//x
if(Math.abs(deltax) >= Math.abs(deltay)){
if(deltax>0){
if(moveRight()){
setTimeout("generateOneNumber()",210);
setTimeout("isgameover()",300);
}
}else{
if(moveLeft()){
setTimeout("generateOneNumber()",210);
setTimeout("isgameover()",300);
}
}
}//y
else{
if(deltay>0){
if(moveDown()){
setTimeout("generateOneNumber()",210);
setTimeout("isgameover()",300);
}
}else{
if(moveUp()){
setTimeout("generateOneNumber()",210);
setTimeout("isgameover()",300);
}
}
}
});
function isgameover(){
if(nospace(board) && nomove(board)){
gameover();
}
};
function gameover(){
// alert("gameover");
$(".over").show();
};
function moveLeft(){
if(!canMoveLeft(board)){
return false;
}
for(var i=0;i<4;i++){
for(var j=1;j<4;j++){
if(board[i][j]!=0){
for(var k=0;k<j;k++){
if(board[i][k]==0 && noBlockHorizontal(i,k,j,board) ){
//move
showMoveAnimation(i,j,i,k);
board[i][k]=board[i][j];
board[i][j] = 0;
continue;
}
else if(board[i][k]==board[i][j] && noBlockHorizontal(i,k,j,board) && !hasConficted[i][k]){
//move
showMoveAnimation(i,j,i,k);
//add
board[i][k] +=board[i][j];
board[i][j] = 0;
//add score
score += board[i][k];
updateScore(score);
hasConficted[i][k] = true;
continue;
}
}
}
}
}
setTimeout("updateBoardView()",200);
// updateBoardView();
return true;
}
function moveRight(){
if(!canMoveRight(board)){
return false;
}
for(var i=0;i<4;i++){
for(var j=2;j>=0;j--){
if(board[i][j]!=0){
for(var k=3;k>j;k--){
if(board[i][k]==0 && noBlockHorizontal(i,j,k,board)){
//move
showMoveAnimation(i,j,i,k);
board[i][k]=board[i][j];
board[i][j] = 0;
continue;
}
else if(board[i][k]==board[i][j] && noBlockHorizontal(i,j,k,board) && !hasConficted[i][k]){
//move
showMoveAnimation(i,j,i,k);
//add
board[i][k] +=board[i][j];
board[i][j] = 0;
//add score
score += board[i][k];
updateScore(score);
hasConficted[i][k]= true;
continue;
}
}
}
}
}
setTimeout("updateBoardView()",200);
// updateBoardView();
return true;
}
function moveUp(){
if(!canMoveUp(board)){
return false;
}
for(var j=0;j<4;j++){
for(var i= 1;i < 4;i ++){
if(board[i][j]!=0){
for(var k = 0;k < i;k ++){
if(board[k][j]==0 && noBlockVertical(j,k,i,board)){
//move
showMoveAnimation(i,j,k,j);
board[k][j]=board[i][j];
board[i][j] = 0;
continue;
}
else if(board[k][j]==board[i][j] && noBlockVertical(j,k,i,board) && !hasConficted[k][j]){
//move
showMoveAnimation(i,j,k,j);
//add
board[k][j] +=board[i][j];
board[i][j] = 0;
//add score
score += board[k][j];
updateScore(score);
hasConficted[k][j]= true;
continue;
}
}
}
}
}
setTimeout("updateBoardView()",200);
// updateBoardView();
return true;
}
function moveDown(){
if(!canMoveDown(board)){
return false;
}
for(var j=0;j<4;j++){
for(var i=2;i>=0;i--){
if(board[i][j]!=0){
for(var k=3;k>i;k--){
if(board[k][j]==0 && noBlockVertical(j,i,k,board)){
//move
showMoveAnimation(i , j , k , j);
board[k][j]=board[i][j];
board[i][j] = 0;
continue;
}
else if(board[k][j]==board[i][j] && noBlockVertical(j,i,k,board) && !hasConficted[k][j]){
//move
showMoveAnimation(i , j , k , j);
//add
board[k][j] +=board[i][j];
board[i][j] = 0;
//add score
score += board[k][j];
updateScore(score);
hasConficted[k][j]= true;
continue;
}
}
}
}
}
setTimeout("updateBoardView()",200);
// updateBoardView();
return true;
}
Also see: Tab Triggers