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<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<meta name="theme-color" content="#ff003e">
<meta name="application-name" content="Obstacles">
<meta name="description" content="Playing with Threejs + Colors + Physics (CANNONJS)">
<meta name="keywords" content="Obstacles, Threejs, Javascript, Ion Drimba Filho, Visualizer, Colors, Physics">
<meta name="subject" content="Playing with Threejs + Colors + Physics (CANNONJS)">
<meta name="copyright" content="Ion Drimba Filho">
<meta name="robots" content="index,follow">
<meta name="topic" content="Coding">
<meta name="summary" content="Playing with Threejs + Colors + Physics (CANNONJS)">
<meta name="author" content="Ion Drimba Filho">
<meta name="url" content="http://iondrimba.github.io/obstacles/public/index.html">
<meta name="pagename" content="Obstacles">
<meta name="category" content="">
<meta name="coverage" content="Worldwide">
<meta name="distribution" content="Global">
<meta name="rating" content="General">
<meta name="subtitle" content="Playing with Threejs + Colors + Physics (CANNONJS)">
<meta name="target" content="all">
<meta http-equiv="cleartype" content="on">
<meta property="article:author" content="https://iondrimbafilho.me/">
<meta property="article:publisher" content="https://iondrimbafilho.me/">
<meta itemprop="name" content="Obstacles">
<meta itemprop="image" content="https://raw.githubusercontent.com/iondrimba/images/master/obstacle.png">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="mobile-web-app-capable" content="yes">
<!-- Primary Meta Tags -->
<title>Obstacles (Threejs + CannonJS)</title>
<meta name="title" content="Obstacles">
<meta name="description" content="Playing with Threejs + Colors + Physics (CANNONJS)">
<!-- Open Graph / Facebook -->
<meta property="og:type" content="website">
<meta property="og:url" content="https://iondrimba.github.io/obstacles/public/index.html">
<meta property="og:title" content="Obstacles">
<meta property="og:description" content="Playing with Threejs + Colors + Physics (CANNONJS)">
<meta property="og:image" content="https://raw.githubusercontent.com/iondrimba/images/master/obstacle.png">
<!-- Twitter -->
<meta property="twitter:card" content="summary_large_image">
<meta property="twitter:url" content="https://iondrimba.github.io/obstacles/public/index.html">
<meta property="twitter:title" content="Obstacles">
<meta property="twitter:description" content="Playing with Threejs + Colors + Physics (CANNONJS)">
<meta property="twitter:image" content="https://raw.githubusercontent.com/iondrimba/images/master/obstacle.png">
<meta http-equiv="Cache-Control" content="no-cache, no-store, must-revalidate" />
<meta http-equiv="Pragma" content="no-cache" />
<meta http-equiv="Expires" content="0" />
<link href="https://fonts.googleapis.com/css?family=Ropa+Sans&display=swap" rel="stylesheet">
<script src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r16/Stats.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/cannon.js/0.6.2/cannon.min.js"></script>
<script src="https://raw.githubusercontent.com/iondrimba/obstacles/main/public/debugger.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r124/three.min.js"></script>
<script src="https://unpkg.com/three@0.145.0/examples/js/controls/OrbitControls.js"></script>
<script src="https://Threejs.org/examples/js/controls/TransformControls.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.6.0/gsap.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tweakpane@1.5.8/dist/tweakpane.min.js" integrity="sha256-L+eEmiGRTnw9RotAeaziCRN0+TV9BiUaFiyD1FIhm3I=" crossorigin="anonymous"></script>
</head>
<body>
<main>
<div class="stats">
</div>
<div class="frame">
</div>
</main>
</body>
</html>
html {
font-family: sans-serif;
-ms-text-size-adjust: 100%;
-webkit-text-size-adjust: 100%;
}
*,
*::after,
*::before {
box-sizing: border-box;
}
body {
margin: 0;
color: #fff;
background-color: #ff003e;
font-family: "Ropa Sans", Arial, sans-serif;
overflow: hidden;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
a {
font-size: 22px;
color: #fff;
text-decoration: none;
padding: 10px;
transition: background-color 0.25s ease-in, color 0.25s ease-in;
}
.stats {
position: absolute;
}
a:hover {
color: #ff003e;
background-color: #fff;
}
.credits {
margin: 10px;
position: absolute;
z-index: 1;
bottom: 0;
width: 100%;
}
const radians = (degrees) => {
return (degrees * Math.PI) / 180;
};
const hexToRgb = (hex) => {
const result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
return result
? {
r: parseInt(result[1], 16) / 255,
g: parseInt(result[2], 16) / 255,
b: parseInt(result[3], 16) / 255
}
: null;
};
const rgbToHex = (s) =>
s.match(/[0-9]+/g).reduce((a, b) => a + (b | 256).toString(16).slice(1), "#");
const rInterval = function (callback, delay) {
const dateNow = Date.now;
const requestAnimation = window.requestAnimationFrame;
let start = dateNow();
let stop;
const intervalFunc = function () {
dateNow() - start < delay || ((start += delay), callback());
stop || requestAnimation(intervalFunc);
};
requestAnimation(intervalFunc);
return {
clear: function () {
stop = 1;
}
};
};
class App {
init() {
this.setup();
this.addStatsMonitor();
this.createScene();
this.createCamera();
this.addCameraControls();
this.addAmbientLight();
this.addDirectionalLight();
this.addPhysicsWorld();
this.addFloor();
this.addFloorGrid();
this.addBackWall();
this.addObstacles();
this.addSpheres();
this.addAxisHelper();
this.addGuiControls();
this.animate();
this.addWindowListeners();
this.addFallingBalls();
}
addFallingBalls() {
if (this.animation.auto) {
this.animation.loop = rInterval(this.addSpheres.bind(this), 300);
} else {
this.animation.loop.clear();
}
}
tweenColors(material, rgb) {
gsap.to(material.color, 0.3, {
ease: "power2.out",
r: rgb.r,
g: rgb.g,
b: rgb.b
});
}
setup() {
this.lastTime = 0;
this.debug = false;
this.width = window.innerWidth;
this.height = window.innerHeight;
this.animation = {
auto: true,
interval: null
};
this.colors = {
background: rgbToHex(
window.getComputedStyle(document.body).backgroundColor
),
wall: "#ff003e",
floor: "#ffffff",
ball: "#5661ff",
cylinder: "#ffff00",
grid: "#aca9a9"
};
this.meshes = {
container: new THREE.Object3D(),
spheres: [],
obstacles: [],
sphereMaterial: new THREE.MeshStandardMaterial({
color: this.colors.ball,
metalness: 0.11,
emissive: 0x0,
roughness: 0.1
}),
cylinderMaterial: new THREE.MeshStandardMaterial({
color: this.colors.cylinder,
emissive: 0x0,
roughness: 1,
metalness: 0
})
};
}
createScene() {
this.scene = new THREE.Scene();
this.scene.background = new THREE.Color(this.colors.background);
this.renderer = new THREE.WebGLRenderer({ antialias: true });
this.scene.add(this.meshes.container);
this.renderer.setSize(this.width, this.height);
this.renderer.shadowMap.enabled = true;
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
document.body.appendChild(this.renderer.domElement);
}
addAxisHelper() {
const axesHelper = new THREE.AxesHelper(5);
this.debug && this.scene.add(axesHelper);
}
createCamera() {
this.camera = new THREE.PerspectiveCamera(
20,
window.innerWidth / window.innerHeight,
1,
1000
);
this.camera.position.set(0, 10, 50);
this.scene.add(this.camera);
}
addCameraControls() {
this.orbitControl = new THREE.OrbitControls(
this.camera,
this.renderer.domElement
);
this.orbitControl.minPolarAngle = radians(30);
this.orbitControl.maxPolarAngle = radians(90);
this.orbitControl.minAzimuthAngle = radians(-40);
this.orbitControl.maxAzimuthAngle = radians(40);
this.orbitControl.enableDamping = true;
this.orbitControl.dampingFactor = 0.02;
document.body.style.cursor = "-moz-grabg";
document.body.style.cursor = "-webkit-grab";
this.orbitControl.addEventListener("start", () => {
requestAnimationFrame(() => {
document.body.style.cursor = "-moz-grabbing";
document.body.style.cursor = "-webkit-grabbing";
});
});
this.orbitControl.addEventListener("end", () => {
requestAnimationFrame(() => {
document.body.style.cursor = "-moz-grab";
document.body.style.cursor = "-webkit-grab";
});
});
}
addAmbientLight() {
const light = new THREE.AmbientLight({ color: "#ffffff" }, 0.5);
this.scene.add(light);
}
addDirectionalLight() {
const target = new THREE.Object3D();
target.position.set(0, 0, -40);
this.directionalLight = new THREE.DirectionalLight(0xffffff, 1);
this.directionalLight.castShadow = true;
this.directionalLight.shadow.camera.needsUpdate = true;
this.directionalLight.shadow.mapSize.width = 2048;
this.directionalLight.shadow.mapSize.height = 2048;
this.directionalLight.position.set(0, 13, 23);
this.directionalLight.target = target;
this.directionalLight.shadow.camera.far = 1000;
this.directionalLight.shadow.camera.near = -100;
this.directionalLight.shadow.camera.left = -20;
this.directionalLight.shadow.camera.right = 20;
this.directionalLight.shadow.camera.top = 15;
this.directionalLight.shadow.camera.bottom = -15;
this.directionalLight.shadow.camera.zoom = 1;
this.directionalLight.shadow.camera.needsUpdate = true;
this.scene.add(this.directionalLight);
}
addFloorGrid() {
const size = 100;
const divisions = 100;
this.grid = new THREE.GridHelper(
size,
divisions,
this.colors.grid,
this.colors.grid
);
this.grid.position.set(0, -5, 0);
this.grid.material.opacity = 0;
this.grid.material.transparent = false;
this.scene.add(this.grid);
}
addBackWall() {
const materialParams = { color: this.colors.wall, side: THREE.DoubleSide };
const geometry = new THREE.PlaneBufferGeometry(100, 80);
const material = new THREE.MeshStandardMaterial(materialParams);
this.backwall = new THREE.Mesh(geometry, material);
this.backwall.position.z = -0.5;
this.backwall.receiveShadow = true;
this.scene.add(this.backwall);
// physics backwall
this.backwall.body = new CANNON.Body({
mass: 0,
position: new CANNON.Vec3(0, 3, -0.4),
material: new CANNON.Material(),
shape: new CANNON.Plane(2, 2, 2)
});
this.backwall.body.quaternion.setFromAxisAngle(
new CANNON.Vec3(1, 0, 0),
radians(0)
);
this.world.addBody(this.backwall.body);
}
addFloor() {
const geometry = new THREE.PlaneBufferGeometry(100, 80);
const material = new THREE.MeshStandardMaterial({
color: this.colors.floor,
side: THREE.DoubleSide
});
this.floor = new THREE.Mesh(geometry, material);
this.floor.position.y = -5;
this.floor.position.z = 5;
this.floor.rotateX(Math.PI / 2);
this.floor.receiveShadow = true;
this.scene.add(this.floor);
// physics floor
this.floor.body = new CANNON.Body({
mass: 0,
position: new CANNON.Vec3(0, -5, 5),
material: new CANNON.Material(),
shape: new CANNON.Plane(2, 2, 2)
});
this.floor.body.quaternion.setFromAxisAngle(
new CANNON.Vec3(1, 0, 0),
radians(-90)
);
this.world.addBody(this.floor.body);
}
addFloorHelper() {
this.controls = new THREE.TransformControls(
this.camera,
this.renderer.domElement
);
this.controls.enabled = false;
this.controls.attach(this.floor);
this.scene.add(this.controls);
}
getSphereMesh({ x, y, z }) {
const radius = 0.3,
width = 32,
height = 32;
const geometry = new THREE.SphereBufferGeometry(radius, width, height);
const mesh = new THREE.Mesh(geometry, this.meshes.sphereMaterial);
mesh.castShadow = true;
mesh.receiveShadow = true;
mesh.position.set(x, y, z);
// physics sphere
mesh.body = new CANNON.Body({
mass: 1,
material: new CANNON.Material(),
shape: new CANNON.Sphere(radius),
position: new CANNON.Vec3(x, y, z)
});
mesh.body.linearDamping = this.damping;
mesh.body.fixedRotation = true;
return mesh;
}
addObstacle(posX, posY, posZ, rotation) {
const width = 4;
const geometry = new THREE.BoxBufferGeometry(width, 1, 0.1);
const matParams = {
emissive: 0x0,
roughness: 1,
metalness: 0
};
const material = new THREE.MeshStandardMaterial(matParams);
const mesh = new THREE.Mesh(geometry, material);
mesh.castShadow = true;
mesh.receiveShadow = true;
mesh.position.set(posX, posY, posZ);
mesh.rotation.x = -radians(90);
mesh.rotation.y = radians(rotation);
this.meshes.container.add(mesh);
this.meshes.obstacles.push(mesh);
// physics obstacle
mesh.body = new CANNON.Body({
mass: 0,
material: new CANNON.Material(),
shape: new CANNON.Box(new CANNON.Vec3(width * 0.5, 0.05, 0.5)),
position: new CANNON.Vec3(posX, posY, posZ)
});
mesh.body.quaternion.setFromAxisAngle(
new CANNON.Vec3(0, 0, -1),
radians(rotation)
);
this.world.addBody(mesh.body);
}
addObstacles() {
this.addObstacle(-3, 2, 0, 30);
this.addObstacle(3, 2, 0, -40);
this.addObstacle(0, -2, 0, 0);
this.addCylinder(8, 0);
this.addCylinder(7, 0.5);
this.addCylinder(6, 1);
this.addCylinder(5, -0.5);
this.addCylinder(4, 1);
this.addCylinder(8, -2);
this.addCylinder(7, -2.5);
this.addCylinder(6, -2);
this.addCylinder(5, -2.5);
this.addCylinder(4, -1);
}
addCylinder(posY, posX) {
const size = 0.1;
const geometry = new THREE.CylinderGeometry(size, size, 1, 32);
for (let index = 0; index < 3; index++) {
const mesh = new THREE.Mesh(geometry, this.meshes.cylinderMaterial);
mesh.position.set(index + posX, posY, 0);
mesh.rotateX(Math.PI / 2);
mesh.castShadow = true;
mesh.receiveShadow = true;
this.meshes.container.add(mesh);
// physics cylinder
mesh.body = new CANNON.Body({
mass: 0,
material: new CANNON.Material(),
shape: new CANNON.Cylinder(size, size, 1, 32),
position: new CANNON.Vec3(index + posX, posY, 0)
});
this.world.addBody(mesh.body);
}
}
addSpheres() {
const pos = [-2, -1, 0, 0.2, 0.8, 1.1];
const posX = pos[Math.floor(Math.random() * pos.length)];
const mesh = this.getSphereMesh({ x: posX, y: 12, z: 0 });
this.meshes.spheres.push(mesh);
this.meshes.container.add(mesh);
// add contact config in relation to floor
this.world.addBody(mesh.body);
const mat = new CANNON.ContactMaterial(
this.floor.body.material,
mesh.body.material,
{ friction: 0.3, restitution: 0.5 }
);
this.world.addContactMaterial(mat);
this.meshes.spheres.forEach((mesh) => {
this.meshes.obstacles.forEach((o) => {
// add contact config in relation to each obstacle, only shapes (no cylinders)
const mat = new CANNON.ContactMaterial(
o.body.material,
mesh.body.material,
{ friction: 0.3, restitution: 0.5 }
);
this.world.addContactMaterial(mat);
});
});
}
addPhysicsWorld() {
this.fixedTimeStep = 1 / 60; // seconds
this.maxSubSteps = 3;
this.damping = 0.09;
this.time = 0.01;
this.lastTime = this.time;
this.world = new CANNON.World();
this.world.gravity.set(0, -20, 0.01);
this.world.broadphase = new CANNON.NaiveBroadphase();
this.world.solver.iterations = 10;
this.world.defaultContactMaterial.contactEquationStiffness = 1e6;
this.world.defaultContactMaterial.contactEquationRelaxation = 3;
this.cannonDebugRenderer =
this.debug && new THREE.CannonDebugRenderer(this.scene, this.world);
}
addGuiControls() {
this.pane = new Tweakpane();
// control animation
this.guiAnimation = this.pane.addFolder({
title: "Animation",
expanded: false
});
this.guiAnimation.addInput(this.animation, "auto").on("change", (value) => {
this.animation.auto = value;
this.addFallingBalls();
});
// add ball
const btn = this.guiAnimation.addButton({
title: "Add Ball"
});
btn.on("click", () => {
this.addSpheres();
});
// control colors
this.guiColors = this.pane.addFolder({
title: "Colors",
expanded: false
});
this.guiColors.addInput(this.colors, "wall").on("change", (value) => {
this.tweenColors(this.backwall.material, hexToRgb(value));
});
this.guiColors.addInput(this.colors, "floor").on("change", (value) => {
this.tweenColors(this.floor.material, hexToRgb(value));
});
this.guiColors.addInput(this.colors, "ball").on("change", (value) => {
this.tweenColors(this.meshes.sphereMaterial, hexToRgb(value));
});
this.guiColors.addInput(this.colors, "cylinder").on("change", (value) => {
this.tweenColors(this.meshes.cylinderMaterial, hexToRgb(value));
});
this.guiColors.addInput(this.colors, "grid").on("change", (value) => {
this.tweenColors(this.grid.material, hexToRgb(value));
});
// control lights
this.guiLights = this.pane.addFolder({
title: "Lights",
expanded: false
});
this.guiLights
.addInput(this.directionalLight.position, "x", { min: -100, max: 100 })
.on("change", (value) => {
this.directionalLight.position.x = value;
});
this.guiLights
.addInput(this.directionalLight.position, "y", { min: -100, max: 100 })
.on("change", (value) => {
this.directionalLight.position.y = value;
});
this.guiLights
.addInput(this.directionalLight.position, "z", { min: -100, max: 100 })
.on("change", (value) => {
this.directionalLight.position.z = value;
});
}
addWindowListeners() {
window.addEventListener("resize", this.onResize.bind(this), {
passive: true
});
window.addEventListener(
"visibilitychange",
(evt) => {
if (evt.target.hidden) {
this.animation.auto = false;
this.addFallingBalls();
this.pane.refresh();
} else {
this.animation.auto = !evt.target.hidden;
}
},
false
);
}
addStatsMonitor() {
this.stats = new Stats();
this.stats.showPanel(0);
document.body.querySelector(".stats").appendChild(this.stats.domElement);
}
onResize() {
this.width = window.innerWidth;
this.height = window.innerHeight;
this.camera.aspect = this.width / this.height;
this.camera.updateProjectionMatrix();
this.renderer.setSize(this.width, this.height);
}
animate() {
var currentTime = Date.now();
this.stats.begin();
requestAnimationFrame(this.animate.bind(this));
if (currentTime - this.lastTime > 1000 / 70) {
this.orbitControl.update();
this.debug && this.cannonDebugRenderer.update();
var dt = (currentTime - this.lastTime) / 1000;
this.world.step(this.fixedTimeStep, dt, this.maxSubSteps);
// map physics position to threejs mesh position
this.meshes.spheres.forEach((s) => {
s.position.copy(s.body.position);
s.quaternion.copy(s.body.quaternion);
});
this.lastTime = Date.now();
}
this.renderer.render(this.scene, this.camera);
this.stats.end();
}
}
new App().init();
Also see: Tab Triggers