<div id="container">
<div id="phaserdiv"></div>
</div>
#container{
display: flex;
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
justify-content: center;
align-items: center;
}
class MainScene extends Phaser.Scene {
constructor(){
super('mainScene');
}
preload(){
this.load.image('ball', 'assets/sprites/shinyball.png');
this.load.image('crate', 'assets/sprites/crate32.png');
}// End preload
create(){
// Player
this.player = this.physics.add.sprite(20,20,'ball')
.setCollideWorldBounds(true)
.setBounce(1)
.setVelocity(100,100);
// Enemies group
this.enemies = this.physics.add.group();
this.enemies.create(100,100,'crate')
.setImmovable(true);
this.enemies.create(200,200,'crate')
.setImmovable(true);
// Collider
this.physics.add.collider(this.player, this.enemies);
}//End create
}// End class
var config = {
type: Phaser.WEBGL,
width: 300,
height: 300,
parent: 'phaserdiv',
physics: {
default: 'arcade'
},
scene: [MainScene],
loader: {
baseURL: "https://labs.phaser.io",
crossOrigin: "anonymous"
}
};
var game = new Phaser.Game(config);
This Pen doesn't use any external CSS resources.