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HTML

              
                <div class="bg"></div>
<div class="loader p-text p-flex-hzt-center" id="canvas-loader"> 
	<p> <span class="loader__i">🦖</span><br/><span class="loader__txt">Loading</span></p>
</div>
<div id="canvas-wrapper" aria-label="grunge poster"></div>

<!-- Shaders taken from Mario Carrillo's Tut: https://tympanus.net/codrops/2020/03/17/create-a-wave-motion-effect-on-an-image-with-three-js/ -->
<script type="x-shader/x-fragment" id="fragment">
	precision mediump float;

	varying vec2 vUv;
	varying float vWave;
	uniform sampler2D uTexture;

	void main() {
		// I edited this part a bit to get me those grunge colors and a different wave effect <3
		float wave = vWave * 0.50;
		float r = texture2D(uTexture, vUv + wave).r;
		float g = texture2D(uTexture, vUv).g;
		float b = texture2D(uTexture, vUv + wave).b;
		vec3 texture = vec3(r, g, b);
		gl_FragColor = vec4(texture, 1.0);
	}
</script>

<script type="x-shader/x-vertex" id="vertex">
	precision highp float;

	varying vec2 vUv;
	varying float vWave;
	uniform float uTime;

	// Description : Array and textureless GLSL 2D/3D/4D simplex
	//               noise functions.
	//      Author : Ian McEwan, Ashima Arts.
	//  Maintainer : ijm
	//     Lastmod : 20110822 (ijm)
	//     License : Copyright (C) 2011 Ashima Arts. All rights reserved.
	//               Distributed under the MIT License. See LICENSE file.
	//               https://github.com/ashima/webgl-noise

	vec3 mod289(vec3 x) {
		return x - floor(x * (1.0 / 289.0)) * 289.0;
	}

	vec4 mod289(vec4 x) {
		return x - floor(x * (1.0 / 289.0)) * 289.0;
	}

	vec4 permute(vec4 x) {
		return mod289(((x*34.0)+1.0)*x);
	}

	vec4 taylorInvSqrt(vec4 r) {
		return 1.79284291400159 - 0.85373472095314 * r;
	}

	float snoise(vec3 v) {
		const vec2  C = vec2(1.0/6.0, 1.0/3.0) ;
		const vec4  D = vec4(0.0, 0.5, 1.0, 2.0);

		// First corner
		vec3 i  = floor(v + dot(v, C.yyy) );
		vec3 x0 =   v - i + dot(i, C.xxx) ;

		// Other corners
		vec3 g = step(x0.yzx, x0.xyz);
		vec3 l = 1.0 - g;
		vec3 i1 = min( g.xyz, l.zxy );
		vec3 i2 = max( g.xyz, l.zxy );
		vec3 x1 = x0 - i1 + C.xxx;
		vec3 x2 = x0 - i2 + C.yyy;
		vec3 x3 = x0 - D.yyy;  

		// Permutations
		i = mod289(i);
		vec4 p = permute( permute( permute(
				 i.z + vec4(0.0, i1.z, i2.z, 1.0 ))
			   + i.y + vec4(0.0, i1.y, i2.y, 1.0 ))
			   + i.x + vec4(0.0, i1.x, i2.x, 1.0 ));

		// Gradients: 7x7 points over a square, mapped onto an octahedron.
		// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
		float n_ = 0.142857142857;
		vec3  ns = n_ * D.wyz - D.xzx;

		vec4 j = p - 49.0 * floor(p * ns.z * ns.z); 

		vec4 x_ = floor(j * ns.z);
		vec4 y_ = floor(j - 7.0 * x_ );  

		vec4 x = x_ *ns.x + ns.yyyy;
		vec4 y = y_ *ns.x + ns.yyyy;
		vec4 h = 1.0 - abs(x) - abs(y);

		vec4 b0 = vec4( x.xy, y.xy );
		vec4 b1 = vec4( x.zw, y.zw );

		vec4 s0 = floor(b0)*2.0 + 1.0;
		vec4 s1 = floor(b1)*2.0 + 1.0;
		vec4 sh = -step(h, vec4(0.0));

		vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;
		vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;

		vec3 p0 = vec3(a0.xy,h.x);
		vec3 p1 = vec3(a0.zw,h.y);
		vec3 p2 = vec3(a1.xy,h.z);
		vec3 p3 = vec3(a1.zw,h.w);

		// Normalise gradients
		vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));
		p0 *= norm.x;
		p1 *= norm.y;
		p2 *= norm.z;
		p3 *= norm.w;

		// Mix final noise value
		vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);
		m = m * m;
		return 42.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),
									dot(p2,x2), dot(p3,x3) ) );
	}

	void main() {
		vUv = uv;

		vec3 pos = position;
		// I edited this part a bit to get me a slightly different noise frequency and amplitude
		float noiseFreq = 1.5;
		float noiseAmp = 0.15;
		vec3 noisePos = vec3(pos.x * noiseFreq + uTime, pos.y, pos.z);
		pos.z += snoise(noisePos) * noiseAmp;
		vWave = pos.z;

		gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
	}
</script>
              
            
!

CSS

              
                $c1: hotpink;
$c2: #fffffd; // white
$c3: #191919; // black

* {
	user-select: none;
}

.p-text {
	color: $c2;
	font-family: Helvetica, Arial, sans-serif;
	line-height: 1.5;
	text-align: center;
	text-transform: lowercase;
}

.p-flex-hzt-center {
	display: flex;
	justify-content: center;
}

body {
	height: 100vh;
	background-color: $c1;
	margin: 0;
	padding: 0;
	overflow: hidden;
}

.bg {
	width: 100%;
	height: 100%;
	/*Free Sprinkles SVG background provided by SVGeez.com - CC 4.0 License - © 2019 Megan Young */
	fill: rgb(124, 77, 225);
	background-size: 131px 131px;
	background-repeat: repeat;
	background-image: url("data:image/svg+xml,%3Csvg id='Layer_1' xmlns='http://www.w3.org/2000/svg' viewBox='0 0 500 500' fill-opacity='1' %3E%3Cstyle%3E .st0{fill:rgb(124, 77, 225)} %3C/style%3E%3Cpath class='st0' d='M55.5 475h-19c-1.9 0-3.5-1.6-3.5-3.5s1.6-3.5 3.5-3.5h19c1.9 0 3.5 1.6 3.5 3.5s-1.6 3.5-3.5 3.5zM144.7 178.9c-.4 0-.8-.1-1.2-.2-1.8-.7-2.7-2.7-2.1-4.5l6.6-17.8c.7-1.8 2.7-2.7 4.5-2.1 1.8.7 2.7 2.7 2.1 4.5l-6.6 17.8c-.6 1.4-1.9 2.3-3.3 2.3zM107.9 130.4c-1 0-2.1-.5-2.7-1.3l-11.8-14.9c-1.2-1.5-.9-3.7.6-4.9 1.5-1.2 3.7-.9 4.9.6l11.8 14.9c1.2 1.5.9 3.7-.6 4.9-.7.5-1.4.7-2.2.7zM103.2 87.6c-1.5 0-2.8-.9-3.3-2.4-.6-1.8.3-3.8 2.2-4.4l6.6-2.3c1.8-.6 3.8.3 4.4 2.2.6 1.8-.3 3.8-2.2 4.4l-6.6 2.3c-.3.2-.7.2-1.1.2zM300.5 46c-.9 0-1.8-.3-2.5-1-1.4-1.4-1.4-3.6 0-5l15-15c1.4-1.4 3.6-1.4 4.9 0 1.4 1.4 1.4 3.6 0 5l-15 15c-.6.7-1.5 1-2.4 1zM193.5 292c-1.9 0-3.5-1.6-3.5-3.5v-9c0-1.9 1.6-3.5 3.5-3.5s3.5 1.6 3.5 3.5v9c0 1.9-1.6 3.5-3.5 3.5zM163.5 40c-.9 0-1.8-.3-2.5-1-1.4-1.4-1.4-3.6 0-5l17.5-17.5c1.4-1.4 3.6-1.4 5 0s1.4 3.6 0 5L166 39c-.7.7-1.6 1-2.5 1zM252.5 167h-12c-1.9 0-3.5-1.6-3.5-3.5s1.6-3.5 3.5-3.5h12c1.9 0 3.5 1.6 3.5 3.5s-1.6 3.5-3.5 3.5zM199 142.5c-.9 0-1.8-.3-2.5-1L186 131c-1.4-1.4-1.4-3.6 0-5s3.6-1.4 5 0l10.5 10.5c1.4 1.4 1.4 3.6 0 5-.7.7-1.6 1-2.5 1zM108.5 162h-31c-1.9 0-3.5-1.6-3.5-3.5s1.6-3.5 3.5-3.5h31c1.9 0 3.5 1.6 3.5 3.5s-1.6 3.5-3.5 3.5zM134.5 231c-1.9 0-3.5-1.6-3.5-3.5v-16c0-1.9 1.6-3.5 3.5-3.5s3.5 1.6 3.5 3.5v16c0 1.9-1.6 3.5-3.5 3.5zM136.5 86c-1.9 0-3.5-1.6-3.5-3.5v-23c0-1.9 1.6-3.5 3.5-3.5s3.5 1.6 3.5 3.5v23c0 1.9-1.6 3.5-3.5 3.5zM63.5 64h-21c-1.9 0-3.5-1.6-3.5-3.5s1.6-3.5 3.5-3.5h21c1.9 0 3.5 1.6 3.5 3.5S65.4 64 63.5 64zM70.5 124c-.9 0-1.8-.3-2.5-1l-9-9c-1.4-1.4-1.4-3.6 0-5s3.6-1.4 5 0l9 9c1.4 1.4 1.4 3.6 0 5-.7.7-1.6 1-2.5 1zM97.5 200c-1.9 0-3.5-1.6-3.5-3.5v-8c0-1.9 1.6-3.5 3.5-3.5s3.5 1.6 3.5 3.5v8c0 1.9-1.6 3.5-3.5 3.5zM256.5 129h-15c-1.9 0-3.5-1.6-3.5-3.5s1.6-3.5 3.5-3.5h15c1.9 0 3.5 1.6 3.5 3.5s-1.6 3.5-3.5 3.5zM172.5 102c-1.9 0-3.5-1.6-3.5-3.5v-9c0-1.9 1.6-3.5 3.5-3.5s3.5 1.6 3.5 3.5v9c0 1.9-1.6 3.5-3.5 3.5zM275.5 214c-.9 0-1.8-.3-2.5-1l-9-9c-1.4-1.4-1.4-3.6 0-5s3.6-1.4 4.9 0l9 9c1.4 1.4 1.4 3.6 0 5-.6.7-1.5 1-2.4 1zM104.5 262c-1.9 0-3.5-1.6-3.5-3.5v-17c0-1.9 1.6-3.5 3.5-3.5s3.5 1.6 3.5 3.5v17c0 1.9-1.6 3.5-3.5 3.5zM53.5 278c-1.1 0-2.1-.5-2.8-1.4-1.2-1.5-.8-3.7.7-4.9l12-9c1.5-1.2 3.7-.8 4.9.7 1.2 1.5.8 3.7-.7 4.9l-12 9c-.6.5-1.4.7-2.1.7zM173.5 264c-.6 0-1.1-.1-1.7-.4l-13-7c-1.7-.9-2.3-3-1.4-4.7.9-1.7 3-2.3 4.7-1.4l13 7c1.7.9 2.3 3 1.4 4.7-.6 1.1-1.8 1.8-3 1.8zM203.5 182h-26c-1.9 0-3.5-1.6-3.5-3.5s1.6-3.5 3.5-3.5h26c1.9 0 3.5 1.6 3.5 3.5s-1.6 3.5-3.5 3.5zM84.5 61c-1.9 0-3.5-1.6-3.5-3.5v-22c0-1.9 1.6-3.5 3.5-3.5s3.5 1.6 3.5 3.5v22c0 1.9-1.6 3.5-3.5 3.5zM196.5 82c-.9 0-1.8-.3-2.5-1-1.4-1.4-1.4-3.6 0-5l15-15c1.4-1.4 3.6-1.4 5 0s1.4 3.6 0 5l-15 15c-.7.7-1.6 1-2.5 1zM196.5 236c-.9 0-1.8-.3-2.5-1l-13-13c-1.4-1.4-1.4-3.6 0-5s3.6-1.4 5 0l13 13c1.4 1.4 1.4 3.6 0 5-.7.7-1.6 1-2.5 1zM37.5 151c-1.1 0-2.2-.5-2.9-1.6-1.1-1.6-.6-3.8 1-4.9l9-6c1.6-1.1 3.8-.6 4.9 1 1.1 1.6.6 3.8-1 4.9l-9 6c-.7.4-1.3.6-2 .6zM30.5 107h-5c-1.9 0-3.5-1.6-3.5-3.5s1.6-3.5 3.5-3.5h5c1.9 0 3.5 1.6 3.5 3.5s-1.6 3.5-3.5 3.5zM121.5 42h-6c-1.9 0-3.5-1.6-3.5-3.5s1.6-3.5 3.5-3.5h6c1.9 0 3.5 1.6 3.5 3.5s-1.6 3.5-3.5 3.5zM123.5 345c-1.2 0-2.3-.6-3-1.6l-7-11c-1-1.6-.6-3.8 1.1-4.8 1.6-1 3.8-.6 4.8 1.1l7 11c1 1.6.6 3.8-1.1 4.8-.5.3-1.2.5-1.8.5zM31.5 353c-.2 0-.5 0-.7-.1-1.9-.4-3.1-2.3-2.7-4.2l3-14c.4-1.9 2.3-3.1 4.2-2.7 1.9.4 3.1 2.3 2.7 4.2l-3 14c-.4 1.7-1.9 2.8-3.5 2.8zM72.5 318c-.6 0-1.1-.1-1.6-.4l-17-9c-1.7-.9-2.4-3-1.5-4.7.9-1.7 3-2.4 4.7-1.5l17 9c1.7.9 2.4 3 1.5 4.7-.6 1.2-1.8 1.9-3.1 1.9zM256.5 380h-19c-1.9 0-3.5-1.6-3.5-3.5s1.6-3.5 3.5-3.5h19c1.9 0 3.5 1.6 3.5 3.5s-1.6 3.5-3.5 3.5zM299.2 353.3c-.2 0-.4 0-.7-.1-1.9-.4-3.1-2.2-2.8-4.1l3.6-18.7c.4-1.9 2.2-3.1 4.1-2.8 1.9.4 3.1 2.2 2.8 4.1l-3.6 18.7c-.3 1.8-1.7 2.9-3.4 2.9zM328 295c-.4 0-.7-.1-1.1-.2l-18-5.9c-1.8-.6-2.8-2.6-2.2-4.4.6-1.8 2.6-2.8 4.4-2.2l18 5.9c1.8.6 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3.5s-1.6 3.5-3.5 3.5zM338.5 375c-1.9 0-3.5-1.6-3.5-3.5v-23c0-1.9 1.6-3.5 3.5-3.5s3.5 1.6 3.5 3.5v23c0 1.9-1.6 3.5-3.5 3.5zM454.5 382h-15c-1.9 0-3.5-1.6-3.5-3.5s1.6-3.5 3.5-3.5h15c1.9 0 3.5 1.6 3.5 3.5s-1.6 3.5-3.5 3.5zM426.5 414c-1.9 0-3.5-1.6-3.5-3.5v-9c0-1.9 1.6-3.5 3.5-3.5s3.5 1.6 3.5 3.5v9c0 1.9-1.6 3.5-3.5 3.5zM402.5 325c-.9 0-1.8-.3-2.5-1-1.4-1.4-1.4-3.6 0-4.9l15-15c1.4-1.4 3.6-1.4 4.9 0 1.4 1.4 1.4 3.6 0 4.9l-15 15c-.6.7-1.5 1-2.4 1zM423.5 257c-1.2 0-2.3-.6-3-1.6l-7-11c-1-1.6-.6-3.8 1.1-4.8 1.6-1 3.8-.6 4.8 1.1l7 11c1 1.6.6 3.8-1.1 4.8-.5.3-1.2.5-1.8.5zM413.5 198c-.6 0-1.1-.1-1.6-.4l-17-9c-1.7-.9-2.4-3-1.5-4.7.9-1.7 3-2.4 4.7-1.5l17 9c1.7.9 2.4 3 1.5 4.7-.6 1.2-1.8 1.9-3.1 1.9zM220.5 344c-1.6 0-3-1.1-3.4-2.7l-9-36c-.5-1.9.7-3.8 2.5-4.2 1.9-.5 3.8.7 4.2 2.5l9 36c.5 1.9-.7 3.8-2.5 4.2-.2.2-.5.2-.8.2zM276.5 281.5c-2.5 0-4.6-1.9-4.9-4.3l-3-22c-.2-1.3.2-2.6 1-3.7s2-1.7 3.3-1.9c1.3-.2 2.6.2 3.7 1s1.8 2 1.9 3.3l3 22c.2 1.3-.2 2.6-1 3.7s-2 1.7-3.3 1.9h-.7zm-3-29h-.3c-.5.1-1 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4.4-2.3 5.1-.5.2-.9.3-1.4.3zM466 213c-.9 0-1.7-.3-2.5-.8-1.7-1.4-2.1-3.9-.7-5.6l7-9c1.4-1.7 3.9-2.1 5.6-.7 1.7 1.4 2.1 3.9.7 5.6l-7 9c-.7 1-1.9 1.5-3.1 1.5zM9 391c-1.3 0-2.6-.6-3.3-1.8-1.2-1.8-.7-4.3 1.1-5.5l12-8c1.8-1.2 4.3-.7 5.5 1.1 1.2 1.8.7 4.3-1.1 5.5l-12 8c-.7.5-1.4.7-2.2.7z'/%3E%3C/svg%3E");
	position: absolute;
	top: 0;
	left: 0;
	z-index: -10;
}

.loader {
	width: 100%;
	height: 100%;
	font-size: 0.6rem;
	letter-spacing: 3px;
	position: absolute;
	top: 0;
	left: 0;
	z-index: 120;
	
	align-items: center;
	
	&__i {
		font-size: 1.8rem;
	}
	
	&__txt {
		background-color: $c3;
		padding: 5px 6px 5px 9px;
	}
}
              
            
!

JS

              
                /*
 * GRUNGE POSTER
 * Made with ThreeJS - Enjoy!
 *
 * Only the poster wave motion effect is a remix from original code by Mario Carrillo's Tut: https://tympanus.net/codrops/2020/03/17/create-a-wave-motion-effect-on-an-image-with-three-js/ 
 *
 * Use cursor to rotate the poster in space. 
 * On mobile touch + drag screen.
 *
 * Have any performance tips on this code? I'm all ears!
 *
 * Photo asset taken from the Internet. No idea who was the photographer.
 *
 * #045 - #100DaysOfCode
 * By ilithya | 2020
 * https://www.ilithya.rocks/
 * https://twitter.com/ilithya_rocks
 */

// CREATE LOADER
let loadingManager = null;
let ASSETS_LOADED = false;
const loadingScreen = {
	scene: new THREE.Scene(),
	camera: new THREE.PerspectiveCamera(
		75,
		window.innerWidth / window.innerHeight,
		0.1,
		100
	),
	removeText() {
		const loadingText = document.querySelector("#canvas-loader");
		if (loadingText.parentNode) loadingText.parentNode.removeChild(loadingText);
	}
};

// CREATE POSTER
const nearDist = 0.1;
const farDist = 100;
const camera = new THREE.PerspectiveCamera(
	45,
	window.innerWidth / window.innerHeight,
	nearDist,
	farDist
);
const scene = new THREE.Scene();
const renderer = new THREE.WebGLRenderer({
	alpha: true,
	antialias: true,
});
const clock = new THREE.Clock();
const canvasWrapper = document.querySelector("#canvas-wrapper");

const init = () => {
	// Initialize loader
	loadingManager = new THREE.LoadingManager();
	loadingManager.onLoad = () => {
		loadingScreen.removeText();
		ASSETS_LOADED = true;
	};

	// Initialize rendered world
	camera.position.set(0, 0, 1);

	renderer.setClearColor("hotpink", 0);
	renderer.setPixelRatio(window.devicePixelRatio);
	renderer.setSize(window.innerWidth, window.innerHeight);

	canvasWrapper.appendChild(renderer.domElement);
};
init();

// CREATE POSTER
// Based on Mario Carrillos's Wave Motion Effect code, March 2020
const posterGeom = new THREE.PlaneGeometry(0.56, 0.36, 60, 60);
const textureLoader = new THREE.TextureLoader(loadingManager);
const texture = textureLoader.load(
	"https://s3-us-west-2.amazonaws.com/s.cdpn.io/249663/m560x360.jpg"
);
const vertexShader = document.querySelector("#vertex").textContent;
const fragmentShader = document.querySelector("#fragment").textContent;
const posterMat = new THREE.ShaderMaterial({
	uniforms: {
		// These properties play together with the custom shaders
		uTime: { value: 0.0 },
		uTexture: { value: texture }
	},
	vertexShader,
	fragmentShader,
	side: THREE.DoubleSide
});
const mesh = new THREE.Mesh(posterGeom, posterMat);
scene.add(mesh);

// CREATE 3D CONFETTI
const Deco = function (group) {
	this.group = group;
	const radius = 0.02;

	this.triangleGeom = new THREE.TetrahedronBufferGeometry(radius);
	this.triangleMat = new THREE.MeshNormalMaterial();
};

Deco.prototype.create = function () {
	const count = Math.round(Math.max(window.innerWidth, window.innerHeight) / 18);
	for (let i = 0; i < count; i++) {
		const deco = new THREE.Mesh(this.triangleGeom, this.triangleMat);
		const tau = 2 * Math.PI;
		const d = nearDist * 8;
		const d2 = d * 2;

		deco.position.x = Math.random() * d2 - d;
		deco.position.y = Math.random() * d2 - d;

		deco.rotation.x = Math.random() * tau;
		deco.rotation.y = Math.random() * tau;

		deco.matrixAutoUpdate = false;
		deco.updateMatrix();

		this.group.add(deco);
	}
};

const group = new THREE.Group();
const confetti = new Deco(group);
confetti.create();
scene.add(group);

// CREATE MOUSE OVER/TOUCH EFFECT
let mouseX = 0;
let mouseY = 0;
const mouseFX = {
	movePoster(cX, cY) {
		mouseX = (cX / window.innerWidth) * 2 - 1;
		mouseY = -(cY / window.innerHeight) * 2 + 1;

		mesh.rotation.x = mouseY * 3;
		mesh.rotation.y = mouseX * 3;

		mesh.matrixAutoUpdate = false;
		mesh.updateMatrix();
	},
	onMouseMove(e) {
		mouseFX.movePoster(e.clientX, e.clientY);
	},
	onTouchMove(e) {
		const touchX = e.changedTouches[0].clientX;
		const touchY = e.changedTouches[0].clientY;
		mouseFX.movePoster(touchX, touchY);
	}
};
document.addEventListener("mousemove", mouseFX.onMouseMove);
document.addEventListener("touchmove", mouseFX.onTouchMove);

// RESIZE CANVAS
const onWindowResize = () => {
	const w = window.innerWidth;
	const h = window.innerHeight;

	camera.aspect = w / h;
	camera.updateProjectionMatrix();

	renderer.setSize(w, h);
};
window.addEventListener("resize", onWindowResize);

// CREATE ANIMATIONS
group.position.y = 1.3;
const addConfettiAnim = () => {
	const c = 0.003;
	let speed = c + Math.random() * c;
	group.position.y -= speed;

	if (group.position.y < -1.165) {
		group.position.y = 1.3;
		group.rotation.x = 2 * Math.PI;
		speed = 0;
	}
};

const addPosterAnim = () => {
	// By Mario Carrillo, March 2020
	posterMat.uniforms.uTime.value = clock.getElapsedTime();
};

// RENDER 3D GRAPHIC
const render = () => {
	if (!ASSETS_LOADED) {
		renderer.render(loadingScreen.scene, loadingScreen.camera);
		requestAnimationFrame(render);
		return;
	}

	addConfettiAnim();
	addPosterAnim();

	renderer.render(scene, camera);

	requestAnimationFrame(render);
};
render();
              
            
!
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Console