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HTML

              
                <label class="saw-switch">
	<span class="saw-switch__inner">
		<input class="saw-switch__input" type="checkbox" value="on">
		<span class="saw-switch__sr">Saw Switch</span>
		<span class="saw-switch__blade"></span>
		<span class="saw-switch__blade"></span>
		<span class="saw-switch__blade"></span>
		<span class="saw-switch__blade"></span>
		<span class="saw-switch__blade"></span>
		<span class="saw-switch__blade"></span>
		<span class="saw-switch__blade"></span>
		<span class="saw-switch__blade"></span>
		<span class="saw-switch__blade"></span>
		<span class="saw-switch__blade"></span>
		<span class="saw-switch__blade"></span>
		<span class="saw-switch__blade"></span>
		<span class="saw-switch__blade"></span>
		<span class="saw-switch__blade"></span>
	</span>
</label>
              
            
!

CSS

              
                *
	border: 0
	box-sizing: border-box
	margin: 0
	padding: 0

\:root
	font-size: calc(24px + (32 - 24) * (100vw - 320px) / (1280 - 320))

body, input
	font: 1em/1.5 sans-serif

body
	background: hsl(223,10%,70%)
	height: 100vh
	display: grid
	place-items: center

.saw-switch
	$durA: 99999s
	$durB: 1.2s
	border-radius: 2.5em
	width: 8em
	height: 5em

	&__inner,
	&__blade,
	&__particle
		pointer-events: none

	&__inner,
	&__input
		position: relative

	&__inner
		display: block
		margin: 1em
		width: calc(100% - 2em)
		height: calc(100% - 2em)
		-webkit-tap-highlight-color: transparent

	&__input
		background-color: hsl(3,90%,55%)
		border-radius: 1.5em
		box-shadow: 0 0 0 0.2em inset
		color: hsl(223,10%,90%)
		width: 100%
		height: 100%
		transition: background-color 0.25s ease-in-out
		-webkit-appearance: none
		appearance: none
		&:before
			border-radius: 50%
			content: ""
			display: block
			top: 0.5em
			left: 0.5em
			width: 2em
			height: 2em
			transition: transform 0.25s ease-in-out
		&:checked
			background-color: hsl(123,90%,45%)
			&:before
				transform: translateX(3em)

	&__input:before,
	&__blade
		background-color: hsl(223,10%,90%)
		position: absolute

	&__blade
		animation: revolve $durA linear infinite
		clip-path: polygon(50% 0,100% 100%,0 100%)
		bottom: 50%
		left: 1em
		width: 1em
		height: 1em
		transform: translate(0em,-1.4em) rotate(0deg)
		transform-origin: 50% 2.4em // triangle height + 1.4em

	&__input:checked ~ &__blade
		animation-duration: $durB

	@for $b from 3 through 16
		&__input ~ &__blade:nth-child(#{$b})
			animation-delay: ($durA * -1 / 14) * ($b - 2)
		&__input:checked ~ &__blade:nth-child(#{$b})
			animation-delay: ($durB * -1 / 14) * ($b - 2)
		
	&__particle
		background-color: hsl(3,90%,40%)
		border-radius: 50%
		display: block
		opacity: 0
		position: fixed
		top: -0.25em
		left: -0.25em
		width: 0.5em
		height: 0.5em
		z-index: 1

	&__sr
		clip: rect(1px,1px,1px,1px)
		overflow: hidden
		position: absolute
		width: 1px
		height: 1px

/* Animations */
@keyframes revolve
	from
		transform: translate(0,-1.4em) rotate(0)
	30%
		transform: translate(0,-1.4em) rotate(-0.5turn)
	50%
		transform: translate(3em,-1.4em) rotate(-0.5turn)
	80%
		transform: translate(3em,-1.4em) rotate(-1turn)
	to
		transform: translate(0,-1.4em) rotate(-1turn)
              
            
!

JS

              
                window.addEventListener("DOMContentLoaded",() => {
	const sawSwitch = new SawSwitch(".saw-switch");
});

class SawSwitch {
	constructor(el) {
		this.el = document.querySelector(el);
		this.input = this.el.querySelector(".saw-switch__input");
		this.touching = false;
		this.cursor = {
			x: 0,
			y: 0
		};
		this.isMobile = "ontouchstart" in document.documentElement;

		if (this.el) {
			this.el.addEventListener(this.isMobile ? "touchmove" : "mousemove",this.updateCursor.bind(this));
			this.el.addEventListener(this.isMobile ? "touchend" : "mouseout",this.stopBlood.bind(this));
		}
	}
	updateCursor(e) {
		const event = this.isMobile ? e.touches[0] : e;
		// coords
		this.cursor.x = event.pageX;
		this.cursor.y = event.pageY;
		const {x,y} = this.cursor;
		// bounds of the switch
		const bounds = this.el.getBoundingClientRect();
		const {top,left,width,height} = bounds;
		// collision
		const outsideX = x < left || x > left + width;
		const outsideY = y < top || y > top + height;
		const outsideSwitch = outsideX || outsideY;
		const withinX = x >= left + width * (1 / 8) && x <= left + width * (7 / 8);
		const withinY = y >= top + height * (1 / 5) && y <= top + height * (4 / 5);
		const withinBlades = withinX && withinY;

		if (this.input.checked && !outsideSwitch && !withinBlades) {
			if (!this.touching) {
				this.touching = true;
				this.drawBlood();
			}

		} else {
			this.touching = false;
		}
	}
	drawBlood() {
		if (this.touching && this.input.checked) {
			this.createParticle(this.cursor.x,this.cursor.y);
			requestAnimationFrame(this.drawBlood.bind(this));
		}
	}
	stopBlood() {
		this.touching = false;
	}
	randomInt(min,max) {
		return Math.round(Math.random() * (max - min)) + min;
	}
	createParticle(x,y) {
		const particle = document.createElement("span");
		particle.className = "saw-switch__particle";
		this.el.appendChild(particle);

		const size = this.randomInt(1,6) * 0.1;
		const maxD = 5;

		particle.style.width = `${size}em`;
		particle.style.height = `${size}em`;

		const dx = +((Math.random() - 0.5) * maxD).toFixed(2);
		const dy = +((Math.random() - 0.5) * maxD).toFixed(2);
		const anim = particle.animate(
			[
				{
					transform: `translate(${x}px,${y}px) scale(1)`,
					opacity: 1
				},
				{
					transform: `translate(calc(${x}px + ${dx}em),calc(${y}px + ${dy}em)) scale(0)`,
					opacity: 1
				}
			], {
				duration: this.randomInt(250,300),
				easing: "ease-out",
				delay: this.randomInt(0,50)
			}
		);

		anim.onfinish = () => {
			particle.remove();
		};
	}
}
              
            
!
999px

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