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    <div id="player-size" style="">
      <div id="cropping-div" style="">
        <div id="div-to-crop" style="">
          <div id="player-wrapper">
            <!-- 1. The <iframe> (and video 
            player) will replace this <div> 
            tag. -->
            <div id="player"></div>
    <table style="border: 0; width: 310px;">
        <tr style="background: #fff;">
            <label for="videoId-property">videoId: </label>
            <input type="text" id="videoId" style="width: 100px"><br>

          <td style="">
            <button id="videoId-properties" onclick="updateVideoId()">Update Player</button>



                #player-size {
  /* comment below line for responsive 16:9 full screen */
  width: 640px;
  /* only need to specify width since 16:9 ratio is  
     preserved / automatically applied */

#cropping-div {
  overflow: hidden;

#div-to-crop {
  overflow: hidden;
  margin-top: -51%;
  margin-bottom: -20%;

#player-wrapper {
  position: relative;
  overflow: hidden;
  padding-top: 128.25%;

#player {
  position: absolute;
  top: 0;
  width: 100%;
  height: 124%;

table {
    border: 0;
    border-collapse: collapse;
    border-spacing: 0;
    font: 14px/20px Noto Sans Bengali,sans-serif;
    margin: 16px 0 15px;
    width: 100%;



                // 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement("script");

tag.src = "";
var firstScriptTag = document.getElementsByTagName("script")[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);

// 3. This function creates an <iframe> (and YouTube player)
//    after the API code downloads.
var player;

function onYouTubeIframeAPIReady() {
  player = new YT.Player("player", {
    host: "",
    /* no need to specify player 
    size here since it is handled 
    by the player-size div */
    videoId: "dlFA0Zq1k2A",
    playerVars: {
      enablejsapi: 1,
      playsinline: 1,
      start: 0,
      disablekb: 0
    events: {
      onStateChange: onPlayerStateChange

function onPlayerStateChange(event) {
  console.log("player state: " + player.getPlayerState());

function updateVideoId() {
  let videoId = document.getElementById("videoId").value;
  player.loadVideoById(videoId, -1);

function stopVideo() {