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<canvas id="canvas"></canvas>
html, body {
width: 100%;
height: 100%;
overflow: hidden;
}
canvas {
cursor: none;
}
/*------------------------------*\
|* Fluid Image
\*------------------------------*/
// Mouse over to interact and repel.
// Mouse down to attract.
// Drag and drop file for new image.
// https://codepen.io/jscottsmith/pen/XgGZaL
const RADIANS = Math.PI / 180;
const STRENGTH = 2;
const ELASTICITY = 0.0001;
const DAMPING = 0.996;
const MASS = 0.1;
const MAX_SIZE = 40;
const SIZE = 14;
const CIRCLE = 'circle';
const SQUARE = 'square';
const TYPE = SQUARE; // Render type
const DPR = 1; // window.devicePixelRatio || 1;
const DEMO_IMAGE = 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/105988/beavis_a_l.jpg';
/*------------------------------*\
|* Main Canvas
\*------------------------------*/
class Canvas {
constructor() {
// setup a canvas
this.canvas = document.getElementById('canvas');
this.dpr = DPR;
this.ctx = this.canvas.getContext('2d');
this.ctx.scale(this.dpr, this.dpr);
// method binds
this.render = this.render.bind(this);
this.handleDrop = this.handleDrop.bind(this);
this.handleDragOver = this.handleDragOver.bind(this);
this.handleDragLeave = this.handleDragLeave.bind(this);
this.handleMouse = this.handleMouse.bind(this);
this.handleResize = this.handleResize.bind(this);
this.handleMousedown = this.handleMousedown.bind(this);
this.handleMouseup = this.handleMouseup.bind(this);
// state
this.isDragging = false;
this.hasLoaded = false;
this.tick = 0;
this.mouse = {
x: window.innerWidth * this.dpr / 2,
y: window.innerHeight * this.dpr / 2,
mousedown: false,
};
// setup
this.setupListeners();
this.addInitialImage();
this.setCanvasSize();
this.render();
}
setupListeners() {
window.addEventListener('resize', this.handleResize);
this.canvas.addEventListener('drop', this.handleDrop, false);
this.canvas.addEventListener('dragover', this.handleDragOver, false);
this.canvas.addEventListener('dragleave', this.handleDragLeave, false);
window.addEventListener('mousemove', this.handleMouse);
window.addEventListener('mousedown', this.handleMousedown);
window.addEventListener('mouseup', this.handleMouseup);
}
handleResize() {
this.setCanvasSize();
}
handleMousedown(event) {
this.mouse.mousedown = true;
}
handleMouseup(event) {
this.mouse.mousedown = false;
}
handleDrop(event) {
event.preventDefault();
const image = event.dataTransfer.getData('text/plain')
this.isDragging = false;
this.hasLoaded = false;
const file = event.dataTransfer.files[0];
this.handleImageFile(file);
}
handleImageFile(file) {
// check for image, if not return
const imageType = /image.*/;
if (!file.type.match(imageType)) return;
// create image from file
this.image = new FluidImage({
file,
}, SIZE);
this.image.hasLoaded().then(() => {
console.log('successfully loaded!');
this.handleLoad();
}).catch((e) => {
console.log('>:-| failed:', e);
});
}
handleLoad() {
this.hasLoaded = true;
this.centerImageToWindow();
if (!this.demo) {
this.demoForce();
}
}
handleDragOver(event) {
event.preventDefault();
this.isDragging = true;
}
handleDragLeave(event) {
event.preventDefault();
this.isDragging = false;
}
handleMouse(event) {
const x = event.clientX * this.dpr;
const y = event.clientY * this.dpr;
this.mouse.x = x;
this.mouse.y = y;
this.applyForce();
}
addInitialImage() {
// create image from file
this.image = new FluidImage({
src: DEMO_IMAGE,
}, SIZE);
this.image.hasLoaded().then(() => {
this.handleLoad();
}).catch((e) => {
console.log('>:-| failed:', e);
});
}
centerImageToWindow() {
const { width: w, height: h } = this.image.canvas;
const { width: cw, height: ch } = this.canvas;
const tx = cw / 2 - w / 2;
const ty = ch / 2 - h / 2;
// centers points on this main canvas
this.image.points.map(p => {
const x = p.x + tx;
const y = p.y + ty;
p.setOrigin(x, y);
return p;
});
}
applyForce() {
if (!this.hasLoaded) return; // wait for an image loaded
const { mousedown, x, y } = this.mouse;
const points = this.image.points;
const length = points.length;
for (let i = 0; i < length; i++) {
const fd = points[i];
const dx = fd.cx - x;
const dy = fd.cy - y;
const angle = Math.atan2(dy, dx);
let dist = STRENGTH / Math.sqrt(dx * dx + dy * dy);
if (mousedown) {
dist *= -1
}
const fx = Math.cos(angle) * dist;
const fy = Math.sin(angle) * dist;
fd.applyForce(fx, fy);
}
}
setCanvasSize() {
this.canvas.width = window.innerWidth * this.dpr;
this.canvas.height = window.innerHeight * this.dpr;
this.canvas.style.width = window.innerWidth + 'px';
this.canvas.style.height = window.innerHeight + 'px';
}
drawBg(color) {
this.ctx.fillStyle = color || '#111111';
this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
}
drawText() {
const size = 60 * this.dpr;
this.ctx.font = `${size}px futura-pt, futura, sans-serif`;
this.ctx.textAlign = 'center';
this.ctx.fillStyle = 'white';
const copy = this.isDragging ? 'Drop Image Now' : 'Drag Image Here';
this.ctx.fillText(copy, this.canvas.width / 2, this.canvas.height / 2 + size / 2);
}
drawMouse() {
const { mousedown, x, y } = this.mouse;
this.ctx.lineWidth = 2 * this.dpr;
this.ctx.strokeStyle = mousedown ? '#FFFFFF' : '#333333';
this.ctx.beginPath();
this.ctx.arc(x, y, 16 * this.dpr, 0, Math.PI * 2, true);
this.ctx.closePath();
this.ctx.stroke();
}
render() {
if (this.hasLoaded) {
const bg = this.image.points[0].color;
this.drawBg(bg);
this.image.points.forEach(p => {
p.draw(this.ctx);
p.update();
});
this.ctx.restore();
} else {
this.drawBg();
}
this.drawMouse();
if (this.tick < 300) {
this.applyForce();
}
this.drawText();
this.tick++;
window.requestAnimationFrame(this.render);
}
}
/*------------------------------*\
|* Fluid Image
\*------------------------------*/
class FluidImage {
constructor(
image = {
src: false,
file: false,
}, size = SIZE) {
this.src = image.src;
this.file = image.file;
this.size = size;
this.pw = 0; // numb of points width
this.ph = 0; // numb of points height
this.points = [];
// binds
this.onLoad = this.onLoad.bind(this);
// create canvas and image el
this.canvas = document.createElement('canvas');
this.img = document.createElement('img');
this.img.crossOrigin = 'Anonymous'; // prevent cors error
this.img.onload = this.onLoad;
this.ctx = this.canvas.getContext('2d');
if (this.src) {
this.img.src = this.src;
} else if (this.file) {
this.readFile();
} else {
throw new Error('Must provide an image as a url or file');
}
}
readFile() {
const reader = new FileReader();
// reader load event handler
const loadHandler = (aImg) => {
return (e) => {
// e.target.result is a dataURL for the image
aImg.src = e.target.result;
this.drawToCanvas();
};
};
reader.onload = loadHandler(this.img);
// read file
reader.readAsDataURL(this.file);
}
hasLoaded() {
return new Promise((resolve, reject) => {
this.resolveLoaded = resolve;
});
}
onLoad(event) {
// resolve promise if one has been requested
if (this.resolveLoaded) {
this.resolveLoaded();
}
this.setupCanvas();
this.drawToCanvas();
this.getPixels();
}
getPixels() {
const img = this.canvas;
const size = this.size;
const pixelData = this.ctx.getImageData(0, 0, img.width, img.height);
const colors = pixelData.data;
// gets color of each pixel based on size,
// then creates a fluid pixel and adds to points
for (let i = size; i <= img.height; i += size) {
for (let j = size; j <= img.width; j += size) {
const pixelPosition = (j + i * pixelData.width) * 4;
const x = j;
const y = i;
const w = size;
const h = size;
const r = colors[pixelPosition];
const g = colors[pixelPosition + 1];
const b = colors[pixelPosition + 2];
const rgba = `rgba(${r}, ${g}, ${b}, 1)`;
const fluidPx = new FluidPixel(
x,
y,
w,
h,
rgba
);
this.points.push(fluidPx);
}
}
}
setupCanvas() {
const { width: w, height: h } = this.img;
const maxSide = Math.max(w, h);
this.width = w;
this.height = h;
const max = MAX_SIZE * this.size;
if (maxSide >= max) {
const r = h / w;
if (w >= max) {
this.width = max;
this.height = max * r;
} else {
this.height = max;
this.width = max * r;
}
}
this.canvas.width = this.width;
this.canvas.height = this.height;
}
drawToCanvas() {
const { width, height } = this;
this.ctx.drawImage(this.img, 0, 0, width, height);
}
}
/*------------------------------*\
|* Fluid Pixel
\*------------------------------*/
class FluidPixel {
constructor(
x = 0,
y = 0,
w = 50,
h = 50,
color = 'red'
) {
this.ox = x; // origin x
this.oy = y; // origin y
this.x = x;
this.y = y;
this.w = w; // width
this.h = h; // height
this.hw = w / 2; // half width
this.hh = h / 2; // half height
this.cx = x + this.hw; // center x
this.cy = y + this.hh; // center y
this.vx = 0; // velocity x
this.vy = 0; // velocity y
this.fx = 0; // force x
this.fy = 0; // force y
this.color = color;
this.mass = MASS;
this.elasticity = ELASTICITY;
this.damping = DAMPING;
}
setOrigin(x, y) {
// updates a points position without affects
this.ox = x; // origin x
this.oy = y; // origin y
this.x = x;
this.y = y;
this.cx = x + this.hw; // center x
this.cy = y + this.hh; // center y
}
update() {
// force to origin, difference multiplied by elasticity constant
const ofx = (this.ox - this.x) * this.elasticity;
const ofy = (this.oy - this.y) * this.elasticity;
// sum forces
const fx = this.fx + ofx;
const fy = this.fy + ofy;
// acceleration = force / mass;
const ax = fx / this.mass;
const ay = fy / this.mass;
// velocity
this.vx = this.damping * this.vx + ax;
this.vy = this.damping * this.vy + ay;
// add velocity to center and top/left
this.x += this.vx;
this.y += this.vy;
this.cx += this.vx;
this.cy += this.vy;
// reset any applied forces
this.fx = 0;
this.fy = 0;
}
applyForce(fx, fy) {
this.fx = fx;
this.fy = fy;
}
draw(ctx) {
const { x, y, w, h, color } = this;
ctx.fillStyle = color;
if (TYPE === CIRCLE) {
const _x = x - w / 2;
const _y = y - h / 2;
ctx.beginPath();
ctx.arc(_x, _y, w / 2, 0, Math.PI * 2, true);
ctx.closePath();
ctx.fill();
} else if (TYPE === SQUARE) {
ctx.fillRect(x, y, w, h);
}
}
}
const canvas = new Canvas();
Also see: Tab Triggers