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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

HTML

              
                <html lang="en">
<head>
	<meta charset="UTF-8">
	<title>Breakout Game JS</title>

	<link rel="stylesheet" type="text/css" href="./style.css">

	<link href="https://fonts.googleapis.com/css?family=Bubbler+One" rel="stylesheet">
</head>
<body>
  <h1>Breakout Game</h1>

	<canvas id="myCanvas" width="480" height="320"></canvas>



	<script type="text/javascript" src="./script.js"></script>

</body>
</html>
              
            
!

CSS

              
                * {
	padding: 0;
	margin: 0;
}

body {
	background-color: #4ABDAC;
	/*background-image: url("https://www.transparenttextures.com/patterns/silver-scales.png");*/
}

h1 {
	text-align: center;
	margin-top: 2%;
	margin-bottom: 2%;
	font-family: 'Bubbler One', sans-serif;
}

#myCanvas {
	background-color: #DFDCE3;
	background-image: url("https://www.transparenttextures.com/patterns/brick-wall.png");
	display: block;
	margin:0 auto;
	border-radius: 10px;
}
              
            
!

JS

              
                
var canvas = document.getElementById('myCanvas');
var ctx = canvas.getContext('2d'); //drawing context


var x = canvas.width/2;
var y = canvas.height - 30;
var dx = 2;
var dy = -2;
var ballRadius = 10;
var paddleHeight = 10;
var paddleWidth = 75;
var paddleX = (canvas.width - paddleWidth)/2;
var rightPress = false;
var leftPress = false;
var brickRowCount = 3;
var brickColumnCount = 5;
var brickWidth = 75;
var brickHeight = 20;
var brickPadding = 10;
var brickOffsetTop = 30;
var brickOffsetLeft = 30;
var score = 0;
var lives = 3;

var bricks = [];
for (c=0; c<brickColumnCount; c++){
	bricks[c] = [];
	for(r=0; r<brickRowCount; r++){
		bricks[c][r] = {x:0, y:0, status:1}
	}
}

document.addEventListener("keydown", keyDownHandler);
document.addEventListener("keyup", keyUpHandler);

function keyDownHandler(e){
	if (e.keyCode === 39){
		rightPress = true;
	} else if(e.keyCode === 37){
		leftPress = true;
	}
}
function keyUpHandler(e){
	if (e.keyCode === 39){
		rightPress = false;
	} else if(e.keyCode === 37){
		leftPress = false;
	}
}

function drawBricks(){
	for(c=0; c<brickColumnCount; c++){
		for(r=0; r<brickRowCount; r++){
			if(bricks[c][r].status === 1){
				var brickX = (c * (brickWidth + brickPadding)) + brickOffsetLeft;
				var brickY = (r * (brickHeight + brickPadding)) + brickOffsetTop;
				bricks[c][r].x = brickX;
				bricks[c][r].y = brickY;
				ctx.beginPath();
				ctx.rect(brickX, brickY, brickWidth, brickHeight);
				ctx.fillStyle = "#FC4A1A";
				ctx.fill();
				ctx.closePath();
			}
		}
	}
}
function drawBall(){
	ctx.beginPath();
	ctx.arc(x, y, ballRadius, 0, Math.PI*2);
	ctx.fillStyle = "#F78733";
	ctx.fill();
	ctx.closePath();
}
function drawPaddle(){
	ctx.beginPath();
	ctx.rect(paddleX, canvas.height-paddleHeight, paddleWidth, paddleHeight);
	ctx.fillStyle = "#FC4A1A";
	ctx.fill();
	ctx.closePath();
}

function collisionDect(){
	for(c=0; c<brickColumnCount; c++){
		for(r=0; r<brickRowCount; r++){
			var b = bricks[c][r];
			if(b.status === 1){
				//calculations
				if(x > b.x && x < b.x+brickWidth && y > b.y && y < b.y+brickHeight){
					dy = -dy;
					b.status = 0;
					score++;
					if(score == brickRowCount*brickColumnCount){ 
						alert("YOU WIN!!!");
						document.location.reload();
					}
				}
			}
		}
	}
}

function drawScore(){
	ctx.font = "16px 'Bubbler One', sans-serif";
	ctx.fillStyle = "#F78733";
	ctx.fillText("Score: " + score, 8, 20);
}

function drawLives(){
	ctx.font = "16px 'Bubbler One', sans-serif";
	ctx.fillStyle = "#F78733";
	ctx.fillText("Lives: " + lives, canvas.width-65, 20);
}

function draw(){
	ctx.clearRect(0, 0, canvas.width, canvas.height); //clears canvas after 10miliseconds
	drawBricks();
	drawBall();
	drawPaddle();
	drawScore();
	drawLives();
	collisionDect();

	if(y+dy < 0){
		dy = -dy;
	}else if(y + dy > canvas.height - ballRadius){
		if(x > paddleX && x < paddleX + paddleWidth){
			dy = -dy;
		} else {
			lives--;
			if(!lives){
				alert("GAME OVER");
				document.location.reload();
			} else{
				x = canvas.width/2;
				y = canvas.height-30;
				dx = 2;
				dy = -2;
				paddleX = (canvas.width - paddleWidth)/2;
			}
		}
	}
	if(x+dx > canvas.width-ballRadius || x+dx < 0){
		dx = -dx;
	}

	if(rightPress && paddleX<canvas.width-paddleWidth){
		paddleX += 7;
	} else if(leftPress && paddleX > 0){
		paddleX -= 7;
	}

	x += dx;
	y += dy;
	requestAnimationFrame(draw);
}

document.addEventListener("mousemove", mouseMoveHandler);

function mouseMoveHandler(e){
	var relX = e.clientX - canvas.offsetLeft;
	if (relX > paddleWidth/2 && relX < canvas.width-paddleWidth/2){
		paddleX = relX - paddleWidth/2;
	}
}

draw();
              
            
!
999px

Console