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HTML

              
                
 <canvas id="canvas" 
         height="500" width="800">
</canvas>

              
            
!

CSS

              
                body {
  width: 100%;
  margin: 0;
  padding: 0;
  overflow: hidden;
  background-color: #202020;
}
              
            
!

JS

              
                var c = document.getElementById('canvas'); 
var ctx = canvas.getContext('2d'); 
var TWO_PI = 2*Math.PI;
var h = canvas.height;
var w = canvas.width;
var elapsedTimer = 0;

var inc = 0;
var angle = 0;


var parms = {
  x:w/2,
  y:0,
  width:15,
  segment_height:25,
  segments:15,
  stem_color:"#3e8e05",
  node_color:"#5cdb02",
  leaf_color:"#3e8e05",
  wind:0.05,
  
  leafsf: 45,
  stemlx: 61,
  stemly: 35,
  stemctl: -5,
  min_width: 7,
  width_variance: 2.0,
  min_seg_height: 15,
  seg_height_variance: 1.5,
  min_seg_count: 13,
  seg_count_variance: 3.0,
  spacing: 5,
  density: 30
};


var bamboos =[];
var eyes = [];
    
  
window.onload = function() {
  var gui = new dat.GUI();
  gui.add(parms, 'min_width', 10, 15);
  gui.add(parms, 'width_variance', 1.1, 5.0);
  gui.add(parms, 'min_seg_height', 15, 55);
  gui.add(parms, 'seg_height_variance', 1.1, 5.0);
  gui.add(parms, 'min_seg_count', 10, 45);
  gui.add(parms, 'seg_count_variance', 1.1, 5.0);
  gui.add(parms, 'spacing', 0, 50);
  gui.add(parms, 'density', 5, 50);
  gui.add(parms, 'leafsf', 10,200);
  gui.add(parms, 'stemlx', 5,400);
  gui.add(parms, 'stemly', 5,200);
  gui.add(parms, 'stemctl', -200,-5);
  
  gui.add(parms, 'wind', 0.01, 2.0);
  gui.addColor(parms, 'stem_color');
  gui.addColor(parms, 'node_color');
  gui.addColor(parms, 'leaf_color');
  gui.close();
};


ctx.fillStyle = "green";
ctx.strokeStyle = "green";
  

function init() {
  generateEyes();
  generateBamboos();
}  

function generateEyes() {
  eyes.length = 0;
  for (var i=0; i < 8; i++) {
    var x = randomInt(50, w-50);
    var y = randomInt(50, h-50);
    var size = randomNum(0.08, 0.1);
    var angle = randomInt(0,20);
    var color = randomInt(25, 75);
    eyes.push(new Eye(x, y, size, -angle,color));
  }
}
  

function generateBamboos() {
  bamboos.length = 0;
  var x = 0;
  var dist = w/parms.density+parms.spacing;

  for (var i=0; i<parms.density; i++) {
    parms.x = randomInt(x, x+dist);
    x+= dist;
    parms.y = 0;
    parms.width = randomInt(parms.min_width, parms.min_width * parms.width_variance);
    parms.segment_height = randomInt(parms.min_seg_height,parms.min_seg_height * parms.seg_height_variance);
    parms.segments = randomInt(parms.min_seg_count,parms.min_seg_count * parms.seg_count_variance);
    bamboos.push(new Bamboo(ctx, parms.x, parms.y, parms.width, parms.segment_height, parms.segments, [parms.stem_color, parms.node_color, parms.leaf_color])); 
  }
  
}

function draw(timestamp) {
  ctx.clearRect(0,0,w,h);

  if (eyes.length > 0) {
    for (var i=0; i<eyes.length; i++) {
      eyes[i].draw(timestamp);
    }    
    ctx.setTransform(1,0,0,1,0,0); //reset matrix     
  }
  if (bamboos.length > 0) {
    inc += 0.01;
    angle = Math.sin(inc)/10.0 + Math.sin(inc*1.2)/20.0;
    ctx.translate(0, h);
    for (var j=0; j<bamboos.length; j++) {
      bamboos[j].draw(angle);
    }
    ctx.setTransform(1,0,0,1,0,0); //reset matrix     
  }
  else {
      ctx.font = "38px sans-serif";
      ctx.textAlign = "center";
      ctx.fillText("Click to (re-)Generate Bamboos", w/2, h/2);
  }
  
}


function Bamboo(ctx,x,y,width,segment_height,segments, colors) {
  this.ctx = ctx;
  this.x = x;
  this.y = y;
  this.width = width;
  this.segment_height = segment_height; // height of a segment
  this.segments = segments;
  this.colors = colors;
  this.left = !!Math.floor(Math.random() * 2);
  this.branch = randomInt(1, segments-1);
  this.leafScale = width/parms.leafsf;
  this.branchNodes = [];
  
  for (var i=0; i<segments/3; i++) { // just upper branches have a chance of leaf
    if (Math.random() > 0.55) {
      this.branchNodes[i] = !!Math.floor(Math.random() * 2); // add a leaf to sparse array
    }
  }

}

Bamboo.prototype.draw = function draw(angle) {
  this.ctx.save();
  this.ctx.translate(this.x, this.y);
  this.ctx.lineWidth = this.width;
  for (var i = this.segments; i > 0; i--) {
    this.ctx.strokeStyle = this.colors[0];
    this.ctx.lineWidth = this.width - i*0.005;
    this.ctx.beginPath();
    this.ctx.moveTo(0,0);
    this.ctx.lineTo(0, -this.segment_height);
    this.ctx.stroke();
    
    // draw section
    if (i>1) {
      this.ctx.strokeStyle = this.colors[1];
      this.ctx.beginPath();
      this.ctx.lineWidth = this.width/5;
      this.ctx.moveTo(-this.width/2, -this.segment_height);
      this.ctx.lineTo(this.width/2, -this.segment_height);
      this.ctx.stroke();

      if (typeof this.branchNodes[i] !== 'undefined') {
        //console.log("draw leaves");
        this.ctx.save();
        this.ctx.scale(this.leafScale, this.leafScale); // leaf method determines scale based on size of bamboo in object properties
        this.drawLeaves(0,0, this.branchNodes[i]);
        this.ctx.restore();
      }

    }
    
    this.ctx.translate(0, -this.segment_height);
    this.ctx.rotate(angle*parms.wind);
  }
  ctx.restore();

  
};

Bamboo.prototype.drawLeaves = function drawLeaves(x,y,left) {
  // var lx = 100;
  // var ly = 25;
  var rotation = [0.0, 0.8, 1.0];
  
  this.ctx.translate(x,y);
  if (left === true) {
    this.ctx.scale(-1, 1);
  }
  
  this.ctx.strokeStyle = this.colors[0];
  this.ctx.fillStyle = this.colors[2];

  // draw stem
  this.ctx.beginPath();
  this.ctx.lineWidth = 6;
  this.ctx.moveTo(0,5);
  this.ctx.quadraticCurveTo(0, parms.stemctl, parms.stemlx, parms.stemly);
  this.ctx.stroke();

  this.ctx.translate(parms.stemlx, parms.stemly); // end of branch

  // draw leaves
  for (var i=0; i<3; i++) {
    this.ctx.rotate(rotation[i]);
    this.ctx.beginPath();
    this.ctx.moveTo(0,0);
    this.ctx.quadraticCurveTo(50, -25, 100, 0);
    this.ctx.quadraticCurveTo(37, 36, 0, 0);
    this.ctx.fill();
  }
  
};

function Eye(x, y, size, angle, color) {
  this.x = x;
  this.y = y;
  this.color = color;
  this.size = size;
  this.angle = angle;
  this.timer = 0;
  this.interval = 0;
  this.opacity = 0;
  this.fadeSpeed = 0.01;
  this.fadeTarget = 0;
  this.fade = false;
}

Eye.prototype.draw = function draw(timestamp) {
  var rotation = [0.0, 0.8, 1.0];
  var sep = 20;

  sep *=this.size;
  
  if (this.fade) {
    if (this.fadeTarget===1) {
      if (this.opacity >= this.fadeTarget) 
        this.fade = false;
      else
        this.opacity += this.fadeSpeed;
    }
    else {
      if (this.opacity <= this.fadeTarget) 
        this.fade = false;
      else
        this.opacity -= this.fadeSpeed;
    }
  }
  else if (timestamp - this.timer > this.interval) {
    //this.opacity = this.opacity===0 ? 1 : 0;
    this.fadeTarget = this.opacity <=0 ? 1 : 0;
    this.fade = true;

    this.interval = randomInt(1000, 10000); // randomly toggle opacity 
    this.timer = timestamp;    
  }
  ctx.fillStyle = 'hsla(0,100%,'+this.color+'%,'+this.opacity+')';

  ctx.save();
  ctx.setTransform(1,0,0,1,0,0); //reset matrix      
  //ctx.fillStyle = this.color;
  
  ctx.translate(this.x+sep, this.y);
  ctx.scale(this.size, this.size);
  ctx.rotate(radians(this.angle));
  ctx.beginPath();
  ctx.moveTo(0,0);
  ctx.quadraticCurveTo(50, -25, 100, 0);
  ctx.quadraticCurveTo(37, 36, 0, 0);
  ctx.fill();

  ctx.setTransform(1,0,0,1,0,0); //reset matrix      
  ctx.translate(this.x-sep, this.y);
  ctx.scale(this.size, this.size);
  ctx.rotate(radians(-this.angle));
  ctx.scale(-1, 1);
  ctx.beginPath();
  ctx.moveTo(0,0);
  ctx.quadraticCurveTo(50, -25, 100, 0);
  ctx.quadraticCurveTo(37, 36, 0, 0);
  ctx.fill();

  ctx.restore();
  
  
};

// catch left button clicks and draw a new canvas
// but allow right click to save canvas as an image without changing it
c.addEventListener("click", canvasClick, false);
function canvasClick(e) {
  e = e || window.event;
  if ('object' === typeof e) {
    if (e.button !== 0) return; // if it's not the left mouse button, then bail
    else {
        init();
    }
  }
}


window.requestAnimationFrame(anim); 
function anim(timestamp) {
//  if ((timestamp - elapsedTimer) >= 100) {
    draw(timestamp);
//  elapsedTimer = timestamp;
//  }
  window.requestAnimationFrame(anim);
} 

function radians(deg) {
  return deg * Math.PI/180;
}

function randomInt(min,max) {
  return Math.floor(Math.random()*(max-min+1)+min);
}

function randomNum(min,max) {
  return Math.random() * (max - min) + min;
}

function resizeCanvas () {
    var sX = window.innerWidth / canvas.width; 
    var sY = window.innerHeight / canvas.height;
    var sFit = Math.min(sX, sY);
    document.getElementById("canvas").style.transformOrigin = "0 0"; 
    document.getElementById("canvas").style.transform = "scale(" + sFit + ")";

    // center
    var nX = Math.floor(((window.innerWidth - sFit * canvas.width) / 2) / sFit);
    var nY = Math.floor(((window.innerHeight - sFit * canvas.height) / 2) / sFit);
    document.getElementById("canvas").style.padding = nY + "px " + nX + "px";
    h = canvas.height;
    w = canvas.width;
}
window.addEventListener("resize", resizeCanvas);
resizeCanvas();


              
            
!
999px

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