HTML preprocessors can make writing HTML more powerful or convenient. For instance, Markdown is designed to be easier to write and read for text documents and you could write a loop in Pug.
In CodePen, whatever you write in the HTML editor is what goes within the <body>
tags in a basic HTML5 template. So you don't have access to higher-up elements like the <html>
tag. If you want to add classes there that can affect the whole document, this is the place to do it.
In CodePen, whatever you write in the HTML editor is what goes within the <body>
tags in a basic HTML5 template. If you need things in the <head>
of the document, put that code here.
The resource you are linking to is using the 'http' protocol, which may not work when the browser is using https.
CSS preprocessors help make authoring CSS easier. All of them offer things like variables and mixins to provide convenient abstractions.
It's a common practice to apply CSS to a page that styles elements such that they are consistent across all browsers. We offer two of the most popular choices: normalize.css and a reset. Or, choose Neither and nothing will be applied.
To get the best cross-browser support, it is a common practice to apply vendor prefixes to CSS properties and values that require them to work. For instance -webkit-
or -moz-
.
We offer two popular choices: Autoprefixer (which processes your CSS server-side) and -prefix-free (which applies prefixes via a script, client-side).
Any URLs added here will be added as <link>
s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.
You can apply CSS to your Pen from any stylesheet on the web. Just put a URL to it here and we'll apply it, in the order you have them, before the CSS in the Pen itself.
You can also link to another Pen here (use the .css
URL Extension) and we'll pull the CSS from that Pen and include it. If it's using a matching preprocessor, use the appropriate URL Extension and we'll combine the code before preprocessing, so you can use the linked Pen as a true dependency.
JavaScript preprocessors can help make authoring JavaScript easier and more convenient.
Babel includes JSX processing.
Any URL's added here will be added as <script>
s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.
You can apply a script from anywhere on the web to your Pen. Just put a URL to it here and we'll add it, in the order you have them, before the JavaScript in the Pen itself.
If the script you link to has the file extension of a preprocessor, we'll attempt to process it before applying.
You can also link to another Pen here, and we'll pull the JavaScript from that Pen and include it. If it's using a matching preprocessor, we'll combine the code before preprocessing, so you can use the linked Pen as a true dependency.
Search for and use JavaScript packages from npm here. By selecting a package, an import
statement will be added to the top of the JavaScript editor for this package.
Using packages here is powered by esm.sh, which makes packages from npm not only available on a CDN, but prepares them for native JavaScript ESM usage.
All packages are different, so refer to their docs for how they work.
If you're using React / ReactDOM, make sure to turn on Babel for the JSX processing.
If active, Pens will autosave every 30 seconds after being saved once.
If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.
If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.
Visit your global Editor Settings.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>2048 Game</title>
</head>
<body>
<h1 id="title" class='n2048'>2048</h1>
<div id='panel'>
<h3 id="scoreboard">Score: <span id='score'>0</span><span id='plus'></span></h3>
<button id="play" class='n2048'>Click to start New</button>
</div>
<div id="container">
<div id="grid"></div>
<div id="cover"></div>
</div>
<h2 id='gameover'>GAME OVER</h2>
<footer>
<div class="author">
<p>Created by <span>jahidulzaid</span></p>
</div>
<a href="https://codepen.io/jahidulzaid" target='_blank'>
<svg height='42' width='42' viewBox="0 0 100 100">
<path d="M100 34.2c-.4-2.6-3.3-4-5.3-5.3-3.6-2.4-7.1-4.7-10.7-7.1-8.5-5.7-17.1-11.4-25.6-17.1-2-1.3-4-2.7-6-4-1.4-1-3.3-1-4.8 0-5.7 3.8-11.5 7.7-17.2 11.5L5.2 29C3 30.4.1 31.8 0 34.8c-.1 3.3 0 6.7 0 10v16c0 2.9-.6 6.3 2.1 8.1 6.4 4.4 12.9 8.6 19.4 12.9 8 5.3 16 10.7 24 16 2.2 1.5 4.4 3.1 7.1 1.3 2.3-1.5 4.5-3 6.8-4.5 8.9-5.9 17.8-11.9 26.7-17.8l9.9-6.6c.6-.4 1.3-.8 1.9-1.3 1.4-1 2-2.4 2-4.1V37.3c.1-1.1.2-2.1.1-3.1 0-.1 0 .2 0 0zM54.3 12.3L88 34.8 73 44.9 54.3 32.4V12.3zm-8.6 0v20L27.1 44.8 12 34.8l33.7-22.5zM8.6 42.8L19.3 50 8.6 57.2V42.8zm37.1 44.9L12 65.2l15-10.1 18.6 12.5v20.1zM50 60.2L34.8 50 50 39.8 65.2 50 50 60.2zm4.3 27.5v-20l18.6-12.5 15 10.1-33.6 22.4zm37.1-30.5L80.7 50l10.8-7.2-.1 14.4z">
</path>
</svg>Codepen</a>
<a href="https://github.com/jahidulzaid/2048" target='_blank'>
<svg height="32" aria-hidden="true" viewBox="0 0 16 16" version="1.1" width="32">
<path fill-rule="evenodd" d="M8 0C3.58 0 0 3.58 0 8c0 3.54 2.29 6.53 5.47 7.59.4.07.55-.17.55-.38 0-.19-.01-.82-.01-1.49-2.01.37-2.53-.49-2.69-.94-.09-.23-.48-.94-.82-1.13-.28-.15-.68-.52-.01-.53.63-.01 1.08.58 1.23.82.72 1.21 1.87.87 2.33.66.07-.52.28-.87.51-1.07-1.78-.2-3.64-.89-3.64-3.95 0-.87.31-1.59.82-2.15-.08-.2-.36-1.02.08-2.12 0 0 .67-.21 2.2.82.64-.18 1.32-.27 2-.27.68 0 1.36.09 2 .27 1.53-1.04 2.2-.82 2.2-.82.44 1.1.16 1.92.08 2.12.51.56.82 1.27.82 2.15 0 3.07-1.87 3.75-3.65 3.95.29.25.54.73.54 1.48 0 1.07-.01 1.93-.01 2.2 0 .21.15.46.55.38A8.013 8.013 0 0016 8c0-4.42-3.58-8-8-8z">
</path>
</svg>Github</a>
<a href="https://www.instagram.com/jahidulzaid/" target='_blank'>
<svg width="32" height="32" viewBox="0 0 551.034 551.034" style="enable-background:new 0 0 551.034 551.034;">
<path d="M386.878,0H164.156C73.64,0,0,73.64,0,164.156v222.722 c0,90.516,73.64,164.156,164.156,164.156h222.722c90.516,0,164.156-73.64,164.156-164.156V164.156 C551.033,73.64,477.393,0,386.878,0z M495.6,386.878c0,60.045-48.677,108.722-108.722,108.722H164.156 c-60.045,0-108.722-48.677-108.722-108.722V164.156c0-60.046,48.677-108.722,108.722-108.722h222.722 c60.045,0,108.722,48.676,108.722,108.722L495.6,386.878L495.6,386.878z">
</path>
<path d="M275.517,133C196.933,133,133,196.933,133,275.516 s63.933,142.517,142.517,142.517S418.034,354.1,418.034,275.516S354.101,133,275.517,133z M275.517,362.6 c-48.095,0-87.083-38.988-87.083-87.083s38.989-87.083,87.083-87.083c48.095,0,87.083,38.988,87.083,87.083 C362.6,323.611,323.611,362.6,275.517,362.6z">
</path>
<circle cx="418.306" cy="134.072" r="34.149"></circle>
</svg>Instagram</a>
</footer>
</body>
</html>
@import url("https://fonts.googleapis.com/css2?family=Rubik&family=Secular+One&display=swap");
html {
-webkit-box-sizing: border-box;
box-sizing: border-box;
}
*,
*:before,
*:after {
-webkit-box-sizing: inherit;
box-sizing: inherit;
}
@media (max-width: 400px) {
html {
font-size: 14px;
}
}
h1 {
-webkit-margin-before: 0;
margin-block-start: 0;
-webkit-margin-after: 0;
margin-block-end: 0;
color: inherit;
}
a {
min-width: 124px;
min-height: 50px;
display: -webkit-box;
display: -ms-flexbox;
display: flex;
-webkit-box-align: center;
-ms-flex-align: center;
align-items: center;
-webkit-box-pack: center;
-ms-flex-pack: center;
justify-content: center;
color: #f5c7af;
text-decoration: none;
}
a:hover,
a:focus {
color: white;
}
a:hover svg,
a:focus svg {
fill: white;
width: 40px;
height: 40px;
}
a:focus {
outline: none;
}
a:active {
background-color: #193824;
}
svg {
fill: #f5c7af;
margin-right: 0.4em;
}
footer {
display: -webkit-box;
align-self: center;
display: -ms-flexbox;
display: flex;
-ms-flex-wrap: wrap;
flex-wrap: wrap;
-webkit-box-pack: end;
-ms-flex-pack: end;
justify-content: flex-start;
-webkit-box-align: center;
-ms-flex-align: center;
align-items: center;
width: 100%;
position: absolute;
bottom: 0;
background-color: #193824;
color: #f5c7af;
padding: 0 1em 0 1em;
}
footer div {
display: -webkit-box;
display: -ms-flexbox;
display: flex;
min-width: 124px;
min-height: 50px;
}
@media (max-height: 700px) {
footer {
position: initial;
}
}
@media (max-width: 560px) {
footer {
-webkit-box-pack: space-evenly;
-ms-flex-pack: space-evenly;
justify-content: space-evenly;
}
footer > * {
-ms-flex-preferred-size: 35%;
flex-basis: 35%;
-webkit-box-pack: start;
-ms-flex-pack: start;
justify-content: flex-start;
}
}
body {
font-family: "Rubik", sans-serif;
color: #0b6d9b;
display: -webkit-box;
display: -ms-flexbox;
display: flex;
-webkit-box-orient: vertical;
-webkit-box-direction: normal;
-ms-flex-direction: column;
flex-direction: column;
-webkit-box-pack: center;
-ms-flex-pack: center;
justify-content: center;
-webkit-box-align: center;
-ms-flex-align: center;
align-items: center;
background-color: #2d312e;
}
#title {
color: #193824;
font-size: 3em;
margin: 0.7rem;
padding: 0.7rem 1.5rem;
border: #2b5038 solid 0.3rem;
border-radius: 1rem;
}
#author {
display: flex;
align-self: center;
flex-grow: 200px;
}
#panel {
display: -webkit-box;
display: -ms-flexbox;
display: flex;
max-width: 98vw;
width: 25rem;
-ms-flex-pack: distribute;
justify-content: space-around;
-webkit-box-align: center;
-ms-flex-align: center;
align-items: center;
}
#scoreboard {
padding-left: 1.4em;
width: 12em;
}
#score {
margin-left: 0.4em;
padding-right: 0.3em;
}
#plus {
border-radius: 0.4em;
padding: 0.3em;
opacity: 0;
}
#play {
color: #193824;
font-size: 1em;
font-weight: 700;
width: 7em;
height: 3em;
border: #2b5038 solid 0.3rem;
border-radius: 0.4em;
margin: 1em;
cursor: pointer;
outline: none;
-webkit-transition: 0.2s;
transition: 0.2s;
}
#play:hover,
#play:focus {
-webkit-box-shadow: 0 0 0.2em 0.2em lightgreen;
box-shadow: 0 0 0.2em 0.2em lightgreen;
border-color: green;
}
#play:active {
color: #0df259;
}
#container {
position: relative;
margin-top: 0.4em;
margin-bottom: 1em;
}
#grid {
padding: 0.8em;
display: -ms-grid;
display: grid;
grid: repeat(4, minmax(0, 1fr)) / repeat(4, minmax(0, 1fr));
gap: 0.8em;
background-color: #2b5038;
max-width: 98vw;
width: 25rem;
max-height: 98vw;
height: 25rem;
border-radius: 0.8em;
}
#cover {
position: absolute;
top: 0;
padding: 0.8em;
display: -ms-grid;
display: grid;
grid: repeat(4, minmax(0, 1fr)) / repeat(4, minmax(0, 1fr));
gap: 0.8em;
background-color: rgba(191, 64, 64, 0);
max-width: 98vw;
width: 25rem;
max-height: 98vw;
height: 25rem;
border-radius: 0.8em;
}
@media (max-width: 400px) {
#grid,
#cover {
gap: 6px;
padding: 6px;
}
}
#cover .square {
opacity: 0;
}
.square {
background-color: #f5c7af;
display: -webkit-box;
display: -ms-flexbox;
display: flex;
-webkit-box-pack: center;
-ms-flex-pack: center;
justify-content: center;
-webkit-box-align: center;
-ms-flex-align: center;
align-items: center;
border-radius: 0.4em;
-webkit-transform: translate(0, 0);
transform: translate(0, 0);
}
.square h1 {
font-family: "Secular One", sans-serif;
}
.n2 {
background-color: #fef6e7;
color: #2b5038;
}
.n4 {
background-color: #f7c664;
color: #2b5038;
}
.n8 {
background-color: #f6a14c;
color: #2b5038;
}
.n16 {
background-color: #f47434;
}
.n32 {
background-color: #e34a2b;
}
.n64 {
background-color: #d91c1c;
color: #f5c7af;
}
.n128 {
background-color: #f7f76e;
color: #2b5038;
}
.n256 {
background-color: #c1f655;
color: #2b5038;
}
.n512 {
background-color: #7af53d;
}
.n1024 {
background-color: #25f425;
}
.n1024 h1 {
font-size: 1.8rem;
}
.n2048 {
background-color: #0df259;
}
.n2048 h1 {
font-size: 1.8rem;
}
.n4096 {
background-color: #0b2eda;
color: #f5c7af;
}
.n4096 h1 {
font-size: 1.8rem;
}
.n8192 {
background-color: #c20a85;
color: #f5c7af;
}
.n8192 h1 {
font-size: 1.8rem;
}
@media (max-width: 300px) {
.square h1 {
font-size: 1.6em;
}
}
.gameover {
opacity: 0.4;
}
#gameover {
display: none;
font-size: 4em;
font-weight: 900;
position: relative;
top: -16rem;
height: 0;
text-align: center;
}
const container = document.getElementById("container");
const grid = document.getElementById("grid");
const cover = document.getElementById("cover");
const startBtn = document.getElementById("play");
const scoreSpan = document.getElementById("score");
const scorePlus = document.getElementById("plus");
const gameover = document.getElementById("gameover");
//create the game grid
for (let row = 0; row < 4; row++) {
for (let col = 0; col < 4; col++) {
const square = document.createElement("div");
const number = document.createElement("h1");
square.appendChild(number);
square.classList.add("square");
grid.appendChild(square);
const squareCover = square.cloneNode(true);
cover.appendChild(squareCover);
}
}
const squares = grid.querySelectorAll(".square");
const numbers = grid.querySelectorAll(".square h1");
const squareCovers = cover.querySelectorAll(".square");
const numberCovers = cover.querySelectorAll(".square h1");
let data = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
let score = 0;
let stepTimer; //track if step/animation is undergoing
let step = 96; //box size in px(how much to move)
let bigFontSize = 41; //measure for grow letters effect
if (window.innerWidth < 400) {
step = squares[0].offsetWidth + 6;
if (window.innerWidth < 300) bigFontSize = 28;
else bigFontSize = 36;
}
window.onresize = () => {
if (window.innerWidth < 400) {
step = squares[0].offsetWidth + 6;
if (window.innerWidth < 300) bigFontSize = 28;
else bigFontSize = 36;
} else {
step = 96;
bigFontSize = 41;
}
};
let delay = 200; //step/animation timer length in milliseconds
let elementsToUpdate = []; //queue for elements to be updated per step
let elementsToGrow = []; //elements that are result of combination
function emptySpots() {
return data.reduce((empty, n, i) => (n === 0 ? empty.concat(i) : empty), []);
}
function rollTwoOrFour() {
const roll = Math.random();
if (roll > 0.9) return 4;
return 2;
}
function dataSets(direction) {
let sets = [];
let counter = [0, 1, 2, 3];
if (direction === "left" || direction === "up") counter = [3, 2, 1, 0];
for (let i = 0; i < 4; i++) {
let a = i;
if (direction === "left" || direction === "right") a *= 4;
let indices = counter.map((n) => {
let b = n;
if (direction === "down" || direction === "up") b *= 4;
return a + b;
});
const numbers = indices.map((index) => data[index]);
sets.push({ numbers, indices });
}
return sets;
}
function hasConsecutive() {
let rows = dataSets("right");
let cols = dataSets("down");
for (let i = 0; i < 4; i++) {
for (let e = 0; e < 3; e++) {
if (
rows[i].numbers[e] === rows[i].numbers[e + 1] ||
cols[i].numbers[e] === cols[i].numbers[e + 1]
)
return true;
}
}
return false;
}
function updateSquare(n, position, cover = false) {
let square;
let number;
if (cover) {
square = squareCovers[position];
number = numberCovers[position];
} else {
square = squares[position];
number = numbers[position];
}
square.className = "square";
if (!n) {
number.textContent = "";
} else {
square.classList.add("n" + n);
number.textContent = n;
}
}
function gameOver() {
document.removeEventListener("keydown", control);
container.removeEventListener("touchstart", handleTouchStart);
container.removeEventListener("touchmove", handleTouchMove);
console.log("GAME OVER");
container.classList.add("gameover");
gameover.style.display = "initial";
}
//rolls a new number and puts on an empty(random) spot
function rollRandomEmptySpot() {
const empty = emptySpots();
if (!empty.length) return;
const randomSquare = Math.floor(Math.random() * empty.length);
const twoOrFour = rollTwoOrFour();
const index = empty[randomSquare];
data[index] = twoOrFour;
updateSquare(twoOrFour, index);
updateSquare(twoOrFour, index, true);
if (empty.length === 1 && !hasConsecutive()) gameOver();
}
//checks if a set of four numbers can be shifted
function canChangeSet(set, reverse = false) {
const lastSetIndex = set.length - 1;
if (reverse && set[lastSetIndex] === 0) {
return canChangeSet(set.slice(0, lastSetIndex), reverse);
}
if (!reverse && set[0] === 0) {
return canChangeSet(set.slice(1));
}
if (set.includes(0)) {
return true;
}
if (!reverse) {
for (let i = 0; i < lastSetIndex; i++) {
if (set[i] === set[i + 1]) return true;
}
} else {
for (let i = lastSetIndex; i > 0; i--) {
if (set[i] === set[i - 1]) return true;
}
}
return false;
}
function moveSquare(direction, index, steps) {
let squareCover = squareCovers[index];
squareCover.style.opacity = 1;
squareCover.style.zIndex = steps + 1;
squareCover.style.transition = "transform " + delay / 1000 + "s";
switch (direction) {
case "left":
squareCover.style.transform = `translateX(-${step * steps}px)`;
break;
case "right":
squareCover.style.transform = `translateX(${step * steps}px)`;
break;
case "up":
squareCover.style.transform = `translateY(-${step * steps}px)`;
break;
case "down":
squareCover.style.transform = `translateY(${step * steps}px)`;
}
}
function finishBoardUpdate() {
stepTimer = false;
elementsToUpdate.forEach(([number, index, newIndex]) => {
squareCovers[index].removeAttribute("style");
updateSquare(number, newIndex);
updateSquare(number, newIndex, true);
updateSquare(0, index, true);
if (elementsToGrow.includes(newIndex)) {
let currentSize = bigFontSize;
if (number > 1000 && bigFontSize !== 28) {
if (bigFontSize === 41) currentSize = 36;
else currentSize = 32;
}
numbers[newIndex].style.transition = "none";
numbers[newIndex].style.fontSize = currentSize + "px";
}
});
elementsToUpdate = [];
grid.offsetHeight; //triggers document reflow to display style changes
elementsToGrow.forEach((index) => {
let number = numbers[index];
number.removeAttribute("style");
number.style.transition = "font-size 0.4s";
number.ontransitionend = () => number.removeAttribute("style");
});
elementsToGrow = [];
rollRandomEmptySpot();
}
function updateScore(n) {
const getClassNumber = (n) => {
for (let i = 2; i < 10000; i *= 2) {
if (n === i) return i;
if (n < i) return i / 2;
}
};
scorePlus.className = "n" + getClassNumber(n);
scorePlus.textContent = "+" + n;
scorePlus.style.transition = "none";
scorePlus.style.opacity = 1;
grid.offsetHeight; //triggers document reflow to display style changes
score += n;
scoreSpan.textContent = score;
scorePlus.style.transition = "opacity 0.5s ease-in 0.3s";
scorePlus.style.opacity = 0;
scorePlus.ontransitionend = () => scorePlus.removeAttribute("style");
}
function shiftDirection(direction) {
if (stepTimer) {
clearTimeout(stepTimer);
finishBoardUpdate();
}
let sets = dataSets(direction);
let change = false;
for (let i = 0; i < sets.length; i++) {
if (canChangeSet(sets[i].numbers)) {
change = true;
break;
}
}
if (!change) return;
let scoreToAdd = 0;
sets.forEach(({ numbers: set, indices }) => {
if (canChangeSet(set)) {
let steps = 0;
let last = 0;
for (let i = set.length - 1; i >= 0; i--) {
let number = set[i];
let index = indices[i];
if (!number) {
steps++;
} else {
if (number === last) {
last = 0;
steps++;
number = number * 2;
scoreToAdd += number;
elementsToGrow.push(indices[i + steps]);
} else {
last = number;
}
if (steps) {
let newIndex = indices[i + steps];
data[index] = 0;
data[newIndex] = number;
updateSquare(0, index); //set old position to zero
moveSquare(direction, index, steps);
elementsToUpdate.push([number, index, newIndex]);
}
}
}
}
});
if (scoreToAdd) updateScore(scoreToAdd);
stepTimer = setTimeout(finishBoardUpdate, delay);
}
function control(e) {
switch (e.keyCode) {
case 37:
shiftDirection("left");
break;
case 38:
shiftDirection("up");
break;
case 39:
shiftDirection("right");
break;
case 40:
shiftDirection("down");
}
}
function displayGrid() {
//draws whole grid on the html
data.forEach((n, i) => {
updateSquare(n, i);
updateSquare(n, i, true);
});
}
function startGame() {
console.log("Starting New Game!!!");
data = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
//data=testData
score = 0;
scoreSpan.textContent = score;
container.className = ""; //clears "game over" tag
gameover.style.display = "none";
displayGrid();
rollRandomEmptySpot();
rollRandomEmptySpot();
document.addEventListener("keydown", control);
container.addEventListener("touchstart", handleTouchStart, false);
container.addEventListener("touchmove", handleTouchMove, false);
}
startGame();
startBtn.addEventListener("click", startGame);
//Following touchscreen detect swipe movement is mostly borrowed by Stackoverflow
var xDown = null;
var yDown = null;
function handleTouchStart(evt) {
const firstTouch = evt.touches[0];
xDown = firstTouch.clientX;
yDown = firstTouch.clientY;
}
function handleTouchMove(evt) {
evt.preventDefault();
if (!xDown || !yDown) return;
var xUp = evt.touches[0].clientX;
var yUp = evt.touches[0].clientY;
var xDiff = xDown - xUp;
var yDiff = yDown - yUp;
if (Math.abs(xDiff) > Math.abs(yDiff)) {
/*most significant*/
if (xDiff > 0) {
/* right swipe */
shiftDirection("left");
} else {
/* left swipe */
shiftDirection("right");
}
} else {
if (yDiff > 0) {
/* down swipe */
shiftDirection("up");
} else {
/* up swipe */
shiftDirection("down");
}
}
/* reset values */
xDown = null;
yDown = null;
}
Also see: Tab Triggers