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const [ww, wh] = [window.innerWidth, window.innerHeight];

// WebGL Rendering
const renderer = new THREE.WebGLRenderer();
renderer.setSize(ww, wh);

// New Scene
const scene = new THREE.Scene();

// Perspective Camera
const camera = new THREE.PerspectiveCamera(45, ww/wh, 0.1, 150);
camera.position.set(0, 0, 50);

const geometry = new THREE.BoxGeometry(20,20,20);

const material = new THREE.MeshLambertMaterial({ color: 0xff0000 });

const mesh = new THREE.Mesh(geometry, material);
mesh.rotation.y = 10;
mesh.rotation.x = 0.5;

const light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(5, 25, 50);


const render = () => {
  mesh.rotation.y += 0.05;
  renderer.render(scene, camera);

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