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<audio id="music" preload="true">
<source src="http://www.alexkatz.me/codepen/music/interlude.mp3">
<source src="http://www.alexkatz.me/codepen/music/interlude.ogg">
</audio>
<div id="audioplayer">
<button id="pButton" class="play"></button>
<div id="timeline">
<div id="playhead"></div>
</div>
</div>
#audioplayer{
width: 480px;
height: 60px;
margin: 50px auto auto auto;
border: solid;
}
#pButton{
height:60px;
width: 60px;
border: none;
background-size: 50% 50%;
background-repeat: no-repeat;
background-position: center;
float:left;
outline:none;
}
.play{background: url('http://www.alexkatz.me/codepen/img/play.png') ;}
.pause{background: url('http://www.alexkatz.me/codepen/img/pause.png') ;}
#timeline{
width: 400px;
height: 20px;
margin-top: 20px;
float: left;
border-radius: 15px;
background: rgba(0,0,0,.3);
}
#playhead{
width: 18px;
height: 18px;
border-radius: 50%;
margin-top: 1px;
background: rgba(0, 0, 0,1);
}
var music = document.getElementById('music'); // id for audio element
var duration = music.duration; // Duration of audio clip, calculated here for embedding purposes
var pButton = document.getElementById('pButton'); // play button
var playhead = document.getElementById('playhead'); // playhead
var timeline = document.getElementById('timeline'); // timeline
// timeline width adjusted for playhead
var timelineWidth = timeline.offsetWidth - playhead.offsetWidth;
// play button event listenter
pButton.addEventListener("click", play);
// timeupdate event listener
music.addEventListener("timeupdate", timeUpdate, false);
// makes timeline clickable
timeline.addEventListener("click", function(event) {
moveplayhead(event);
music.currentTime = duration * clickPercent(event);
}, false);
// returns click as decimal (.77) of the total timelineWidth
function clickPercent(event) {
return (event.clientX - getPosition(timeline)) / timelineWidth;
}
// makes playhead draggable
playhead.addEventListener('mousedown', mouseDown, false);
window.addEventListener('mouseup', mouseUp, false);
// Boolean value so that audio position is updated only when the playhead is released
var onplayhead = false;
// mouseDown EventListener
function mouseDown() {
onplayhead = true;
window.addEventListener('mousemove', moveplayhead, true);
music.removeEventListener('timeupdate', timeUpdate, false);
}
// mouseUp EventListener
// getting input from all mouse clicks
function mouseUp(event) {
if (onplayhead == true) {
moveplayhead(event);
window.removeEventListener('mousemove', moveplayhead, true);
// change current time
music.currentTime = duration * clickPercent(event);
music.addEventListener('timeupdate', timeUpdate, false);
}
onplayhead = false;
}
// mousemove EventListener
// Moves playhead as user drags
function moveplayhead(event) {
var newMargLeft = event.clientX - getPosition(timeline);
if (newMargLeft >= 0 && newMargLeft <= timelineWidth) {
playhead.style.marginLeft = newMargLeft + "px";
}
if (newMargLeft < 0) {
playhead.style.marginLeft = "0px";
}
if (newMargLeft > timelineWidth) {
playhead.style.marginLeft = timelineWidth + "px";
}
}
// timeUpdate
// Synchronizes playhead position with current point in audio
function timeUpdate() {
var playPercent = timelineWidth * (music.currentTime / duration);
playhead.style.marginLeft = playPercent + "px";
if (music.currentTime == duration) {
pButton.className = "";
pButton.className = "play";
}
}
//Play and Pause
function play() {
// start music
if (music.paused) {
music.play();
// remove play, add pause
pButton.className = "";
pButton.className = "pause";
} else { // pause music
music.pause();
// remove pause, add play
pButton.className = "";
pButton.className = "play";
}
}
// Gets audio file duration
music.addEventListener("canplaythrough", function() {
duration = music.duration;
}, false);
// getPosition
// Returns elements left position relative to top-left of viewport
function getPosition(el) {
return el.getBoundingClientRect().left;
}
Also see: Tab Triggers