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.text
h1 Timodoro
.pos
.center-it
.left
p(style='display: block') BREAK LENGTH
a#minusbreak.btn.btn-lg.btn-default -
p#break 20
a#plusbreak.btn.btn-lg.btn-default +
.right
p(style='display: block') SESSION LENGTH
a#minusSession.btn.btn-lg.btn-default -
p#session 25
a#plusSession.btn.btn-lg.btn-default +
.clock
h1#status start
h1#time
audio#finish(src='http://soundbible.com/grab.php?id=1446&type=mp3' type='audio/mp3')
html, body
margin 0 auto
padding 0
background #C68000
.text
font-family: 'Lobster', cursive;
color #FFF
width 60vw
margin 0 auto
.text > h1
letter-spacing 5px
text-align center
font-size 6vmin
text-shadow 1px 1px 5px #000
.pos
padding 25px 15px 0px 15px
margin-bottom 105px
.center-it
width 300px
margin 0 auto
.left
float left
text-align center
.right
float right
text-align center
.left > p,
.right > p
display inline
margin 10px
font-family: 'Lato', sans-serif;
color #FFF
text-shadow 1px 1px 3px #000
font-size 1em
.btns
width 300px
padding 25px 15px 0px 15px
margin 0 auto
text-align center
.btns a
text-align center
font-family: 'Lato', sans-serif;
margin 4px
.clock
width 30vw
height 30vw
border-radius 50%
border 2px solid #FFA500
margin 20px auto
background #FFB939
box-shadow 1px 1px 15px #000
text-align center
$media handheld
.clock
width 80vw
height 80vw
#status, #time
font-family: 'Poiret One', cursive;
color #FFF
text-shadow 1px 1px 5px #000
margin 7vw 0
font-size 5vw
#status:hover
cursor: crosshair;
transform scale(1.2)
transition 0.3s
/****
App allows you to use well known productivity technique called Pomodoro, where you work without interruption for period of time (25 minutes default) and make 5 minute break.
App notifies user by playing horn sound at every session or break end.
It's mainly vanilla JS. Only library used is jQuery to control the DOM, and a bit of Bootstrap 3 to style the buttons.
Plan is to rewrite app with AngularJS to shorten the code with angular models and binding.
****/
//Widen this JS window for better readability. CodePen wraps lines.
$(document).ready(function() {
//Set initial values
var setSessionMinutes = 25,
setBreakMinutes = 5,
sessionMinutes = setSessionMinutes,
breakMinutes = setBreakMinutes,
counterSeconds = -1,
countTimeout,
runState = false;
//change values by buttons. First thing to rewrite in Angular
$('#minusbreak').click(function() {
$('#break').html(setBreakMinutes > 0 ? --setBreakMinutes : 0);
breakMinutes = setBreakMinutes;
});
$('#plusbreak').click(function() {
$('#break').html(++setBreakMinutes);
breakMinutes = setBreakMinutes;
});
$('#minusSession').click(function() {
$('#session').html(setSessionMinutes > 0 ? --setSessionMinutes : 0);
$('#time').html(formatTime(setSessionMinutes, 0));
sessionMinutes = setSessionMinutes;
});
$('#plusSession').click(function() {
$('#session').html(++setSessionMinutes);
$('#time').html(formatTime(setSessionMinutes, 0));
sessionMinutes = setSessionMinutes;
});
// If user changes session/break lengths, update the DOM
function setClockValues() {
$('#break').html(setBreakMinutes);
$('#session').html(setSessionMinutes);
$('#time').html(formatTime(setSessionMinutes, 0));
sessionMinutes = setSessionMinutes;
breakMinutes = setBreakMinutes;
counterSeconds = -1;
};
setClockValues();
//Display minutes, seconds as regular clock would eg. 09:09 instead of 9:9
function formatTime(minutes, seconds) {
minutes = minutes >= 10 ? minutes : '0' + minutes;
seconds = seconds >= 10 ? seconds : '0' + seconds;
return minutes + ':' + seconds;
}
// Count session time, decrement before variable to properly display time
function countDown() {
if (counterSeconds < 0 && sessionMinutes >= 0) {
--sessionMinutes;
counterSeconds = 59;
}
$('#time').html(formatTime(sessionMinutes, counterSeconds));
--counterSeconds;
if (counterSeconds >= 0 && sessionMinutes >= 0)
countTimeout = setTimeout(countDown, 1000);
else {
$('#finish').get(0).play();
setTimeout(countDownBreak, 1000);
}
}
// Count break time, decrement before variable to properly display time
function countDownBreak() {
if (counterSeconds < 0 && breakMinutes >= 0) {
--breakMinutes;
counterSeconds = 59;
}
$('#time').html(formatTime(breakMinutes, counterSeconds));
--counterSeconds;
if (counterSeconds >= 0 && breakMinutes >= 0)
countTimeout = setTimeout(countDownBreak, 1000);
else {
stopCountDown();
$('#status').html('start');
runState = false;
$('#finish').get(0).play();
}
}
function stopCountDown() {
clearTimeout(countTimeout);
setClockValues();
}
// start/stop and reset timer, update the DOM
$('#status').click(function() {
switch (runState) {
case false:
$('#status').html('reset');
countDown();
runState = true;
break;
case true:
$('#status').html('start');
stopCountDown();
runState = false;
break;
}
});
});
Also see: Tab Triggers