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HTML

              
                <div class="page">
	 <div class="title">click to add a pointer</div>
    <div class="globe-wrapper">
        <canvas id="globe-3d"></canvas>
        <canvas id="globe-2d-overlay"></canvas>
        <div id="globe-popup-overlay">
            <div class="globe-popup"></div>
        </div>
    </div>
</div>

<script type="x-shader/x-fragment" id="fragment-shader-map">
    uniform sampler2D u_map_tex;

    varying float vOpacity;
    varying vec2 vUv;

    void main() {
        vec3 color = texture2D(u_map_tex, vUv).rgb;
        color -= .2 * length(gl_PointCoord.xy - vec2(.5));
        float dot = 1. - smoothstep(.38, .4, length(gl_PointCoord.xy - vec2(.5)));
        if (dot < 0.5) discard;
        gl_FragColor = vec4(color, dot * vOpacity);
    }
</script>

<script type="x-shader/x-vertex" id="vertex-shader-map">
    uniform sampler2D u_map_tex;
    uniform float u_dot_size;
    uniform float u_time_since_click;
    uniform vec3 u_pointer;

    #define PI 3.14159265359

    varying float vOpacity;
    varying vec2 vUv;

    void main() {

        vUv = uv;

        // mask with world map
        float visibility = step(.2, texture2D(u_map_tex, uv).r);
        gl_PointSize = visibility * u_dot_size;

        // make back dots semi-transparent
        vec4 mvPosition = modelViewMatrix * vec4(position, 1.0);
        vOpacity = (1. / length(mvPosition.xyz) - .7);
        vOpacity = clamp(vOpacity, .03, 1.);

        // add ripple
        float t = u_time_since_click - .1;
        t = max(0., t);
        float max_amp = .15;
        float dist = 1. - .5 * length(position - u_pointer); // 0 .. 1
        float damping = 1. / (1. + 20. * t); // 1 .. 0
        float delta = max_amp * damping * sin(5. * t * (1. + 2. * dist) - PI);
        delta *= 1. - smoothstep(.8, 1., dist);
        vec3 pos = position;
        pos *= (1. + delta);

        gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.);
    }
</script>
              
            
!

CSS

              
                body {
    padding: 0;
    margin: 0;
    overflow: hidden;
}

.page {
    width: 100%;
    height: 100vh;
    display: flex;
    justify-content: center;
    align-items: center;
}

.title {
	 position: fixed;
	 bottom: 10%;
	 left: 0;
	 width: 100%;
	 text-align: center;
	 font-family: sans-serif;
}

#globe-3d, #globe-2d-overlay, #globe-popup-overlay, .globe-popup {
    display: block;
    position: absolute;
}

#globe-2d-overlay, #globe-popup-overlay {
    pointer-events: none;
}

.globe-popup {
    top: 0;
    left: 0;
    background-color: white;
    opacity: 0;
    color: #111;
    font-family: sans-serif;
    padding: 5px 10px;
    font-size: 15px;
    border-radius: 3px;
    filter: drop-shadow(0px 0px 3px #555555);
}
              
            
!

JS

              
                import * as THREE from "https://cdn.skypack.dev/three@0.133.1/build/three.module";
import {OrbitControls} from "https://cdn.skypack.dev/three@0.133.1/examples/jsm/controls/OrbitControls";

const containerEl = document.querySelector(".globe-wrapper");
const canvas3D = containerEl.querySelector("#globe-3d");
const canvas2D = containerEl.querySelector("#globe-2d-overlay");
const popupEl = containerEl.querySelector(".globe-popup");

let renderer, scene, camera, rayCaster, controls, group;
let overlayCtx = canvas2D.getContext("2d");
let coordinates2D = [0, 0];
let pointerPos;
let clock, mouse, pointer, globe, globeMesh;
let popupVisible;
let earthTexture, mapMaterial;
let popupOpenTl, popupCloseTl;

let dragged = false;

initScene();
window.addEventListener("resize", updateSize);


function initScene() {
    renderer = new THREE.WebGLRenderer({canvas: canvas3D, alpha: true});
	renderer.setPixelRatio(2);

    scene = new THREE.Scene();
    camera = new THREE.OrthographicCamera(-1.1, 1.1, 1.1, -1.1, 0, 3);
    camera.position.z = 1.1;

    rayCaster = new THREE.Raycaster();
    rayCaster.far = 1.15;
    mouse = new THREE.Vector2(-1, -1);
    clock = new THREE.Clock();

    createOrbitControls();

    popupVisible = false;

    new THREE.TextureLoader().load(
        "https://ksenia-k.com/img/earth-map-colored.png",
        (mapTex) => {
            earthTexture = mapTex;
            earthTexture.repeat.set(1, 1);
            createGlobe();
            createPointer();
            createPopupTimelines();
            addCanvasEvents();
            updateSize();
            render();
        });
}


function createOrbitControls() {
    controls = new OrbitControls(camera, canvas3D);
    controls.enablePan = false;
    controls.enableZoom = false;
    controls.enableDamping = true;
    controls.minPolarAngle = .4 * Math.PI;
    controls.maxPolarAngle = .4 * Math.PI;
    controls.autoRotate = true;

    let timestamp;
    controls.addEventListener("start", () => {
        timestamp = Date.now();
    });
    controls.addEventListener("end", () => {
        dragged = (Date.now() - timestamp) > 600;
    });
}

function createGlobe() {
    const globeGeometry = new THREE.IcosahedronGeometry(1, 22);
    mapMaterial = new THREE.ShaderMaterial({
        vertexShader: document.getElementById("vertex-shader-map").textContent,
        fragmentShader: document.getElementById("fragment-shader-map").textContent,
        uniforms: {
            u_map_tex: {type: "t", value: earthTexture},
            u_dot_size: {type: "f", value: 0},
            u_pointer: {type: "v3", value: new THREE.Vector3(.0, .0, 1.)},
            u_time_since_click: {value: 0},
        },
        alphaTest: false,
        transparent: true
    });

    globe = new THREE.Points(globeGeometry, mapMaterial);
    scene.add(globe);

    globeMesh = new THREE.Mesh(globeGeometry, new THREE.MeshBasicMaterial({
        color: 0x222222,
        transparent: true,
        opacity: .05
    }));
    scene.add(globeMesh);
}

function createPointer() {
    const geometry = new THREE.SphereGeometry(.04, 16, 16);
    const material = new THREE.MeshBasicMaterial({
        color: 0x00000,
        transparent: true,
        opacity: 0
    });
    pointer = new THREE.Mesh(geometry, material);
    scene.add(pointer);
}


function updateOverlayGraphic() {
    let activePointPosition = pointer.position.clone();
    activePointPosition.applyMatrix4(globe.matrixWorld);
    const activePointPositionProjected = activePointPosition.clone();
    activePointPositionProjected.project(camera);
    coordinates2D[0] = (activePointPositionProjected.x + 1) * containerEl.offsetWidth * .5;
    coordinates2D[1] = (1 - activePointPositionProjected.y) * containerEl.offsetHeight * .5;

    const matrixWorldInverse = controls.object.matrixWorldInverse;
    activePointPosition.applyMatrix4(matrixWorldInverse);

    if (activePointPosition.z > -1) {
        if (popupVisible === false) {
            popupVisible = true;
            showPopupAnimation(false);
        }

        let popupX = coordinates2D[0];
        popupX -= (activePointPositionProjected.x * containerEl.offsetWidth * .3);

        let popupY = coordinates2D[1];
        const upDown = (activePointPositionProjected.y > .6);
        popupY += (upDown ? 20 : -20);

        gsap.set(popupEl, {
            x: popupX,
            y: popupY,
            xPercent: -35,
            yPercent: upDown ? 0 : -100
        });

        popupY += (upDown ? -5 : 5);
        const curveMidX = popupX + activePointPositionProjected.x * 100;
        const curveMidY = popupY + (upDown ? -.5 : .1) * coordinates2D[1];

        drawPopupConnector(coordinates2D[0], coordinates2D[1], curveMidX, curveMidY, popupX, popupY);

    } else {
        if (popupVisible) {
            popupOpenTl.pause(0);
            popupCloseTl.play(0);
        }
        popupVisible = false;
    }
}

function addCanvasEvents() {
    containerEl.addEventListener("mousemove", (e) => {
        updateMousePosition(e.clientX, e.clientY);
    });

    containerEl.addEventListener("click", (e) => {
        if (!dragged) {
            updateMousePosition(
                e.targetTouches ? e.targetTouches[0].pageX : e.clientX,
                e.targetTouches ? e.targetTouches[0].pageY : e.clientY,
            );

            const res = checkIntersects();
            if (res.length) {
                pointerPos = res[0].face.normal.clone();
                pointer.position.set(res[0].face.normal.x, res[0].face.normal.y, res[0].face.normal.z);
                mapMaterial.uniforms.u_pointer.value = res[0].face.normal;
                popupEl.innerHTML = cartesianToLatLong();
                showPopupAnimation(true);
                clock.start()
            }
        }
    });

    function updateMousePosition(eX, eY) {
        mouse.x = (eX - containerEl.offsetLeft) / containerEl.offsetWidth * 2 - 1;
        mouse.y = -((eY - containerEl.offsetTop) / containerEl.offsetHeight) * 2 + 1;
    }
}

function checkIntersects() {
    rayCaster.setFromCamera(mouse, camera);
    const intersects = rayCaster.intersectObject(globeMesh);
    if (intersects.length) {
        document.body.style.cursor = "pointer";
    } else {
        document.body.style.cursor = "auto";
    }
    return intersects;
}

function render() {
    mapMaterial.uniforms.u_time_since_click.value = clock.getElapsedTime();
    checkIntersects();
    if (pointer) {
        updateOverlayGraphic();
    }
    controls.update();
    renderer.render(scene, camera);
    requestAnimationFrame(render);
}

function updateSize() {
    const minSide = .65 * Math.min(window.innerWidth, window.innerHeight);
    containerEl.style.width = minSide + "px";
    containerEl.style.height = minSide + "px";
    renderer.setSize(minSide, minSide);
    canvas2D.width = canvas2D.height = minSide;
    mapMaterial.uniforms.u_dot_size.value = .04 * minSide;
}


//  ---------------------------------------
//  HELPERS

// popup content
function cartesianToLatLong() {
    const pos = pointer.position;
    const lat = 90 - Math.acos(pos.y) * 180 / Math.PI;
    const lng = (270 + Math.atan2(pos.x, pos.z) * 180 / Math.PI) % 360 - 180;
    return formatCoordinate(lat, 'N', 'S') + ",&nbsp;" + formatCoordinate(lng, 'E', 'W');
}

function formatCoordinate(coordinate, positiveDirection, negativeDirection) {
    const direction = coordinate >= 0 ? positiveDirection : negativeDirection;
    return `${Math.abs(coordinate).toFixed(4)}°&nbsp${direction}`;
}


// popup show / hide logic
function createPopupTimelines() {
    popupOpenTl = gsap.timeline({
        paused: true
    })
        .to(pointer.material, {
            duration: .2,
            opacity: 1,
        }, 0)
        .fromTo(canvas2D, {
            opacity: 0
        }, {
            duration: .3,
            opacity: 1
        }, .15)
        .fromTo(popupEl, {
            opacity: 0,
            scale: .9,
            transformOrigin: "center bottom"
        }, {
            duration: .1,
            opacity: 1,
            scale: 1,
        }, .15 + .1);

    popupCloseTl = gsap.timeline({
        paused: true
    })
        .to(pointer.material, {
            duration: .3,
            opacity: .2,
        }, 0)
        .to(canvas2D, {
            duration: .3,
            opacity: 0
        }, 0)
        .to(popupEl, {
            duration: 0.3,
            opacity: 0,
            scale: 0.9,
            transformOrigin: "center bottom"
        }, 0);
}

function showPopupAnimation(lifted) {
    if (lifted) {
        let positionLifted = pointer.position.clone();
        positionLifted.multiplyScalar(1.3);
        gsap.from(pointer.position, {
            duration: .25,
            x: positionLifted.x,
            y: positionLifted.y,
            z: positionLifted.z,
            ease: "power3.out"
        });
    }
    popupCloseTl.pause(0);
    popupOpenTl.play(0);
}


// overlay (line between pointer and popup)
function drawPopupConnector(startX, startY, midX, midY, endX, endY) {
    overlayCtx.strokeStyle = "#000000";
    overlayCtx.lineWidth = 3;
    overlayCtx.lineCap = "round";
    overlayCtx.clearRect(0, 0, containerEl.offsetWidth, containerEl.offsetHeight);
    overlayCtx.beginPath();
    overlayCtx.moveTo(startX, startY);
    overlayCtx.quadraticCurveTo(midX, midY, endX, endY);
    overlayCtx.stroke();
}
              
            
!
999px

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