HTML preprocessors can make writing HTML more powerful or convenient. For instance, Markdown is designed to be easier to write and read for text documents and you could write a loop in Pug.
In CodePen, whatever you write in the HTML editor is what goes within the <body>
tags in a basic HTML5 template. So you don't have access to higher-up elements like the <html>
tag. If you want to add classes there that can affect the whole document, this is the place to do it.
In CodePen, whatever you write in the HTML editor is what goes within the <body>
tags in a basic HTML5 template. If you need things in the <head>
of the document, put that code here.
The resource you are linking to is using the 'http' protocol, which may not work when the browser is using https.
CSS preprocessors help make authoring CSS easier. All of them offer things like variables and mixins to provide convenient abstractions.
It's a common practice to apply CSS to a page that styles elements such that they are consistent across all browsers. We offer two of the most popular choices: normalize.css and a reset. Or, choose Neither and nothing will be applied.
To get the best cross-browser support, it is a common practice to apply vendor prefixes to CSS properties and values that require them to work. For instance -webkit-
or -moz-
.
We offer two popular choices: Autoprefixer (which processes your CSS server-side) and -prefix-free (which applies prefixes via a script, client-side).
Any URLs added here will be added as <link>
s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.
You can apply CSS to your Pen from any stylesheet on the web. Just put a URL to it here and we'll apply it, in the order you have them, before the CSS in the Pen itself.
You can also link to another Pen here (use the .css
URL Extension) and we'll pull the CSS from that Pen and include it. If it's using a matching preprocessor, use the appropriate URL Extension and we'll combine the code before preprocessing, so you can use the linked Pen as a true dependency.
JavaScript preprocessors can help make authoring JavaScript easier and more convenient.
Babel includes JSX processing.
Any URL's added here will be added as <script>
s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.
You can apply a script from anywhere on the web to your Pen. Just put a URL to it here and we'll add it, in the order you have them, before the JavaScript in the Pen itself.
If the script you link to has the file extension of a preprocessor, we'll attempt to process it before applying.
You can also link to another Pen here, and we'll pull the JavaScript from that Pen and include it. If it's using a matching preprocessor, we'll combine the code before preprocessing, so you can use the linked Pen as a true dependency.
Search for and use JavaScript packages from npm here. By selecting a package, an import
statement will be added to the top of the JavaScript editor for this package.
Using packages here is powered by esm.sh, which makes packages from npm not only available on a CDN, but prepares them for native JavaScript ESM usage.
All packages are different, so refer to their docs for how they work.
If you're using React / ReactDOM, make sure to turn on Babel for the JSX processing.
If active, Pens will autosave every 30 seconds after being saved once.
If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.
If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.
Visit your global Editor Settings.
<canvas></canvas>
* {
box-sizing: border-box;
margin: 0;
padding: 0;
}
body {
font-family: Arial, sans-serif;
margin: 0;
}
canvas, form, div {
margin: auto;
}
canvas {
display: block;
}
form {
background-color: #048;
}
input, button {
border: 0;
vertical-align: middle;
}
input {
appearance: none;
-webkit-appearance: none;
width: 75%;
}
button {
color: #fff;
}
.send {
background-color: #5b5;
width: 15%;
}
.send:hover {
background-color: #6c6;
}
.send:active {
background-color: #4a4;
}
.send:disabled {
opacity: 0.7;
}
.send:disabled:hover {
background-color: #5b5;
}
.view-chat {
background-color: #48c;
width: 10%;
}
.view-chat:hover {
background-color: #59d;
}
.view-chat:active {
background-color: #37b;
}
.chat-log {
background-color: rgba(0,0,0,0.5);
color: #fff;
display: none;
flex-direction: column-reverse;
overflow-y: scroll;
}
.chat-log span {
line-height: 24px;
}
.help-text {
color: #4f4;
}
.info-text {
color: #ff4;
}
.error-text {
color: #f44;
}
window.addEventListener("load", app);
function app() {
var canvas = document.getElementsByTagName("canvas")[0],
ctx = canvas.getContext("2d"),
// canvas dimensions
w = 568,
h = 480,
// scale, keep at 2 for best retina results
s = 2;
// set canvas dimensions with scale
canvas.width = w * s;
canvas.height = h * s;
canvas.style.width = w + "px";
canvas.style.height = h + "px";
ctx.scale(s, s);
/* Main app code */
// all artwork done by me :)
var sprites = [
"https://i.ibb.co/TqMC0Dp/grass.png",
"https://i.ibb.co/GTsDmJF/fountain.png",
"https://i.ibb.co/59SRcxm/chibi-m.png",
"https://i.ibb.co/PChphHS/chibi-f.png"
],
images = [];
for (var sp in sprites) {
images.push(new Image());
images[sp].src = sprites[sp];
}
var chatBar = {
barH: 54,
logH: 220,
margin: 5,
active: false,
showLog: false,
maxLines: 32,
history: [],
curHistoryItem: -1,
curAutoCmpltCmd: -1,
arg1pg: -1,
arg2pg: -1,
autoCmpltLvl: 0,
logShow: function() {
try {
let log = document.querySelector(".chat-log").style,
field = document.querySelector("input");
log.display = "flex";
this.active = true;
this.showLog = true;
field.focus();
}
catch(err) {
console.log("Chatbar must be created first in order to show the log");
}
},
logHide: function() {
try {
let log = document.querySelector(".chat-log").style,
field = document.querySelector("input");
log.display = "none";
this.active = false;
this.showLog = false;
field.blur();
}
catch(err) {
console.log("Chatbar must be created first in order to hide the log");
}
},
logToggle: function() {
if (this.showLog) {
this.logHide();
} else {
this.logShow();
}
},
create: function() {
let form = document.createElement("form"),
field = document.createElement("input"),
btn1 = document.createElement("button"),
btn2 = document.createElement("button"),
log = document.createElement("div");
// set up form elements and translate them to inside canvas
form.action = "";
form.style.padding = this.margin + "px";
form.style.width = (canvas.width / s) + "px";
form.style.height = (this.barH) + "px";
form.style.transform = "translateY(" + (-this.barH) + "px)";
// text input
field.type = "text";
field.style.fontSize = (this.barH*0.4) + "px";
field.style.height = (this.barH - this.margin*2) + "px";
field.style.padding = "0 " + this.margin + "px";
field.maxLength = 64;
// send button
btn1.className = "send";
btn1.style.fontSize = (this.barH*0.4) + "px";
btn1.style.height = (this.barH - this.margin*2) + "px";
btn1.disabled = "disabled";
// view chat button
btn2.className = "view-chat";
btn2.style.fontSize = (this.barH*0.25) + "px";
btn2.style.height = (this.barH - this.margin*2) + "px";
// chat log
log.className = "chat-log";
log.style.width = (canvas.width / s) + "px";
log.style.height = (this.logH) + "px";
log.style.transform = "translateY(" + (-this.barH*2 - this.logH) + "px)";
log.style.padding = this.margin + "px";
document.body.appendChild(form);
document.body.appendChild(log);
form.appendChild(field);
form.appendChild(btn1);
form.appendChild(btn2);
btn1.appendChild(document.createTextNode("Send"));
btn2.appendChild(document.createTextNode("View Chat"));
}
},
screenText = {
text: "",
color: "#fff",
fontS: 16,
timer: 3000,
maxTime: 3000,
fadeTime: 150,
y: 0,
h: 32,
updateText: function(txt, y, h, c) {
this.text = txt;
this.timer = this.maxTime;
this.y = y || 0;
this.h = h || 32;
this.color = c || "#fff";
}
},
bubbleObj = function(text,w,x,y) {
let minW = 35;
this.text = text;
this.w = w < minW ? minW : w;
this.x = x;
this.y = y;
},
cmdObj = function(name, args, desc) {
this.name = name;
this.args = args || "";
this.desc = desc || "";
},
cmd = [
new cmdObj("clear","","clear chat"),
new cmdObj("help","","get help menu"),
new cmdObj("entityinfo","<name>","get details of entity"),
new cmdObj("modentity","<name> <newname> [gender] [skin] [speed] [level]","modify entity"),
new cmdObj("npc","<add|del> <name> [gender] [skin] [speed] [level] [<x> <y>]","add/delete NPC"),
new cmdObj("tp","<name> <x> <y> or <name> <targetname>","teleport entity to new location"),
new cmdObj("who","","get list of all entities")
],
avatar = function(name, gender, skinTone, width, height, speed, frames, dir, x, y, lvl) {
let nameLenLimit = 16;
this.name = name.length > nameLenLimit ? name.substr(0,nameLenLimit) : name || "Anonymous";
this.gender = gender || 0;
this.skinTone = skinTone || 0;
this.w = width || 0;
this.h = height || 0;
this.speed = speed || 0;
this.curFrame = 1;
this.frames = frames || 1;
this.dir = dir || null;
this.isMoving = false;
this.canMove = true;
this.x = x || 0;
this.y = y || 0;
this.lvl = lvl || 0;
this.lastMsg = "";
this.msgTimer = 0;
this.msgMaxTime = 3000;
this.msgFadeTime = 150;
this.sendMsg = function(msg) {
if (msg.length > 0) {
let isCmd = false;
chatBar.curAutoCmpltCmd = -1;
chatBar.arg1pg = -1;
chatBar.arg2pg = -1;
// update last message if not a command
if (msg[0] != "/") {
this.lastMsg = msg;
} else {
isCmd = true;
}
let chatLog = document.querySelector(".chat-log"),
newEntry = document.createElement("span");
/* if command, execute if used by player (whose level is always 0,
and NPCs never send anything if they too are set at level 0) */
if (this.lvl === 0 && isCmd) {
switch (msg.substr(1,msg.length - 1).split(" ")[0]) {
// display help
case "help":
let helpHeading = "----- Help -----",
cmdInfo = [],
helpScrnTxt = "";
for (var c in cmd) {
cmdInfo[c] = "/" + cmd[c].name + " " + cmd[c].args + (cmd[c].args.length > 0 ? " " : "") + "- " + cmd[c].desc;
}
newEntry.className = "help-text";
newEntry.appendChild(document.createTextNode(helpHeading));
helpScrnTxt += helpHeading + "%";
// show available commands
for (var ci in cmdInfo) {
newEntry.appendChild(document.createElement("br"));
newEntry.appendChild(document.createTextNode(cmdInfo[ci]));
helpScrnTxt += cmdInfo[ci] + "%";
}
screenText.updateText(helpScrnTxt,h - chatBar.barH - (screenText.fontS*1.5*(cmdInfo.length)),screenText.fontS*2*(cmdInfo.length),"#4f4");
break;
// clear chat
case "clear":
let clearMsg = "Chat cleared";
chatLog.innerHTML = "";
newEntry.appendChild(document.createTextNode(clearMsg));
screenText.updateText(clearMsg,h - chatBar.barH,screenText.fontS*2);
break;
// get entity details
case "entityinfo":
let eiArgs = msg.split(" "),
eiTarget = eiArgs[1],
eiSearch = worldObjs.find(s => s.name === eiTarget) || 0,
eiFBLines = [],
eiFeedback = "";
if (eiSearch !== 0 && eiTarget) {
eiFBLines[0] = "----- " + eiSearch.name + " -----";
eiFBLines[1] = "Gender - " + (eiSearch.gender === 0 ? "male" : "female");
eiFBLines[2] = "Skin - " + eiSearch.skinTone;
eiFBLines[3] = "Speed - " + eiSearch.speed;
eiFBLines[4] = "Coordinates - " + Math.round(eiSearch.x) + "," + Math.round(eiSearch.y);
eiFBLines[5] = "AI activity level - " + eiSearch.lvl;
newEntry.className = "info-text";
for (var ei in eiFBLines) {
newEntry.appendChild(document.createTextNode(eiFBLines[ei]));
newEntry.appendChild(document.createElement("br"));
eiFeedback += eiFBLines[ei] + "%";
}
} else {
eiFeedback = !eiArgs[1] ? "Please specify an entity." : "Entity not found";
newEntry.className = "error-text";
newEntry.appendChild(document.createTextNode(eiFeedback));
}
let eiFBLen = eiFBLines.length > 0 ? eiFBLines.length : 1;
screenText.updateText(eiFeedback,h - chatBar.barH - (screenText.fontS*1.5*(eiFBLen - 1)),screenText.fontS*2*(eiFBLen - 1),eiSearch !== 0 && eiArgs[1] ? "#ff4" : "#f44");
break;
// modify entity
case "modentity":
let meArgs = msg.split(" "),
meTarget = meArgs[1],
meName = meArgs[2],
meGender = meArgs[3],
meSkin = meArgs[4],
meSpeed = meArgs[5],
meLevel = meArgs[6],
meSearch = worldObjs.find(s => s.name === meTarget) || 0,
meInvalid = false,
meValidArgCt = 0,
meFeedback = "Entity modified successfully";
if (meTarget) {
if (meSearch !== 0) {
if (meName) {
meValidArgCt = 2;
// check if new name isnt already used
let meNameUsed = worldObjs.find(ne => ne.name === meName) || 0;
if (meNameUsed === 0 || meTarget == meNameUsed.name) {
if (meGender) {
if ((meGender >= 0 && meGender <= 1) || meGender == "male" || meGender == "m" || meGender == "female" || meGender == "f") {
++meValidArgCt;
if (meSkin) {
if (meSkin >= 0 && meSkin <= 2) {
++meValidArgCt;
if (meSpeed) {
if (meSpeed >= 0 && meSpeed <= 9) {
++meValidArgCt;
if (meLevel) {
if (meLevel >= 0 && meLevel <= 20) {
++meValidArgCt;
if (meTarget == player.name) {
meInvalid = true;
meFeedback = "Entity must be an NPC to modify AI activity level.";
}
} else {
meInvalid = true;
meFeedback = "Level must be between 0 and 20.";
}
}
} else {
meInvalid = true;
meFeedback = "Speed must be between 0 and 9.";
}
}
} else {
meInvalid = true;
meFeedback = "Skin must be between 0 and 2.";
}
}
} else {
meInvalid = true;
meFeedback = "Gender must be 0 or 1. m(ale) and f(emale) are also valid.";
}
}
} else {
meInvalid = true;
meFeedback = "'" + meNameUsed.name + "' has already been used. Please choose another name.";
}
} else {
meInvalid = true;
meFeedback = "Please give at least a new name to use";
}
} else {
meInvalid = true;
meFeedback = "Entity does not exist.";
}
} else {
meInvalid = true;
meFeedback = "Usage: /modentity <name> <newname> [gender] [skin] [speed] [level]";
}
if (!meInvalid) {
let nameLenLimit = 16;
meSearch.name = meName.length > nameLenLimit ? meName.substr(0,nameLenLimit) : meName;
if (meValidArgCt >= 3)
meSearch.gender = meGender == "male" || meGender == "m" ? 0 : (meGender == "female" || meGender == "f" ? 1 : meGender);
if (meValidArgCt >= 4)
meSearch.skinTone = meSkin;
if (meValidArgCt >= 5)
meSearch.speed = +meSpeed;
if (meValidArgCt == 6)
meSearch.lvl = +meLevel;
}
newEntry.className = !meInvalid ? "" : "error-text";
newEntry.appendChild(document.createTextNode(meFeedback));
screenText.updateText(meFeedback,h - chatBar.barH,screenText.fontS*2,!meInvalid ? "#fff" : "#f44");
break;
// npc add/delete
case "npc":
let npcArgs = msg.split(" "),
npcAction = npcArgs[1],
npcName = npcArgs[2],
npcGender = npcArgs[3],
npcSkin = npcArgs[4],
npcSpeed = npcArgs[5],
npcLevel = npcArgs[6],
npcX = npcArgs[7],
npcY = npcArgs[8],
npcFeedback = "NPC successfully added",
npcInvalid = false,
npcUsage = "Usage: /npc <add|del> <name> [gender] [skin] [speed] [level] [<x> <y>]";
if (npcAction == "add") {
if (npcName) {
let npcNameUsed = worldObjs.find(np => np.name === npcName) || 0;
if (npcNameUsed === 0) {
if (npcGender) {
if ((npcGender >= 0 && npcGender <= 1) || npcGender == "male" || npcGender == "m" || npcGender == "female" || npcGender == "f") {
if (npcSkin) {
if (npcSkin >= 0 && npcSkin <= 2) {
if (npcSpeed) {
if (npcSpeed >= 0 && npcSpeed <= 9) {
if (npcLevel) {
if (npcLevel >= 0 || npcLevel <= 20) {
if (npcX) {
if (npcY) {
if (!isNaN(npcX) && !isNaN(npcY)) {
let xMax = canvas.offsetWidth;
if (npcX < 0 && npcX > xMax && npcY < 0 && npcY > h - chatBar.barH) {
npcInvalid = true;
npcFeedback = "Placement is out of bounds. X limit is 0-" + xMax + ". Y limit is 0-" + (h - chatBar.barH) + ".";
}
} else {
npcInvalid = true;
npcFeedback = "Placement coordinates are invalid.";
}
} else {
npcInvalid = true;
npcFeedback = "Placement coordinates need both X and Y.";
}
}
} else {
npcInvalid = true;
npcFeedback = "Level must be between 0 and 20.";
}
}
} else {
npcInvalid = true;
npcFeedback = "Speed must be between 0 and 9.";
}
}
} else {
npcInvalid = true;
npcFeedback = "Skin must be between 0 and 2.";
}
}
} else {
npcInvalid = true;
npcFeedback = "Gender must be 0 or 1. m(ale) and f(emale) are also valid.";
}
}
} else {
npcInvalid = true;
npcFeedback = "'" + npcNameUsed.name + "' has already been used. Please choose another name.";
}
} else {
npcInvalid = true;
npcFeedback = "Please choose at least a name for the NPC.";
}
if (!npcInvalid) {
let aGender = (npcGender == "male" || npcGender == "m" ? 0 : (npcGender == "female" || npcGender == "f" ? 1 : npcGender)) || 0,
aSkin = npcSkin || 0,
aSpeed = npcSpeed || 3,
aLevel = npcLevel || 8,
aX = npcX || player.x,
aY = npcY || player.y,
newNPC = new avatar(npcName,aGender,aSkin,30,60,+aSpeed,28,2,+aX,+aY,+aLevel);
npcs.push(newNPC);
worldObjs.push(npcs[npcs.length - 1]);
}
} else if (npcAction == "del") {
if (npcName) {
let npcSearch = npcs.find(s => s.name === npcName) || 0;
if (npcSearch !== 0) {
for (var n in npcs) {
if (npcs[n].name == npcSearch.name) {
npcs.splice(n,1);
}
}
for (var w in worldObjs) {
if (worldObjs[w].name == npcSearch.name) {
worldObjs.splice(w,1);
}
}
npcFeedback = "NPC successfully deleted";
} else {
npcInvalid = true;
npcFeedback = "Could not find that NPC to delete";
}
} else {
npcInvalid = true;
npcFeedback = "Please specify an NPC to delete.";
}
} else {
npcInvalid = true;
npcFeedback = npcUsage;
}
newEntry.className = !npcInvalid ? "" : "error-text";
newEntry.appendChild(document.createTextNode(npcFeedback));
screenText.updateText(npcFeedback,h - chatBar.barH,screenText.fontS*2,!npcInvalid ? "#fff" : "#f44");
break;
// teleport
case "tp":
let tpArgs = msg.split(" "),
tpEntity = tpArgs[1],
tpAfterEn = tpArgs[2],
enSearch = worldObjs.find(s => s.name === tpEntity) || 0,
rel = "~",
tpOK = false,
tpFeedback = "",
tpUsage = "Usage: /tp <name> <x> <y> or <name> <targetname>";
if (tpAfterEn) {
if (isNaN(tpAfterEn) && tpAfterEn[0] != rel) {
let tarEntity = tpAfterEn,
tEnSearch = worldObjs.find(ts => ts.name === tarEntity) || 0,
bothNames = tpEntity && tarEntity ? true : false;
tpOK = bothNames && enSearch !== 0 && tEnSearch !== 0 ? true : false;
tpFeedback = bothNames ? (enSearch !== 0 ? (tEnSearch !== 0 ? "Teleported " + tpEntity + " to " + tarEntity : "Target entity does not exist") : "Entity does not exist") : tpUsage;
if (tpOK) {
enSearch.x = tEnSearch.x;
enSearch.y = tEnSearch.y;
}
} else {
let tpX = tpAfterEn,
tpY = tpArgs[3];
if (tpX && tpY) {
// convert relative positions to regular
if (tpX[0] == rel) {
tpX = +tpX.substr(1,tpX.length - 1) + enSearch.x;
} else {
tpX = +tpX;
}
if (tpY[0] == rel) {
tpY = +tpY.substr(1,tpY.length - 1) + enSearch.y;
} else {
tpY = +tpY;
}
}
let cw = canvas.offsetWidth,
allValues = tpEntity && (tpX || tpX === 0) && (tpY || tpY === 0) ? true : false,
wthnScrn = tpX >= 0 && tpX <= cw && tpY >= 0 && tpY <= h - chatBar.barH ? true : false;
tpOK = enSearch !== 0 && allValues && wthnScrn ? true : false,
tpFeedback = allValues ? (enSearch !== 0 ? (wthnScrn ? "Teleported " + tpEntity + " to " + Math.round(tpX) + "," + Math.round(tpY) : "Coordinates are out of bounds. X limit is 0-" + cw + ". Y limit is 0-" + (h - chatBar.barH) + ".") : "Entity does not exist.") : tpUsage;
if (tpOK) {
enSearch.x = tpX;
enSearch.y = tpY;
}
}
} else {
tpFeedback = tpUsage;
}
newEntry.className = tpOK ? "" : "error-text";
newEntry.appendChild(document.createTextNode(tpFeedback));
screenText.updateText(tpFeedback,h - chatBar.barH,screenText.fontS*2,tpOK ? "#fff" : "#f44");
break;
// get list of all entities in alphabetical order
case "who":
let getEntities = [player.name],
displayEntNames = "Entity list: ";
for (var ge in npcs) {
ge = +ge + 1;
getEntities[ge] = npcs[ge - 1].name;
}
getEntities.sort(function(a, b){
if (a.toLowerCase() < b.toLowerCase())
return -1;
if (a.toLowerCase() > b.toLowerCase())
return 1;
return 0;
});
for (var de in getEntities) {
de = +de;
displayEntNames += (de > 0 ? ", " : "") + getEntities[de];
}
newEntry.appendChild(document.createTextNode(displayEntNames));
screenText.updateText(displayEntNames,h - chatBar.barH,screenText.fontS*2);
break;
// invalid command
default:
let cmdErr = "Invalid command. See /help for a list of available commands.";
newEntry.className = "error-text";
newEntry.appendChild(document.createTextNode(cmdErr));
screenText.updateText(cmdErr,h - chatBar.barH,screenText.fontS*2,"#f44");
break;
}
} else {
this.msgTimer = this.msgMaxTime;
newEntry.appendChild(document.createTextNode(this.name + ": " + this.lastMsg));
}
// add new line
chatLog.insertBefore(newEntry, chatLog.childNodes[0]);
// cut off oldest line if at max lines allowed
if (chatLog.childNodes.length > chatBar.maxLines) {
chatLog.removeChild(chatLog.getElementsByTagName("span")[chatBar.maxLines]);
}
}
};
},
structure = function(width, height, x, y, backArea, img, isAnim, frames) {
this.w = width;
this.h = height;
this.x = x;
this.y = y;
this.backArea = backArea || 0;
this.img = img || null;
this.isAnim = img && isAnim ? (typeof isAnim == "boolean" ? true : false) : false;
this.frames = frames || 1;
this.curFrame = 1;
},
randNum = function(min, max) {
return Math.floor(Math.random() * (max - min)) + min;
},
collision = function(a, b) {
// top hits bottom, bottom hits top, left hits right, right hits left
if ( ((a.y < b.y + b.h + 6 - b.backArea && a.y > b.y) || (a.y > b.y && a.y < b.y + b.h - b.backArea)) &&
((a.x + a.w > b.x && a.x + a.w < b.x + b.w) || (a.x < b.x + b.w && a.x > b.x)) ) {
return true;
} else {
return false;
}
},
findCllsn = function(a, b) {
for (var bi in b) {
if (collision(a, b[bi]) && Array.isArray(b)) {
return true;
}
}
},
player = new avatar("Player",0,0,30,60,3,28,2,w/2 - 15,h*0.8 - chatBar.barH),
npcs = [],
structures = [
new structure(w,50,0,-40),
new structure(10,h - chatBar.barH - 10,0,10),
new structure(10,h - chatBar.barH - 10,w - 10,10),
new structure(300,200,w/2 - 150,100,70,images[1],true,12)
],
worldObjs = [],
createNPCs = function() {
let nameObj = function(name,gender) {
this.name = name;
this.gender = gender;
},
npcNames = [
new nameObj("Alice", 1),
new nameObj("Jack", 0),
new nameObj("Jill", 1)
],
// to be same as players
avatarW = 30,
avatarH = 60;
for (var npcn in npcNames) {
let chooseSkin = randNum(0,3),
placeX = randNum(0,w - avatarW),
placeY = randNum(avatarH,h - chatBar.barH - avatarH);
npcs[npcn] = new avatar(npcNames[npcn].name,npcNames[npcn].gender,chooseSkin,avatarW,avatarH,3,28,2,placeX,placeY,8);
// relocate to player location if ended up inside structure
if (findCllsn(npcs[npcn],structures)) {
npcs[npcn].x = player.x;
npcs[npcn].y = player.y;
}
}
},
control = function(avatar, e) {
// avatar.dir values: 0 = up, 1 = right, 2 = down, 3 = left
if (e && !chatBar.active) {
avatar.isMoving = true;
avatar.canMove = true;
switch (e.keyCode) {
case 37:
avatar.dir = 3;
break;
case 38:
avatar.dir = 0;
break;
case 39:
avatar.dir = 1;
break;
case 40:
avatar.dir = 2;
break;
default:
avatar.canMove = false;
break;
}
}
},
stopControl = function(avatar) {
avatar.isMoving = false;
},
avatarSpriteLoop = function(avatar) {
if (avatar.curFrame == avatar.frames) {
avatar.curFrame = 1;
} else {
++avatar.curFrame;
}
},
moveAvatar = function(avatar) {
if (avatar.isMoving && avatar.canMove) {
switch (avatar.dir) {
case 3:
avatar.x -= avatar.speed;
// collision with right side of structure, collisions apply to walls as well
if (findCllsn(avatar,structures) || avatar.x < 0) {
avatar.x += avatar.speed;
avatar.curFrame = 1;
} else {
avatarSpriteLoop(avatar);
}
break;
case 0:
avatar.y -= avatar.speed;
// bottom side
if (findCllsn(avatar,structures) || avatar.y < 0) {
avatar.y += avatar.speed;
avatar.curFrame = 1;
} else {
avatarSpriteLoop(avatar);
}
break;
case 1:
avatar.x += avatar.speed;
// left side
if (findCllsn(avatar,structures) || avatar.x + avatar.w > w) {
avatar.x -= avatar.speed;
avatar.curFrame = 1;
} else {
avatarSpriteLoop(avatar);
}
break;
case 2:
avatar.y += avatar.speed;
// top side
if (findCllsn(avatar,structures) || avatar.y + avatar.h > h) {
avatar.y -= avatar.speed;
avatar.curFrame = 1;
} else {
avatarSpriteLoop(avatar);
}
break;
default:
break;
}
} else {
avatar.curFrame = 1;
}
},
npcAI = function(npc) {
if (npc.lvl > 0) {
npc.isMoving = randNum(0,npc.lvl + 1) === 0 ? false : true;
// just like player, NPCs can chat if not moving
if (npc.isMoving) {
npc.dir = randNum(0,4);
} else {
let msgs = ["😆","😊","😴","❤️"],
msgChance = 0.05 * npc.lvl,
numFromBag = +Math.random().toFixed(2);
if (numFromBag < msgChance) {
npc.sendMsg(msgs[randNum(0,msgs.length)]);
}
}
}
},
drawStructure = function(strctr) {
if (strctr.img === null) {
ctx.fillStyle = "#aaa";
ctx.fillRect(strctr.x,strctr.y,strctr.w,strctr.h);
} else if (strctr.isAnim) {
ctx.drawImage(strctr.img,strctr.w*(strctr.curFrame - 1),0,strctr.w,strctr.h,strctr.x,strctr.y-strctr.backArea,strctr.w,strctr.h);
++strctr.curFrame;
if (strctr.curFrame > strctr.frames) {
strctr.curFrame = 1;
}
} else {
ctx.drawImage(strctr.img,strctr.x,strctr.y,strctr.w,strctr.h);
}
},
drawAvatar = function(avatar) {
let lastMsg = avatar.lastMsg;
// chat bubble
if (lastMsg.length > 0 && avatar.msgTimer > 0) {
let fontS = 16,
fadeTime = avatar.msgFadeTime,
latinPat = /\w+/,
isNotLatin = !latinPat.test(lastMsg) ? true : false,
lineLimit = 16,
line = [""],
lines = line.length,
longestLnLen = 4,
strS = !isNotLatin ? lastMsg.split(" ") : lastMsg;
// break up message into lines
for (var lm in strS) {
let l = line.length - 1;
lm = +lm;
line[l] += (strS[lm] + (lm != strS.length - 1 && !isNotLatin ? " " : ""));
if (line[l].length > lineLimit) {
if (line[l].length > longestLnLen) {
longestLnLen = line[l].length;
}
++lines;
line[lines - 1] = "";
}
}
// for one line only, make its current length the longest
if (lines == 1) {
longestLnLen = line[0].length;
}
// cut off last line if empty
if (line[line.length - 1] == "") {
line.pop();
--lines;
}
// fade in
let msgTimeFwd = avatar.msgMaxTime - avatar.msgTimer;
if (msgTimeFwd < fadeTime) {
ctx.globalAlpha = msgTimeFwd/fadeTime;
}
// fade out
if (avatar.msgTimer < fadeTime) {
ctx.globalAlpha = avatar.msgTimer/fadeTime;
}
let wMult = !isNotLatin ? 0.7 : 1.2,
bubble = new bubbleObj(lastMsg,longestLnLen*fontS*wMult,avatar.x + avatar.w/2,avatar.y - avatar.h - 35);
ctx.fillStyle = "rgba(255,255,255,0.85)";
// oval
ctx.beginPath();
let bubbleY = bubble.y - (fontS * (lines - 1)),
bubbleH = fontS * 3 * lines,
bottomLnSt = (fontS * 0.6) * (lines - 1);
// top half
ctx.moveTo(bubble.x - bubble.w/2,bubbleY);
ctx.bezierCurveTo(bubble.x - bubble.w/2,bubbleY - bubbleH/2,(bubble.x - bubble.w/2) + bubble.w,bubbleY - bubbleH/2,(bubble.x - bubble.w/2) + bubble.w,bubbleY);
// bottom half
ctx.moveTo(bubble.x - bubble.w/2,bubbleY);
ctx.quadraticCurveTo(bubble.x - bubble.w/2, bubbleY + bubbleH/4, bubble.x - 5,bubbleY + bubbleH/3);
ctx.lineTo(bubble.x,bubbleY + (fontS * 2 * lines) - (fontS * (lines - 1)));
ctx.lineTo(bubble.x + 5,bubbleY + bubbleH/3);
ctx.quadraticCurveTo(bubble.x + bubble.w/2, bubbleY + bubbleH/4, bubble.x + bubble.w/2,bubbleY);
ctx.fill();
ctx.closePath();
// text
ctx.fillStyle = "#000";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.font = fontS + "px Arial";
// write each line on bubble
for (var bl in line) {
bl = +bl;
ctx.fillText(line[line.length - 1 - bl],bubble.x,bubbleY + bottomLnSt - ((fontS * 1.2) * bl));
}
ctx.globalAlpha = 1;
avatar.msgTimer -= 1000/60;
if (avatar.msgTimer < 0) {
avatar.msgTimer = 0;
}
}
// avatar shadow
ctx.fillStyle = "rgba(0,0,0,0.25)";
ctx.beginPath();
ctx.moveTo(avatar.x, avatar.y);
ctx.bezierCurveTo(avatar.x + avatar.w/5, avatar.y - avatar.w/3, avatar.x + avatar.w/(5/4), avatar.y - avatar.w/3, avatar.x + avatar.w, avatar.y);
ctx.moveTo(avatar.x, avatar.y);
ctx.bezierCurveTo(avatar.x + avatar.w/5, avatar.y + avatar.w/3, avatar.x + avatar.w/(5/4), avatar.y + avatar.w/3, avatar.x + avatar.w, avatar.y);
ctx.fill();
ctx.closePath();
// avatar
ctx.drawImage(
avatar.gender == 1 ? images[3] : images[2],
avatar.w * (avatar.curFrame - 1) + (avatar.w * avatar.frames * avatar.dir),
avatar.h * avatar.skinTone,
avatar.w,
avatar.h,
avatar.x,
avatar.y - avatar.h,
avatar.w,
avatar.h
);
// name
ctx.textAlign = "center";
ctx.textBaseline = "top";
ctx.font = "14px Arial";
ctx.fillText(avatar.name,avatar.x + avatar.w/2,avatar.y + 4);
ctx.fillStyle = avatar.name == player.name ? "#ff4" : "#fff";
ctx.fillText(avatar.name,avatar.x + avatar.w/2,avatar.y + 3);
},
writeScrnText = function(txtObj) {
if (txtObj.timer > 0) {
if (!chatBar.showLog) {
let adj = 2,
fadeTime = txtObj.fadeTime,
txtTimeFwd = txtObj.maxTime - txtObj.timer;
// fade in
if (txtTimeFwd < fadeTime) {
ctx.globalAlpha = txtTimeFwd / fadeTime;
}
// fade out
if (txtObj.timer < fadeTime) {
ctx.globalAlpha = txtObj.timer / fadeTime;
}
ctx.fillStyle = "rgba(0,0,0,0.5)";
ctx.fillRect(0,txtObj.y - adj - txtObj.fontS*2,w,txtObj.h + adj);
ctx.textAlign = "left";
ctx.font = txtObj.fontS + "px Arial";
ctx.fillStyle = txtObj.color;
let lines = txtObj.text.split("%");
for (var l in lines) {
ctx.fillText(lines[l],5,txtObj.y - adj - (txtObj.fontS*1.5 * -(l - 1)));
}
ctx.globalAlpha = 1;
}
txtObj.timer -= 1000/60;
if (txtObj.timer < 0) {
txtObj.timer = 0;
}
}
},
drawScreen = function() {
ctx.clearRect(0,0,w,h);
let ground = ctx.createPattern(images[0], 'repeat'),
pathW = 50,
path = ctx.createLinearGradient(w/2 - pathW/2,0,w/2 + pathW/2,0);
path.addColorStop(0.05,"#863");
path.addColorStop(0.05,"#974");
path.addColorStop(0.95,"#974");
path.addColorStop(0.95,"#753");
ctx.fillStyle = ground;
ctx.fillRect(0,0,w,h);
ctx.fillStyle = path;
ctx.fillRect(w/2 - pathW/2,220,pathW,210);
// sort avatars and structures ascending by Y position so that they each arent standing on top of another
worldObjs.sort(function(a, b){
return a.y - b.y;
});
// render everything
for (var wo in worldObjs) {
// to determine if avatar, test for name
if (worldObjs[wo].name) {
moveAvatar(worldObjs[wo]);
drawAvatar(worldObjs[wo]);
} else {
drawStructure(worldObjs[wo]);
}
}
// screen text
writeScrnText(screenText);
},
runAI = function() {
for (var ai in npcs) {
npcAI(npcs[ai]);
}
setTimeout(runAI, 400);
},
runDisplay = function() {
drawScreen();
setTimeout(runDisplay, 1000/60);
},
start = function() {
chatBar.create();
createNPCs();
// load player and NPCs
worldObjs[0] = player;
for (var sn in npcs) {
sn = +sn + 1;
worldObjs[sn] = npcs[sn - 1];
}
// load structures
let avatars = worldObjs.length;
for (var ss in structures) {
ss = +ss + avatars;
worldObjs[ss] = structures[ss - avatars];
}
// onboarding
let onboardingTxt = "Welcome! To get started, enter /help for commands.",
chatLog = document.querySelector(".chat-log"),
newEntry = document.createElement("span");
newEntry.className = "info-text";
newEntry.appendChild(document.createTextNode(onboardingTxt));
chatLog.insertBefore(newEntry, chatLog.childNodes[0]);
screenText.updateText(onboardingTxt,h - chatBar.barH,screenText.fontS*2,"#ff4");
// run everything!
runAI();
runDisplay();
};
start();
// player moving
document.addEventListener("keydown",function(e){
let field = document.querySelector("input"),
send = document.querySelector(".send"),
viewChat = document.querySelector(".view-chat");
// Send button availability
setTimeout(function(){
send.disabled = field.value.length > 0 ? "" : "disabled";
},10);
// move only if not using chat
if (!chatBar.active) {
control(player, e);
// surf through own input history
} else if (chatBar.history.length > 0) {
// back
if (e.keyCode == 38 && chatBar.curHistoryItem != chatBar.history.length - 1) {
++chatBar.curHistoryItem;
field.value = chatBar.history[chatBar.history.length - chatBar.curHistoryItem - 1];
// move insertion point to end
e.preventDefault();
if (typeof field.selectionStart == "number") {
field.selectionStart = field.selectionEnd = field.value.length;
} else if (typeof field.createTextRange != "undefined") {
field.focus();
let range = field.createTextRange();
range.collapse(true);
range.select();
}
// forward
} else if (e.keyCode == 40 && chatBar.curHistoryItem > -1) {
--chatBar.curHistoryItem;
field.value = chatBar.curHistoryItem == -1 ? "" : chatBar.history[chatBar.history.length - chatBar.curHistoryItem - 1];
}
}
// autocomplete commands
let spaces = 0;
for (var sp in field.value) {
if (field.value[sp] == " ") {
++spaces;
}
}
chatBar.autoCmpltLvl = spaces;
if (e.keyCode == 9 && field.value[0] == "/" && chatBar.active) {
e.preventDefault();
let chatLog = document.querySelector(".chat-log"),
availOpts = document.createElement("span"),
entityResults = [player.name],
displayEntResults = "";
for (var er in npcs) {
er = +er + 1;
entityResults[er] = npcs[er - 1].name;
}
entityResults.sort(function(a, b){
if (a.toLowerCase() < b.toLowerCase())
return -1;
if (a.toLowerCase() > b.toLowerCase())
return 1;
return 0;
});
for (var der in entityResults) {
der = +der;
displayEntResults += (der > 0 ? ", " : "") + entityResults[der];
}
// command name
if (chatBar.autoCmpltLvl === 0) {
let curString = field.value.substr(1,field.value.length - 1),
foundCmdMatch = false;
// search part of command in command list, must not be entire command name
for (var fm in cmd) {
if (cmd[fm].name.indexOf(curString) === 0 && curString.length >= 1 && curString != cmd[fm].name) {
chatBar.curAutoCmpltCmd = +fm;
foundCmdMatch = true;
field.value = "/" + cmd[chatBar.curAutoCmpltCmd].name;
}
}
// suggest next command
if (!foundCmdMatch && field.value.length > 0 && (cmd.find(c => c.name == curString) || field.value == "/")) {
if (chatBar.curAutoCmpltCmd == -1) {
let getCmds = "";
for (var ac in cmd) {
getCmds += (ac > 0 ? ", " : "") + "/" + cmd[ac].name;
}
availOpts.appendChild(document.createTextNode(getCmds));
chatLog.insertBefore(availOpts, chatLog.childNodes[0]);
}
++chatBar.curAutoCmpltCmd;
if (chatBar.curAutoCmpltCmd > cmd.length - 1) {
chatBar.curAutoCmpltCmd = 0;
}
field.value = "/" + cmd[chatBar.curAutoCmpltCmd].name;
}
// first or second argument
} else if (chatBar.autoCmpltLvl == 1) {
let curCmd = field.value.split(" ")[0].substring(1),
cmdInHand = cmd.find(c => c.name === curCmd) || 0,
reqArgs = (cmdInHand.args.match(/</g) || []).length;
if (curCmd !== 0 && reqArgs >= 1) {
let arg1Result = "";
if (cmdInHand.args.indexOf("name") == 1) {
if (chatBar.arg1pg == -1) {
availOpts.appendChild(document.createTextNode(displayEntResults));
chatLog.insertBefore(availOpts, chatLog.childNodes[0]);
}
++chatBar.arg1pg;
if (chatBar.arg1pg > entityResults.length - 1) {
chatBar.arg1pg = 0;
}
arg1Result = entityResults[chatBar.arg1pg];
} else if (cmdInHand.args.indexOf("add") == 1 || cmdInHand.args.indexOf("del") == 1) {
let opResults = ["add","del"];
if (chatBar.arg1pg == -1) {
availOpts.appendChild(document.createTextNode("add, del"));
chatLog.insertBefore(availOpts, chatLog.childNodes[0]);
}
++chatBar.arg1pg;
if (chatBar.arg1pg > opResults.length - 1) {
chatBar.arg1pg = 0;
}
arg1Result = opResults[chatBar.arg1pg];
}
field.value = "/" + cmdInHand.name + " " + arg1Result;
}
} else if (chatBar.autoCmpltLvl == 2) {
let curCmd = field.value.substring(1).split(" "),
cmdInHand = cmd.find(c => c.name === curCmd[0]) || 0,
curArgs = curCmd[1],
reqArgs = (cmdInHand.args.match(/</g) || []).length;
if (curCmd[0] !== 0 && reqArgs >= 2) {
if (cmdInHand.args.indexOf("name") > -1) {
if (chatBar.arg2pg == -1) {
availOpts.appendChild(document.createTextNode(displayEntResults));
chatLog.insertBefore(availOpts, chatLog.childNodes[0]);
}
++chatBar.arg2pg;
if (chatBar.arg2pg > entityResults.length - 1) {
chatBar.arg2pg = 0;
}
field.value = "/" + cmdInHand.name + " " + curCmd[1] + " " + entityResults[chatBar.arg2pg];
}
}
}
} else {
chatBar.curAutoCmpltCmd = -1;
chatBar.arg1pg = -1;
chatBar.arg2pg = -1;
}
// toggle chat with V
if (e.keyCode == 86 && !chatBar.active) {
e.preventDefault();
chatBar.logToggle();
// quickly start typing command
} else if (e.keyCode == 191 && !chatBar.active) {
field.value = "";
chatBar.logToggle();
// close chat using Esc
} else if (e.keyCode == 27) {
chatBar.active = false;
chatBar.logHide();
field.blur();
send.blur();
viewChat.blur();
}
});
// player stop moving
document.addEventListener("keyup",function(){
stopControl(player);
});
// player send chat messages
document.querySelector("input").addEventListener("focus",function(){
chatBar.active = true;
});
document.querySelector("input").addEventListener("blur",function(){
chatBar.active = false;
});
document.querySelector(".send").addEventListener("click",function(e){
e.preventDefault();
let field = document.querySelector("input");
if (field.value.length > 0) {
player.sendMsg(field.value);
chatBar.history.push(field.value);
chatBar.curHistoryItem = -1;
if (!chatBar.showLog) {
chatBar.active = false;
field.blur();
}
}
field.value = "";
});
// show/hide chat using button
document.querySelector(".view-chat").addEventListener("click",function(e){
e.preventDefault();
chatBar.logToggle();
});
// also hide log if clicked outside
canvas.addEventListener("click",function(){
chatBar.logHide();
});
}
Also see: Tab Triggers