cssAudio - Activefile-genericCSS - ActiveGeneric - ActiveHTML - ActiveImage - ActiveJS - ActiveSVG - ActiveText - Activefile-genericVideo - ActiveLovehtmlicon-new-collectionicon-personicon-teamlog-outoctocatpop-outspinnerstartv

Pen Settings

CSS Base

Vendor Prefixing

Add External CSS

These stylesheets will be added in this order and before the code you write in the CSS editor. You can also add another Pen here, and it will pull the CSS from it. Try typing "font" or "ribbon" below.

Quick-add: + add another resource

Add External JavaScript

These scripts will run in this order and before the code in the JavaScript editor. You can also link to another Pen here, and it will run the JavaScript from it. Also try typing the name of any popular library.

Quick-add: + add another resource

Code Indentation

     

Save Automatically?

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

            
              var waterScene;
var fishArray = [];
var bubbles = [];
var shark;
var shImg;
function setup(){
  createCanvas(500, 500);
  shImg = loadImage("https://vignette.wikia.nocookie.net/pocketgod/images/1/18/Shark_1.png/revision/latest?cb=20090724191650");
  shark = new Shark();
  //set up background image
  waterScene = loadImage("https://images.unsplash.com/photo-1502726299822-6f583f972e02?ixlib=rb-0.3.5&q=85&fm=jpg&crop=entropy&cs=srgb&s=2f1cbe94aa8d78f2023544f15deaf17c");
  
  //populate fish array with fish
 for(var i = 0; i < 10; i++){
   fishArray.push(new Fish());
   bubbles.push(new Bubble());
   bubbles.push(new Bubble());
 }
  
}

function draw(){
 background(waterScene);
  shark.draw();
  shark.swim();
  //draw and move all fish in fishArray
 for(var i = 0; i < 10; i++){
  bubbles[i].draw();
  bubbles[i].float();
}
  for(var i = 0; i < fishArray.length; i++){
  fishArray[i].rend();
   fishArray[i].swim();
 }
  for(var i = 10; i < bubbles.length; i++){
   bubbles[i].draw();
    bubbles[i].float();
  }
  
}

//fish constructor
function Fish(){
  this.x = -this.width;
  this.y = random(0,height);
  this.color = color(random(0,255),random(0,255), random(0,255));
  this.width = random(25, 100);
  this.height = this.width*0.55;
  this.speedX = random(1, 4);
  this.speedY = random(-1,1);
  
  
  //draw fish method
  this.rend = function(){
    fill(this.color);
    //tail
    triangle(this.x-(this.width/2), this.y, this.x-this.width, this.y+(this.height/4), this.x-this.width, this.y - (this.height/4))
    //body
    ellipse(this.x, this.y, this.width, this.height);
    
    //eye
    fill(0,0,0);
    ellipse(this.x + (this.width/4), this.y, this.width/10, this.width/10);
  } 
  
  //swimming method
  this.swim=function(){
    if(this.x > width + this.width || this.y > height + this.height/2 || this.y < -this.height/2){
      this.x = 0 - random(this.width, this.width*5);
      this.y = random(0,height);
      this.color = color(random(0,255), random(0,255), random(0,255));
      this.speedX = random(1, 4);
      this.speedY = random(-1,1);
    }
    if(shark.hunting && this.x >= shark.x){
      this.x+=this.speedX*4;
      this.y+=this.speedY*5;
    }else{
    this.x+=this.speedX;
    this.y+= this.speedY;
    }
  }
}


function Bubble(){
  this.x = random(0, width);
  
  this.size = random(5, 20);
  this.y = height + random(this.size, this.size*20);
  this.speed = 
  this.draw = function(){
    fill(255,255,255,75);
    noStroke();
    ellipse(this.x, this.y, this.size)
  }
  
  this.float = function(){
    if(this.y < 0){
      this.y = height + random(this.size, this.size*20);
      this.x = random(0, width);
    }
    this.y-=2;
  }
}

function Shark(){
  this.width = 989/3;
  this.height = 637/3;
  this.x = -this.width; 
  this.y = random(0, height-this.height);
  this.img = shImg;
  this.speed=4;
  this.hunting = false;
  this.draw = function(){
    
    image(this.img, this.x, this.y,this.width, this.height);
  }
  this.swim = function(){
    if(this.x > 0 - this.width/1.5 && this.x < width){
      this.hunting = true;
    }
    if(this.x > width){
      this.hunting = false;
      this.x = 0 - random(this.width, this.width*15);
      this.y = random(0, height-this.height);
    }
    this.x+=this.speed;
  }
}
            
          
!
999px
Loading ..................

Console