HTML preprocessors can make writing HTML more powerful or convenient. For instance, Markdown is designed to be easier to write and read for text documents and you could write a loop in Pug.
In CodePen, whatever you write in the HTML editor is what goes within the <body>
tags in a basic HTML5 template. So you don't have access to higher-up elements like the <html>
tag. If you want to add classes there that can affect the whole document, this is the place to do it.
In CodePen, whatever you write in the HTML editor is what goes within the <body>
tags in a basic HTML5 template. If you need things in the <head>
of the document, put that code here.
The resource you are linking to is using the 'http' protocol, which may not work when the browser is using https.
CSS preprocessors help make authoring CSS easier. All of them offer things like variables and mixins to provide convenient abstractions.
It's a common practice to apply CSS to a page that styles elements such that they are consistent across all browsers. We offer two of the most popular choices: normalize.css and a reset. Or, choose Neither and nothing will be applied.
To get the best cross-browser support, it is a common practice to apply vendor prefixes to CSS properties and values that require them to work. For instance -webkit-
or -moz-
.
We offer two popular choices: Autoprefixer (which processes your CSS server-side) and -prefix-free (which applies prefixes via a script, client-side).
Any URLs added here will be added as <link>
s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.
You can apply CSS to your Pen from any stylesheet on the web. Just put a URL to it here and we'll apply it, in the order you have them, before the CSS in the Pen itself.
You can also link to another Pen here (use the .css
URL Extension) and we'll pull the CSS from that Pen and include it. If it's using a matching preprocessor, use the appropriate URL Extension and we'll combine the code before preprocessing, so you can use the linked Pen as a true dependency.
JavaScript preprocessors can help make authoring JavaScript easier and more convenient.
Babel includes JSX processing.
Any URL's added here will be added as <script>
s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.
You can apply a script from anywhere on the web to your Pen. Just put a URL to it here and we'll add it, in the order you have them, before the JavaScript in the Pen itself.
If the script you link to has the file extension of a preprocessor, we'll attempt to process it before applying.
You can also link to another Pen here, and we'll pull the JavaScript from that Pen and include it. If it's using a matching preprocessor, we'll combine the code before preprocessing, so you can use the linked Pen as a true dependency.
Search for and use JavaScript packages from npm here. By selecting a package, an import
statement will be added to the top of the JavaScript editor for this package.
Using packages here is powered by esm.sh, which makes packages from npm not only available on a CDN, but prepares them for native JavaScript ESM usage.
All packages are different, so refer to their docs for how they work.
If you're using React / ReactDOM, make sure to turn on Babel for the JSX processing.
If active, Pens will autosave every 30 seconds after being saved once.
If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.
If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.
Visit your global Editor Settings.
<link href="https://fonts.googleapis.com/css?family=Open+Sans:800|Poppins:700" rel="stylesheet">
<div class="converter-wrapper">
<h1>ENGINEERING <br>UNIT CONVERTER</h1>
<form name="property_form">
<span>
<select class="select-property" name="the_menu" size=1 onChange="UpdateUnitMenu(this, document.form_A.unit_menu); UpdateUnitMenu(this, document.form_B.unit_menu)">
</select>
</span>
</form>
<div class="converter-side-a">
<form name="form_A" onSubmit="return false">
<input type="text" class="numbersonly" name="unit_input" maxlength="20" value="0" onKeyUp="CalculateUnit(document.form_A, document.form_B)">
<span>
<select name="unit_menu" onChange="CalculateUnit(document.form_B, document.form_A)">
</select>
</span>
</form>
</div> <!-- /converter-side-a -->
<div class="converter-equals">
<p>=</p>
</div> <!-- /converter-side-a -->
<div class="converter-side-b">
<form name="form_B" onSubmit="return false">
<input type="text" class="numbersonly" name="unit_input" maxlength="20" value="0" onkeyup="CalculateUnit(document.form_B, document.form_A)">
<span>
<select name="unit_menu" onChange="CalculateUnit(document.form_A, document.form_B)">
</select>
</span>
</form>
</div> <!-- /converter-side-b -->
</div><!-- /converter-wrapper -->
body {
padding-top: 20px;
background-color: #202020;
}
h1 {
color: #E5E5E5;
font-family: 'Poppins', sans-serif;
letter-spacing:
font-weight: 700;
}
.converter-wrapper {
margin: 0 auto;
width: 100%;
max-width: 600px;
text-align: center;
padding: 10px;
box-sizing: border-box;
}
.converter-wrapper input {
font-family: 'Open Sans', sans-serif;
font-size: 1em;
width: 100%;
text-align: center;
margin-top: 10px;
height: 40px;
box-sizing: border-box;
}
.converter-wrapper span {
position: relative;
display: inline-block;
vertical-align: middle;
width: 100%;
}
.converter-wrapper span select {
background-color: #263648;
color: #fff;
font-size: inherit;
padding: 10px;
width: 100%;
border: 0;
margin: 0;
border-radius: 0px;
text-indent: 0.01px;
text-overflow: '';
-webkit-appearance: none; /* hide default arrow in chrome OSX */
}
.converter-wrapper span::before,
.converter-wrapper span::after {
content: "";
position: absolute;
pointer-events: none;
}
.converter-wrapper span::after { /* Custom dropdown arrow */
content: "\25BC";
height: 1em;
font-size: .625em;
line-height: 1;
right: 1.5em;
top: 50%;
margin-top: -.5em;
color: #131B24;
}
.converter-wrapper span::before { /* Custom dropdown arrow cover */
width: 2.5em;
right: 0;
top: 0;
bottom: 0;
border-radius: 0;
background-color: #202E3C;
}
.converter-side-a,
.converter-side-b {
float: left;
margin-top: 10px;
box-sizing: border-box;
width: 45%;
}
.converter-equals {
float: left;
box-sizing: border-box;
width: 10%;
color: #FFF;
font-size: 2.4em;
line-height: 0;
text-align: center;
}
.converter-side-a {
padding-right: 10px;
}
.converter-side-b {
padding-left: 10px;
}
//
// --- JAVASCRIPT UNIT CONVERTER
// If you study this file, you'll see that all the important data (namely, unit names and conversion factors) are explicitly defined as JavaScript arrays under the "Global Variable & Data Definitions" heading (which should be right under these comments).
// This is done, because: a) I figured it's the fastest way to do it, and b) it keeps everything in one file, making local storage and usage a snap.
// If you wanna mess with these array definitions, keep in mind the following (better study the definitions first before you read this; otherwise skip it altogether):
// 1) The unit[i][j] and factor[i][j] arrays should have the same j-length and their elements should correspond to each other in the j dimension; i.e. unit[0][2] should define the name and factor[0][2] the conversion factor of the SAME unit. Duh!...
// 2) In every property (i.e. the i-dimension of the unit and factor arrays) there should be defined a 'primary' or 'base' unit, i.e. one with a conversion factor of 1. The definitions of the other (secondary) units should use this formula:
// 1 [Secondary unit] = [Secondary unit conversion factor] [Primary Unit]
// ^
// This goes in the factor array ___|
//
// e.g.: 1 ft = 0.3048 m
// ====================================
// Global Variable & Data Definitions
// ====================================
var property = new Array();
var unit = new Array();
var factor = new Array();
property[0] = "Acceleration";
unit[0] = new Array("Meter/sq.sec (m/sec^2)", "Foot/sq.sec (ft/sec^2)", "G (g)", "Galileo (gal)", "Inch/sq.sec (in/sec^2)");
factor[0] = new Array(1, .3048, 9.806650, .01, 2.54E-02);
property[1] = "Area";
unit[1] = new Array("Square meter (m^2)", "Acre (acre)", "Are", "Barn (barn)", "Hectare", "Rood", "Square centimeter", "Square kilometer", "Circular mil", "Square foot (ft^2)", "Square inch (in^2)", "Square mile (mi^2)", "Square yard (yd^2)");
factor[1] = new Array(1, 4046.856, 100, 1E-28, 10000, 1011.71413184285, .0001, 1000000, 5.067075E-10, 9.290304E-02, 6.4516E-04, 2589988, .8361274);
property[2] = "Torque";
unit[2] = new Array("Newton-meter (N m)", "Dyne-centimeter(dy cm)", "Kgrf-meter (kgf m)", "lbf-inch (lbf in)", "lbf-foot (lbf ft)");
factor[2] = new Array(1, .0000001, 9.806650, .1129848, 1.355818);
property[3] = "Electricity";
unit[3] = new Array("Coulomb (Cb)", "Abcoulomb", "Ampere hour (A hr)", "Faraday (F)", "Statcoulomb", "Millifaraday (mF)", "Microfaraday (mu-F)", "Picofaraday (pF)");
factor[3] = new Array(1, 10, 3600, 96521.8999999997, .000000000333564, 96.5219, 9.65219E-02, 9.65219E-05);
property[4] = "Energy";
unit[4] = new Array("Joule (J)", "BTU (mean)", "BTU (thermochemical)", "Calorie (SI) (cal)", "Calorie (mean)(cal)", "Calorie (thermo)", "Electron volt (eV)", "Erg (erg)", "Foot-pound force", "Foot-poundal", "Horsepower-hour", "Kilocalorie (SI)(kcal)", "Kilocalorie (mean)(kcal)", "Kilowatt-hour (kW hr)", "Ton of TNT", "Volt-coulomb (V Cb)", "Watt-hour (W hr)", "Watt-second (W sec)");
factor[4] = new Array(1, 1055.87, 1054.35, 4.1868, 4.19002, 4.184, 1.6021E-19, .0000001, 1.355818, 4.214011E-02, 2684077.3, 4186.8, 4190.02, 3600000, 4.2E9, 1, 3600, 1);
property[5] = "Force";
unit[5] = new Array("Newton (N)", "Dyne (dy)", "Kilogram force (kgf)", "Kilopond force (kpf)", "Kip (k)", "Ounce force (ozf)", "Pound force (lbf)", "Poundal");
factor[5] = new Array(1, .00001, 9.806650, 9.806650, 4448.222, .2780139, .4535924, .138255);
property[6] = "Force / Length";
unit[6] = new Array("Newton/meter (N/m)", "Pound force/inch (lbf/in)", "Pound force/foot (lbf/ft)");
factor[6] = new Array(1, 175.1268, 14.5939);
property[7] = "Length";
unit[7] = new Array("Meter (m)", "Angstrom (A')", "Astronomical unit (AU)", "Caliber (cal)", "Centimeter (cm)", "Kilometer (km)", "Ell", "Em", "Fathom", "Furlong", "Fermi (fm)", "Foot (ft)", "Inch (in)", "League (int'l)", "League (UK)", "Light year (LY)", "Micrometer (mu-m)", "Mil", "Millimeter (mm)", "Nanometer (nm)", "Mile (int'l nautical)", "Mile (UK nautical)", "Mile (US nautical)", "Mile (US statute)", "Parsec", "Pica (printer)", "Picometer (pm)", "Point (pt)", "Rod", "Yard (yd)");
factor[7] = new Array(1, 1E-10, 1.49598E11, .000254, .01, 1000, 1.143, 4.2323E-03, 1.8288, 201.168, 1E-15, .3048, .0254, 5556, 5556, 9.46055E+15, .000001, .0000254, .001, 1E-9, 1852, 1853.184, 1852, 1609.344, 3.08374E+16, 4.217518E-03, 1E-12, .0003514598, 5.0292, .9144);
property[8] = "Light";
unit[8] = new Array("Lumen/sq.meter (Lu/m^2)", "Lumen/sq.centimeter", "Lumen/sq.foot", "Foot-candle (ft-cdl)", "Foot-lambert", "Candela/sq.meter", "Candela/sq.centimeter", "Lux (lux)", "Phot");
factor[8] = new Array(1, 10000, 10.76391, 10.76391, 10.76391, 3.14159250538575, 31415.9250538576, 1, 10000);
property[9] = "Mass";
unit[9] = new Array("Kilogram (kgr)", "Gram (gr)", "Milligram (mgr)", "Microgram (mu-gr)", "Carat (metric)(ct)", "Hundredweight (long)", "Hundredweight (short)", "Pound mass (lbm)", "Pound mass (troy)", "Ounce mass (ozm)", "Ounce mass (troy)", "Slug", "Ton (assay)", "Ton (long)", "Ton (short)", "Ton (metric)", "Tonne");
factor[9] = new Array(1, .001, 1e-6, .000000001, .0002, 50.80235, 45.35924, .4535924, .3732417, .02834952, .03110348, 14.5939, .02916667, 1016.047, 907.1847, 1000, 1000);
property[10] = "Mass Flow";
unit[10] = new Array("Kilogram/second (kgr/sec)", "Pound mass/sec (lbm/sec)", "Pound mass/min (lbm/min)");
factor[10] = new Array(1, .4535924, .007559873);
property[11] = "Density & Mass capacity";
unit[11] = new Array("Kilogram/cub.meter", "Grain/galon", "Grams/cm^3 (gr/cc)", "Pound mass/cubic foot", "Pound mass/cubic-inch", "Ounces/gallon (UK,liq)", "Ounces/gallon (US,liq)", "Ounces (mass)/inch", "Pound mass/gal (UK,liq)", "Pound mass/gal (US,liq)", "Slug/cubic foot", "Tons (long,mass)/cub.yard");
factor[11] = new Array(1, .01711806, 1000, 16.01846, 27679.91, 6.236027, 7.489152, 1729.994, 99.77644, 119.8264, 515.379, 1328.939);
property[12] = "Power";
unit[12] = new Array("Watt (W)", "Kilowatt (kW)", "Megawatt (MW)", "Milliwatt (mW)", "BTU (SI)/hour", "BTU (thermo)/second", "BTU (thermo)/minute", "BTU (thermo)/hour", "Calorie (thermo)/second", "Calorie (thermo)/minute", "Erg/second", "Foot-pound force/hour", "Foot-pound force/minute", "Foot-pound force/second", "Horsepower(550 ft lbf/s)", "Horsepower (electric)", "Horsepower (boiler)", "Horsepower (metric)", "Horsepower (UK)", "Kilocalorie (thermo)/min", "Kilocalorie (thermo)/sec");
factor[12] = new Array(1, 1000, 1000000, .001, .2930667, 1054.35, 17.5725, .2928751, 4.184, 6.973333E-02, .0000001, .0003766161, .02259697, 1.355818, 745.7, 746, 9809.5, 735.499, 745.7, 69.7333, 4184);
property[13] = "Pressure & Stress";
unit[13] = new Array("Newton/sq.meter", "Atmosphere (normal)", "Atmosphere (techinical)", "Bar", "Centimeter mercury(cmHg)", "Centimeter water (4'C)", "Decibar", "Kgr force/sq.centimeter", "Kgr force/sq.meter", "Kip/square inch", "Millibar", "Millimeter mercury(mmHg)", "Pascal (Pa)", "Kilopascal (kPa)", "Megapascal (Mpa)", "Poundal/sq.foot", "Pound-force/sq.foot", "Pound-force/sq.inch (psi)", "Torr (mmHg,0'C)");
factor[13] = new Array(1, 101325, 98066.5, 100000, 1333.22, 98.0638, 10000, 98066.5, 9.80665, 6894757, 100, 133.3224, 1, 1000, 1000000, 47.88026, 47.88026, 6894.757, 133.322);
// !!! Caution: Temperature requires an increment as well as a multiplying factor
// !!! and that's why it's handled differently
// !!! Be VERY careful in how you change this behavior
property[14] = "Temperature";
unit[14] = new Array("Degrees Celsius ('C)", "Degrees Fahrenheit ('F)", "Degrees Kelvin ('K)", "Degrees Rankine ('R)");
factor[14] = new Array(1, 0.555555555555, 1, 0.555555555555);
tempIncrement = new Array(0, -32, -273.15, -491.67);
property[15] = "Time";
unit[15] = new Array("Second (sec)", "Day (mean solar)", "Day (sidereal)", "Hour (mean solar)", "Hour (sidereal)", "Minute (mean solar)", "Minute (sidereal)", "Month (mean calendar)", "Second (sidereal)", "Year (calendar)", "Year (tropical)", "Year (sidereal)");
factor[15] = new Array(1, 8.640E4, 86164.09, 3600, 3590.17, 60, 60, 2628000, .9972696, 31536000, 31556930, 31558150);
property[16] = "Velocity & Speed";
unit[16] = new Array("Meter/second (m/sec)", "Foot/minute (ft/min)", "Foot/second (ft/sec)", "Kilometer/hour (kph)", "Knot (int'l)", "Mile (US)/hour (mph)", "Mile (nautical)/hour", "Mile (US)/minute", "Mile (US)/second", "Speed of light (c)", "Mach (STP)(a)");
factor[16] = new Array(1, 5.08E-03, .3048, .2777778, .5144444, .44707, .514444, 26.8224, 1609.344, 299792458, 340.0068750);
property[17] = "Viscosity";
unit[17] = new Array("Newton-second/meter", "Centipoise", "Centistoke", "Sq.foot/second", "Poise", "Poundal-second/sq.foot", "Pound mass/foot-second", "Pound force-second/sq.foot", "Rhe", "Slug/foot-second", "Stoke");
factor[17] = new Array(1, .001, .000001, 9.290304E-02, .1, 1.488164, 1.488164, 47.88026, 10, 47.88026, .0001);
property[18] = "Volume & Capacity";
unit[18] = new Array("Cubic Meter (m^3)", "Cubic centimeter", "Cubic millimeter", "Acre-foot", "Barrel (oil)", "Board foot", "Bushel (US)", "Cup", "Fluid ounce (US)", "Cubic foot", "Gallon (UK)", "Gallon (US,dry)", "Gallon (US,liq)", "Gill (UK)", "Gill (US)", "Cubic inch (in^3)", "Liter (new)", "Liter (old)", "Ounce (UK,fluid)", "Ounce (US,fluid)", "Peck (US)", "Pint (US,dry)", "Pint (US,liq)", "Quart (US,dry)", "Quart (US,liq)", "Stere", "Tablespoon", "Teaspoon", "Ton (register)", "Cubic yard");
factor[18] = new Array(1, .000001, .000000001, 1233.482, .1589873, .002359737, .03523907, .0002365882, .00002957353, .02831685, .004546087, .004404884, .003785412, .0001420652, .0001182941, .00001638706, .001, .001000028, .00002841305, .00002957353, 8.8097680E-03, .0005506105, 4.7317650E-04, .001101221, 9.46353E-04, 1, .00001478676, .000004928922, 2.831685, .7645549);
property[19] = "Volume Flow";
unit[19] = new Array("Cubic meter/second", "Cubic foot/second", "Cubic foot/minute", "Cubic inches/minute", "Gallons (US,liq)/minute)");
factor[19] = new Array(1, .02831685, .0004719474, 2.731177E-7, 6.309020E-05);
// ===========
// Functions
// ===========
function UpdateUnitMenu(propMenu, unitMenu) {
// Updates the units displayed in the unitMenu according to the selection of property in the propMenu.
var i;
i = propMenu.selectedIndex;
FillMenuWithArray(unitMenu, unit[i]);
}
function FillMenuWithArray(myMenu, myArray) {
// Fills the options of myMenu with the elements of myArray.
// !CAUTION!: It replaces the elements, so old ones will be deleted.
var i;
myMenu.length = myArray.length;
for (i = 0; i < myArray.length; i++) {
myMenu.options[i].text = myArray[i];
}
}
function CalculateUnit(sourceForm, targetForm) {
// A simple wrapper function to validate input before making the conversion
var sourceValue = sourceForm.unit_input.value;
// First check if the user has given numbers or anything that can be made to one...
sourceValue = parseFloat(sourceValue);
if (!isNaN(sourceValue) || sourceValue == 0) {
// If we can make a valid floating-point number, put it in the text box and convert!
sourceForm.unit_input.value = sourceValue;
ConvertFromTo(sourceForm, targetForm);
}
}
function ConvertFromTo(sourceForm, targetForm) {
// Converts the contents of the sourceForm input box to the units specified in the targetForm unit menu and puts the result in the targetForm input box.In other words, this is the heart of the whole script...
var propIndex;
var sourceIndex;
var sourceFactor;
var targetIndex;
var targetFactor;
var result;
// Start by checking which property we are working in...
propIndex = document.property_form.the_menu.selectedIndex;
// Let's determine what unit are we converting FROM (i.e. source) and the factor needed to convert that unit to the base unit.
sourceIndex = sourceForm.unit_menu.selectedIndex;
sourceFactor = factor[propIndex][sourceIndex];
// Cool! Let's do the same thing for the target unit - the units we are converting TO:
targetIndex = targetForm.unit_menu.selectedIndex;
targetFactor = factor[propIndex][targetIndex];
// Simple, huh? let's do the math: a) convert the source TO the base unit: (The input has been checked by the CalculateUnit function).
result = sourceForm.unit_input.value;
// Handle Temperature increments!
if (property[propIndex] == "Temperature") {
result = parseFloat(result) + tempIncrement[sourceIndex];
}
result = result * sourceFactor;
// not done yet... now, b) use the targetFactor to convert FROM the base unit
// to the target unit...
result = result / targetFactor;
// Again, handle Temperature increments!
if (property[propIndex] == "Temperature") {
result = parseFloat(result) - tempIncrement[targetIndex];
}
// Ta-da! All that's left is to update the target input box:
targetForm.unit_input.value = result;
}
// This fragment initializes the property dropdown menu using the data defined above in the 'Data Definitions' section
window.onload = function(e) {
FillMenuWithArray(document.property_form.the_menu, property);
UpdateUnitMenu(document.property_form.the_menu, document.form_A.unit_menu);
UpdateUnitMenu(document.property_form.the_menu, document.form_B.unit_menu)
}
// Restricting textboxes to accept numbers + navigational keys only
document.getElementByClass('numbersonly').addEventListener('keydown', function(e) {
var key = e.keyCode ? e.keyCode : e.which;
if (!([8, 9, 13, 27, 46, 110, 190].indexOf(key) !== -1 ||
(key == 65 && (e.ctrlKey || e.metaKey)) || // Select All
(key == 67 && (e.ctrlKey || e.metaKey)) || // Copy
(key == 86 && (e.ctrlKey || e.metaKey)) || // Paste
(key >= 35 && key <= 40) || // End, Home, Arrows
(key >= 48 && key <= 57 && !(e.shiftKey || e.altKey)) || // Numeric Keys
(key >= 96 && key <= 105) // Numpad
(key == 190) // Numpad
)) e.preventDefault();
});
Also see: Tab Triggers