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<html lang="en">
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="Random Number Generator" content="width=device-width, initial-scale=1.0">
    <title>Random Number Generator.</title>
    <link rel="stylesheet" href="style.css">
    <h1 class="gen">Random Number Generator</h1>
    <h2 id="num">0</h2>
    <h1 id="id">Unknown</h1>
    <h2 id="total">0</h2>
    <button class="btn" onclick="random()">Generator</button>
    <script src="index.js"></script>


@import url("");

* {
  box-sizing: border-box;

body {
  margin: 0;
  height: 0;
  display: grid;
  place-items: center;
  background-color: #b1b1b1;
  font-size: 15px;
  font-weight: bold;
  font-family: "Poppins", sans-serif;
.gen {
    border-color: #121212;
    display: block;
    border-radius: 3px;

.btn {
  padding: 10px 25px;
  border: none;
  border-radius: 5px;
  background-color: #4cf7a4;
  color: #121212;
  font-size: 25px;
  font-weight: bold;
  font-family: "Poppins", sans-serif;
  cursor: pointer;
  transition: 0.15s;
  box-shadow: 10px -10px #222222;

.btn:hover {
  box-shadow: -10px 10px #121212;
  color: #fbfbfb;
  letter-spacing: 1px;
  background-color: #276088;

.btn:focus {
  outline: none;



                let total = 0;

function random() {
  let num = Math.floor(Math.random() * 11);
  document.getElementById("num").innerText = num;
  let a = document.getElementById("id");    // creating a variable to short the code. LOL.

  function odd() {                          // if called this will change the text to "Number id odd".
    a.innerText = "Number is odd.";
  function even() {                         // if called this will change the text to "Number is even".
    a.innerText = "Number is even.";
  if (num % 2 == 0)  {  // if the number is even
    even();         // the even fuction will be called.
  } else {  // if not 
    odd();          // then odd fuction will be called.
  let equl = document.getElementById("total");  // creating a variable to short the code. LOL.
  total += num; // will add the previous value and number generated.
  equl.innerText = total;       // this will change the inner text to the total amount