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HTML

              
                
              
            
!

CSS

              
                body {
	margin: 0;
	overflow: hidden;
}
              
            
!

JS

              
                console.clear();
window.addEventListener("DOMContentLoaded",app);

function app() {
	var scene,
		camera,
		renderer,
		controls,
		GUI,

		textureLoader = new THREE.TextureLoader(),
		asphaltTexture,
		bldgTexture,
		bldgs = [],
		debris = [],
		debrisIdealSet = [],
		ambientLight,
		hemiLight,

		// user adjustable
		brightness = 0.5,
		fogDistance = 720,
		speed = 0.5,

		// should stay as is
		bldgColor = 0x242424,
		lightColor = 0x444444,
		skyColor = 0xaaaaaa,
		chunkSize = 128,
		chunksAtATime = 6,
		debrisPerChunk = 32,
		debrisMaxChunkAscend = 2,
		smBldgSize = 10,
		lgBldgSize = 12;

	class Building {
		constructor(x,y,z,width,height,depth,rotX = 0,rotY = 0,rotZ = 0) {
			this.geo = new THREE.CubeGeometry(width,height,depth);
			this.mat = new THREE.MeshLambertMaterial({
				color: bldgColor,
				map: bldgTexture
			});
			
			this.mat.map.wrapS = THREE.RepeatWrapping;
			this.mat.map.wrapT = THREE.RepeatWrapping;
			this.mat.map.repeat.set(1,height/width > 2 ? 3 : 2);
			
			let halfHeight = height/2,
				isRotated = rotX != 0 || rotY != 0 || rotZ != 0;

			this.mesh = new THREE.Mesh(this.geo, this.mat);
			this.mesh.position.set(x,isRotated ? y : y + halfHeight,z);

			if (isRotated) {
				this.geo.translate(0,halfHeight,0);
				this.mesh.rotation.x = rotX * Math.PI/180;
				this.mesh.rotation.y = rotY * Math.PI/180;
				this.mesh.rotation.z = rotZ * Math.PI/180;
			}
			this.mesh.castShadow = true;
			scene.add(this.mesh);
		}
	}
	class Debris {
		constructor(x,y,z,width,height,depth,rotX = 0,rotY = 0,rotZ = 0) {
			this.geo = new THREE.CubeGeometry(width,height,depth);
			this.mat = new THREE.MeshLambertMaterial({
				color: bldgColor
			});
			this.mesh = new THREE.Mesh(this.geo, this.mat);
			this.mesh.position.set(x,y,z);
			this.mesh.rotation.set(
				rotX * Math.PI/180,
				rotY * Math.PI/180,
				rotZ * Math.PI/180
			);
			scene.add(this.mesh);
		}
	}
	const randomInt = (min,max) => {
			return Math.floor(Math.random() * (max - min)) + min;
		},
		randomAngle = () => {
			return Math.floor(Math.random() * 360);
		}

	var init = () => {
			// load textures
			asphaltTexture = textureLoader.load("https://i.ibb.co/hVK82BH/asphalt-texture.jpg");
			bldgTexture = textureLoader.load("https://i.ibb.co/ZGLhtGv/building-texture.jpg");

			// setup scene
			scene = new THREE.Scene();
			camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
			renderer = new THREE.WebGLRenderer();
			renderer.setClearColor(new THREE.Color(skyColor));
			renderer.setSize(window.innerWidth, window.innerHeight);
			renderer.shadowMap.enabled = true;

			// use randomized and fixed configuration of debris particles that can be repeated
			for (var d = 0; d < debrisPerChunk; ++d) {
				let halfChunk = chunkSize/2,
					debrisParams = {
						x: randomInt(-halfChunk,halfChunk),
						y: randomInt(0,chunkSize * debrisMaxChunkAscend),
						z: randomInt(-halfChunk,halfChunk)
					};
					debrisParams.size = Math.abs(debrisParams.x / halfChunk) * 6;
					debrisParams.height = debrisParams.size * randomInt(2,3);

				debrisIdealSet.push({
					x: debrisParams.x,
					y: debrisParams.y,
					z: debrisParams.z,

					width: debrisParams.size,
					height: debrisParams.height,
					depth: debrisParams.size,

					rotX: randomAngle(),
					rotY: randomAngle(),
					rotZ: randomAngle()
				});
			}

			// generate city
			for (var cz = 1; cz > -chunksAtATime; --cz) {
					var zMove = chunkSize * cz;

					// surface
					var groundGeo = new THREE.PlaneGeometry(chunkSize,chunkSize),
						groundMat = new THREE.MeshLambertMaterial({
							color: 0x969696,
							map: asphaltTexture
						});
			        var ground = new THREE.Mesh(groundGeo, groundMat);
					ground.rotation.x = -0.5 * Math.PI;
					ground.position.set(0,0,zMove);
					ground.receiveShadow = true;
					scene.add(ground);

					// buildings
					bldgs.push(
						// northwest
						new Building(-44, 4, -44 + zMove, lgBldgSize,40,lgBldgSize, 0,35,-85),
						new Building(-56, -2, -32 + zMove, smBldgSize,52,smBldgSize, 15,0,-12),
						new Building(-36, 0, -16 + zMove, lgBldgSize,52,lgBldgSize, 0,0,-10),
						new Building(-24, 0, -36 + zMove, smBldgSize,52,smBldgSize, 0,0,-10),
						new Building(-16, 0, -20 + zMove, smBldgSize,52,smBldgSize, 30,0,0),

						// northeast
						new Building(24, -2, -44 + zMove, lgBldgSize,44,lgBldgSize, -15,0,15),
						new Building(40, 0, -36 + zMove, smBldgSize,48,smBldgSize, 0,0,15),
						new Building(48, 0, -36 + zMove, smBldgSize,38,smBldgSize, 0,0,12),
						new Building(20, 0, -24 + zMove, smBldgSize,40,smBldgSize, 0,0,15),
						new Building(32, 0, -24 + zMove, smBldgSize,48,smBldgSize, 0,0,15),
						new Building(42, 0, -24 + zMove, smBldgSize,38,smBldgSize, 0,0,15),
						new Building(48, 2, 1 + zMove, lgBldgSize,32,lgBldgSize, 0,-25,80),

						// southwest
						new Building(-48, 0, 16 + zMove, smBldgSize,44,smBldgSize, 0,0,-10),
						new Building(-32, 0, 16 + zMove, smBldgSize,48,smBldgSize, 0,0,-15),
						new Building(-16, -2, 16 + zMove, smBldgSize,40,smBldgSize, -10,0,-12),
						new Building(-32, 0, 32 + zMove, lgBldgSize,48,lgBldgSize, 0,0,15),
						new Building(-48, 0, 48 + zMove, smBldgSize,20,smBldgSize),
						new Building(-16, 0, 48 + zMove, smBldgSize,36,smBldgSize, 0,0,15),
						new Building(-48, 19, 48 + zMove, smBldgSize,20,smBldgSize, 0,0,-15),

						// southeast
						new Building(30, 0, 52 + zMove, lgBldgSize,48,lgBldgSize, 0,0,20),
						new Building(24, 0, 20 + zMove, smBldgSize,40,smBldgSize, 0,0,5),
						new Building(40, 0, 24 + zMove, smBldgSize,40,smBldgSize),
						new Building(24, 0, 32 + zMove, smBldgSize,36,smBldgSize),
						new Building(52, 0, 12 + zMove, smBldgSize,20,smBldgSize),
						new Building(36, 0, 32 + zMove, lgBldgSize,48,lgBldgSize, 0,0,-25)
					);

					// debris particles
					for (var fs of debrisIdealSet)
						debris.push(new Debris(
							fs.x,
							fs.y,
							fs.z + zMove,
							fs.width,
							fs.height,
							fs.depth,
							fs.rotX,
							fs.rotY,
							fs.rotZ
						));
			}

			// lighting
			ambientLight = new THREE.AmbientLight(lightColor);
			scene.add(ambientLight);

			hemiLight = new THREE.HemisphereLight(lightColor, 0xffffff, brightness);
			hemiLight.position.set(0,8,0);
			scene.add(hemiLight);
			
			// camera
			camera.position.set(0,8,0);

			// fog
			scene.fog = new THREE.Fog(skyColor, 0.01, fogDistance);

			// controls
			controls = {
				brightness: brightness,
				fogDistance: fogDistance,
				speed: speed
			};
			GUI = new dat.GUI();
			GUI.add(controls,"brightness",0,1,0.01).name("Brightness").onChange(e => {
				brightness = controls.brightness;
				hemiLight.intensity = brightness;
			});
			GUI.add(controls,"fogDistance",128,720,1).name("Fog Distance").onChange(e => {
				fogDistance = controls.fogDistance;
				scene.fog.far = fogDistance;
			});
			GUI.add(controls,"speed",0,2,0.01).name("Speed").onChange(e => {
				speed = controls.speed;
			});
			
			// render
			document.body.appendChild(renderer.domElement);
		},
		renderScene = () => {
			// shift camera
			camera.position.z -= camera.position.z < -chunkSize ? -chunkSize : speed;

			// rotate debris
			for (var d of debris) {
				if (d.mesh.position.y >= chunkSize * debrisMaxChunkAscend)
					d.mesh.position.y += -chunkSize * debrisMaxChunkAscend;
				else
					d.mesh.position.y += speed;

				let angleToAdd = speed/chunkSize * (Math.PI * 2);
				d.mesh.rotation.x += d.mesh.rotation.x >= Math.PI * 2 ? -Math.PI * 2 : angleToAdd;
				d.mesh.rotation.y += d.mesh.rotation.y >= Math.PI * 2 ? -Math.PI * 2 : angleToAdd;
				d.mesh.rotation.z += d.mesh.rotation.z >= Math.PI * 2 ? -Math.PI * 2 : angleToAdd;
			}

			renderer.render(scene,camera);
			requestAnimationFrame(renderScene);
		},
		onResize = () => {
			camera.aspect = window.innerWidth / window.innerHeight;
			camera.updateProjectionMatrix();
			renderer.setSize(window.innerWidth,window.innerHeight)
		};
	init();
	renderScene();

	window.addEventListener("resize",onResize);
}
              
            
!
999px

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