HTML preprocessors can make writing HTML more powerful or convenient. For instance, Markdown is designed to be easier to write and read for text documents and you could write a loop in Pug.
In CodePen, whatever you write in the HTML editor is what goes within the <body>
tags in a basic HTML5 template. So you don't have access to higher-up elements like the <html>
tag. If you want to add classes there that can affect the whole document, this is the place to do it.
In CodePen, whatever you write in the HTML editor is what goes within the <body>
tags in a basic HTML5 template. If you need things in the <head>
of the document, put that code here.
The resource you are linking to is using the 'http' protocol, which may not work when the browser is using https.
CSS preprocessors help make authoring CSS easier. All of them offer things like variables and mixins to provide convenient abstractions.
It's a common practice to apply CSS to a page that styles elements such that they are consistent across all browsers. We offer two of the most popular choices: normalize.css and a reset. Or, choose Neither and nothing will be applied.
To get the best cross-browser support, it is a common practice to apply vendor prefixes to CSS properties and values that require them to work. For instance -webkit-
or -moz-
.
We offer two popular choices: Autoprefixer (which processes your CSS server-side) and -prefix-free (which applies prefixes via a script, client-side).
Any URLs added here will be added as <link>
s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.
You can apply CSS to your Pen from any stylesheet on the web. Just put a URL to it here and we'll apply it, in the order you have them, before the CSS in the Pen itself.
You can also link to another Pen here (use the .css
URL Extension) and we'll pull the CSS from that Pen and include it. If it's using a matching preprocessor, use the appropriate URL Extension and we'll combine the code before preprocessing, so you can use the linked Pen as a true dependency.
JavaScript preprocessors can help make authoring JavaScript easier and more convenient.
Babel includes JSX processing.
Any URL's added here will be added as <script>
s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.
You can apply a script from anywhere on the web to your Pen. Just put a URL to it here and we'll add it, in the order you have them, before the JavaScript in the Pen itself.
If the script you link to has the file extension of a preprocessor, we'll attempt to process it before applying.
You can also link to another Pen here, and we'll pull the JavaScript from that Pen and include it. If it's using a matching preprocessor, we'll combine the code before preprocessing, so you can use the linked Pen as a true dependency.
Search for and use JavaScript packages from npm here. By selecting a package, an import
statement will be added to the top of the JavaScript editor for this package.
Using packages here is powered by esm.sh, which makes packages from npm not only available on a CDN, but prepares them for native JavaScript ESM usage.
All packages are different, so refer to their docs for how they work.
If you're using React / ReactDOM, make sure to turn on Babel for the JSX processing.
If active, Pens will autosave every 30 seconds after being saved once.
If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.
If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.
Visit your global Editor Settings.
<html>
<head>
<title>숫자야구</title>
<link href="style.css" rel="stylesheet">
</head>
<body>
<div class="wrapper">
<h1>숫자야구, 하지 않겠는가? ⚾</h1>
<div class="rule">
<h2>규칙</h2>
<p>1. 컴퓨터가 생각하고 있는 숫자 세 개를 맞추시면 됩니다. (단, 숫자 세 개는 중복되지 아니함) 범위는 1부터 9까지입니다. </p>
<p>2. 여러분은 숫자를 입력하면 되고요. </p>
<p>3. 입력한 숫자 중 자리와 숫자를 맞춘 것은 스트라이크입니다. 3스트라이크를 해야 성공이예요. </p>
<p>4. 입력한 숫자 중 자리는 틀렸지만 숫자를 맞춘 것은 볼입니다. </p>
<p>5. 다 없으면 아웃입니당. </p>
<p>6. 횟수 제한은 없으니까 편하게 맞춰보세요. </p>
</div>
<div class="input">
<h2>세 자리 숫자를 입력하고 버튼을 눌러주세용! </h2>
<input type="text" class="ballinput">
<button class="ballbutton">눌러서 제출!</button>
<button class="newgame">새 게임</button>
</div>
<div class="answer">
</div>
</div>
</body>
<script src="script.js"></script>
</html>
@font-face {
font-family: 'KyoboHandwriting2023wsa';
src: url('https://cdn.jsdelivr.net/gh/projectnoonnu/2404-2@1.0/KyoboHandwriting2023wsa.woff2') format('woff2');
font-weight: normal;
font-style: normal;
}
:root {
--main-color: #234E70;
--sub-color: #FBF8BE;
--red: #cc0000;
--green: #046307;
--white: #ffffff;
}
body {
font-family: 'KyoboHandwriting2023wsa';
color: var(--main-color);
}
div div {
margin-top: 10px;
margin-bottom: 30px;
}
h1 {
margin-bottom: 40px;
}
.wrapper {
width:960px;
margin: 0 auto;
}
p {
font-size: 14pt;
line-height: 1.5em;
margin: 0;
}
input[type="text"] {
font-family: 'KyoboHandwriting2023wsa';
font-size: 14pt;
border: 2px dotted var(--main-color);
border-radius: 5px;
width: 300px;
height: 35px;
background-color: var(--white);
}
button {
font-family: 'KyoboHandwriting2023wsa';
font-size: 14pt;
border: 2px dotted var(--main-color);
padding:10px;
border-radius: 5px;
color: var(--main-color);
background-color: var(--sub-color);
margin: 0 10px 0 10px;
width: 100px;
}
.newgame:disabled {
display: none;
}
.nohit {
color: var(--red);
}
.homerun {
color: var(--green);
}
const ballInput = document.querySelector('.ballinput');
const ballButton = document.querySelector('.ballbutton');
const ballNewgame = document.querySelector('.newgame');
const ballAnswer = document.querySelector('.answer');
// 입력창이랑 버튼은 바뀌는거 없으니깐 const로 가져왔습니다.
ballNewgame.disabled = true;
let round = 0;
let strike = 0;
let ball = 0;
// 몇트째인가, 스트라이크, 볼
let numberArray = ['1','2','3','4','5','6','7','8','9'];
let ballQuestion = [];
for (let i = 0;i < 3;i++) {
let ballPick = [];
ballPick = numberArray.splice(Math.floor(Math.random() * (numberArray.length - i)),1)[0];
ballQuestion.push(ballPick);
}
// 배열 만들기
ballButton.addEventListener('click',()=>{
if (ballInput.value.length != 3) {
strike = 0; //스트라이크
ball = 0; //볼
alert('세 자리 숫자를 입력해주세요! ');
ballInput.value = '';
}
else if (new Set(ballInput.value).size < 3) {
strike = 0; //스트라이크
ball = 0; //볼
alert('숫자는 중복되지 않는 세 자리 숫자입니다. ');
ballInput.value = '';
}
else {
strike = 0; //스트라이크
ball = 0; //볼
round ++;
for (let i = 0;i < 3;i++) {
if (ballQuestion[i] == ballInput.value[i]) {
strike ++;
}
else if (ballInput.value.indexOf(ballQuestion[i]) != -1) {
ball ++;
}
};
if (ball == 0 && strike == 0) {
let ballText = document.createElement('p');
ballText.innerText = `Round ${round}: ${ballInput.value}, Out! 😥`;
ballText.classList.add('nohit');
ballAnswer.appendChild(ballText);
}
else if (strike == 3) {
let ballText = document.createElement('p');
ballText.innerText = `Round ${round}: ${ballInput.value}, ${strike}S ${ball}B ⚾`;
ballText.classList.add('homerun');
ballAnswer.appendChild(ballText);
ballNewgame.disabled = false;
ballNewgame.addEventListener('click',()=>{
history.go(0);
});
}
else {
let ballText = document.createElement('p');
ballText.innerText = `Round ${round}: ${ballInput.value}, ${strike}S ${ball}B`;
ballAnswer.appendChild(ballText);
}
ballInput.value = '';
}
});
//아 정말 힘들다...
Also see: Tab Triggers