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<canvas id="canvas" style="border: none; width:100%; height:100%;" width="1200" height="800"></canvas><br/>
<div id="biglogin" class="biglogin"><a onclick="login()">Sign in to Spotify</a></div>
<div id="toast" class="toast"><span id="text"></span><span id="text2"></span></div>
<div class="trackposition" id="trackposition"><div class="fill" id="trackpositionfill"></div></div>
html {
border: 0;
margin: 0;
padding: 0;
overflow: hidden;
}
body {
border: 0;
margin: 0;
padding: 0;
overflow: hidden;
}
canvas {
width: 100%;
height: 100%;
border: 0;
}
.login {
position: absolute;
right: 10px;
top: 10px;
font: 8pt Arial;
color: rgba(255, 255, 255, 0.33);
}
.biglogin {
display: none;
position: absolute;
top: 50%;
width: 100%;
text-align: center;
}
.biglogin a {
margin: 0 auto;
font: 18pt "Helvetica Neue", "Helvetica", Arial;
padding: 20px 40px;
border-radius: 100px;
background-color: rgb(30, 200, 20);
box-shadow: 0 0 100px rgba(30, 230, 20, 0.9);
color: #fff;
display: inline-block;
text-align: center;
;
cursor: pointer;
transition: all 0.1s ease-in-out;
}
.biglogin a:hover {
transform: scale(1.1);
}
div.toast {
background-color: rgba(0, 0, 0, 0.5);
position: absolute;
left: 0;
bottom: 0;
right: 0;
text-align: center;
padding: 40px;
transform: translateY(100px);
transition: all 1.0s ease-in-out;
opacity: 0.0;
}
div.toast.visible {
transform: translateY(0);
opacity: 1.0;
}
div.toast #text {
display: block;
font-size: 25pt;
font-family: "Helvetica Neue", Helvetica;
font-weight: 100;
color: #fff;
}
div.toast #text2 {
display: block;
font-size: 15pt;
font-family: "Helvetica Neue", Helvetica;
font-weight: 100;
color: #ccc;
}
div.trackposition {
position: absolute;
left: 10px;
bottom: 10px;
right: 10px;
height: 5px;
background-color: rgba(0, 0, 0, 0.4);
border-radius: 10px;
}
div.trackposition div.fill {
transition: width 0.1s ease-in-out;
background-color: #1ed660;
position: absolute;
left: 0;
height: 5px;
border-radius: 10px;
}
// --------------------------------------------------------------------------------------
//
// This is how quick and dirty code looks like, if you're into linting and things, this you better
// leave now...
//
// --------------------------------------------------------------------------------------
// Global all the things/variables!
// auth
/*var CLIENT_ID = '8da32c6e9f9f4edab31faa41d9f10afd';
var SCOPES = [
'user-read-currently-playing',
'user-read-playback-state',
'user-modify-playback-state'
];*/
var spotifyPlayer = new SpotifyPlayer();
// webgl renderer
var gl;
var shaderProgram;
var mvMatrix = mat4.create();
var pMatrix = mat4.create();
var eyeFrom = vec3.create();
var eyeTo = vec3.create();
var eyeVector = vec3.create();
// webgl objects
var cubeVertexPositionBuffer;
var cubeVertexColorBuffer;
var cubeVertexIndexBuffer;
var cubeVertexData1Buffer;
var cubeVertexData2Buffer;
var lastTrackPositionUpdate = 0;
var firstTime = 0;
var globalTime = 0;
var state = 'blank';
var stateStart = 0;
// player state
var artistName = '';
var albumImageURL = '';
var albumName = '';
var albumURI = '';
var visibleAlbumURI = '';
var nextVectorData = null;
var trackDuration = 180000;
var trackURI = '';
var trackPosition = 0;
var trackPlaying = false;
var trackName = '';
// misc ui
var closetimer = 0;
// --------------------------------------------------------------------------------------
// Some polyfills
// --------------------------------------------------------------------------------------
window.requestAnimFrame = (function() {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 1000/60);
};
})();
// --------------------------------------------------------------------------------------
// Network code
// --------------------------------------------------------------------------------------
function createRequest(method, url, onload) {
var request = new XMLHttpRequest();
request.open(method, url);
if (method != 'GET') {
request.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded; charset=UTF-8');
}
request.onerror = function () {};
request.onload = onload.bind(this, request);
return request;
}
function requestFile(filename, callback) {
createRequest('GET', filename, function(request) {
if (request.status >= 200 && request.status < 400) {
callback(request.responseText);
}
}).send();
}
function createAuthorizedRequest(method, url, onload) {
var request = createRequest(method, url, onload);
request.setRequestHeader('Authorization', 'Bearer ' + accessToken);
return request;
}
function _pollCurrentlyPlaying(callback) {
createAuthorizedRequest(
'GET',
'https://api.spotify.com/v1/me/player/currently-playing',
function(request) {
if (request.status < 200 || request.status >= 400) {
callback();
return;
}
var data = JSON.parse(request.responseText);
console.log('got data', data);
if (data.item) {
albumURI = data.item.album.uri;
albumImageURL = data.item.album.images[0].url;
trackName = data.item.name;
albumName = data.item.album.name;
artistName = data.item.artists[0].name;
setNowPlayingTrack(data.item.uri);
trackPosition = data.progress_ms;
trackDuration = data.item.duration_ms;
trackPlaying = data.is_playing
}
callback();
}
).send();
}
var pollDebounce = 0;
function pollCurrentlyPlaying(delay) {
if (pollDebounce) {
clearTimeout(pollDebounce);
}
pollDebounce = setTimeout(
_pollCurrentlyPlaying.bind(this, pollCurrentlyPlaying.bind(this)),
delay || 5000);
}
function getUserInformation(callback) {
createAuthorizedRequest('GET', 'https://api.spotify.com/v1/me', function(request) {
if (request.status < 200 || request.status >= 400) {
callback(null);
return;
}
console.log('got data', request.responseText);
var data = JSON.parse(request.responseText);
callback(data);
}).send();
}
function sendPlayCommand(payload) {
createAuthorizedRequest('PUT', 'https://api.spotify.com/v1/me/player/play', function(request) {
if (request.status >= 200 && request.status < 400) {
console.log('play command response', request.responseText);
}
pollCurrentlyPlaying(1500);
}).send(JSON.stringify(payload));
}
function sendCommand(method, command, querystring) {
console.log('COMMAND: ' + command);
var url = 'https://api.spotify.com/v1/me/player/' + command + (querystring ? ('?' + querystring) : '');
createAuthorizedRequest(method, url, function (request) {
if (request.status >= 200 && request.status < 400) {
console.log('commant response', request.responseText);
}
pollCurrentlyPlaying(1500);
}).send();
}
function fetchVectors(albumimage, callback) {
createRequest('POST', 'https://ilovepolygons.possan.se/convert', function (request) {
if (request.status >= 200 && request.status < 400) {
nextVectorData = JSON.parse(request.responseText);
callback();
}
}).send('url=' + encodeURIComponent(albumimage) + '&cutoff=10000&threshold=20');
}
function sendPlayContext(uri, offset) {
sendPlayCommand({
context_uri: uri,
offset: {
position: offset || 0
}
});
}
// --------------------------------------------------------------------------------------
// WebGL Rendering code
// --------------------------------------------------------------------------------------
function initWebGL(canvas) {
try {
gl = canvas.getContext("webgl");
gl.viewportWidth = canvas.width;
gl.viewportHeight = canvas.height;
gl.clearColor(0.0, 0.0, 0.0, 1.0);
gl.enable(gl.DEPTH_TEST);
} catch (e) {}
if (!gl) {
alert("Could not initialise WebGL, sorry :-( *sad panda*");
}
var downsample = 1; // reduce rendering quality
function fit() {
var w = document.body.offsetWidth;
var h = document.body.offsetHeight;
canvas.width = Math.floor(w / downsample);
canvas.height = Math.floor(h / downsample);
gl.viewportWidth = canvas.width;
gl.viewportHeight = canvas.height;
}
window.addEventListener('resize', function (r) {
console.log('window resized.');
fit();
});
fit();
}
function initWebGLShaders() {
shaderProgram = gl.createProgram();
requestFile('https://raw.githubusercontent.com/possan/webgl-spotify-connect-now-playing-screen-example/master/shader.vs', function (vscode) {
requestFile('https://raw.githubusercontent.com/possan/webgl-spotify-connect-now-playing-screen-example/master/shader.fs', function (fscode) {
var fragmentShader;
var vertexShader;
fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
vertexShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(fragmentShader, fscode);
gl.compileShader(fragmentShader);
if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {
console.error('Compilation error: ', gl.getShaderInfoLog(fragmentShader));
}
gl.shaderSource(vertexShader, vscode);
gl.compileShader(vertexShader);
if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) {
console.error('Compilation error: ', gl.getShaderInfoLog(vertexShader));
}
gl.attachShader(shaderProgram, vertexShader);
gl.attachShader(shaderProgram, fragmentShader);
gl.linkProgram(shaderProgram);
if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
alert("Could not initialise shaders");
}
gl.useProgram(shaderProgram);
shaderProgram.vertexPositionAttribute = gl.getAttribLocation(shaderProgram, "aVertexPosition");
gl.enableVertexAttribArray(shaderProgram.vertexPositionAttribute);
shaderProgram.vertexData1Attribute = gl.getAttribLocation(shaderProgram, "aVertexData1");
gl.enableVertexAttribArray(shaderProgram.vertexData1Attribute);
shaderProgram.vertexData2Attribute = gl.getAttribLocation(shaderProgram, "aVertexData2");
gl.enableVertexAttribArray(shaderProgram.vertexData2Attribute);
shaderProgram.vertexColorAttribute = gl.getAttribLocation(shaderProgram, "aVertexColor");
gl.enableVertexAttribArray(shaderProgram.vertexColorAttribute);
shaderProgram.pMatrixUniform = gl.getUniformLocation(shaderProgram, "uPMatrix");
shaderProgram.mvMatrixUniform = gl.getUniformLocation(shaderProgram, "uMVMatrix");
shaderProgram.pMatrixUniform2 = gl.getUniformLocation(shaderProgram, "uPMatrix2");
shaderProgram.mvMatrixUniform2 = gl.getUniformLocation(shaderProgram, "uMVMatrix2");
shaderProgram.eyeVector = gl.getUniformLocation(shaderProgram, "eyeVector");
shaderProgram.timeUniform = gl.getUniformLocation(shaderProgram, "time");
shaderProgram.progressUniform = gl.getUniformLocation(shaderProgram, "progress");
shaderProgram.wobble1Uniform = gl.getUniformLocation(shaderProgram, "wobble1");
shaderProgram.wobble2Uniform = gl.getUniformLocation(shaderProgram, "wobble2");
});
});
}
function setMatrixUniforms() {
gl.uniformMatrix4fv(shaderProgram.pMatrixUniform, false, pMatrix);
gl.uniformMatrix4fv(shaderProgram.mvMatrixUniform, false, mvMatrix);
gl.uniformMatrix4fv(shaderProgram.pMatrixUniform2, false, pMatrix);
gl.uniformMatrix4fv(shaderProgram.mvMatrixUniform2, false, mvMatrix);
gl.uniform3f(shaderProgram.eyeVector, false, eyeVector[0], eyeVector[1], eyeVector[2]);
}
function initWebGLBuffers() {
cubeVertexPositionBuffer = gl.createBuffer();
cubeVertexColorBuffer = gl.createBuffer();
cubeVertexIndexBuffer = gl.createBuffer();
cubeVertexData1Buffer = gl.createBuffer();
cubeVertexData2Buffer = gl.createBuffer();
}
function updateBuffers(vectordata) {
var vertices = [];
var colors = [];
var cubeVertexIndices = [];
var verticesdata2 = [];
var verticesdata3 = [];
function addFace(x0, y0, x1, y1, x2, y2, r, g, b) {
var xc = (x0 + x1 + x2) / 3.0;
var yc = (y0 + y1 + y2) / 3.0;
var R = 0.0;
R += xc * 4.0;
R += -0.05 + Math.random() * 0.1;
R += r - b;
var dx = (0.0 - xc);
var dy = (0.0 - yc);
var d = Math.sqrt(dx * dx + dy * dy);
var br = 1.0; // Math.max(0.0, d);
var rx = -1.0 + Math.random() * 2.0;
var ry = d * 0.2 + -1.0 + Math.random() * 2.0;
var rz = d * d; // -1.0 + Math.random() * 2.0;
// X, Y, 0
vertices.push(x0);
vertices.push(y0);
vertices.push(0.0);
vertices.push(x1);
vertices.push(y1);
vertices.push(0.0);
vertices.push(x2);
vertices.push(y2);
vertices.push(0.0);
// R, G, B, A
colors.push(r * br);
colors.push(g * br);
colors.push(b * br);
colors.push(1.0);
colors.push(r * br);
colors.push(g * br);
colors.push(b * br);
colors.push(1.0);
colors.push(r * br);
colors.push(g * br);
colors.push(b * br);
colors.push(1.0);
// Face 1
cubeVertexIndices.push(cubeVertexIndices.length);
cubeVertexIndices.push(cubeVertexIndices.length);
cubeVertexIndices.push(cubeVertexIndices.length);
// RANDOMINDEX); PIVOT_X); PIVOT_Y
verticesdata2.push(R);
verticesdata2.push(xc);
verticesdata2.push(yc);
verticesdata2.push(0.0);
verticesdata2.push(R);
verticesdata2.push(xc);
verticesdata2.push(yc);
verticesdata2.push(0.0);
verticesdata2.push(R);
verticesdata2.push(xc);
verticesdata2.push(yc);
verticesdata2.push(0.0);
// RANDOMINDEX); PIVOT_X); PIVOT_Y
verticesdata3.push(rx);
verticesdata3.push(ry);
verticesdata3.push(rz);
verticesdata3.push(0.0);
verticesdata3.push(rx);
verticesdata3.push(ry);
verticesdata3.push(rz);
verticesdata3.push(0.0);
verticesdata3.push(rx);
verticesdata3.push(ry);
verticesdata3.push(rz);
verticesdata3.push(0.0);
}
if (vectordata) {
var scale = 1.0 / vectordata.height;
var xoffset = vectordata.width / 2;
var yoffset = vectordata.height / 2;
for (var i = 0; i < vectordata.tris.length; i++) {
var x = vectordata.tris[i];
addFace(-((x.x0 + xoffset) * scale - 1.0), -((x.y0 + yoffset) * scale - 1.0), -((x.x1 + xoffset) * scale - 1.0), -((x.y1 + yoffset) * scale - 1.0), -((x.x2 + xoffset) * scale - 1.0), -((x.y2 + yoffset) * scale - 1.0),
x.r / 255.0, x.g / 255.0, x.b / 255.0);
}
}
gl.bindBuffer(gl.ARRAY_BUFFER, cubeVertexPositionBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
cubeVertexPositionBuffer.itemSize = 3;
cubeVertexPositionBuffer.numItems = vertices.length / 4;
gl.bindBuffer(gl.ARRAY_BUFFER, cubeVertexColorBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(colors), gl.STATIC_DRAW);
cubeVertexColorBuffer.itemSize = 4;
cubeVertexColorBuffer.numItems = colors.length / 4;
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, cubeVertexIndexBuffer);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(cubeVertexIndices), gl.STATIC_DRAW);
cubeVertexIndexBuffer.itemSize = 3;
cubeVertexIndexBuffer.numItems = cubeVertexIndices.length;
gl.bindBuffer(gl.ARRAY_BUFFER, cubeVertexData1Buffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(verticesdata2), gl.STATIC_DRAW);
cubeVertexData1Buffer.itemSize = 4;
cubeVertexData1Buffer.numItems = verticesdata2.length / 4;
gl.bindBuffer(gl.ARRAY_BUFFER, cubeVertexData2Buffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(verticesdata3), gl.STATIC_DRAW);
cubeVertexData2Buffer.itemSize = 4;
cubeVertexData2Buffer.numItems = verticesdata3.length / 4;
}
function drawScene() {
gl.viewport(0, 0, gl.viewportWidth, gl.viewportHeight);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
var fov = 50;
mat4.perspective(fov, gl.viewportWidth / gl.viewportHeight, 0.1, 100.0, pMatrix);
eyeFrom = [
0.0 + 0.3 * Math.sin(globalTime / 1950),
0.0 + 0.3 * Math.cos(globalTime / 1730),
0.0 + 0.4 * Math.cos(globalTime / 1463) - 0.75
];
eyeTo = [
0.0 + 0.1 * Math.sin(globalTime / 2250),
0.0 + 0.1 * Math.cos(globalTime / 1730),
0.0 + 0.1 * Math.cos(globalTime / 1963) + 0.0
];
vec3.subtract(eyeTo, eyeFrom, eyeVector);
vec3.normalize(eyeVector);
mat4.lookAt(eyeFrom, eyeTo, [
0.0 + 0.1 * Math.sin(globalTime / 3650),
1.0,
0.0 + 0.1 * Math.cos(globalTime / 2650)
], mvMatrix);
setMatrixUniforms();
if (cubeVertexPositionBuffer && cubeVertexPositionBuffer.numItems > 0) {
gl.bindBuffer(gl.ARRAY_BUFFER, cubeVertexPositionBuffer);
gl.vertexAttribPointer(shaderProgram.vertexPositionAttribute, cubeVertexPositionBuffer.itemSize, gl.FLOAT, false, 0, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, cubeVertexColorBuffer);
gl.vertexAttribPointer(shaderProgram.vertexColorAttribute, cubeVertexColorBuffer.itemSize, gl.FLOAT, false, 0, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, cubeVertexData1Buffer);
gl.vertexAttribPointer(shaderProgram.vertexData1Attribute, cubeVertexData1Buffer.itemSize, gl.FLOAT, false, 0, 0);
gl.bindBuffer(gl.ARRAY_BUFFER, cubeVertexData2Buffer);
gl.vertexAttribPointer(shaderProgram.vertexData2Attribute, cubeVertexData2Buffer.itemSize, gl.FLOAT, false, 0, 0);
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, cubeVertexIndexBuffer);
gl.drawElements(gl.TRIANGLES, cubeVertexIndexBuffer.numItems, gl.UNSIGNED_SHORT, 0);
}
}
function tick() {
requestAnimFrame(tick);
gl.uniform1f(shaderProgram.timeUniform, globalTime);
var progress = -2.0;
var stateTime = 0;
if (state == 'blank') {
progress = -2.0;
if (albumURI != visibleAlbumURI) {
console.log('Album URI changed: ' + albumURI);
visibleAlbumURI = albumURI;
console.log('Got album image..');
fetchVectors(albumImageURL, function () {
console.log('Got album vectors..');
updateBuffers(nextVectorData);
nextVectorData = null;
state = 'fadein';
stateTime = 0.0;
stateStart = globalTime;
});
}
} else if (state == 'fadein') {
stateTime = globalTime - stateStart;
progress = -2.0 + stateTime / 7000.0;
if (stateTime > 14000.0) {
console.log('Fade in done.');
state = 'visible';
stateTime = 0.0;
stateStart = globalTime;
}
} else if (state == 'visible') {
progress = 0.0;
if (albumURI != visibleAlbumURI) {
console.log('Fading out...');
state = 'fadeout';
stateTime = 0.0;
stateStart = globalTime;
}
} else if (state == 'fadeout') {
stateTime = globalTime - stateStart;
progress = 0.0 + stateTime / 2500.0;
if (stateTime > 5000.0) {
console.log('Faded out.');
state = 'blank';
stateTime = 0.0;
stateStart = globalTime;
}
}
var t2 = Math.sin(globalTime / 1000.0) * Math.max(0, Math.sin(globalTime / 4600.0));
var t3 = Math.cos(globalTime / 1300.0) * Math.max(0, Math.cos(globalTime / 5400.0));
gl.uniform1f(shaderProgram.progressUniform, progress);
gl.uniform1f(shaderProgram.wobble1Uniform, t2);
gl.uniform1f(shaderProgram.wobble2Uniform, t3);
drawScene();
var timeNow = new Date().getTime();
if (firstTime == 0) {
firstTime = timeNow;
}
globalTime = timeNow - firstTime;
}
// --------------------------------------------------------------------------------------
// DOM UI
// --------------------------------------------------------------------------------------
function updateTrackPosition() {
var t = (new Date()).getTime();
if (lastTrackPositionUpdate == 0) {
lastTrackPositionUpdate = t;
}
var dt = t - lastTrackPositionUpdate;
lastTrackPositionUpdate = t;
if (trackPlaying) {
trackPosition += dt;
}
var w = trackPosition * 100 / trackDuration;
w = Math.max(Math.min(100, w), 0);
document.getElementById('trackpositionfill').style.width = w + '%';
}
function hideLogin() {
document.getElementById('biglogin').style.display = 'none';
}
function showLogin() {
document.getElementById('biglogin').style.display = 'block';
}
function toast(title, subtitle) {
document.getElementById('text').innerText = title || '';
document.getElementById('text2').innerText = subtitle || '';
document.getElementById('toast').className = 'toast visible';
clearTimeout(closetimer);
closetimer = setTimeout(function () {
document.getElementById('toast').className = 'toast';
}, 5000);
}
function setNowPlayingTrack(uri) {
if (uri == trackURI) {
return;
}
trackURI = uri;
toast(trackName, artistName + ' - ' + albumName);
}
spotifyPlayer.on('update', data => {
if (data.item) {
albumURI = data.item.album.uri;
albumImageURL = data.item.album.images[0].url;
trackName = data.item.name;
albumName = data.item.album.name;
artistName = data.item.artists[0].name;
setNowPlayingTrack(data.item.uri);
trackPosition = data.progress_ms;
trackDuration = data.item.duration_ms;
trackPlaying = data.is_playing
}
});
function login() {
spotifyPlayer.login();
}
spotifyPlayer.on('login', user => {
if (user === null) {
showLogin();
} else {
toast('Hello ' + (user.display_name || user.id) + '!', 'Make sure you\'re playing something in Spotify!');
hideLogin();
}
});
spotifyPlayer.init();
function initUI() {
document.getElementById('trackposition').addEventListener('mousedown', function(event) {
var time = event.offsetX * trackDuration / document.body.offsetWidth;
trackPosition = time;
sendCommand('PUT', 'seek', 'position_ms='+Math.round(time));
});
setInterval(updateTrackPosition, 1000);
}
function initKeyboard() {
window.addEventListener('keyup', function (event) {
console.log('key up', event.keyCode);
// some hidden presets '1' .. '0'
if (event.keyCode == 49) { sendPlayContext('spotify:album:2gaw3G7HBQuz93N8X89JIA', 1); }
if (event.keyCode == 50) { sendPlayContext('spotify:album:2KWlNb50pLNM11pGqqVdSX'); }
if (event.keyCode == 51) { sendPlayContext('spotify:album:7xrc6SpiFhcgBaLYbqfB7k', 1); }
if (event.keyCode == 52) { sendPlayContext('spotify:album:64XdBdXNdguPHzBg8bdk5A'); }
if (event.keyCode == 53) { sendPlayContext('spotify:album:64XidJaSHIS1XMb4Po77b1', 9); }
if (event.keyCode == 54) { sendPlayContext('spotify:album:4wJmWEuo2ezowJeJVdQWYS', 1); }
if (event.keyCode == 55) { sendPlayContext('spotify:album:5uTGqtnYpSRYiFTEuQcmNE', 0); }
if (event.keyCode == 56) { sendPlayContext('spotify:album:4QNlqYSMYCPiKZfzUfH7jK', 1); }
if (event.keyCode == 57) { sendPlayContext('spotify:album:29JfxOC3yMXwy3KlX8WFUQ', 1); }
if (event.keyCode == 48) { sendPlayContext('spotify:album:68zh8sbZPMeJb7GnqomRJS', 0); }
// left
if (event.keyCode == 37) {
sendCommand('POST', 'previous');
}
// right
if (event.keyCode == 39) {
sendCommand('POST', 'next');
}
// space
if (event.keyCode == 32) {
if (trackPlaying) {
trackPlaying = false;
sendCommand('PUT', 'pause');
} else {
trackPlaying = true;
sendCommand('PUT', 'play');
}
}
});
}
// --------------------------------------------------------------------------------------
// Bootstrapping
// --------------------------------------------------------------------------------------
function bootstrap() {
initWebGL(document.getElementById("canvas"));
initWebGLBuffers();
initWebGLShaders();
initKeyboard();
initUI();
tick();
}
window.addEventListener('load', bootstrap);
Also see: Tab Triggers