Pen Settings

HTML

CSS

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URLs added here will be added as <link>s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.

+ add another resource

JavaScript

Babel includes JSX processing.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Packages

Add Packages

Search for and use JavaScript packages from npm here. By selecting a package, an import statement will be added to the top of the JavaScript editor for this package.

Behavior

Auto Save

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.

HTML

              
                  <header>
    <h1>Floppy Bird</h1>
    <div class="score-container">
      <div id="bestScore"></div>
      <div id="currentScore"></div>
    </div>
  </header>

  <canvas id="canvas" width="431" height="768"></canvas>
              
            
!

CSS

              
                @import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');

body {
  margin: 0;
  text-align: center;
  font-family: 'Press Start 2P', cursive;
  user-select: none;
}
header {
  margin: 0 auto;
  width: 431px;
}
h1 {
  background: url("https://i.ibb.co/Q9yv5Jk/flappy-bird-set.png") 0% 340px;
  padding: 1.2rem 0;
  margin: 0;
}
.score-container {
  display: flex;
  justify-content: space-between;
  padding: 8px 6px;
  background: #5EE270;
}
              
            
!

JS

              
                const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
const img = new Image();
img.src = "https://i.ibb.co/Q9yv5Jk/flappy-bird-set.png";

// general settings
let gamePlaying = false;
const gravity = .5;
const speed = 6.2;
const size = [51, 36];
const jump = -11.5;
const cTenth = (canvas.width / 10);

let index = 0,
    bestScore = 0, 
    flight, 
    flyHeight, 
    currentScore, 
    pipe;

// pipe settings
const pipeWidth = 78;
const pipeGap = 270;
const pipeLoc = () => (Math.random() * ((canvas.height - (pipeGap + pipeWidth)) - pipeWidth)) + pipeWidth;

const setup = () => {
  currentScore = 0;
  flight = jump;

  // set initial flyHeight (middle of screen - size of the bird)
  flyHeight = (canvas.height / 2) - (size[1] / 2);

  // setup first 3 pipes
  pipes = Array(3).fill().map((a, i) => [canvas.width + (i * (pipeGap + pipeWidth)), pipeLoc()]);
}

const render = () => {
  // make the pipe and bird moving 
  index++;

  // ctx.clearRect(0, 0, canvas.width, canvas.height);

  // background first part 
  ctx.drawImage(img, 0, 0, canvas.width, canvas.height, -((index * (speed / 2)) % canvas.width) + canvas.width, 0, canvas.width, canvas.height);
  // background second part
  ctx.drawImage(img, 0, 0, canvas.width, canvas.height, -(index * (speed / 2)) % canvas.width, 0, canvas.width, canvas.height);
  
  // pipe display
  if (gamePlaying){
    pipes.map(pipe => {
      // pipe moving
      pipe[0] -= speed;

      // top pipe
      ctx.drawImage(img, 432, 588 - pipe[1], pipeWidth, pipe[1], pipe[0], 0, pipeWidth, pipe[1]);
      // bottom pipe
      ctx.drawImage(img, 432 + pipeWidth, 108, pipeWidth, canvas.height - pipe[1] + pipeGap, pipe[0], pipe[1] + pipeGap, pipeWidth, canvas.height - pipe[1] + pipeGap);

      // give 1 point & create new pipe
      if(pipe[0] <= -pipeWidth){
        currentScore++;
        // check if it's the best score
        bestScore = Math.max(bestScore, currentScore);
        
        // remove & create new pipe
        pipes = [...pipes.slice(1), [pipes[pipes.length-1][0] + pipeGap + pipeWidth, pipeLoc()]];
        console.log(pipes);
      }
    
      // if hit the pipe, end
      if ([
        pipe[0] <= cTenth + size[0], 
        pipe[0] + pipeWidth >= cTenth, 
        pipe[1] > flyHeight || pipe[1] + pipeGap < flyHeight + size[1]
      ].every(elem => elem)) {
        gamePlaying = false;
        setup();
      }
    })
  }
  // draw bird
  if (gamePlaying) {
    ctx.drawImage(img, 432, Math.floor((index % 9) / 3) * size[1], ...size, cTenth, flyHeight, ...size);
    flight += gravity;
    flyHeight = Math.min(flyHeight + flight, canvas.height - size[1]);
  } else {
    ctx.drawImage(img, 432, Math.floor((index % 9) / 3) * size[1], ...size, ((canvas.width / 2) - size[0] / 2), flyHeight, ...size);
    flyHeight = (canvas.height / 2) - (size[1] / 2);
      // text accueil
    ctx.fillText(`Best score : ${bestScore}`, 85, 245);
    ctx.fillText('Click to play', 90, 535);
    ctx.font = "bold 30px courier";
  }

  document.getElementById('bestScore').innerHTML = `Best : ${bestScore}`;
  document.getElementById('currentScore').innerHTML = `Current : ${currentScore}`;

  // tell the browser to perform anim
  window.requestAnimationFrame(render);
}

// launch setup
setup();
img.onload = render;

// start game
document.addEventListener('click', () => gamePlaying = true);
window.onclick = () => flight = jump;
              
            
!
999px

Console