#canvas-wrapper(aria-label='floating')
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body {
height: 100vh;
background-color: #4DD0E1; // blue
margin: 0;
padding: 0;
overflow: hidden;
}
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/*
* 3D FLOATING TYPO
* Made with ThreeJS - Enjoy!
* https://threejs.org/
*
* Move the cursor to zoom in/out and float around the cubed space.
* On mobile touch + drag screen to zoom in/out and float.
*
* Inspired by one of the ThreeJS examples in documentation.
*
* #014 - #100DaysOfCode
* By ilithya | 2019
*/
const nearDist = 0.1;
const farDist = 10000;
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
nearDist,
farDist
);
camera.position.x = farDist * -2;
camera.position.z = 500;
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setClearColor("#4DD0E1"); // Backgrond Color - Blue
renderer.setPixelRatio(window.devicePixelRatio); // For HiDPI devices to prevent bluring output canvas
renderer.setSize(window.innerWidth, window.innerHeight);
document.querySelector("#canvas-wrapper").appendChild(renderer.domElement);
// CREATE CUBES
const cubeSize = 120;
const geometry = new THREE.BoxBufferGeometry(cubeSize, cubeSize, cubeSize); // BufferAttribute allows for more efficient passing of data to the GPU
const material = new THREE.MeshNormalMaterial(); // Maps the normal vectors to RGB colors
const group = new THREE.Group();
for (let i = 0; i < 350; i++) {
const mesh = new THREE.Mesh(geometry, material);
const dist = farDist / 3;
const distDouble = dist * 2;
const tau = 2 * Math.PI; // One turn
mesh.position.x = Math.random() * distDouble - dist;
mesh.position.y = Math.random() * distDouble - dist;
mesh.position.z = Math.random() * distDouble - dist;
mesh.rotation.x = Math.random() * tau;
mesh.rotation.y = Math.random() * tau;
mesh.rotation.z = Math.random() * tau;
// Manually control when 3D transformations recalculation occurs for better performance
mesh.matrixAutoUpdate = false;
mesh.updateMatrix();
group.add(mesh);
}
scene.add(group);
// CREATE TYPOGRAPHY
const loader = new THREE.FontLoader();
const textMesh = new THREE.Mesh();
const createTypo = font => {
const word = "floating";
const typoProperties = {
font: font,
size: cubeSize,
height: cubeSize / 2,
curveSegments: 12,
bevelEnabled: true,
bevelThickness: 10,
bevelSize: 6,
bevelOffset: 1,
bevelSegments: 8
};
const text = new THREE.TextGeometry(word, typoProperties);
textMesh.geometry = text;
textMesh.material = material;
textMesh.position.x = cubeSize * -2;
textMesh.position.z = cubeSize * -1;
scene.add(textMesh);
};
loader.load(
"https://threejs.org/examples/fonts/helvetiker_regular.typeface.json",
createTypo
);
// CREATE PART OF THE MOUSE/TOUCH OVER EFFECT
let mouseX = 0;
let mouseY = 0;
const mouseFX = {
windowHalfX: window.innerWidth / 2,
windowHalfY: window.innerHeight / 2,
coordinates: function(coordX, coordY) {
mouseX = (coordX - mouseFX.windowHalfX) * 10;
mouseY = (coordY - mouseFX.windowHalfY) * 10;
},
onMouseMove: function(e) {
mouseFX.coordinates(e.clientX, e.clientY);
},
onTouchMove: function(e) {
mouseFX.coordinates(e.changedTouches[0].clientX, e.changedTouches[0].clientY);
}
};
document.addEventListener("mousemove", mouseFX.onMouseMove, false);
document.addEventListener("touchmove", mouseFX.onTouchMove, false);
// RENDER 3D GRAPHIC
const render = () => {
requestAnimationFrame(render);
// Camera animation
// Works with onMouseMove and onTouchMove functions
camera.position.x += (mouseX - camera.position.x) * 0.05;
camera.position.y += (mouseY * -1 - camera.position.y) * 0.05;
camera.lookAt(scene.position); // Rotates the object to face a point in world space
const t = Date.now() * 0.001;
const rx = Math.sin(t * 0.7) * 0.5;
const ry = Math.sin(t * 0.3) * 0.5;
const rz = Math.sin(t * 0.2) * 0.5;
group.rotation.x = rx;
group.rotation.y = ry;
group.rotation.z = rz;
textMesh.rotation.x = rx;
textMesh.rotation.y = ry;
textMesh.rotation.z = rx; // Happy accident :)
renderer.render(scene, camera);
};
render();
// RESIZE CANVAS
// This is buggy in some iOS...
// const resizeCanvas = () => {
// camera.aspect = window.innerWidth / window.innerHeight;
// camera.updateProjectionMatrix();
// renderer.setSize(window.innerWidth, window.innerHeight);
// };
// window.addEventListener("resize", resizeCanvas, false);
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This Pen doesn't use any external CSS resources.