Pen Settings

HTML

CSS

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URLs added here will be added as <link>s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.

+ add another resource

JavaScript

Babel includes JSX processing.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Packages

Add Packages

Search for and use JavaScript packages from npm here. By selecting a package, an import statement will be added to the top of the JavaScript editor for this package.

Behavior

Auto Save

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.

HTML

              
                -
  const CARD_AMOUNT = 50
  const PICS = [
    'https://images.unsplash.com/photo-1542662565-7e4b66bae529?ixid=MXwxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHw%3D&ixlib=rb-1.2.1&auto=format&fit=crop&w=282&q=80',
    'https://images.unsplash.com/photo-1525153537143-f88592837fb1?ixid=MXwxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHw%3D&ixlib=rb-1.2.1&auto=format&fit=crop&w=332&q=80',
    'https://images.unsplash.com/photo-1477346611705-65d1883cee1e?ixid=MXwxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHw%3D&ixlib=rb-1.2.1&auto=format&fit=crop&w=750&q=80',
    'https://images.unsplash.com/photo-1507400492013-162706c8c05e?ixid=MXwxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHw%3D&ixlib=rb-1.2.1&auto=format&fit=crop&w=309&q=80',
    'https://images.unsplash.com/photo-1436891620584-47fd0e565afb?ixid=MXwxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHw%3D&ixlib=rb-1.2.1&auto=format&fit=crop&w=334&q=80',
    'https://images.unsplash.com/photo-1519681393784-d120267933ba?ixlib=rb-1.2.1&ixid=MXwxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHw%3D&auto=format&fit=crop&w=750&q=80'
  ]
  const TITLES = ['Mountain', 'Stars', 'Skies', 'Water', 'Trips']
  const TYPE = ['Guide', 'Planner', 'Discuss']
mixin cardContent(idx, reflection)
  .card__content.bg-gray-800.overflow-hidden.relative.h-full.w-full.rounded-md.font-sans
    .card__details.absolute.inset-0.pt-52.flex.items-center.justify-center.flex-col
      h2.card__title.p-2.text-white.font-black.text-5xl.text-center.w-full.pb-12= idx
  .card__overlay.z-50.absolute.h-full.w-full.inset-0(class=`${reflection ? 'card__overlay--reflection' : ''}`)

mixin card(idx)
  li.gallery__card.card.w-56.h-72.absolute
    .card__card.h-full.w-full
      +cardContent(idx, false)
    .card__reflection.absolute.h-full.w-full.top-8.left-0.rounded-md.overflow-hidden(aria-hidden="true")
      +cardContent(idx, true)
.gallery.w-screen.h-screen.absolute
  ul.gallery__content.w-56.h-72.transform.absolute.top-50.left-50(class="top-1/2 left-1/2 -translate-y-2/4 -translate-x-2/4")
    - let c = 0
    while c < CARD_AMOUNT
      +card(c)
      - c++
  .gallery__actions
    button.gallery__prev.outline-none.absolute.z-10.rounded-full.transition.left-8.transform-gpu.opacity-50(class="top-1/2 -translate-y-1/2 hover:opacity-100")
      span.sr-only Prev
      svg.h-12.w-12.fill-current.text-white(viewBox="0 0 256 512" title="Previous")
        path(d="M31.7 239l136-136c9.4-9.4 24.6-9.4 33.9 0l22.6 22.6c9.4 9.4 9.4 24.6 0 33.9L127.9 256l96.4 96.4c9.4 9.4 9.4 24.6 0 33.9L201.7 409c-9.4 9.4-24.6 9.4-33.9 0l-136-136c-9.5-9.4-9.5-24.6-.1-34z")
    button.gallery__next.outline-none.absolute.z-10.rounded-full.right-8.transform-gpu.transition.opacity-50(class="top-1/2 -translate-y-1/2 hover:opacity-100")
      span.sr-only Next
      svg.h-12.w-12.fill-current.text-white(viewBox="0 0 256 512" title="Next")
        path(d="M224.3 273l-136 136c-9.4 9.4-24.6 9.4-33.9 0l-22.6-22.6c-9.4-9.4-9.4-24.6 0-33.9l96.4-96.4-96.4-96.4c-9.4-9.4-9.4-24.6 0-33.9L54.3 103c9.4-9.4 24.6-9.4 33.9 0l136 136c9.5 9.4 9.5 24.6.1 34z")

              
            
!

CSS

              
                *
  box-sizing border-box

:root
  --bg hsl(220, 34%, 5%)

body
  background var(--bg)
  min-height 100vh

img
  object-fit cover

.card
  &:hover
    --y -2%


  .card__card
    transition 0.1s ease
    transform translate3d(0, var(--y, 0), 0)

  &__overlay
    &--reflection
      background linear-gradient(var(--bg) 50%, transparent)
      clip-path inset(50% 0 0 0)

  &__reflection
    filter blur(5px)
    transition 0.2s ease
    transform translate3d(0, 0, 0) rotate(180deg) translate(0, -100%) rotateY(180deg) translate(0, var(--y, 0))

    .card__details
      background transparent

    .card__content
      clip-path inset(50% 0 0 0)
              
            
!

JS

              
                import gsap from 'https://cdn.skypack.dev/gsap'
import ScrollTrigger from 'https://cdn.skypack.dev/gsap/ScrollTrigger'

const {
  to,
  set,
  registerPlugin,
  utils: { snap, toArray },
} = gsap
registerPlugin(ScrollTrigger)

const NEXT = document.querySelector('.gallery__next')
const PREV = document.querySelector('.gallery__prev')

const AUDIO = {
  WHOOSH: new Audio('https://assets.codepen.io/605876/whoosh-two.mp3'),
}

AUDIO.WHOOSH.volume = 0.5

const playWhoosh = () => {

}

const SCRUB_TO = totalTime => {
  const PROGRESS = (totalTime - LOOP.duration() * iteration) / LOOP.duration()
  if (PROGRESS > 1) {
    wrapForward(TRIGGER)
  } else if (PROGRESS < 0) {
    wrapBackward(TRIGGER)
  } else {
    TRIGGER.scroll(TRIGGER.start + PROGRESS * (TRIGGER.end - TRIGGER.start))
  }
}

const BUILD_LOOP = (CARDS, SPACING) => {
  /**
   * number of EXTRA animations on either side of the
   * start/end to accommodate the seamless looping
   */
  const OVERLAP = 10
  // The time on the rawSequence at which we'll start the seamless loop
  const START = CARDS.length * SPACING + 0.5
  // the spot at the end where we loop back to the START
  const LOOP_TIME = (CARDS.length + OVERLAP) * SPACING + 1
  // this is where all the "real" animations live
  const RAW = gsap.timeline({ paused: true })
  // this merely scrubs the playhead of the rawSequence so that it appears to seamlessly loop
  const LOOP = gsap.timeline({
    // paused: true,
    repeat: -1, // to accommodate infinite scrolling/looping
    onRepeat() {
      // works around a super rare edge case bug that's fixed GSAP 3.6.1
      // Not sure I need to worry about this then hopefully.
      // Although, I'd like to know what the issue is here.
      this._time === this._dur && (this._tTime += this._dur - 0.01)
    },
  })

  const L = CARDS.length + OVERLAP * 2
  let time = 0
  let i
  let index
  let item

  // set initial state of items
  // Here's where to use the state map for our positions.
  gsap.set(CARDS, { xPercent: 5000, opacity: 1, scale: 1 })

  /**
   * number of EXTRA animations on either side of the
   * start/end to accommodate the seamless looping
   */
  for (i = 0; i < L; i++) {
    index = i % CARDS.length
    item = CARDS[index]
    time = i * SPACING
    // This the actual animation timeline.
    // All cards start off at 0 scale and opacity to the right?
    // From what I can tell here, this is calculating all the positions by adding
    // a fromTo for every item
    // There are two fromTo because the properties have a different duration.
    // We want the cards to appear quicker.
    RAW
      .fromTo(
        item,
        { scale: 1 },
        {
          scale: 1,
          // opacity: 1,
          zIndex: 100,
          duration: 0.5,
          yoyo: true,
          repeat: 1,
          ease: 'none',
          immediateRender: false,
          onStart: () => {
            playWhoosh()
          },
        },
        time
      )
      .fromTo(
        item,
        { xPercent: 400 },
        { xPercent: -400, duration: 1, ease: 'none', immediateRender: false },
        time
      )
    // This is neat for a label jump trick which can be done with .scroll I think.
    i <= CARDS.length && LOOP.add('label' + i, time) // we don't really need these, but if you wanted to jump to key spots using labels, here ya go.
  }

  // here's where we set up the scrubbing of the playhead to make it appear seamless.
  RAW.time(START)
  LOOP.to(RAW, {
    time: LOOP_TIME,
    duration: LOOP_TIME - START,
    ease: 'none',
  }).fromTo(
    RAW,
    { time: OVERLAP * SPACING + 1 },
    {
      time: START,
      duration: START - (OVERLAP * SPACING + 1),
      immediateRender: false,
      ease: 'none',
    }
  ).timeScale(0.1)
  return LOOP
}

/**
 *  gets iterated when we scroll all the way to the end or start and wraps around
 *  allows us to smoothly continue the playhead scrubbing in the correct direction.
 *  */
let iteration = 0
const SPACING = 0.1 // Used as a stagger
const CARD_SNAP = snap(SPACING)
const CARDS = toArray('.card')
const LOOP = BUILD_LOOP(CARDS, SPACING)

// Scrub the playhead loop
const SCRUB = to(LOOP, {
  totalTime: 0,
  duration: 0.5,
  ease: 'power3',
  paused: true,
})

let TRIGGER
// when the ScrollTrigger reaches the end, loop back to the beginning seamlessly
// Increase the iteration and scroll back to 1
// Keep track of the fact that we're wrapping
const wrapForward = () => {
  iteration++
  TRIGGER.wrapping = true
  TRIGGER.scroll(TRIGGER.start + 1)
}

/**
 * to keep the playhead from stopping at the beginning, we jump ahead 10 iterations
 */
const wrapBackward = () => {
  iteration--
  if (iteration < 0) {
    // This makes sense because going lower than 0 will cause a halt
    iteration = 9
    // Bump the total time in the scrubber
    LOOP.totalTime(LOOP.totalTime() + LOOP.duration() * 10)
  }
  // Kepp track of being wrapped
  TRIGGER.wrapping = true
  // Scroll to the end with a little breathing room so we don't get trapped
  TRIGGER.scroll(TRIGGER.end - 1)
}

TRIGGER = ScrollTrigger.create({
  start: 0,
  end: '+=3000',
  horizontal: false,
  pin: '.gallery',
  onUpdate: self => {
    if (self.progress === 1 && self.direction > 0 && !self.wrapping) {
      wrapForward(self)
    } else if (self.progress < 1e-5 && self.direction < 0 && !self.wrapping) {
      // 1e-5 === 0.00001 Fancy...
      wrapBackward(self)
    } else {
      SCRUB.vars.totalTime = CARD_SNAP(
        (iteration + self.progress) * LOOP.duration()
      )
      SCRUB.invalidate().restart()
      self.wrapping = false
    }
  },
})

// Hook up Next/Prev buttons.
NEXT.addEventListener('click', () => {
  SCRUB_TO(SCRUB.vars.totalTime + SPACING)
})
PREV.addEventListener('click', () => {
  SCRUB_TO(SCRUB.vars.totalTime - SPACING)
})

              
            
!
999px

Console