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svg#svg(viewBox='0 0 200 200',preserveAspectRatio='xMidYMid meet')
defs
linearGradient#maskGradient(x1=0,y1=0,x2=1.0,y2=0,spreadMethod='pad')
stop(stop-color='#000000',stop-opacity=0.00,offset='0%')
stop(stop-color='#71237c',stop-opacity=0.25,offset='93.5%')
stop(stop-color='#c22dd5',stop-opacity=0.60,offset='94.5%')
stop(stop-color='#d68adf',stop-opacity=0.85,offset='95%')
stop(stop-color='#c22dd5',stop-opacity=0.60,offset='95.5%')
stop(stop-color='#000000',stop-opacity=0.00,offset='96.5%')
g#scanline
rect#revealMaskRect(x='-15%',y='-100%',width='15%',height='300%',fill='url(#maskGradient)')
g#triangles
g#points
$white1: #fbfcfc;
$white2: #f8fafa;
$white3: #f4f7f7;
$orange: #fe8500;
$red1: #e62325;
$red2: #83231e;
$green1: #00aa5e;
$green2: #116639;
$easeOutCubic: cubic-bezier(0.215, 0.610, 0.355, 1.000);
html, body {
width: 100%;
height: 100%;
}
body {
overflow: hidden;
background: #121318;
background-image: linear-gradient(rgba(#fff,0.05) 1px, transparent 1px),
linear-gradient(90deg, rgba(#fff,0.05) 1px, transparent 1px),
radial-gradient(ellipse, #090a0c, #121318);
background-size: 40px 40px, 40px 40px, 100% 100%;
background-position: -1px -1px, -1px -1px, center center;
}
svg {
width: 100%;
height: 100%;
}
// SCANLINE
#scanline {
opacity: 0;
transition: opacity 800ms;
&.show {
opacity: 1;
}
}
// POINTS
#points {
circle {
stroke: none;
fill: #fff;
opacity: 0;
&.show {
opacity: 1;
}
}
}
// TRIANGLES
@keyframes flashOpacity {
0% { opacity: 0; }
7% { opacity: 1; }
100% { opacity: 0; }
}
@keyframes flashStroke {
0% { stroke: rgba($orange, 0.9); }
100% { stroke: rgba($white1, 0.65); }
}
.triangleGroup {
opacity: 0;
.circumference, .center {
stroke: rgba($white2, .04);
stroke-width: 2;
fill: transparent;
transition: stroke 500ms;
}
.triangle {
stroke: rgba($white1, .65);
stroke-width: 2;
stroke-linejoin: bevel;
fill: transparent;
transition: stroke 500ms;
}
&.flash {
animation: flashOpacity 1200ms $easeOutCubic 1;
.circumference, .center { // only triangle flash
opacity: 0;
}
}
&.temporary {
.triangle {
stroke-dasharray: 20 30;
}
}
&.candidate {
opacity: 1;
transition: opacity 800ms;
&.temporary { opacity: 0.5; }
.triangle { stroke: rgba($green1, .70); }
.circumference { stroke: rgba($green2, .45); }
.center { stroke: rgba($green2, .25); }
}
&.rejected {
opacity: 0;
transition: opacity 1600ms $easeOutCubic;
.triangle {
stroke: rgba($red1, .90);
transition: stroke 200ms;
}
.circumference {
stroke: rgba($red2, .65);
transition: stroke 200ms;
}
.center {
stroke: rgba($red2, .25);
transition: stroke 200ms;
}
}
&.locked {
opacity: 1;
.triangle {
animation: flashStroke 800ms $easeOutCubic 1 forwards;
}
}
}
var opts;
var svg;
//////////////////////////////
// Helper Functions
//////////////////////////////
var EPSILON = 1.0 / 1048576.0;
// Finds the circumcircle for the three specified points
function calcTriangleInfo(i, j, k) {
var yDiffIJ = Math.abs(i.y - j.y), yDiffJK = Math.abs(j.y - k.y),
xCenter, yCenter, s1, s2, xMidIJ, xMidJK, yMidIJ, yMidJK, xDiff, yDiff;
// bail condition
if(yDiffIJ < EPSILON && yDiffJK < EPSILON)
throw new Error("Can't get circumcircle since all 3 points are y-aligned. Halt and catch fire.");
// solve for circumcircle (center x/y, radius)
s1 = -((j.x - i.x) / (j.y - i.y));
s2 = -((k.x - j.x) / (k.y - j.y));
xMidIJ = (i.x + j.x) / 2.0;
xMidJK = (j.x + k.x) / 2.0;
yMidIJ = (i.y + j.y) / 2.0;
yMidJK = (j.y + k.y) / 2.0;
xCenter = (yDiffIJ < EPSILON) ? xMidIJ :
(yDiffJK < EPSILON) ? xMidJK :
(s1 * xMidIJ - s2 * xMidJK + yMidJK - yMidIJ) / (s1 - s2);
yCenter = (yDiffIJ > yDiffJK) ?
s1 * (xCenter - xMidIJ) + yMidIJ :
s2 * (xCenter - xMidJK) + yMidJK;
xDiff = j.x - xCenter;
yDiff = j.y - yCenter;
return {i: i, j: j, k: k, id: 't-'+i.id+'-'+j.id+'-'+k.id, x: xCenter, y: yCenter, radiusSquared: xDiff * xDiff + yDiff * yDiff};
}
// Removes edges with matching endpoints (leaves no copies)
function removeCommonEdges(edges) {
for(var j = edges.length; j--; )
for(var i = j; i--; )
if((edges[j].a === edges[i].a && edges[j].b === edges[i].b) || (edges[j].a === edges[i].b && edges[j].b === edges[i].a)) {
edges.splice(j--, 1);
edges.splice(i, 1);
break;
}
}
function generateRandomPoint(w, h) {
var x,y;
do {
x = (Math.random() - 0.5) * 0.95;
y = (Math.random() - 0.5) * 0.95;
} while (x*x + y*y > 0.25);
return {x: (x+0.5)*w, y: (y+0.5)*h};
}
function createTriangleDrawing(tri, w, h) {
var group = document.createElementNS('http://www.w3.org/2000/svg','g');
group.id = tri.id;
group.classList.add('triangleGroup');
if (tri.id.indexOf('st') !== -1)
group.classList.add('temporary');
if (tri.final)
group.classList.add('final');
// performance is really bad for the shapes with supertriangle verts,
// so don't draw full thing if touches supertriangle vertex
if (tri.i.supertriangle || tri.j.supertriangle || tri.k.supertriangle) {
// shuffle points so math works out nicer
var t;
var swapVerts = function() {
if (tri.i.id === 'st2') {
t = tri.i;
tri.i = tri.j;
tri.j = t;
swapVerts();
} else if (tri.i.id === 'st3') {
t = tri.i;
tri.i = tri.k;
tri.k = t;
swapVerts();
}
if (tri.j.id === 'st1') {
t = tri.j;
tri.j = tri.i;
tri.i = t;
swapVerts();
} else if (tri.j.id === 'st3') {
t = tri.j;
tri.j = tri.k;
tri.k = t;
swapVerts();
}
if (tri.k.id === 'st1') {
t = tri.k;
tri.k = tri.i;
tri.i = t;
swapVerts();
} else if (tri.k.id === 'st2') {
t = tri.k;
tri.k = tri.j;
tri.j = t;
swapVerts();
}
}
swapVerts();
// create lines
var triangleLine;
if (!tri.i.supertriangle) { // I -> J
triangleLine = document.createElementNS('http://www.w3.org/2000/svg','line');
triangleLine.classList.add('triangle');
triangleLine.setAttribute('x1', tri.i.x);
triangleLine.setAttribute('y1', tri.i.y);
if (tri.j.supertriangle) { // draw partial
triangleLine.setAttribute('x2', ((tri.j.x-tri.i.x)*(2*h-tri.i.y)/(tri.j.y-tri.i.y)) + tri.i.x);
triangleLine.setAttribute('y2', 2*h);
} else { // draw full
triangleLine.setAttribute('x2', tri.j.x);
triangleLine.setAttribute('y2', tri.j.y);
}
group.appendChild(triangleLine);
}
if (!tri.j.supertriangle) { // J -> K
triangleLine = document.createElementNS('http://www.w3.org/2000/svg','line');
triangleLine.classList.add('triangle');
triangleLine.setAttribute('x1', tri.j.x);
triangleLine.setAttribute('y1', tri.j.y);
if (tri.k.supertriangle) { // draw partial
triangleLine.setAttribute('x2', 2*w);
triangleLine.setAttribute('y2', ((tri.k.y-tri.j.y)*(2*w-tri.j.y)/(tri.k.x-tri.j.x)) + tri.j.y);
} else { // draw full
triangleLine.setAttribute('x2', tri.k.x);
triangleLine.setAttribute('y2', tri.k.y);
}
group.appendChild(triangleLine);
}
if (!tri.k.supertriangle) { // K -> I
triangleLine = document.createElementNS('http://www.w3.org/2000/svg','line');
triangleLine.classList.add('triangle');
triangleLine.setAttribute('x1', tri.k.x);
triangleLine.setAttribute('y1', tri.k.y);
if (tri.i.supertriangle) { // draw partial
triangleLine.setAttribute('x2', -1*w);
triangleLine.setAttribute('y2', ((tri.i.y-tri.k.y)*(-1*w-tri.k.y)/(tri.i.x-tri.k.x)) + tri.k.y);
} else { // draw full
triangleLine.setAttribute('x2', tri.i.x);
triangleLine.setAttribute('y2', tri.i.y);
}
group.appendChild(triangleLine);
}
} else { // normal triangle
var circOuter = document.createElementNS('http://www.w3.org/2000/svg','circle');
circOuter.classList.add('circumference');
circOuter.setAttribute('cx', tri.x);
circOuter.setAttribute('cy', tri.y);
circOuter.setAttribute('r', Math.sqrt(tri.radiusSquared));
group.appendChild(circOuter);
var circCenter = document.createElementNS('http://www.w3.org/2000/svg','circle');
circCenter.classList.add('center');
circCenter.setAttribute('cx', tri.x);
circCenter.setAttribute('cy', tri.y);
circCenter.setAttribute('r', 1);
group.appendChild(circCenter);
var polyTriangle = document.createElementNS('http://www.w3.org/2000/svg','polygon');
polyTriangle.classList.add('triangle');
polyTriangle.setAttribute('points', [tri.i.x, tri.i.y, tri.j.x, tri.j.y, tri.k.x, tri.k.y].join(','));
group.appendChild(polyTriangle);
}
return group;
}
//////////////////////////////
// Triangulation Functions
//////////////////////////////
function getDelaunayTriangulation(points, w, h) {
var candidates, locked, edges,
triangles, steps, add, remove, lock,
i, p, t, currentPoint, xDiff, yDiff;
candidates = []; // triangles/circumcircles for evaluation
locked = []; // triangles/circumcircles that are "locked"
triangles = {}; // map of all triangles used in triangulation process
steps = []; // list of which triangles are added/removed/locked at each scan step
// fake supertriangle vertices (will remove these verts at the end)
t = calcTriangleInfo(
{x: 0.5 * w - 10 * w - 10 * h, y: -0.5 * h, id: 'st1', supertriangle: true},
{x: 0.5 * w, y: 0.5 * h + 10 * w + 10 * h, id: 'st2', supertriangle: true},
{x: 0.5 * w + 10 * w + 10 * h, y: -0.5 * h, id: 'st3', supertriangle: true}
);
candidates.push(t);
triangles[t.id] = t;
steps.push({add: [t.id], remove: [], lock: [], point: 'setup'});
// add each vertex incrementally
for(p = points.length; p--; ) {
currentPoint = points[p];
edges = [];
add = [];
remove = [];
lock = [];
// check each "candidate" triangle
for(i = candidates.length; i--; ) {
// vertex is beyond right side of circumcircle, so we can lock this tri
xDiff = currentPoint.x - candidates[i].x;
if(xDiff > 0.0 && xDiff * xDiff > candidates[i].radiusSquared) {
if (!candidates[i].i.supertriangle && !candidates[i].j.supertriangle && !candidates[i].k.supertriangle) {
t = candidates.splice(i, 1)[0];
locked.push(t);
lock.push(t.id);
}
continue;
}
// vertex outside circumcircle, skip
yDiff = currentPoint.y - candidates[i].y;
if(xDiff*xDiff + yDiff*yDiff > candidates[i].radiusSquared)
continue;
// vertex inside circumcircle, break up triangle and add edges to edge list
remove.push(candidates[i].id);
edges.push(
{a: candidates[i].i, b: candidates[i].j},
{a: candidates[i].j, b: candidates[i].k},
{a: candidates[i].k, b: candidates[i].i}
);
candidates.splice(i, 1);
}
// create new candidate triangles from orphaned edges and current point
removeCommonEdges(edges);
for(i = edges.length; i--; ) {
t = calcTriangleInfo(edges[i].a, edges[i].b, currentPoint);
candidates.push(t);
triangles[t.id] = t;
add.push(t.id);
}
// store steps executed this iteration (demo purposes only)
steps.push({add: add, remove: remove, lock: lock, point: currentPoint});
}
// remove triangles touching supertriangle verts and lock remaining tris
remove = [];
lock = [];
for (i = candidates.length; i--; ) {
if (candidates[i].i.supertriangle || candidates[i].j.supertriangle || candidates[i].k.supertriangle) {
remove.push(candidates[i].id);
} else {
candidates[i].final = true;
lock.push(candidates[i].id);
}
}
for (i = locked.length; i--; ) {
locked[i].final = true;
}
steps.push({add: [], remove: remove, lock: lock, point: 'finalize'});
return {
triangles: triangles,
steps: steps
};
}
//////////////////////////////
// Demo Functions
//////////////////////////////
var demoTriangles, processSteps, activeAnimation;
var svgWidth, svgHeight;
function runDemo() {
// set up demo
svgWidth = window.innerWidth;
svgHeight = window.innerHeight;
// between 8-40 points (based on window size)
// don't try much more b/c this algorithm is inefficient and this demo stores each step in memory
var i, r1, r2, n = Math.min(40, Math.max(8,Math.floor(svgWidth * svgHeight / 27000)));
console.log('Running demo with '+n+' random points.');
var points = new Array(n);
// reset SVG
svg.main.setAttribute('viewBox', '0 0 '+svgWidth+' '+svgHeight);
// set up points
for (i = 0; i < n; i++) {
points[i] = generateRandomPoint(svgWidth, svgHeight);
points[i].id = i + 1;
}
// sort by x-position
points.sort(function(a, b) {
return b.x - a.x;
});
// draw points
for (i = 0; i < n; i++) {
var circle = document.createElementNS('http://www.w3.org/2000/svg','circle');
circle.setAttribute('cx', points[i].x);
circle.setAttribute('cy', points[i].y);
circle.setAttribute('r', 3);
r1 = Math.floor(Math.random() * 500) + 400; // random fade duration
r2 = (points[i].x / svgWidth) * 1000 + 100; // fade delay based on x-position
circle.style.transition = 'opacity '+r1+'ms '+r2+'ms';
circle.style.webkitTransition = 'opacity '+r1+'ms '+r2+'ms';
svg.points.appendChild(circle);
points[i].svg = circle;
}
setTimeout(function() {
for (var i = points.length; i--; )
points[i].svg.classList.add('show');
}, 10);
var triangulation = getDelaunayTriangulation(points, svgWidth, svgHeight);
demoTriangles = triangulation.triangles;
processSteps = triangulation.steps;
// add triangles to DOM
for (i in demoTriangles) {
if (demoTriangles.hasOwnProperty(i)) {
demoTriangles[i].svg = createTriangleDrawing(demoTriangles[i], svgWidth, svgHeight);
svg.triangles.appendChild(demoTriangles[i].svg);
}
}
setTimeout(function() {
for (i in demoTriangles)
if (demoTriangles.hasOwnProperty(i))
if (demoTriangles[i].final)
demoTriangles[i].svg.classList.add('flash');
setTimeout(playDemo, 1000);
}, 1200);
}
function playDemo() {
// reset
for (i in demoTriangles)
if (demoTriangles.hasOwnProperty(i))
demoTriangles[i].svg.classList.remove('locked', 'rejected', 'candidate', 'flash');
svg.scanline.classList.remove('show');
if (activeAnimation) {
window.cancelAnimationFrame(activeAnimation);
}
// animate steps
var nextStep = 0;
var processNextStep = function() {
// add/lock/remove tris
processSteps[nextStep].add.forEach(function(triId) {
demoTriangles[triId].svg.classList.add('candidate');
});
processSteps[nextStep].remove.forEach(function(triId) {
demoTriangles[triId].svg.classList.remove('candidate');
demoTriangles[triId].svg.classList.add('rejected');
});
processSteps[nextStep].lock.forEach(function(triId) {
demoTriangles[triId].svg.classList.remove('candidate');
demoTriangles[triId].svg.classList.add('locked');
});
// advance
if (nextStep < processSteps.length - 1)
nextStep += 1;
else
nextStep = -1;
};
var lastScanlineTick;
var scanlinePosition = 0;
var tickScanline = function(time) {
// update position
var deltaTime;
if (!lastScanlineTick) {
scanlinePosition = 0.0075*svgWidth;
} else {
deltaTime = time - lastScanlineTick;
scanlinePosition += 0.00002 * opts.speed * deltaTime * svgWidth;
}
svg.scanline.style.transform = 'translateX('+scanlinePosition+'px)';
lastScanlineTick = time;
// check for ticking next step
if (nextStep === -1 || processSteps[nextStep].point === 'finalize' && scanlinePosition > svgWidth) {
processNextStep();
svg.scanline.classList.remove('show');
} else if (processSteps[nextStep].point === 'setup') {
svg.scanline.classList.add('show');
processNextStep();
activeAnimation = window.requestAnimationFrame(tickScanline);
} else {
if (scanlinePosition >= processSteps[nextStep].point.x) {
processNextStep();
}
activeAnimation = window.requestAnimationFrame(tickScanline);
}
};
activeAnimation = window.requestAnimationFrame(tickScanline);
}
function resetDemo() {
while (svg.triangles.hasChildNodes()) {
svg.triangles.removeChild(svg.triangles.lastChild);
}
while (svg.points.hasChildNodes()) {
svg.points.removeChild(svg.points.lastChild);
}
svg.scanline.classList.remove('show');
if (activeAnimation) {
window.cancelAnimationFrame(activeAnimation);
}
// restart
runDemo();
}
var Options = function() {
this.speed = 3;
this.playAgain = () => {
playDemo();
};
this.randomizePoints = () => {
resetDemo();
};
};
function init() {
// stats
var stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.left = '0';
stats.domElement.style.top = '0';
document.body.appendChild(stats.domElement);
requestAnimationFrame(function updateStats(){
stats.update();
requestAnimationFrame(updateStats);
});
// dat gui
opts = new Options();
gui = new dat.GUI();
gui.add(opts, 'randomizePoints');
gui.add(opts, 'speed', 0.5, 10);
gui.add(opts, 'playAgain');
// DOM queries
svg = {
main: document.getElementById('svg'),
triangles: document.getElementById('triangles'),
scanline: document.getElementById('scanline'),
points: document.getElementById('points'),
}
runDemo();
}
init();
Also see: Tab Triggers