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.masonry
- var n = 0
while n < 16
- var imageHeight = Math.floor(Math.random() * 400 + 200)
- var imageIndex = Math.floor(20 * Math.random())
- var src = `https://source.unsplash.com/random/400x${imageHeight}?bear,cat&v=${imageIndex}`
.masonry-panel
.masonry-panel__content
img.loading(src=src)
- n++
.masonry
display flex
flex-flow column wrap
max-width 100%
.masonry-panel
overflow hidden
max-height 100vh
transition all .25s ease 0s
*
box-sizing border-box
body
margin 0
padding 0
h1
font-size 42px
margin 0
text-align center
img
width 100%
max-height 500px
object-fit cover
// Add some form of loading animation for the incoming image
&.loading
background linear-gradient(90deg, white, grey, white)
background-size 500% 100%
animation load 3s infinite linear
margin 4px 4px 0 4px
min-height 250px
@keyframes load
from
background-position 500% 0
to
background-position 0 0
// Classname reference
const CLASSES = {
MASONRY: 'masonry',
PANEL: 'masonry-panel',
PAD: 'masonry-pad',
}
class Masonry {
constructor(el, config) {
const { layout } = this
this.container = el
this.panels = el.children
this.config = config
this.state = {
heights: [],
}
layout()
}
/**
* Reset the layout by removing padding elements, resetting heights
* reference and removing the container inline style
*/ reset = () => {
const { container } = this
this.state.heights = []
const fillers = container.querySelectorAll(`.${CLASSES.PAD}`)
if (fillers.length) {
for (let f = 0; f < fillers.length; f++) {
fillers[f].parentNode.removeChild(fillers[f])
}
}
container.removeAttribute('style')
}
/**
* Iterate through panels and work out the height of the layout
*/ populateHeights = () => {
const { panels, state } = this
const { heights } = state
for (let p = 0; p < panels.length; p++) {
const panel = panels[p]
const { order: cssOrder, msFlexOrder, height } = getComputedStyle(panel)
const order = cssOrder || msFlexOrder
if (!heights[order - 1]) heights[order - 1] = 0
heights[order - 1] += parseFloat(height, 10)
}
}
/**
* Set the layout height based on referencing the content cumulative height
* This probably doesn't need its own function but felt right to be nice
* and neat
*/ setLayout = () => {
const { container, state } = this
const { heights } = state
this.state.maxHeight = Math.max(...heights)
container.style.height = `${this.state.maxHeight}px`
}
getViewportCols = () => {
const { config } = this
let breakpoint = 0
for (let b of Object.keys(config.breakpoints)) {
if (window.innerWidth > config.breakpoints[b]) breakpoint = b
}
return config.cols[breakpoint]
}
/**
* JavaScript method for setting order of each panel based on panels.length and desired number of columns
*/
setPanelStyles = () => {
const { panels } = this
const cols = this.getViewportCols() // There needs to be an internal reference here that checks how many cols for viewport size
for (let p = 0; p < panels.length; p++) {
panels[p].style.order = (p + 1) % cols === 0 ? cols : (p + 1) % cols
panels[p].style.width = `${100 / cols}%`
}
}
/**
* Pad out layout "columns" with padding elements that make heights equal
*/ pad = () => {
const { container } = this
const { heights, maxHeight } = this.state
heights.map((height, idx) => {
if (height < maxHeight && height > 0) {
const pad = document.createElement('div')
pad.className = CLASSES.PAD
pad.style.height = `${maxHeight - height}px`
pad.style.order = idx + 1
pad.style.msFlexOrder = idx + 1
container.appendChild(pad)
}
})
}
/**
* Resets and lays out elements
*/ layout = () => {
this.reset()
this.setPanelStyles()
this.populateHeights()
this.setLayout()
this.pad()
}
}
const masonryConfig = {
breakpoints: {
sm: 430,
md: 768,
lg: 992,
xl: 1500,
},
cols: {
sm: 1,
md: 2,
lg: 3,
xl: 4,
},
}
window.myMasonry = new Masonry(
document.querySelector(`.${CLASSES.MASONRY}`),
masonryConfig
)
/**
* Here we can make optimizations for responding to loading images and
* window resizing
*
* NOTE:: For better performance, please debounce this!
*/
window.addEventListener('resize', myMasonry.layout)
const load = imagesLoaded(myMasonry.container, () => myMasonry.layout())
load.on('progress', (instance, image) => {
// This trick allows us to avoid any floating pixel sizes 👍
image.img.style.height = image.img.height
image.img.setAttribute('height', image.img.height)
image.img.classList.remove('loading')
// NOTE: Not the cleanest thing to do here but this is a demo 😅
const parentPanel = image.img.parentNode.parentNode
parentPanel.setAttribute('style', `height: ${image.img.height}px`)
parentPanel.classList.remove(`${CLASSES.PANEL}--loading`)
myMasonry.layout()
})
Also see: Tab Triggers