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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

  <div id='map'></div>
  <script src='' charset="utf-8"></script>
  <script src="" charset="utf-8"></script>
  <script src='' charset='utf-8'></script>
  <script src=""></script>
              body,html,svg,div#map {
  width: 100%;
  height: 100%;
  padding: 0px;
  margin: 0px;
  overflow: hidden;
body {
  background-color: #2D2F30;

              pageWidth = window.innerWidth
pageHeight = window.innerHeight
proj = new d3.geo.mercator!
  .center [-105,51] 
  .rotate [0,0,0]
  .translate [(pageWidth/2),pageHeight/2] 
  .scale 1 .<<. 8  

zoomed = ->
  transform = "translate(#{zoom.translate!}) scale(#{zoom.scale!})" 'svg#map-canvas g'
    .attr 'transform', transform
    .selectAll 'path'
    .style 'stroke-width', -> 3 / zoom.scale!

zoom = new d3.behavior.zoom!on 'zoom', zoomed

g = 'div#map'
  .append 'svg'
  .attr 'id', 'map-canvas'
  .call zoom
  .append 'g'

path = d3.geo.path().projection(proj) # Path generating function

# Transpose a shape onto a circle
circleIt = (it,x,y,r) ->
  from = path it # The coastline boundary
  # A simple circle path of two arcs
  circle = "m #{x - r} #y 
    a #r #r 0 1 0 #{2*r} 0 
    a #r #r 0 1 0 #{-2*r} 0"
  polymorph.transpose from, circle

randomCircle = ->
    p = 20 # padding
    w = pageWidth - (2 * p)
    h = pageHeight - (2 * p)
    x = (Math.random! * w) + p
    y = (Math.random! * h) + p
    r = (Math.log * 3
    circleIt it, x, y, r
colours =
  Canada: '#CACACA'
  Mexico: '#8C8787'
  'United States': '#4E4E4E'
cstGeoJson = topojson.feature countries,countries.objects.countries

g.selectAll 'path'
  .data cstGeoJson.features.filter -> # Let's be selective
    name =
    area = # Filter out small island
    reg = /(Canada|Mexico|United States)/ # Only NA for now
    if name.match reg and area > 1 then yes else no
  .append 'path'
  .attr 'd', randomCircle
  .style 'fill', -> colours[]

toDots = ->
  l = d3.selectAll('path')[0].length
  i = 1
  d3.selectAll 'path'
    .delay -> Math.random! * 1000
    .duration 5000
    .attr 'd', randomCircle
    .each 'end', -> toCountries! if l is i++
toCountries = ->
  l = d3.selectAll('path')[0].length
  i = 1
  d3.selectAll 'path'
    .delay -> Math.random! * 1000
    .duration 5000
    .attr 'd', path
    .each 'end', -> toDots! if l is i++