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<header>
<h1>Metered</h1>
<h2>Jake Albaugh</h2>
</header>
<main></main>
<aside>
<p>
This is a musical composition with five patterns.
Each pattern is made up of two measures in different time signatures.
The drum beat changes time signatures to highlight a specific pattern.
This beat change occurs when the current pattern and the next pattern are in sync.
The current pattern is played in a higher octave.
The piece ends after 420 quarter notes, which is the first time that all patterns end a measure simultaneously.
At a tempo of 140 bpm, this is precisely 3 minutes.
</p>
<p>
You can see each pattern and its steps.
Below it is an indication of which time signature it is in and how many times it has looped.
If it is wide, it means the drums are currently playing in that time signature.
</p>
<p>
<button id="toggle"><span class="play">Play</span><span class="stop">Pause</span></button>
</p>
<p class="center">
<input id="tempo" type= "range" step="1" min="80" max="280" />
<br>
<label for="tempo">Tempo <span id="tempo-value"></span></label>
</p>
</aside>
@import url(https://fonts.googleapis.com/css?family=Montserrat|Cardo:400,400italic);
html { height: 100%; }
body { min-height: 100%; }
body {
display: flex;
flex-direction: column;
background: #000;
justify-content: space-between;
font-family: Cardo, Georgia, serif;
}
.center { text-align: center; }
header, main, aside {
flex: 1;
display: flex;
justify-content: center;
align-content: center;
align-items: center;
}
header, aside { flex-direction: column; }
main {
display: flex;
}
header, aside {
color: #c7c7c7;
width: 90%;
max-width: 600px;
margin: 2rem auto;
line-height: 1.6;
}
.playing aside {
color: #666;
}
header {
top: 10vh;
}
aside {
bottom: 5vh;
}
section span, label, button {
font-family: Montserrat, sans-serif;
text-transform: uppercase;
letter-spacing: 0.125em;
}
button {
border: none;
font-size: 2rem;
padding: 0.25em 0.5em;
background: hsla(80, 80, 50, 1);
box-shadow: 0px 0px 0px 2px hsla(80, 80, 30, 1);
border-radius: 4px;
animation: button 500ms ease-in-out alternate infinite;
color: white;
opacity: 0.9;
&:hover { opacity: 1; }
.playing & {
animation: none;
opacity: 0.4;
&:hover { opacity: 1; }
.play { display: none; }
.stop { display: block; }
}
.stop { display: none; }
}
@keyframes button {
from { transform: scale(1); }
to { transform: scale(1.1); }
}
h1, h2 {
text-align: center;
font-weight: 400;
margin: 0.25rem 0;
}
h1 {
font-family: Montserrat, sans-serif;
text-transform: uppercase;
letter-spacing: 0.125em;
font-size: 2.4rem;
}
h2 {
font-style: italic;
font-family: 1.2rem;
}
$steps: 16;
section {
background: #1c1c1c;
height: 200px;
display: flex;
margin: 1rem 0 1rem 1rem;
box-sizing: border-box;
padding: 0.5rem;
flex: 1;
position: relative;
border-radius: 2px;
border: 1px solid rgba(255,255,255,0.05);
opacity: 0.7;
transition: flex 500ms ease-in-out,
background 200ms linear;
flex: 1;
&[data-solo="true"] {
flex: 2;
}
&[class*="note-"] { opacity: 1; }
&:last-child { margin-right: 1rem; }
&::before {
content: '';
position: absolute;
bottom: calc(100% + 8px);
z-index: 2;
left: 50%;
transform: translateX(-50%) translateZ(0);
border-top: 8px solid hsla(80, 80, 50, 1);
transition: width 50ms linear;
border-radius: 2px;
}
span {
position: absolute;
color: #444;
text-transform: uppercase;
display: block;
right: 0;
}
span {
top: calc(100% + 0.5rem);
}
span.meter {
left: 0; right: auto;
}
div {
z-index: 3;
background: #444;
position: relative;
height: 1 / $steps * 100%;
border-radius: 2px;
margin: 0 0.125rem;
transition: transform 200ms ease-in-out;
transform: scaleY(0.5) translateZ(0);
@for $s from 0 through 15 {
&[data-note="#{$s}"] { top: (100% - $s / $steps * 100%) - 1 / $steps * 100%; }
}
@for $r from 1 through 16 {
&[data-res="#{$r}"] { flex: $r; }
}
@for $s from 0 through 7 {
$rat: $s / 7;
$sat: (1-$rat) * 70 + 10;
$color: hsl(80, $sat, $rat * 40 + 50);
&[data-note="#{$s}"],
&[data-note="#{$s + 7}"] { background: $color; }
}
}
$data-steps: (16, 24, 28, 32, 40);
@each $step in $data-steps {
@for $n from 0 through $step {
&[data-steps="#{$step}"][data-step="#{$n}"]::before {
width: (1 - $n / $step) * 100%;
}
}
}
@for $n from 0 through $steps {
&.note-#{$n} div:nth-child(#{$n + 1}) {
// background: white;
// box-shadow: 0px 0px 0px 2px rgba(white,0.3);
z-index: 4;
transform: scaleY(1) translateZ(0);
}
}
}
console.clear()
const OFFSET = 4
const CONTAINER = document.querySelector('main')
const TOGGLE = document.querySelector('#toggle')
const TEMPO = document.querySelector('#tempo')
const TEMPO_VALUE = document.querySelector('#tempo-value')
document.documentElement.addEventListener('mousedown', () => {
if (Tone.context.state !== 'running') Tone.context.resume();
});
// container for Tone.js synths containing basic FX and synth configuration
class Instrument {
constructor(params) {
this.buildSynth()
this.fader.connect(params.hall)
this.gain.connect(this.fader, 0, 0)
this.solo.connect(this.fader, 0, 1)
this.makeSolo = this.makeSolo
this.makeBG = this.makeBG
}
makeSolo() {
this.synth = this.synth2
this.fadeIn()
}
makeBG(octave) {
this.gain.gain.value = (octave === 2) ? 0.4 : 0.25;
this.synth = this.synth1
this.fadeOut()
}
fadeIn() {
window.requestAnimationFrame(() => {
this.fader.fade.value += 0.05
if(this.fader.fade.value < 1) this.fadeIn();
})
}
fadeOut() {
window.requestAnimationFrame(() => {
this.fader.fade.value -= 0.05
if(this.fader.fade.value > 0) this.fadeOut();
})
}
buildSynth() {
this.synth1 = new Tone.FMSynth()
this.synth2 = new Tone.FMSynth()
this.synth = this.synth1
this.gain = new Tone.Gain(0.3)
this.solo = new Tone.Gain(0.4)
this.fader = new Tone.CrossFade(0);
this.pan = new Tone.Panner(0).connect(this.gain)
let delay = new Tone.PingPongDelay('16n', 0.2).connect(this.solo)
delay.wet.value = 0.2
this.synth2.connect(delay)
this.synth1.connect(this.pan)
this.configSynth(this.config('inst'), this.synth1)
this.configSynth(this.config('solo'), this.synth2)
}
configSynth(config, synth) {
let wave1 = config.wave1 || 'triangle'
let wave2 = config.wave2 || wave1
let attack = config.attack || 0.01
let decay = config.decay || 0.2
let sustain = config.sustain || 0.5
let release = config.release || 0.5
let harmonicity = config.harmonicity || 1
let mod = config.modulation || 4
synth.modulationIndex.value = mod
synth.harmonicity.value = harmonicity
synth.oscillator.type = wave1
synth.envelope.attack = attack
synth.envelope.decay = decay
synth.envelope.sustain = sustain
synth.envelope.release = release
synth.modulation.type = wave2
synth.modulationEnvelope.attack = attack * 1.4
synth.modulationEnvelope.decay = decay
synth.modulationEnvelope.sustain = sustain
synth.modulationEnvelope.release = release
}
config(name) {
return {
inst: { wave1: 'triangle', wave2: 'sawtooth', attack: 0.01, harmonicity: 1, modulation: 10 },
solo: { wave1: 'triangle', wave2: 'sine', attack: 0.01, harmonicity: 2, modulation: 4 },
}[name]
}
}
// all logic for holding and switching notes
// as well as visualization of the part for the score
class Part {
constructor(params) {
this.scale = params.scale
this.music = params.music
this.steps = params.steps
this.meter = params.meter
this.tick = this.tick
this.setupSheet()
this.initValues()
}
initValues() {
this.master_step = 0
this.hold = 0
this.step = 0
this.note = 0
this.loops = 1
this.started = false
this.current = { notation: null, note: null, res: null, len: null }
this.current.note = this.music.notes[this.note]
this.last = { notation: null }
this.loops_el.innerHTML = ''
let last = this.scale.notes[this.music.last]
let notation = last.note
notation += 3 + last.rel_octave
this.last.notation = notation
}
tick() {
this.master_step++
// waiting to play
if(!this.started) {
this.hold++
if(this.hold >= this.music.start) {
this.hold = 0
this.started = true
this.generateNotation()
this.sheet.className = 'note-0'
this.loops_el.innerHTML = this.loops
}
return { play: false }
// can play
} else {
let play = { play: false }
if(this.hold === 0) play = { play: true };
this.hold++
if(this.step === this.steps) this.step = 0;
this.sheet.setAttribute('data-step', this.step)
if(this.hold === this.current.note.res) {
this.noteChange()
if(this.master_step === this.music.drummer) play = { play: true, drummer: true, solo: true }
}
// solo fires one step ahead of drummer switch
if(this.master_step + 1 === this.music.drummer) play.solo = true;
this.step++
return play
}
}
noteChange() {
this.hold = 0
this.note++
if(this.note === this.music.notes.length) {
// helpful for determining drum starts
// if(this.meter === '7/8' && this.master_step > 1100) console.log('7/8', this.master_step);
// if(this.meter === '4/4' && this.master_step > 1100) console.log('4/4', this.master_step, this.music.drummer);
// loop
this.note = 0
this.loops++
this.loops_el.innerHTML = this.loops
}
this.sheet.className = `note-${this.note}`
this.current.note = this.music.notes[this.note]
this.generateNotation()
}
generateNotation() {
let note = this.scale.notes[this.current.note.step]
let notation = note.note
notation += this.current.note.oct + this.music.octave + note.rel_octave
this.current.notation = notation
}
setupSheet() {
this.sheet = document.createElement('section')
this.sheet.setAttribute('data-octave', this.music.octave)
this.sheet.setAttribute('data-steps', this.steps)
this.sheet.setAttribute('data-step', '')
this.loops_el = document.createElement('span')
this.meter_el = document.createElement('span')
this.meter_el.classList.add('meter')
this.meter_el.innerHTML = this.meter
this.music.notes.forEach(note => {
let el = document.createElement('div')
el.setAttribute('data-note', note.oct * 8 + note.step)
el.setAttribute('data-res', note.res)
this.sheet.appendChild(el)
})
this.sheet.appendChild(this.loops_el)
this.sheet.appendChild(this.meter_el)
CONTAINER.appendChild(this.sheet)
}
}
// generates parts for orchestra
class Score {
constructor(params) {
this.scale = new MusicalScale({ key: 'C#', mode: 'locrian' })
this.resolution = 16
this.parts = this.generateParts(params.score)
this.parts_keys = Object.keys(this.parts)
}
generateParts(score) {
let parts = []
// for each item in base score
Object.keys(score).forEach(meter => {
let total_steps = 0
let music = score[meter]
music.start = music.start * (this.resolution / 4)
// for each note we need to generate its length in terms of resolution
music.notes.forEach(note => {
// how many resolution ticks in this note
let res = 0
// if it is an array, it is combining two values eg. `4n + 8n`
if(note.len.match(/ \+ /)) {
let split = note.len.split(' + ')
// for each in the array, add the length
split.forEach((i) => { res += this.resFromNoteLength(i) })
} else {
// get the res length on the item
res = this.resFromNoteLength(note.len)
}
// set the resolution length
note.res = res
total_steps += res
})
let new_part = new Part({ meter: meter, scale: this.scale, music: music, steps: total_steps })
parts.push(new_part)
})
return parts
}
resFromNoteLength(len) {
let int = parseInt(len.replace('n', ''))
return this.resolution / int
}
}
// conductor makes players play
class Conductor {
constructor(params) {
this.initValues()
this.tick = params.tick
this.resolution = params.resolution
this.updateTempo = this.updateTempo
this.tempo = params.tempo
TEMPO.value = this.tempo
this.setTransport()
this.start = this.start
this.stop = this.stop
this.end_step = (420 + OFFSET) * (this.resolution / 4)
this.onComplete = params.onComplete
this.updateTempo(this.tempo)
}
initValues() {
this.step = 0
this.playing = false
}
start() {
this.transport.start()
this.playing = true
document.body.className = 'playing'
}
stop() {
this.transport.stop()
this.playing = false
document.body.className = ''
}
toggle() {
if(this.playing) {
this.stop()
} else {
this.start()
}
}
updateTempo(value) {
this.tempo = value
this.transport.bpm.value = value
TEMPO_VALUE.innerHTML = value
}
setTransport() {
this.transport = Tone.Transport
this.transport.scheduleRepeat((time) => {
this.tick(time)
this.step++
if(this.step === this.end_step) {
this.stop()
this.onComplete(time)
}
}, this.resolution + 'n')
}
}
// orchestra member that plays music
class Player {
constructor(params) {
let part = params.part
this.instrument = new Instrument({
hall: params.hall
})
this.signalDrummer = params.signalDrummer
this.signalSolo = params.signalSolo
this.part = params.part
this.tick = this.tick
}
tick(time) {
let part_notification = this.part.tick()
if(part_notification.solo) this.signalSolo(this.part.meter)
if(part_notification.play) {
if(part_notification.drummer) this.signalDrummer(this.part.meter);
this.instrument.synth.triggerAttackRelease(this.part.current.notation, this.part.current.note.len + ' - 32n', time)
// if(part_notification.stop) {
// this.instrument.triggerRelease(time)
// }
}
}
}
// funky drummer
class Drummer {
constructor(params) {
this.setKit(params)
this.patterns = new BasePatterns()
this.updateMeter('2/4')
this.updateMeter = this.updateMeter
this.tick = this.tick
this.initValues()
}
initValues() {
this.step = 0
}
tick(time) {
if(this.loaded.kd) {
this.pattern.kd.forEach(pattern => {
if((this.step + pattern.offset) % pattern.every === 0) this.kit.kd.triggerAttack(0, time);
})
}
if(this.loaded.sd) {
this.pattern.sd.forEach(pattern => {
if((this.step + pattern.offset) % pattern.every === 0) this.kit.sd.triggerAttack(24, time);
})
}
if(this.loaded.ch) {
this.pattern.ch.forEach(pattern => {
if((this.step + pattern.offset) % pattern.every === 0) this.kit.ch.triggerAttack(48, time);
})
}
this.step++
}
updateMeter(meter) {
this.step = 0
this.pattern = this.patterns[meter]
}
setKit(params) {
this.loaded = {}
let samples = {
kd: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/111863/kd-808.wav',
sd: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/111863/kd-808.wav',
ch: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/111863/kd-808.wav'
}
this.gain = new Tone.Gain(1)
this.gain.connect(params.hall)
let verb = new Tone.Freeverb()
verb.roomSize.value = 0.3
verb.wet.value = 0.1
verb.connect(this.gain)
this.slots = {
kd: new Tone.Gain(0.6).connect(this.gain),
sd: new Tone.Gain(0.5).connect(this.gain),
ch: new Tone.Gain(0.35).connect(verb),
}
this.kit = {
kd: new Tone.Sampler(samples.kd, () => { this.loaded.kd = true }).connect(this.slots.kd),
sd: new Tone.Sampler(samples.sd, () => { this.loaded.sd = true }).connect(this.slots.sd),
ch: new Tone.Sampler(samples.ch, () => { this.loaded.ch = true }).connect(this.slots.ch),
}
this.kit_keys = Object.keys(this.kit)
}
}
// contains score, basic instrumentation, the players, and the conductor
class Orchestra {
constructor(params) {
this.hall = params.hall
this.score = new Score({ score: new BaseScore() })
this.setPlayers()
this.solo_base = 0
this.conductor = new Conductor({
tempo: 140,
resolution: this.score.resolution,
tick: (time) => { this.tick(time) },
onComplete: (time) => {
this.conductor.initValues()
this.drummer.initValues()
this.players.forEach(player => {
player.instrument.synth.triggerRelease(time)
player.instrument.synth.triggerAttackRelease(player.part.last.notation, '1n + 1n', time)
player.part.sheet.className = 'complete'
player.part.sheet.setAttribute('data-solo', 'false')
player.part.sheet.setAttribute('data-step', '')
player.part.initValues()
})
this.signalDrummer('2/4')
this.signalSolo('2/4')
}
})
this.signalDrummer('2/4')
this.signalSolo('2/4')
}
tick(time) {
this.drummer.tick(time)
this.players.forEach(player => { player.tick(time) })
}
setPlayers() {
this.drummer = new Drummer({
hall: this.hall
})
this.players = []
for(let p = 0; p < this.score.parts_keys.length; p++) {
this.players[p] = new Player({
hall: this.hall,
part: this.score.parts[this.score.parts_keys[p]],
signalSolo: (meter) => {
this.signalSolo(meter)
},
signalDrummer: (meter) => {
this.signalDrummer(meter)
}
})
}
}
signalSolo(meter) {
let off_i = this.solo_base
let pans = [-0.7, 1, -1, 0.7]
let octs = [2, 3, 3, 2]
this.players.forEach((player, i) => {
if(player.part.meter === meter) {
player.instrument.makeSolo()
player.part.music.octave = 5
player.part.sheet.setAttribute('data-solo', 'true')
} else {
let octave = octs[off_i % 4]
player.instrument.makeBG(octave)
player.part.music.octave = octave
player.instrument.pan.pan.value = pans[off_i % 4]
player.part.sheet.setAttribute('data-solo', 'false')
off_i++;
}
})
this.solo_base++
}
signalDrummer(meter) {
this.drummer.updateMeter(meter)
}
}
// contains an orchestra and the hall
class Performance {
constructor() {
let gain = new Tone.Gain(1)
gain.toMaster()
this.hall = gain
this.orchestra = new Orchestra({ hall: this.hall })
TOGGLE.addEventListener('click', (e) => {
this.orchestra.conductor.toggle()
})
TEMPO.addEventListener('change', (e) => {
let value = parseInt(e.target.value)
this.orchestra.conductor.updateTempo(value)
})
}
}
let app = new Performance()
function BasePatterns() {
return {
'2/4': {
kd: [
{ every: 8, offset: 0 }
],
sd: [
{ every: 8, offset: 4 }
],
ch: [
{ every: 2, offset: 0 },
{ every: 8, offset: 1 }
],
},
'3/4': {
kd: [
{ every: 12, offset: 12 }
],
sd: [
{ every: 12, offset: 4 },
{ every: 12, offset: 8 }
],
ch: [
{ every: 2, offset: 0 },
{ every: 13, offset: 1 }
],
},
'7/8': {
kd: [
{ every: 14, offset: 14 },
{ every: 14, offset: 12 }
],
sd: [
{ every: 14, offset: 4 },
{ every: 14, offset: 8 }
],
ch: [
{ every: 2, offset: 0 },
{ every: 14, offset: 1 }
],
},
'4/4': {
kd: [
{ every: 16, offset: 0 }
],
sd: [
{ every: 16, offset: 8 },
{ every: 32, offset: 4 },
],
ch: [
{ every: 2, offset: 0 },
{ every: 16, offset: 1 }
],
},
'5/4': {
kd: [
{ every: 20, offset: 0 },
{ every: 40, offset: 22 }
],
sd: [
{ every: 20, offset: 12 },
{ every: 40, offset: 4 }
],
ch: [
{ every: 2, offset: 0 },
{ every: 20, offset: 1 }
],
}
}
}
function BaseScore() {
let offset = OFFSET;
return {
'2/4': {
octave: 1,
start: 0 + offset,
drummer: -1, // already playing by default
max: 105,
last: 0,
notes: [
{ len: '8n', step: 4, oct: 0 },
{ len: '8n', step: 2, oct: 0 },
{ len: '4n', step: 0, oct: 1 },
//
{ len: '8n', step: 5, oct: 0 },
{ len: '8n', step: 0, oct: 0 },
{ len: '4n', step: 6, oct: 0 },
],
},
'3/4': {
octave: 4,
start: 18 + offset,
drummer: (111 * 4) + offset,
max: 67,
last: 0,
notes: [
{ len: '4n', step: 0, oct: 1 },
{ len: '8n', step: 4, oct: 0 },
{ len: '4n', step: 4, oct: 1 },
{ len: '8n', step: 2, oct: 1 },
//
{ len: '8n', step: 0, oct: 1 },
{ len: '8n', step: 0, oct: 1 },
{ len: '8n', step: 4, oct: 0 },
{ len: '8n', step: 0, oct: 0 },
{ len: '4n', step: 2, oct: 1 }
],
},
'7/8': {
octave: 3,
start: 28 + offset,
drummer: (171 * 4) + offset,
max: 56,
last: 2,
notes: [
{ len: '8n', step: 1, oct: 0 },
{ len: '8n', step: 1, oct: 1 },
{ len: '8n', step: 1, oct: 0 },
{ len: '2n', step: 5, oct: 0 },
//
{ len: '4n + 8n', step: 2, oct: 0 },
{ len: '2n', step: 4, oct: 0 }
],
},
'4/4': {
octave: 3,
start: 40 + offset,
drummer: (283 * 4) + offset,
max: 47.5,
last: 6,
notes: [
{ len: '4n', step: 2, oct: 0 },
{ len: '8n', step: 4, oct: 0 },
{ len: '8n', step: 6, oct: 0 },
{ len: '8n', step: 1, oct: 0 },
{ len: '4n + 8n', step: 4, oct: 0 },
//
{ len: '8n', step: 6, oct: 0 },
{ len: '8n', step: 2, oct: 1 },
{ len: '8n', step: 6, oct: 0 },
{ len: '8n', step: 4, oct: 0 },
{ len: '8n', step: 2, oct: 0 },
{ len: '4n', step: 6, oct: 0 },
{ len: '8n', step: 0, oct: 1 }
],
},
'5/4': {
octave: 5,
start: 50 + offset,
drummer: (363 * 4) + offset,
max: 37,
last: 4,
notes: [
{ len: '4n', step: 0, oct: 1 },
{ len: '8n', step: 4, oct: 1 },
{ len: '8n', step: 0, oct: 1 },
{ len: '2n', step: 6, oct: 0 },
{ len: '4n', step: 4, oct: 0 },
//
{ len: '2n', step: 5, oct: 0 },
{ len: '8n', step: 6, oct: 0 },
{ len: '8n', step: 4, oct: 1 },
{ len: '8n', step: 2, oct: 1 },
{ len: '8n', step: 6, oct: 0 },
{ len: '4n', step: 5, oct: 0 }
]
}
}
}
Also see: Tab Triggers