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HTML

              
                mixin cuboid()
  .cuboid(class!=attributes.class)
    - let s = 0
    while s < 6
      .cuboid__side
      - s++

input(type="radio" name="fan" id="zero")
input(type="radio" name="fan" id="one" checked="true")
input(type="radio" name="fan" id="two")
input(type="radio" name="fan" id="three")

.scene
  .fan
    .fan__base
      +cuboid()(class="base")
    .fan__controls
      label.fan__control(for="zero")
        +cuboid()(class="control")
      label.fan__control(for="one")
        +cuboid()(class="control")
      label.fan__control(for="two")
        +cuboid()(class="control")
      label.fan__control(for="three")
        +cuboid()(class="control")
    .fan__spine
      +cuboid()(class="spine")
    .fan__head
      .fan__rotater
        +cuboid()(class="rotater")
        .fan__stalk
          +cuboid()(class="stalk")
      //- Use this as the ring
      .fan__barrel
        +cuboid()(class="barrel")
      .fan__housing
        .fan__housing-rear
        .fan__blades
          .fan__blade
          .fan__blade
          .fan__blade
        .fan__housing-front
          img(src="https://assets.codepen.io/605876/avatar.png")

              
            
!

CSS

              
                *
*:after
*:before
  box-sizing border-box
  transform-style preserve-3d

:root
  --blade-speed 1
  --rotation 25
  --fan-speed 2
  --state running
  --bg hsl(210, 32%, 30%)
  --shade-one hsl(0, 0%, 95%)
  --shade-two hsl(0, 0%, 90%)
  --shade-three hsl(0, 0%, 85%)
  --shade-four hsl(0, 0%, 80%)
  --shade-five hsl(0, 0%, 75%)
  --shade-six hsl(0, 0%, 70%)
  --shade-seven hsl(0, 0%, 65%)
  --shade-eight hsl(0, 0%, 60%)
  --cage-one hsla(210, 80%, 100%, 0.4)
  --cage-two hsla(210, 80%, 100%, 0.2)

body
  min-height 100vh
  display grid
  place-items center
  background var(--bg)
  overflow hidden
  transform scale(0.75)

img
  height 20%
  position absolute
  top 50%
  left 50%
  transform translate3d(-50%, -50%, 1px)
  filter grayscale(1)
  opacity 0.5

input[type="radio"]
  position fixed
  top 0
  left 100%
  opacity 0

#zero:checked ~ .scene
  --blade-speed 0
  --state paused

  .fan__stalk
    transform translate(-50%, 25%)

#one:checked ~ .scene
  --blade-speed 1
  --state running

  .fan__control:nth-of-type(2)
    transition transform 0.1s cubic-bezier(0, 1.4, .2, 1.4)
    transform translate(0, 50%)

#two:checked ~ .scene
  --blade-speed 0.5
  --state running

  .fan__control:nth-of-type(3)
    transition transform 0.1s cubic-bezier(0, 1.4, .2, 1.4)
    transform translate(0, 50%)

#three:checked ~ .scene
  --blade-speed 0.25
  --state running

  .fan__control:nth-of-type(4)
    transition transform 0.1s cubic-bezier(0, 1.4, .2, 1.4)
    transform translate(0, 50%)

.cuboid
  width 100%
  height 100%
  position relative
  // 1 is the top and go t, r, b, l, f, b

  &__side:nth-of-type(1)
    height calc(var(--thickness) * 1vmin)
    width 100%
    position absolute
    top 0
    transform translate(0, -50%) rotateX(90deg)

  &__side:nth-of-type(2)
    height 100%
    width calc(var(--thickness) * 1vmin)
    position absolute
    top 50%
    right 0
    transform translate(50%, -50%) rotateY(90deg)

  &__side:nth-of-type(3)
    width 100%
    height calc(var(--thickness) * 1vmin)
    position absolute
    bottom 0
    transform translate(0%, 50%) rotateX(90deg)

  &__side:nth-of-type(4)
    height 100%
    width calc(var(--thickness) * 1vmin)
    position absolute
    left 0
    top 50%
    transform translate(-50%, -50%) rotateY(90deg)

  &__side:nth-of-type(5)
    height 100%
    width 100%
    transform translate3d(0, 0, calc(var(--thickness) * 0.5vmin))
    position absolute
    top 0
    left 0

  &__side:nth-of-type(6)
    height 100%
    width 100%
    transform translate3d(0, 0, calc(var(--thickness) * -0.5vmin)) rotateY(180deg)
    position absolute
    top 0
    left 0

:root
  --height 70vmin
  --width 40vmin

label
  transition transform 0.1s
  cursor pointer

label:hover
  transform translate(0, 20%)

label:active
  transform translate(0, 40%)

.scene
  position absolute
  height var(--width)
  width var(--width)
  top 50%
  left 50%
  transform translate3d(-50%, -50%, 0vmin) rotateX(-24deg) rotateY(34deg) rotateX(90deg)

.fan
  height var(--height)
  width var(--width)
  position absolute
  top 50%
  left 50%
  transform translate(-50%, -50%) rotateX(-90deg) rotateX(calc(var(--rotateX, 0) * 1deg)) rotateY(calc(var(--rotateY, 0) * 1deg))

  &__base
    position absolute
    bottom 0
    left 50%
    transform translate(-50%, 0)
    height 8%
    width 80%

  &__controls
    height 6%
    width 50%
    position absolute
    bottom 6%
    left 50%
    transform translate3d(-50%, 0, calc(var(--width) * 0.3))
    display grid
    grid-template-columns repeat(4, 1fr)
    grid-gap 6%

  &__housing
    height 150%
    width 150%
    border-radius 50%
    top 50%
    left 50%
    position absolute
    border 1vmin solid var(--shade-one)
    background var(--cage-one)
    transform translate3d(-50%, -50%, calc(var(--width) * 0.45))

  &__housing-rear
  &__housing-front
    position absolute
    top 50%
    left 50%
    height 80%
    width 80%
    background var(--cage-two)
    border-radius 50%
    border 1vmin solid var(--shade-one)

  &__housing-front
    transform translate3d(-50%, -50%, calc(var(--width) * 0.11))

    &:after
      content ''
      position absolute
      top 50%
      left 50%
      height 35%
      width 35%
      transform translate(-50%, -50%)
      border-radius 50%
      background var(--shade-one)

  &__housing-rear
    transform translate3d(-50%, -50%, calc(var(--width) * -0.1))
    border 1vmin solid var(--shade-two)

  &__head
    height var(--width)
    width var(--width)
    position absolute
    top 0
    left 0
    transform translate3d(0, 0, calc(var(--width) * -0.25))
    animation fan calc(var(--fan-speed, 1) * 1s) infinite alternate ease-in-out var(--state)

  &__rotater
    top 50%
    width calc(var(--width) * 0.2)
    height calc(var(--width) * 0.2)
    position absolute
    left 50%
    transform translate(-50%, -50%)

  &__spine
    height 57.5%
    bottom 8%
    width 20%
    position absolute
    left 50%
    transform translate3d(-50%, 0%, calc(var(--width) * -0.25))

  &__stalk
    height 150%
    left 50%
    bottom 0
    transform translate(-50%, 0)
    transition transform 0.2s cubic-bezier(0, 1.4, .2, 1.4)
    width 25%
    position absolute

  &__blades
    position absolute
    top 50%
    left 50%
    height 16%
    width 16%
    transform translate3d(-50%, -50%, -1px) rotate(0deg)
    animation rotate calc(var(--blade-speed, 0) * 1s) infinite linear

  &__blade
    height 300%
    width 100%
    background var(--shade-one)
    position absolute
    top 50%
    left 50%
    transform-origin 50% 0
    transform translate(-50%, 0) rotate(calc(var(--rotate, 0) * 1deg))

    &:nth-of-type(1)
      --rotate 0
    &:nth-of-type(2)
      --rotate calc(360 / 3 * 1)
    &:nth-of-type(3)
      --rotate calc(360 / 3 * 2)

  &__barrel
    height 22.5%
    width 22.5%
    position absolute
    top 50%
    left 50%
    transform translate3d(-50%, -50%, calc(var(--width) * 0.3))

.base
  --thickness calc(40 * 0.8)

  div
    background var(--shade-two)

    &:nth-of-type(1)
      background var(--shade-one)
    &:nth-of-type(5)
      background var(--shade-three)
    &:nth-of-type(4)
      background va(--shade-six)

.control
  --thickness calc(((40 * 0.5) - ((40 * 0.5) * 0.18)) / 3)

  div
    background var(--shade-five)

    &:nth-of-type(1)
      background var(--shade-three)
    &:nth-of-type(5)
      background var(--shade-six)
    &:nth-of-type(4)
      background va(--shade-eight)

.fan__control:nth-of-type(1) .control
  --shade-three hsl(25, 80%, 85%)
  --shade-five hsl(25, 80%, 75%)
  --shade-six hsl(25, 80%, 70%)
  --shade-eight hsl(25, 80%, 60%)


.spine
  --thickness calc(40 * 0.2)

  div
    background var(--shade-three)

    &:nth-of-type(1)
      background var(--shade-two)
    &:nth-of-type(5)
      background var(--shade-four)
    &:nth-of-type(4)
      background va(--shade-seven)

.rotater
  --thickness calc(40 * 0.2)

  div
    background var(--shade-two)

    &:nth-of-type(1)
      background var(--shade-one)
    &:nth-of-type(5)
      background var(--shade-three)
    &:nth-of-type(4)
      background va(--shade-six)

.barrel
  --thickness calc(40 * 0.5)

  div
    background var(--shade-three)

    &:nth-of-type(1)
      background var(--shade-two)
    &:nth-of-type(5)
      background var(--shade-four)
    &:nth-of-type(4)
      background va(--shade-seven)

.stalk
  --thickness calc(40 * 0.05)

  div
    background var(--shade-four)

    &:nth-of-type(1)
      background var(--shade-three)
    &:nth-of-type(5)
      background var(--shade-five)
    &:nth-of-type(4)
      background va(--shade-eight)

@keyframes fan
  0%, 5%
    transform translate3d(0, 0, calc(var(--width) * -0.25)) rotateY(calc(var(--rotation, 0) * 1deg))
  95%, 100%
    transform translate3d(0, 0, calc(var(--width) * -0.25)) rotateY(calc(var(--rotation, 0) * -1deg))

@keyframes rotate
  from
    transform translate3d(-50%, -50%, -1px) rotate(0deg)
  to
    transform translate3d(-50%, -50%, -1px) rotate(360deg)
              
            
!

JS

              
                
              
            
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