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HTML

              
                .masonry
  - var n = 0
  while n < 16
    - var imageHeight = Math.floor(Math.random() * 400 + 200)
    - var imageIndex = Math.floor(20 * Math.random())
    - var src = `https://source.unsplash.com/random/400x${imageHeight}?bear,cat&v=${imageIndex}`
    .masonry-panel
      .masonry-panel__content
        img.loading(src=src)
    - n++

              
            
!

CSS

              
                .masonry
  display   flex
  flex-flow column wrap
  max-width 100%

.masonry-panel
  overflow    hidden
  max-height 100vh
  transition all .25s ease 0s

*
  box-sizing border-box

body
  margin           0
  padding          0

h1
  font-size  42px
  margin     0
  text-align center

img
  width 100%
  max-height 500px
  object-fit cover

  // Add some form of loading animation for the incoming image
  &.loading
    background linear-gradient(90deg, white, grey, white)
    background-size 500% 100%
    animation load 3s infinite linear
    margin 4px 4px 0 4px
    min-height 250px

@keyframes load
  from
    background-position 500% 0
  to
    background-position 0 0
              
            
!

JS

              
                // Classname reference
const CLASSES = {
  MASONRY: 'masonry',
  PANEL: 'masonry-panel',
  PAD: 'masonry-pad',
}

class Masonry {
  constructor(el, config) {
    const { layout } = this
    this.container = el
    this.panels = el.children
    this.config = config
    this.state = {
      heights: [],
    }
    layout()
  }
  /**
   * Reset the layout by removing padding elements, resetting heights
   * reference and removing the container inline style
   */ reset = () => {
    const { container } = this
    this.state.heights = []
    const fillers = container.querySelectorAll(`.${CLASSES.PAD}`)
    if (fillers.length) {
      for (let f = 0; f < fillers.length; f++) {
        fillers[f].parentNode.removeChild(fillers[f])
      }
    }
    container.removeAttribute('style')
  }
  /**
   * Iterate through panels and work out the height of the layout
   */ populateHeights = () => {
    const { panels, state } = this
    const { heights } = state
    for (let p = 0; p < panels.length; p++) {
      const panel = panels[p]
      const { order: cssOrder, msFlexOrder, height } = getComputedStyle(panel)
      const order = cssOrder || msFlexOrder
      if (!heights[order - 1]) heights[order - 1] = 0
      heights[order - 1] += parseFloat(height, 10)
    }
  }
  /**
   * Set the layout height based on referencing the content cumulative height
   * This probably doesn't need its own function but felt right to be nice
   * and neat
   */ setLayout = () => {
    const { container, state } = this
    const { heights } = state
    this.state.maxHeight = Math.max(...heights)
    container.style.height = `${this.state.maxHeight}px`
  }
  getViewportCols = () => {
    const { config } = this
    let breakpoint = 0
    for (let b of Object.keys(config.breakpoints)) {
      if (window.innerWidth > config.breakpoints[b]) breakpoint = b
    }
    return config.cols[breakpoint]
  }
  /**
   * JavaScript method for setting order of each panel based on panels.length and desired number of columns
   */
  setPanelStyles = () => {
    const { panels } = this
    const cols = this.getViewportCols() // There needs to be an internal reference here that checks how many cols for viewport size
    for (let p = 0; p < panels.length; p++) {
      panels[p].style.order = (p + 1) % cols === 0 ? cols : (p + 1) % cols
      panels[p].style.width = `${100 / cols}%`
    }
  }
  /**
   * Pad out layout "columns" with padding elements that make heights equal
   */ pad = () => {
    const { container } = this
    const { heights, maxHeight } = this.state
    heights.map((height, idx) => {
      if (height < maxHeight && height > 0) {
        const pad = document.createElement('div')
        pad.className = CLASSES.PAD
        pad.style.height = `${maxHeight - height}px`
        pad.style.order = idx + 1
        pad.style.msFlexOrder = idx + 1
        container.appendChild(pad)
      }
    })
  }
  /**
   * Resets and lays out elements
   */ layout = () => {
    this.reset()
    this.setPanelStyles()
    this.populateHeights()
    this.setLayout()
    this.pad()
  }
}
const masonryConfig = {
  breakpoints: {
    sm: 430,
    md: 768,
    lg: 992,
    xl: 1500,
  },
  cols: {
    sm: 1,
    md: 2,
    lg: 3,
    xl: 4,
  },
}
window.myMasonry = new Masonry(
  document.querySelector(`.${CLASSES.MASONRY}`),
  masonryConfig
)

/**
 * Here we can make optimizations for responding to loading images and
 * window resizing
 *
 * NOTE:: For better performance, please debounce this!
 */
window.addEventListener('resize', myMasonry.layout)
const load = imagesLoaded(myMasonry.container, () => myMasonry.layout())
load.on('progress', (instance, image) => {
  // This trick allows us to avoid any floating pixel sizes 👍
  image.img.style.height = image.img.height
  image.img.setAttribute('height', image.img.height)
  image.img.classList.remove('loading')
  // NOTE: Not the cleanest thing to do here but this is a demo 😅
  const parentPanel = image.img.parentNode.parentNode
  parentPanel.setAttribute('style', `height: ${image.img.height}px`)
  parentPanel.classList.remove(`${CLASSES.PANEL}--loading`)
  myMasonry.layout()
})

              
            
!
999px

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