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<div id='container' style='margin-top:5%; margin-left: 50%'>
<div id='test'>
</div>
</div>
////////////////// Utility Functions
const True = true, False = false, Zero = 0, emptyBounds = { width: Zero, height: Zero }, λ = function () { return this; };
const callbackIfFunction = function callbackIfFunction(f, r, s) {
try { return f && f.call ? f.call(s || f, r) : r; }
catch (e) { return e; }
};
const compose = function compose() {
const e = arguments.length;
let r = e > Zero ? arguments[Zero] : undefined;
for (let i = Zero; i < e; ++i) r = callbackIfFunction(arguments[i], r);
return r;
};
const _isNullOrUndefined = function _isNullOrUndefined(w) { return w === null | w === undefined; };
const isNullOrUndefined = function isNullOrUndefined(w) { return 1 === _isNullOrUndefined(w); } //0 !==
const isNullOrUndefinedOrEmpty = function isNullOrUndefinedOrEmpty(w) { //Todo, would benefit from typeCode / hash of toString
if (isNullOrUndefined(w)) return True;
//| forces number
switch (w.length | w.size)
{
//Empty function or Other.
case Zero: return w.charAt ? True : undefined === (w.getYear||w.toFixed||w.keyFor); //Empty function or array or ...
default: return w.charAt ? emptyStringTest.test(w) : False;
}
};
const isNullOrUndefinedOrEmptyOrEqual = function isNullOrUndefinedOrEmptyOrEqual(w, x) {
return w === x || isNullOrUndefinedOrEmpty(w);
};
//Used to indicate if Any w === r ? false : true
const AllOf = function AllOf(w, r) {
r = r || True;
if (isNullOrUndefined(w)) return False;
const l = w.length;
for (let i = Zero; i < l; ++i)
if (isNullOrUndefined(w[i]) === r) return False;
return True;
};
//Todo, should pass optional vaule for w
const NoneOf = function NoneOf(w) { return AllOf(w, False); };
const AnyOf = function AnyOf(w) { return False === AllOf(w, False) }
const FirstOf = function FirstOf(w) { return isNullOrUndefinedOrEmpty(w) ? undefined : w[Zero]; };
const LastOf = function LastOf(w) { return isNullOrUndefinedOrEmpty(w) ? undefined : w[w.length - 1]; };
//////////////////
//Default options
const defaultOptions = {
//If used with a parent SVG otherwise one will be created
parent: undefined,
//Called when disabled
disable: undefined,
//Called when enabled
enable: undefined,
//Called when dragging
input: undefined,
//Called when dragging ends
change: undefined,
//Indicates the default state.
disabled: false,
//Immediate render
render: true,
minValue: 0,
maxValue: 4,
container: {
element: undefined,
width: '100%',
height: '100%'
},
track: {
type: 'rect',
props: {
attr: {
fill: '#209cee',
stroke: 'none',
width: 15,
height: 110,
x: 0,
y: 0,
rx: 15,
}
}
},
handle: {
type: 'circle',
props: {
attr: {
fill: '#209cee',
stroke: 'none',
'stroke-width': 0,
'stroke-miterlimit': 10,
cx: 7.5, //defaultOptions.track.width * 2,
cy: 3, //defaultOptions.track.height * 2,
r: 25
}
}
}
};
/**
* Constructor passed options which are defaulted if not provided.
* @param {any} options
*/
function SvgRange(options) {
this.options = this.options || {};
//Assign from defaultOptions what options are needed
Object.assign(this.options, defaultOptions);
//Overwrite with any provided options
Object.assign(this.options, options);
//Create the hidden input which will be useful for screen readers
this.input = document.createElement('input');
this.input.setAttribute('type', 'range');
this.input.style.display = 'none';
this.input.setAttribute('aria-hidden', false);
this.input.setAttribute('min', this.options.minValue);
this.input.setAttribute('max', this.options.minValue);
this.input.id = Date.now();
//Alias the value
this.value = this.input.value;
//If a parent svg was specified then use that.
//if (this.options.parent && this.options.parent.tagName.toUpperCase() === 'SVG') {
if (this.options.parent instanceof SVGElement) {
this.options.container.element = this.rangeContainer = this.options.parent;
} else { //Create the SVG which will contain the custom range
this.rangeContainer = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
this.rangeContainer.setAttribute('xmlns', 'http://www.w3.org/2000/svg');
this.rangeContainer.setAttributeNS('http://www.w3.org/2000/xmlns/', 'xmlns:xlink', 'http://www.w3.org/1999/xlink');
this.rangeContainer.setAttributeNS('http://www.w3.org/2000/xmlns/', 'xmlns:xhtml', 'http://www.w3.org/1999/xhtml');
this.rangeContainer.setAttribute('width', this.options.container.width);
this.rangeContainer.setAttribute('height', this.options.container.height);
this.rangeContainer.id = this.input.id + '_rangeContainer';
this.rangeContainer.style.overflow = 'visible';
}
//Create the group for all the objects
this.rangeGroup = document.createElementNS('http://www.w3.org/2000/svg', 'g');
this.rangeGroup.id = this.input.id + '_rangeGroup';
//Add the rangeGroup to the rangeContainer
this.rangeContainer.appendChild(this.rangeGroup);
//Create the track
this.track = document.createElementNS('http://www.w3.org/2000/svg', this.options.track.type);
this.track.id = this.input.id + '_track';
TweenMax.set(this.track, this.options.track.props);
//Add the track to the rangeGroup
this.rangeGroup.appendChild(this.track);
//Create a group for the handles
this.handleGroup = document.createElementNS('http://www.w3.org/2000/svg', 'g');
this.handleGroup.id = this.input.id + '_handleGroup';
//Add the handleGroup to the rangeGroup
this.rangeGroup.appendChild(this.handleGroup);
this.handle = document.createElementNS('http://www.w3.org/2000/svg', this.options.handle.type);
this.handle.id = this.input.id + '_handle';
TweenMax.set(this.handle, this.options.handle.props);
//Fill would be set to an image if needed, or if dragged then this object is already here.
this.handleBackground = document.createElementNS('http://www.w3.org/2000/svg', this.options.handle.type);
this.handleBackground.id = this.input.id + '_handleBackground';
TweenMax.set(this.handleBackground, this.options.handle.props);
//Add the handles to the handleGroup
this.handleGroup.appendChild(this.handle);
this.handleGroup.appendChild(this.handleBackground);
this.dragger = this.draggers = undefined;
//If allowed, render
if (this.options.render) this.render();
};
//Alias the defaultOptions
SvgRange.defaultOptions = defaultOptions;
//Ensures the rangeContainer and hidden range input is placed in the container specified by options.
//Calls enable or disable based on options.disabled
SvgRange.prototype.render = function render(force) {
if (isNullOrUndefined(this.options.container.element) || this.rendered && !force) return;
//Todo, if the node is svg then it must go into it's parrent..
//Ensure the hidden input is in the container
this.options.container.element.appendChild(this.input);
//Ensure the Svg Graphic is in the container
if (this.options.container.element !== this.rangeContainer)
this.options.container.element.appendChild(this.rangeContainer);
//Set the value to minValue by default.
this.value = this.input.value = this.options.minValue;
//Create the draggers on the handle group, because this inserted the element must be in the dom..
if (isNullOrUndefinedOrEmpty(this.draggers)) {
this.draggers = Draggable.create(this.handleGroup, {
type: 'y',
bounds: { //this.track, would cause transforms from that elements positions..
minY: 0,
maxY: this.track.height.baseVal.value | 0
},
liveSnap: true,
//Direction specified to prevent movement along the other axis, on orientation change this must be changed to match.
snap: this.getSnap,
//throwProps: true,
mean: Number.isFinite(this.options.maxValue) ? (this.track.height.baseVal.value | 0) / this.options.maxValue : 1,
minDuration: 1,
overshootTolerance: 0,
dragClickables: true,
callbackScope: this,
onPress: this.onDrag,
onDrag: this.onDrag,
onThrowUpdate: this.onDrag,
onThrowComplete: this.onDragEnd,
onDragEnd: this.onDragEnd,
//may not have been dragged...
onRelease: this.onDragEnd
});
//scope the dragger.
this.dragger = this.draggers[0];
} else {
//Todo, support x on change.
this.dragger.vars.type = 'y';
this.dragger.applyBounds({
minY: 0,
maxY: this.track.height.baseVal.value | 0
});
}
//Rendered now...
this.rendered = true;
//Raise enable or disabled based on the options
if (this.options.disabled) this.disable();
else this.enable();
//If the value needs to be set then set it now (will fire events)
this.setValue(this.value, true);
};
//Called when dragging occurs
SvgRange.prototype.onDrag = function onDrag() {
//Todo, if throwing then only fire when the value changes.
//if (this.dragger.isThrowing) return;
//If not snapped then it's at the default value.
const value = this.calculateValue();
//Todo, might have to store the input value otherwise calling twice
//TweenMax.delayedCall(0, this.options.input, [value])
callbackIfFunction(this.options.input, value);
//dispatch input event on input manually?
};
//Called when dragging ends
SvgRange.prototype.onDragEnd = function onDragEnd() {
if (this.dragger.isDragging | this.dragger.isThrowing | this.dragger.isPressed) {
this.onDrag();
return;
}
this.setValue();
};
//Disable dragging, call options.disable
SvgRange.prototype.disable = function disable() {
if (isNullOrUndefined(this.dragger) || false === this.dragger.enabled()) return;
this.input.setAttribute('disabled', 'disabled');
this.dragger.disable();
callbackIfFunction(this.options.disable);
};
//Indicates if the dragger is enabled
SvgRange.prototype.enabled = function enabled() {
return this.dragger && this.dragger.enabled();
};
//Called to get the value from the handle position
SvgRange.prototype.calculateValue = function calculateValue(at) {
const pos = this.getSnap.call(this.dragger, at || this.dragger[this.dragger.vars.type]),
max = this.dragger.vars.type === 'x' ? this.dragger.vars.bounds.maxX : this.dragger.vars.bounds.maxY;
if (pos >= max) return this.options.minValue;
const min = this.dragger.vars.type === 'x' ? this.dragger.vars.bounds.minX : this.dragger.vars.bounds.minY;
if (pos <= min) return this.options.maxValue;
const step = 1;
const r = Math.floor((max / pos) * step);
console.log(`calculateValue, ${r}`);
return r;
};
//Called to calulcate the position in the x or y axis for the handle.
SvgRange.prototype.getSnap = function getSnap(endValue) {
console.log(`getSnap, ${endValue}`);
if (false === Number.isFinite(endValue)) return;
const max = this.vars.type === 'x' ? this.vars.bounds.maxX : this.vars.bounds.maxY;
if (endValue >= max) return max;
const min = this.vars.type === 'x' ? this.vars.bounds.minX : this.vars.bounds.minY;
if (endValue <= min) return min;
//const maxValue = Number.isFinite(this.options.maxValue) ? this.options.maxValue : 1,
const mean = this.vars.mean;
//Deduct
//return mean + (endValue - (endValue % mean));
const r = Math.round(endValue / mean) * mean;
console.log(`getSnap - ${r}`);
return r
};
//Called to calulcate the position of the handle from a value
SvgRange.prototype.calculateHandlePosition = function calculateHandlePosition(value) {
//If the value should be at the lowest point then return the max
if (value <= this.options.minValue) return this.dragger.vars.type === 'x' ? this.dragger.vars.bounds.maxX : this.dragger.vars.bounds.maxY;
//If the value should be at the highest point then return the min
if (value >= this.options.maxValue) return this.dragger.vars.type === 'x' ? this.dragger.vars.bounds.minX : this.dragger.vars.bounds.minY;
const height = this.dragger.vars.type === 'x' ? this.dragger.vars.bounds.maxX : this.dragger.vars.bounds.maxY;
const r = height - (value * this.dragger.vars.mean);
console.log(`calculateHandlePosition, ${r}`);
return r;
};
//Enable dragging, call options.enable
SvgRange.prototype.enable = function enable() {
if (isNullOrUndefined(this.dragger) || this.dragger.enabled()) return;
this.input.removeAttribute('disabled');
this.dragger.enable();
callbackIfFunction(this.options.enable);
};
//Sets the value of this control and the corresponding input
//Will set the value and optionally the handle positions
SvgRange.prototype.setValue = function setValue(value, updateHandle) {
//if (value === this.value) return;
//If a value was given
if (false === isNullOrUndefined(value)) {
if (this.options.minValue && value < this.options.minValue) return;
if (this.options.maxValue && value > this.options.maxValue) return;
} else //Determine the value from the position of the dragger
value = this.calculateValue();
//Set the position based on the snaps.
if (updateHandle) TweenMax.set(this.handleGroup, { y: this.calculateHandlePosition(value)});
this.value = this.input.value = value;
callbackIfFunction(this.options.change, this.value);
//Todo, dispatch change on input manually?
// Recycle the arguments and call delayed if you don't want to block the event
//arguments[0] = value; arguments.length = 1;
//TweenMax.delayedCall(0, this.options.change, arguments)
};
//Sets the minValue in the input and options
SvgRange.prototype.setMinValue = function setMinValue(value) {
if (value === this.options.minValue) return;
this.options.minValue = value;
this.input.setAttribute('min', value);
if (this.value < this.options.minValue) this.setValue(this.options.minValue);
};
//Sets the maxValue in input and options
SvgRange.prototype.setMaxValue = function setMaxValue(value) {
if (value === this.options.maxValue) return;
this.options.maxValue = value;
this.input.setAttribute('max', value);
if (this.value > this.options.maxValue) this.setValue(this.options.maxValue);
};
//Create a range
const range1 = new SvgRange();
//Set it's container
range1.options.container.element = document.getElementById('test');
//Handle input
function handleInput(){
TweenMax.to(this.handleGroup, 0.5, {opacity: 0.5});
console.log('Input' + this.calculateValue());
};
//Bind the function for use with range1 when called
range1.options.input = handleInput.bind(range1);
//Handle change
function handleChange(){
TweenMax.to(this.handleGroup, 0.5, {opacity: 1});
console.log('Change' + this.value);
};
//Handle change
range1.options.change = handleChange.bind(range1);
//Render the range into the container
range1.render();
//Make another range with min, maxValues
const range2 = new SvgRange({minValue: 0, maxValue: 1});
//Set the container
range2.options.container.element = range1.options.container.element;
//Handle change and input
range2.options.input = handleInput.bind(range2);
range2.options.change = handleChange.bind(range2);
//Render
range2.render();
//Set the value and update the handle
range2.setValue(1, true);
//Make another range with min, maxValues
const range3 = new SvgRange({value: 1, minValue: 0, maxValue: 7});
//Set the container
range3.options.container.element = range2.options.container.element;
//Handle change and input
range3.options.input = handleInput.bind(range3);
range3.options.change = handleChange.bind(range3);
//Render
range3.render();
//Set the value update the handle
range3.setValue(3, true);
Also see: Tab Triggers