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HTML

              
                <h2>Let's play Connect-The-Dots ... on your face!</h2>

<div class="controls">
  <div class="yellow label">Worm start</div>
  <div class="yellow"><input class="controlItem" id="wormstart" type="number" value="220" min="0" max="468" step="1" /></div>
  <div class="yellow label">Worm end</div>
  <div class="yellow"><input class="controlItem" id="wormend" type="number" value="270" min="0" max="468" step="1" /></div>
</div>

<canvas id="mycanvas"></canvas>

<script src="https://cdn.jsdelivr.net/npm/@mediapipe/camera_utils/camera_utils.js" crossorigin="anonymous"></script>
<script src="https://cdn.jsdelivr.net/npm/@mediapipe/face_mesh/face_mesh.js" crossorigin="anonymous"></script>
              
            
!

CSS

              
                body {
  font-family: sans-serif;
  text-align: center;
}
canvas {
  margin: 0 auto;
}
.controls {
  display: grid;

  grid-column-gap: 2px;

  grid-template-rows: auto;
  grid-row-gap: 2px;

  font-size:  12px;
  grid-template-columns: 1fr 2fr 1fr 2fr;
}
.controls div {
  box-sizing: border-box;
  justify-self: stretch;
  align-self: center;
  text-align: center;
  padding: 6px 0;
}
.label {
  font-weight: bold;
}
.yellow {
  background-color: palegoldenrod;
}
.controls select {
  border: 0;
}
.controls input {
  width: 70%;
}

              
            
!

JS

              
                import scrawl from 'https://unpkg.com/scrawl-canvas@8.5.5';

// Magic numbers
const width = 1280,
    height = 720;


// #### Scene setup
const canvas = scrawl.library.artefact.mycanvas;

canvas.set({
    width,
    height,
    baseMatchesCanvasDimensions: true,
});


// Create and manipulate the face worm
let wormStart = 220,
    wormEnd = 270;

const wormstartInput = document.querySelector('#wormstart'),
    wormendInput = document.querySelector('#wormend');

wormstartInput.value = wormStart;
wormendInput.value = wormEnd;

const worm = scrawl.makePolyline({

    name: 'face-worm',

    strokeStyle: 'red',
    lineJoin: 'round',
    lineCap: 'round',
    lineWidth: 3,

    method: 'draw',

    mapToPins: true,
    tension: 0.3,
});

const updateLabelsAndWorm = function (asset) {

    let { entitys, mesh } = asset

    if (mesh.length && Array.isArray(mesh[0])) {

        let face = mesh[0];

        // We only need to create the labels once
        if (!entitys.length) {

            face.forEach((coord, index) => {

                entitys.push(scrawl.makePhrase({
                    name: `label-${index}`,
                    text: `${index}`,
                    handle: ['center', 'center'],
                    width: 20,
                    justify: 'center', 
                    font: '10px Arial',
                }));
            });
        }

        // Update label coordinates with new mesh data
        entitys.forEach((e, index) => {

            let coord = face[index];

            let {x, y} = coord;

            e.set({
                startX: `${x * 100}%`,
                startY: `${y * 100}%`,
            });
        });

        // Check for perilous user input
        if (isNaN(wormStart)) wormStart = 0;
        if (wormStart < 0) wormStart = 0;
        if (wormStart > 468) wormStart = 468;

        if (isNaN(wormEnd)) wormEnd = 0;
        if (wormEnd < 0) wormEnd = 0;
        if (wormEnd > 468) wormEnd = 468;

        if (wormEnd < wormStart) {

            let temp = wormStart;
            wormStart = wormEnd;
            wormEnd = temp; 
        }

        wormstartInput.value = wormStart;
        wormendInput.value = wormEnd;

        // Update the worm's pins
        worm.set({
            pins: entitys.slice(wormStart, wormEnd),
        });
    }
};


// #### MediaPipe functionality
// We'll handle everything in a raw asset object
let myAsset = scrawl.makeRawAsset({

    name: 'mediapipe-model-interpreter',

    userAttributes: [{

        key: 'mesh', 
        defaultValue: false,
        setter: function (item) {

            if (item) {

                let {image:img, multiFaceLandmarks:mesh} = item;

                if (img) {

                    this.canvasWidth =  img.width;
                    this.canvasHeight = img.height;
                }

                if (mesh) this.mesh = mesh;

                this.dirtyData = true;
            }
        },
    },{
        key: 'entitys', 
        defaultValue: [],
        setter: () => {},
    },{
        key: 'canvasWidth', 
        defaultValue: 0,
        setter: () => {},
    },{
        key: 'canvasHeight', 
        defaultValue: 0,
        setter: () => {},
    }],

    updateSource: function (assetWrapper) {

        const { mesh } = assetWrapper;

        if (mesh && mesh.length) updateLabelsAndWorm(this);
    },
});


// The forever loop function, which captures the MediaPipe model's output and passes it on to our raw asset for processing
const perform = function (mesh) {

    myAsset.set({ mesh });

    // To get the raw asset working, something needs to subscribe to it - even though we're not using the asset to output any graphics in this demo. We only need to create the Picture entity once.
    if (!output) output = scrawl.makePicture({

        name: 'output',
        asset: 'mediapipe-model-interpreter',
    });
};


// ##### Import and use media stream
let video, model, output;

// Capture the media stream
scrawl.importMediaStream({

    name: 'device-camera',
    audio: false,
})
.then(mycamera => {

    video = mycamera;

    video.source.width = width;
    video.source.height = height;

    scrawl.makePicture({

        name: 'background',
        asset: mycamera.name,

        dimensions: ['100%', '100%'],
        copyDimensions: ['100%', '100%'],

        globalAlpha: 0.2,
    });

    // Start the MediaPipe model
    model = new FaceMesh({
        locateFile: (file) => `https://cdn.jsdelivr.net/npm/@mediapipe/face_mesh/${file}`,
    });

    model.setOptions({   
        maxNumFaces: 1,
        minDetectionConfidence: 0.5,
        minTrackingConfidence: 0.5
    });

    model.onResults(perform);

    // Use MediaPipe's camera functionality to get updates to the forever loop
    const mediaPipeCamera = new Camera(video.source, {

        onFrame: async () => {

            await model.send({image: video.source});
        },

        width,
        height,
    });

    mediaPipeCamera.start();
})
.catch(err => console.log(err.message));


// Create the Display cycle animation
scrawl.makeRender({

    name: 'demo-animation',
    target: canvas,
});


// #### User interaction
scrawl.addNativeListener(['input', 'change'], (e) => {

    if (e && e.target) {

        e.preventDefault();
        e.stopPropagation();

        let target = e.target;

        if ('wormstart' === target.id) wormStart = parseInt(target.value, 10);
        else if ('wormend' === target.id) wormEnd = parseInt(target.value, 10);
    }

}, '.controlItem');



              
            
!
999px

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