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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

              <html lang="en">

  <meta charset="utf-8">
  <meta httbutton-equiv="X-UA-Combuttonatible" content="IE=edge">
  <meta name="viewbuttonort" content="width=device-width, initial-scale=1">
  <!-- The above 3 meta tags *must* come first in the head; any other head content must come *after* these tags -->
  <title>Tic Tac Toe game</title>

  <!-- Bootstrabutton -->
  <!-- Latest combuttoniled and minified CSS -->
  <link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/css/bootstrap.min.css" integrity="sha384-1q8mTJOASx8j1Au+a5WDVnPi2lkFfwwEAa8hDDdjZlpLegxhjVME1fgjWPGmkzs7" crossorigin="anonymous">
  <link rel="stylesheet" href="custom.css">

  <!-- HTML5 shim and Respond.js for IE8 support of HTML5 elements and media queries -->
  <!-- WARNING: Respond.js doesn't work if you view the page via file:// -->
  <!--[if lt IE 9]>
      <script src="https://oss.maxcdn.com/html5shiv/3.7.2/html5shiv.min.js"></script>
      <script src="https://oss.maxcdn.com/respond/1.4.2/respond.min.js"></script>


  <div id="board" class="container text-center">
    <h2>Tic Tac Toe game machine</h2>

    <div id="startbutton">
      <!-- Small modal -->
      <button type="button" id="start" class="btn btn-primary" data-toggle="modal" data-target=".startgame">Start Game</button>

      <div class="modal fade startgame" tabindex="-1" role="dialog" aria-labelledby="Please choose O or X">
        <div class="modal-dialog modal-sm">
          <div class="modal-content">
            <p>"Choose your symbol"</p>
            <button type="button" class="btn btn-primary" data-dismiss="modal" onclick="setPlayerSymbol('X')">X</button>
            <button type="button" class="btn btn-primary" data-dismiss="modal" onclick="setPlayerSymbol('O')">0</button>

    <div id="game" class="container">
      <div class="row">

        <p id="messages"></p>
        <p id="emptyFields"></p>
        <p id="winningCombo"></p>

        <table id="board">
            <td id="0" class="field"></td>
            <td id="1" class="field"></td>
            <td id="2" class="field"></td>
            <td id="3" class="field"></td>
            <td id="4" class="field"></td>
            <td id="5" class="field"></td>
            <td id="6" class="field"></td>
            <td id="7" class="field"></td>
            <td id="8" class="field"></td>


    <!-- jQuery (necessary for Bootstrap's JavaScript plugins) -->
    <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.3/jquery.min.js"></script>
    <!-- Latest compiled and minified JavaScript -->
    <script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.6/js/bootstrap.min.js" integrity="sha384-0mSbJDEHialfmuBBQP6A4Qrprq5OVfW37PRR3j5ELqxss1yVqOtnepnHVP9aJ7xS" crossorigin="anonymous"></script>
    <script src="javascript.js"></script>

body {
    width: 100%;
    margin: 0 auto;

.disabled {
    display: none;

#board h2 {

table {
    margin: 30px auto;

td {
    border: 1px solid grey;
    width: 100px;
    text-align: center;
    font-size: 70px;   
              var player ="";     // player symbol
var computer = ""; // computer symbol
var turn="player"; // whos is on turn
var move = "";
var idMove = "";
var gameOver = false;

//hold on empty fields on board

var boardState = ["E", "E", "E",
                  "E", "E", "E",
                  "E", "E", "E"];
function setPlayerSymbol(sym) {
    //set player to use selected symbol
	player = (sym);
    // remove Start button and start the game
    $("#start").css( "display", "none" );
    $("#messages").html("Game started!");
    if(sym == "X") {
        computer = "O";
	} 	else { 
        	computer= "X";
	// start game

function gameStart() {
	if(turn=="computer") {

function getValidMoves(){
    var valid=[];
          for (var i=0;i<boardState.length;i++){
            if(boardState[i] === 'E'){
          return valid;

function CPUTurn() {
    var validMoves = getValidMoves();
    move = validMoves[Math.floor(Math.random() * validMoves.length)];
    //update array of field
    boardState[move] = computer
    // return to player
	if(!gameOver) {return};
function playerTurn() {

	$( ".field" ).mouseup(function() {

        //update array of field
        boardState[$(this).attr('id')] = player;
		// next turn
		if(!gameOver) {CPUTurn();}

function checkWin(symbol)  {
    // if statement check entire board if there is winning position 
    if (boardState[0]==symbol && boardState[1]==symbol && boardState[2]==symbol || boardState[3]==symbol && boardState[4]==symbol && boardState[5]==symbol || boardState[6]==symbol && boardState[7]==symbol && boardState[8]==symbol || boardState[0]==symbol && boardState[3]==symbol && boardState[6]==symbol || boardState[1]==symbol && boardState[4]==symbol && boardState[7]==symbol || boardState[2]==symbol && boardState[5]==symbol && boardState[8]==symbol || boardState[0]==symbol && boardState[4]==symbol && boardState[8]==symbol || boardState[2]==symbol && boardState[4]==symbol && boardState[6]==symbol) {
        // there is winning position
        alert ("Win by " + symbol);
		gameOver = true;
	// draw
	else if(getValidMoves().length === 0) {
		gameOver = true;
    // game still on
    return false;
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