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                <audio id="music" preload="true">
  <source src="">
			<source src="">
<div id="audioplayer">
	<button id="pButton" class="play"></button>
  <div id="timeline">    
  		  <div id="playhead"></div>



	width: 480px;
	height: 60px;
	margin: 50px auto auto auto;
  border: solid;

    width: 60px;
    border: none;
    background-size: 50% 50%;
    background-repeat: no-repeat;
    background-position: center;

.play{background: url('') ;}
.pause{background: url('') ;}

	width: 400px;
	height: 20px;
	margin-top: 20px;
	float: left;
	border-radius: 15px;
	background: rgba(0,0,0,.3);
	width: 18px;
	height: 18px;
	border-radius: 50%;
	margin-top: 1px;
	background: rgba(0, 0, 0,1);




                var music = document.getElementById('music'); // id for audio element
var duration = music.duration; // Duration of audio clip, calculated here for embedding purposes
var pButton = document.getElementById('pButton'); // play button
var playhead = document.getElementById('playhead'); // playhead
var timeline = document.getElementById('timeline'); // timeline

// timeline width adjusted for playhead
var timelineWidth = timeline.offsetWidth - playhead.offsetWidth;

// play button event listenter
pButton.addEventListener("click", play);

// timeupdate event listener
music.addEventListener("timeupdate", timeUpdate, false);

// makes timeline clickable
timeline.addEventListener("click", function(event) {
    music.currentTime = duration * clickPercent(event);
}, false);

// returns click as decimal (.77) of the total timelineWidth
function clickPercent(event) {
    return (event.clientX - getPosition(timeline)) / timelineWidth;

// makes playhead draggable
playhead.addEventListener('mousedown', mouseDown, false);
window.addEventListener('mouseup', mouseUp, false);

// Boolean value so that audio position is updated only when the playhead is released
var onplayhead = false;

// mouseDown EventListener
function mouseDown() {
    onplayhead = true;
    window.addEventListener('mousemove', moveplayhead, true);
    music.removeEventListener('timeupdate', timeUpdate, false);

// mouseUp EventListener
// getting input from all mouse clicks
function mouseUp(event) {
    if (onplayhead == true) {
        window.removeEventListener('mousemove', moveplayhead, true);
        // change current time
        music.currentTime = duration * clickPercent(event);
        music.addEventListener('timeupdate', timeUpdate, false);
    onplayhead = false;
// mousemove EventListener
// Moves playhead as user drags
function moveplayhead(event) {
    var newMargLeft = event.clientX - getPosition(timeline);

    if (newMargLeft >= 0 && newMargLeft <= timelineWidth) { = newMargLeft + "px";
    if (newMargLeft < 0) { = "0px";
    if (newMargLeft > timelineWidth) { = timelineWidth + "px";

// timeUpdate
// Synchronizes playhead position with current point in audio
function timeUpdate() {
    var playPercent = timelineWidth * (music.currentTime / duration); = playPercent + "px";
    if (music.currentTime == duration) {
        pButton.className = "";
        pButton.className = "play";

//Play and Pause
function play() {
    // start music
    if (music.paused) {;
        // remove play, add pause
        pButton.className = "";
        pButton.className = "pause";
    } else { // pause music
        // remove pause, add play
        pButton.className = "";
        pButton.className = "play";

// Gets audio file duration
music.addEventListener("canplaythrough", function() {
    duration = music.duration;
}, false);

// getPosition
// Returns elements left position relative to top-left of viewport
function getPosition(el) {
    return el.getBoundingClientRect().left;