JavaScript preprocessors can help make authoring JavaScript easier and more convenient. For instance, CoffeeScript can help prevent easy-to-make mistakes and offer a cleaner syntax and Babel can bring ECMAScript 6 features to browsers that only support ECMAScript 5.

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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

` ````
<h2>Super Cool</h2>
<h1>Super 3D</h1>
<h2>SCSS Mixin</h2>
```

` ````
@function parseInt($n) {
@return $n / ($n * 0 + 1);
}
@function pow($number, $exp) {
$value: 1;
@if $exp > 0 {
@for $i from 1 through $exp {
$value: $value * $number;
}
}
@else if $exp < 0 {
@for $i from 1 through -$exp {
$value: $value / $number;
}
}
@return $value;
}
@function fact($number) {
$value: 1;
@if $number > 0 {
@for $i from 1 through $number {
$value: $value * $i;
}
}
@return $value;
}
@function pi() {
@return 3.14159265359;
}
@function rad($angle) {
$unit: unit($angle);
$unitless: $angle / ($angle * 0 + 1);
// If the angle has 'deg' as unit, convert to radians.
@if $unit == deg {
$unitless: $unitless / 180 * pi();
}
@return $unitless;
}
@function sin($angle) {
$sin: 0;
$angle: rad($angle);
// Iterate a bunch of times.
@for $i from 0 through 10 {
$sin: $sin + pow(-1, $i) * pow($angle, (2 * $i + 1)) / fact(2 * $i + 1);
}
@return $sin;
}
@function cos($angle) {
$cos: 0;
$angle: rad($angle);
// Iterate a bunch of times.
@for $i from 0 through 10 {
$cos: $cos + pow(-1, $i) * pow($angle, 2 * $i) / fact(2 * $i);
}
@return $cos;
}
@function tan($angle) {
@return sin($angle) / cos($angle);
}
//*
// Create 3D text effect
//
//
// @param number $angle The angle at which the 3D effect should be
// rendered. 0deg being up, 180deg being down.
//
@function text-3d(
$depth,
$highlight,
$shadow,
$angle,
$tweak: 0,
$dropshadow: false
) {
$angle: ($angle+90) % 360;
$hd: 0;
$sd: 0;
$d: parseInt($depth) - 1;
$u: unit($depth);
$body: ();
@for $i from 0 through $d {
$b: if($i > $d/2, $d - $i, $i);
// Build Highlight Body
$thd: $hd;
$hd: cos($angle) + $hd;
$hb: if($b < $tweak, abs($hd - $thd)*$b, abs($hd - $thd)*$tweak);
$body: append($body, #{$hd + $u} #{$sd + $u} #{$hb + $u} $highlight, comma);
// Build Shadow Body
$tsd: $sd;
$sd: sin($angle) + $sd;
$sb: if($b < $tweak, abs($sd - $tsd)*$b, abs($sd - $tsd)*$tweak);
$body: append($body, #{$thd + $u} #{$sd + $u} #{$sb + $u} $shadow, comma);
}
@return $body;
}
@function extrude(
$depth,
$angle
) {
$angle: ($angle+90) % 360;
$d: parseInt($depth) - 1;
$u: unit($depth);
@return translatex(#{cos($angle)*$d*-1+$u}) translatey(#{sin($angle)*$d*-1+$u});
}
@mixin text-3d(
$depth,
$highlight,
$shadow,
$angle,
$tweak: 0
) {
text-shadow: text-3d(
$depth,
$highlight,
$shadow,
$angle,
$tweak
);
}
// Add a drop shadow at point
// #{cos($angle)*$d+$u} #{sin($angle)*$d+$u} $depth hsla(0, 0%, 0%, 1)
h1, h2 {
margin: 0;
line-height: 1;
font-weight: 400;
}
h1 {
color: hsl(0, 100%, 55%);
font-size: 5em;
@include text-3d(45px, hsl(200, 100%, 15%), hsl(200, 100%, 45%), 125deg);
transform: extrude(45px, 125deg);
position: relative;
z-index: 1;
}
h2 {
color: hsl(60, 90%, 45%);
font-size: 2.5em;
@include text-3d(35px, hsl(0, 90%, 25%), hsl(0, 90%, 45%), 125deg);
transform: extrude(45px, 125deg);
}
h2:first-of-type {
position: relative;
z-index: 2;
}
body {
font-family: 'Bowlby One SC', sans-serif;
text-transform: uppercase;
background-color: #084a9c;
}
// Center using flexbox
:root{height:100%;display:flex}:root>*{margin:auto;text-align: center}
```

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