Pen Settings

HTML

CSS

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URL's added here will be added as <link>s in order, and before the CSS in the editor. If you link to another Pen, it will include the CSS from that Pen. If the preprocessor matches, it will attempt to combine them before processing.

+ add another resource

JavaScript

Babel is required to process package imports. If you need a different preprocessor remove all packages first.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Behavior

Save Automatically?

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.

HTML

              
                <div id="breakingbad" ></div>
<div id="instruccions">
  <h1>Walter White</h1>
 <span>Hold down the click to transform!
</span>
</div>
<div id="social">
  <a href="https://github.com/kevoj" target="_blank"> | Github | </a>
</div>
              
            
!

CSS

              
                 body {
   margin: 0;
   padding: 0;
   -webkit-touch-callout: none; /* iOS Safari */
    -webkit-user-select: none;   /* Chrome/Safari/Opera */
    -khtml-user-select: none;    /* Konqueror */
    -moz-user-select: none;      /* Firefox */
    -ms-user-select: none;       /* IE/Edge */
    user-select: none;  
    cursor:crosshair;
 }
  #breakingbad {
   background-image: -webkit-radial-gradient(#93F9B9, #1D976C);
   background-image: radial-gradient(#93F9B9, #1D976C);
   position: absolute;
   width: 100%;
   height: 100%;
   overflow: hidden;
 }
#breakingbad.noBreathe{
   background-image: -webkit-radial-gradient(#00d2ff, #3a7bd5);
   background-image: radial-gradient(#00d2ff, #3a7bd5);
}
#social,#instruccions{
  position:fixed;
  bottom:20px;
  width:100%;
  text-align:center;
  color:white;
  font-family:monospace;
  font-size:15px;
}

#instruccions{
  top:20px;
}
#instruccions span{
  color:#ffef5f;
   font-weight:bold;
}
#instruccions h1{
  margin-bottom:2px;
}

a{
   text-decoration: none;
   font-weight:bold;
   color:white;
}
              
            
!

JS

              
                var camera, scene, renderer;
var world, walter;
var hemiLight, dirLight, backLight, isUp, frrrr, isMove;

var container = {
    width: 0,
    height: 0
}
var mouse = {
    x: {
        current: 0,
        previous: 0,
        calc: 0
    },
    y: {
        current: 0,
        previous: 0,
        calc: 0
    }
}

function init() {

    container.width = window.innerWidth;
    container.height = window.innerHeight;

    camera = new THREE.PerspectiveCamera(65, container.width / container.height, 1, 2000);
    camera.position.z = 2000;
    camera.position.y = 400;
    camera.lookAt(new THREE.Vector3(0, 0, 0));

    scene = new THREE.Scene();

    renderer = new THREE.WebGLRenderer({
        alpha: true,
        antialias: true
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.shadowMapEnabled = true;

    world = document.getElementById('breakingbad');
    world.appendChild(renderer.domElement);

    window.addEventListener('load', function() {
        document.addEventListener('mousemove', mousemove, false);
        window.addEventListener('resize', onWindowResize, false);
        document.addEventListener('mouseup', mouseup, false);
        document.addEventListener('mousedown', mousedown, false);
        document.addEventListener('touchend', touchend, false);
        document.addEventListener('touchmove', touchmove, false);
    });
}

function onWindowResize() {
    container.width = window.innerWidth;
    container.height = window.innerHeight;
    camera.aspect = container.width / container.height;
    camera.updateProjectionMatrix();
    renderer.setSize(window.innerWidth, window.innerHeight);
}

function mousemove(e) {
    mouse.x.current = e.clientX;
    mouse.y.current = e.clientY;
    mouse.x.calc = mouse.x.current - (container.width / 2);
    mouse.y.calc = mouse.y.current - (container.height / 2);
}


function touchend(e) {
    if (isUp) {
        isUp = false;
    } else {
        mousedown(e);
    }
}

function touchmove(e) {
    if (e.touches.length === 1) {
        e.preventDefault();
        mouse.x.current = e.touches[0].pageX,
            mouse.y.current = e.touches[0].pageY;
        mouse.x.calc = mouse.x.current - (container.width / 2);
        mouse.y.calc = mouse.y.current - (container.height / 2);
    }
}

function mouseup(e) {
    isUp = false;
    console.log(isUp)

}

function mousedown(e) {
    isUp = true;
    console.log(isUp)

}

function addLights() {
    hemiLight = new THREE.HemisphereLight(0xffffff, 0xffffff, 0.6);

    dirLight = new THREE.DirectionalLight(0xffffff, .8);
    dirLight.position.set(200, 200, 200);
    dirLight.castShadow = true;
    dirLight.shadowDarkness = .1;

    backLight = new THREE.DirectionalLight(0xffffff, .4);
    backLight.position.set(-200, 200, 50);
    backLight.shadowDarkness = .1;
    backLight.castShadow = true;

    scene.add(backLight);
    scene.add(hemiLight);
    scene.add(dirLight);
}


function createWalter() {
    walter = new Walter();
    scene.add(walter.threegroup);
}


function Walter() {

    this.threegroup = new THREE.Group();

    this.informalSmokingMat = "#ffc107";
    this.informalLegsMMat = "#755b0b";
    this.informalZipperMat = "#755b0b";
    this.informalShoesMat = "#907637";

    this.formalSmokingMat = "#333";
    this.formalLegsMMat = "#222";
    this.formalZipperMat = "white";
    this.formalShoesMat = "#585858";


    this.hatMat = new THREE.MeshLambertMaterial({
        color: "#333",
        shading: THREE.FlatShading,
    });

    this.skinMat = new THREE.MeshLambertMaterial({
        color: "#e0bea5",
        shading: THREE.FlatShading,
    });

    this.pupilaMat = new THREE.MeshLambertMaterial({
        color: "#333",
        shading: THREE.FlatShading,
    });

    this.lipMat = new THREE.MeshLambertMaterial({
        color: "#333",
        shading: THREE.FlatShading,
    });

    this.eyeMat = new THREE.MeshLambertMaterial({
        color: "white",
        shading: THREE.FlatShading
    });

    this.bearMat = new THREE.MeshLambertMaterial({
        color: "#bb7344",
        shading: THREE.FlatShading
    });

    this.zipperMat = new THREE.MeshLambertMaterial({
        color: this.formalZipperMat,
        shading: THREE.FlatShading
    });

    this.smokingMat = new THREE.MeshLambertMaterial({
        color: this.formalSmokingMat,
        shading: THREE.FlatShading
    });

    this.legsMMat = new THREE.MeshLambertMaterial({
        color: this.formalLegsMMat,
        shading: THREE.FlatShading
    });

    this.shoesMat = new THREE.MeshLambertMaterial({
        color: this.formalShoesMat,
        shading: THREE.FlatShading
    });


    //head
    var head = new THREE.BoxGeometry(300, 350, 280);
    this.head = new THREE.Mesh(head, this.skinMat);
    this.head.position.x = 0;
    this.head.position.y = 160;
    this.head.position.z = 400;


    //glasses
    var glass = new THREE.BoxGeometry(120, 78, 10);
    //Retinas Left
    this.glassLeft = new THREE.Mesh(glass, this.eyeMat);
    this.glassLeft.position.x = -80;
    this.glassLeft.position.y = 4;
    this.glassLeft.position.z = 160;
    //Retinas Right
    this.glassRight = new THREE.Mesh(glass, this.eyeMat);
    this.glassRight.position.x = 80;
    this.glassRight.position.y = 4;
    this.glassRight.position.z = 160;

    //glass middle
    var glassu = new THREE.BoxGeometry(40, 10, 10);
    //Retinas Left
    this.glassu = new THREE.Mesh(glassu, this.pupilaMat);
    this.glassu.position.x = 0;
    this.glassu.position.y = 5;
    this.glassu.position.z = 155;

    //Retinas
    var retina = new THREE.BoxGeometry(25, 25, 5);
    //Retinas Left
    this.retinaLeft = new THREE.Mesh(retina, this.pupilaMat);
    this.retinaLeft.position.x = -80;
    this.retinaLeft.position.y = 5;
    this.retinaLeft.position.z = 168;
    //Retinas Right
    this.retinaRight = new THREE.Mesh(retina, this.pupilaMat);
    this.retinaRight.position.x = 80;
    this.retinaRight.position.y = 5;
    this.retinaRight.position.z = 168;

    //beard
    var beard = new THREE.BoxGeometry(140, 130, 10);
    this.beard = new THREE.Mesh(beard, this.bearMat);
    this.beard.position.x = 0;
    this.beard.position.z = 160;
    this.beard.position.y = -140;

    //mout
    var mout = new THREE.BoxGeometry(90, 60, 50);
    this.mout = new THREE.Mesh(mout, this.skinMat);
    this.mout.position.x = 0;
    this.mout.position.z = 155;
    this.mout.position.y = -130;

    //lip
    var lip = new THREE.BoxGeometry(40, 20, 50);
    this.lip = new THREE.Mesh(lip, this.lipMat);
    this.lip.position.x = 0;
    this.lip.position.z = 162;
    this.lip.position.y = -120;

    //Hat
    var hatTop = new THREE.BoxGeometry(320, 120, 290);
    this.hatTop = new THREE.Mesh(hatTop, this.hatMat);
    this.hatTop.position.x = 0;
    this.hatTop.position.z = 0;
    this.hatTop.position.y = 180;

    var hatBottom = new THREE.BoxGeometry(400, 40, 380);
    this.hatBottom = new THREE.Mesh(hatBottom, this.hatMat);
    this.hatBottom.position.x = 0;
    this.hatBottom.position.z = 0;
    this.hatBottom.position.y = 100;

    //body

    var body = new THREE.BoxGeometry(300, 250, 600);
    this.body = new THREE.Mesh(body, this.smokingMat);
    this.body.position.x = 0;
    this.body.position.y = -220;
    this.body.position.z = 100;

    //arms

    var arm = new THREE.BoxGeometry(50, 250, 100);

    this.armLeft = new THREE.Mesh(arm, this.smokingMat);
    this.armLeft.position.x = -170;
    this.armLeft.position.y = 0;
    this.armLeft.position.z = 200;

    this.armRight = new THREE.Mesh(arm, this.smokingMat);
    this.armRight.position.x = 170;
    this.armRight.position.y = 0;
    this.armRight.position.z = 200;


    // hands

    var hand = new THREE.BoxGeometry(50, 50, 50);

    this.handLeft = new THREE.Mesh(hand, this.skinMat);
    this.handLeft.position.x = -170;
    this.handLeft.position.y = -150;
    this.handLeft.position.z = 220;

    this.handRight = new THREE.Mesh(hand, this.skinMat);
    this.handRight.position.x = 170;
    this.handRight.position.y = -150;
    this.handRight.position.z = 220;

    //zipper

    var zipper = new THREE.BoxGeometry(80, 250, 10);
    this.zipper = new THREE.Mesh(zipper, this.zipperMat);
    this.zipper.position.x = 0;
    this.zipper.position.y = 0;
    this.zipper.position.z = 300;

    //legs

    var legs = new THREE.BoxGeometry(200, 300, 300);
    this.legs = new THREE.Mesh(legs, this.smokingMat);
    this.legs.position.x = 0;
    this.legs.position.y = -200;
    this.legs.position.z = 100;

    //legsMiddle

    var legsM = new THREE.BoxGeometry(10, 130, 5);
    this.legsM = new THREE.Mesh(legsM, this.legsMMat);
    this.legsM.position.x = 0;
    this.legsM.position.y = -280;
    this.legsM.position.z = 248;

    //shoes

    var shoes = new THREE.BoxGeometry(200, 50, 400);
    this.shoes = new THREE.Mesh(shoes, this.shoesMat);
    this.shoes.position.x = 0;
    this.shoes.position.y = -400;
    this.shoes.position.z = 100;


    // group elements

    this.head.add(this.hatTop);
    this.head.add(this.hatBottom);

    this.head.add(this.glassu);
    this.head.add(this.glassLeft);
    this.head.add(this.glassRight);
    this.head.add(this.retinaLeft);
    this.head.add(this.retinaRight);
    this.head.add(this.beard);
    this.head.add(this.mout);
    this.head.add(this.lip);

    this.body.add(this.armLeft);
    this.body.add(this.armRight);
    this.body.add(this.zipper);
    this.body.add(this.handLeft);
    this.body.add(this.handRight);
    this.body.add(this.legs);
    this.body.add(this.legsM);
    this.body.add(this.shoes);

    this.threegroup.add(this.head);
    this.threegroup.add(this.body);


    this.update = function() {
        //move body
        this.bodyRY = calc(mouse.x.calc, -400, 400, -Math.PI / 20, Math.PI / 20);
        this.bodyRX = calc(mouse.y.calc, -400, 400, -Math.PI / 90, Math.PI / 90);
        //move head
        this.headRY = calc(mouse.x.calc, -200, 200, -Math.PI / 4, Math.PI / 4);
        this.headRX = calc(mouse.y.calc, -200, 200, -Math.PI / 4, Math.PI / 4);

        this.rotate(10);
    }

    this.rotate = function(speed) {

        if (isUp) {

            if (this.beard.scale.y < 2) {
                this.beard.scale.y += 0.02;
                this.beard.position.y -= 1.3;
                this.body.position.z -= 2;
            }

            world.classList.add('noBreathe');
            this.body.material.color = new THREE.Color(this.informalSmokingMat);
            this.legsM.material.color = new THREE.Color(this.informalLegsMMat);
            this.zipper.material.color = new THREE.Color(this.informalZipperMat);
            this.shoes.material.color = new THREE.Color(this.informalShoesMat);

            this.zipper.scale.x = this.zipper.scale.x = 0.2;
            this.hatTop.scale.x = this.hatBottom.scale.x = 0;
            this.hatTop.scale.y = this.hatBottom.scale.y = 0;
            this.hatTop.scale.z = this.hatBottom.scale.z = 0;
            this.lip.scale.x = 0.5;

            this.retinaLeft.rotateZ(0.1);
            this.retinaRight.rotateZ(-0.1);
            this.handLeft.rotateY(0.1);
            this.handRight.rotateY(-0.1);

        } else {
            world.classList.remove('noBreathe');

            this.beard.position.set(0, -140, 160);
            this.beard.scale.y = 1;
            this.body.position.z = 100;

            this.body.material.color = new THREE.Color(this.formalSmokingMat);
            this.legsM.material.color = new THREE.Color(this.formalLegsMMat);
            this.zipper.material.color = new THREE.Color(this.formalZipperMat);
            this.shoes.material.color = new THREE.Color(this.formalShoesMat);

            this.zipper.scale.x = this.zipper.scale.x = 1;
            this.hatTop.scale.x = this.hatBottom.scale.x = 1;
            this.hatTop.scale.y = this.hatBottom.scale.y = 1;
            this.hatTop.scale.z = this.hatBottom.scale.z = 1;
            this.lip.scale.x = 1;

            this.retinaLeft.rotation.z = 0;
            this.retinaRight.rotation.z = 0;
            this.handLeft.rotation.y = 0;
            this.handRight.rotation.y = 0;


        }

        this.body.rotation.y += (this.bodyRY - this.body.rotation.y) / speed;
        this.body.rotation.x += (this.bodyRX - this.body.rotation.x) / speed;
        this.head.scale.x = this.head.scale.y = this.head.scale.z = 1;
        this.head.rotation.y += (this.headRY - this.head.rotation.y) / speed;
        this.head.rotation.x += (this.headRX - this.head.rotation.x) / speed;
    }

}


function calc(v, vmin, vmax, tmin, tmax) {
    var nv = Math.max(Math.min(v, vmax), vmin);
    var dv = vmax - vmin;
    var pc = (nv - vmin) / dv;
    var dt = tmax - tmin;
    var tv = tmin + (pc * dt);
    return tv;
}

function loop() {
    renderer.render(scene, camera);
    walter.update();
    requestAnimationFrame(loop);
}

init();
addLights();
createWalter();
loop();
              
            
!
999px

Console