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HTML

              
                
              
            
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CSS

              
                
              
            
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JS

              
                // Import Two.js from a CDN
import Two from 'https://cdn.skypack.dev/two.js@latest';

// Initialize an instance to render
// render to the screen. Try changing
// the `type` property to:
//   Two.Types.canvas
//   Two.Types.webgl
// To see different rendering styles.
const two = new Two({
  type: Two.Types.svg,
  fullscreen: true,
  autostart: true
}).appendTo(document.body);

// Define a list of colors for
// the linear gradient to cycle
// through.
const colors = [
  'rgb(255, 64, 64)',
  'rgb(255, 128, 0)',
  'rgb(0, 200, 255)',
  'rgb(0, 191, 168)',
  'rgb(153, 102, 255)',
  'rgb(255, 244, 95)'
];
// Define the index of the
// current color the gradient
// is starting from.
let colorIndex = 0;

// Cache the center of the canvas
// for positioning objects.
const cx = two.width / 2;
const cy = two.height / 2;

// 4 component values used to
// create a vertical line.
let x1 = 0;
let y1 = - cy;
const x2 = 0;
const y2 = cy;

// Create a linear gradient with ramp 
// points starting at (x1, y1) and ending
// at (x2, y2) with three stops evenly
// spread across the gradient.
let gradient = two.makeLinearGradient(x1, y1, x2, y2,
  new Two.Stop(0, colors[0]),
  new Two.Stop(1, colors[1]),
  new Two.Stop(1, colors[2])
);
gradient.units = 'userSpaceOnUse';

// Gradients are effects and can be applied
// to either the `fill` or the `stroke` of
// an Two.Path or other object. Make a rectangle
// to be filled by the gradient.
const rectangle = two.makeRectangle(cx, cy, two.width, two.height);
rectangle.noStroke();
rectangle.fill = gradient;

// 3 component values used
// to create a circle.
x1 = 0;
y1 = 0;
// Get the higher value of
// the two to make a gradient
// that fills the window.
let radius = Math.max(two.width, two.height);

// Create a radial gradient 
// with center `x1`, `y1`
// and radius `radius` with 
// two stops along the ramp.
gradient = two.makeRadialGradient(x1, y1, radius,
  new Two.Stop(0, 'rgba(255, 0, 0, 1)', 1),
  new Two.Stop(0.5, 'rgba(255, 0, 0, 0)', 0)
);
gradient.units = 'userSpaceOnUse';

// `vignette` is the bounding
// rectangle to be filled with
// the radial gradient.
const vignette = two.makeRectangle(cx, cy, two.width, two.height);
vignette.noStroke();
vignette.fill = gradient;

// Two temporary vector
// variables are needed
// during the animation loop.
// First is to keep track
// of the mouse position.
const mouse = new Two.Vector(cx, cy);
// Second is an empty value
// that is set every frame
// to calculate the distance
// between the center of the
// screen and the mouse.
const delta = new Two.Vector();

// Native HTML event handler
// to listen when the mouse
// or finger moves and store
// its position.
two.renderer.domElement.addEventListener('pointermove', pointermove, false);

// Two.js event handlers
// to listen when the page
// resizes and the animation
// updates.
two.bind('resize', resize)
   .bind('update', update);

// Set the `mouse` variable
// to the cursor's position.
function pointermove(e) {
  mouse.set(e.clientX, e.clientY);
}

// Force both the rectangle
// and vignette to be the size
// of the canvas when the window
// changes sizes.
function resize() {

  const cx = two.width / 2;
  const cy = two.height / 2;

  let gradient = rectangle.fill;
  gradient.left.y = - cy;
  gradient.right.y = cy;

  // Set the size of the rectangle
  // to the size of the canvas.
  rectangle.width = two.width;
  rectangle.height = two.height;
  vignette.width = two.width;
  vignette.height = two.height;

  // Center both rectangles.
  rectangle.translation.set(cx, cy);
  vignette.translation.copy(rectangle.translation);

  // Update the radius variable
  // to accurately reflect the size
  // during the `update` handler.
  radius = Math.max(two.width, two.height);

}

// Animate the scene
function update(frameCount) {

  let gradient = vignette.fill;
  const cx = two.width / 2;
  const cy = two.height / 2;

  const oscillation = 0.5 * (Math.sin(frameCount / 60) + 1);
  const r25 = radius * 0.25;
  const r75 = radius * 0.75;

  // Make the radial gradient oscillate
  gradient.radius = r25 * oscillation + r75;

  const destX = mouse.x - cx;
  const destY = mouse.y - cy;

  delta.set(destX, destY)
       .sub(gradient.center)
       .multiplyScalar(0.125);  // Used to "ease" into dest

  // Move the gradient's center
  // toward the mouse as a kind
  // of "look at" behavior.
  gradient.center.add(delta);

  gradient = rectangle.fill;
  const o = gradient.stops[1].offset;

  if (o < 0.001) {

    // Make the second stop clamp
    // to the bottom edge.
    gradient.stops[1].offset = 1;

    // Select a new color from the palette
    colorIndex = (colorIndex + 1) % colors.length;

    for (let i = 0; i < gradient.stops.length; i++) {
      const stop = gradient.stops[i];
      const index = colorIndex + i;
      // Set the new colors
      stop.color = colors[index % colors.length];
    }

  } else {

    // Animate the second stop
    // towards the top of the screen
    gradient.stops[1].offset -= o * 0.125;

  }

}

              
            
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