Pen Settings

HTML

CSS

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URLs added here will be added as <link>s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.

+ add another resource

JavaScript

Babel includes JSX processing.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Packages

Add Packages

Search for and use JavaScript packages from npm here. By selecting a package, an import statement will be added to the top of the JavaScript editor for this package.

Behavior

Auto Save

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.

HTML

              
                <div id="tetris"></div>
              
            
!

CSS

              
                body {
  background-color: #cfd8dc;
}

#tetris {
  display: inline-block;
}

#tetris div.ui {
  display: inline-block;
  margin: 5px;
  margin-top: 10px;
  vertical-align: top;
}

#tetris div.game {
  display: inline-block;
}

#tetris table {
  margin: 10px;
  border-collapse: collapse;
  -webkit-box-shadow: -5px 5px 15px #607d8b;
  box-shadow: -5px 5px 15px #607d8b;
}

#tetris .glass tr:first-child {
  display: none;
}

#tetris td {
  width: 20px;
  height: 20px;
  background-color: #f5f5f5;
}

#tetris td.j {
  background-color: #3f51b5;
}

#tetris td.l {
  background-color: #4caf50;
}

#tetris td.o {
  background-color: #e91e63;
}

#tetris td.i {
  background-color: #009688;
}

#tetris td.s {
  background-color: #9c27b0;
}

#tetris td.t {
  background-color: #ffc107;
}

#tetris td.z {
  background-color: #00bcd4;
}

#tetris .score-field {
  font: 1.5em sans-serif;
  display: inline-block;
  margin: 15px;
  padding: 5px;
  border: 1px solid #607d8b;
  background-color: #f5f5f5;
  -webkit-box-shadow: -5px 5px 15px #607d8b;
  box-shadow: -5px 5px 15px #607d8b;
}
              
            
!

JS

              
                /**
 * @param options Parameters
 * @param options.elem DOM element for component
 * @param options.width Width of game field
 * @param options.height Height of game field
 */
function Tetris(options) {
  var elem = options.elem;
  var width = (+options.width < 10) ? 10 : ~~(+options.width);
  var height = (+options.height < 20) ? 21 : ~~(+options.height + 1);

  var controlTimeoutHandle;
  var fallingTimeoutHandle;

  var predictionField;
  var scoreField;
  var gameField;

  var tetraminoForms = [
    [
      ['i', 'i', 'i', 'i']
    ],

    [
      ['j', '.', '.'],
      ['j', 'j', 'j']
    ],

    [
      ['.', '.', 'l'],
      ['l', 'l', 'l']
    ],

    [
      ['o', 'o'],
      ['o', 'o']
    ],

    [
      ['.', 's', 's'],
      ['s', 's', '.']
    ],

    [
      ['.', 't', '.'],
      ['t', 't', 't']
    ],

    [
      ['z', 'z', '.'],
      ['.', 'z', 'z']
    ]
  ];

  var fieldArray = [];

  var currentTetramino;
  var nextTetramino;

  var coordsToMove = [0, 0];

  var fallSpeed = 1000;

  function generateComponent() {

    function generateUI() {
      var divUi = document.createElement('div');

      predictionField = document.createElement('table');

      for (var i = 0; i < 4; i++) {
        var tr = document.createElement('tr');
        for (var j = 0; j < 4; j++) {
          var td = document.createElement('td');
          tr.appendChild(td);
        }
        predictionField.appendChild(tr);
      }

      scoreField = document.createElement('div');
      scoreField.classList.add('score-field');
      scoreField.innerHTML = 0;

      divUi.appendChild(predictionField);
      divUi.appendChild(scoreField);

      divUi.classList.add('ui');

      elem.appendChild(divUi);
    }

    function generateGlassUI() {
      var divGameField = document.createElement('div');

      gameField = document.createElement('table');
      gameField.classList.add('glass')

      for (var i = 0; i < height; i++) {
        var tr = document.createElement('tr');
        for (var j = 0; j < width; j++) {
          var td = document.createElement('td');
          tr.appendChild(td);
        }
        gameField.appendChild(tr);
      }

      divGameField.appendChild(gameField);

      divGameField.classList.add('game');

      elem.appendChild(divGameField);
    }

    function generateFieldArray() {
      for (var i = 0; i < height; i++) {
        fieldArray.push([]);
        for (var j = 0; j < width; j++) {
          fieldArray[i].push('.');
        }
      }
    }

    generateUI();
    generateGlassUI();
    generateFieldArray();
  }

  // ------------- Tetramino Class ------------------

  function Tetramino(type) {
    this.form = tetraminoForms[type].slice(0);
    this.coords = [~~(width / 2) - ~~(tetraminoForms[type][0].length / 2), 0];
    this.prevCoords;
  }

  Tetramino.prototype.rotate = function() {
    var temp = new Array(this.form[0].length);

    for (var i = 0; i < temp.length; i++) {
      temp[i] = new Array(this.form.length);
      for (var j = 0; j < temp[i].length; j++) {
        temp[i][j] = this.form[temp[i].length - j - 1][i];
      }
    }

    for (var i = 0; i < temp.length; i++) {
      for (var j = 0; j < temp[i].length; j++) {
        if (fieldArray[this.coords[1] + i] !== undefined &&
          fieldArray[this.coords[1] + i][this.coords[0] + j] !== undefined &&
          fieldArray[this.coords[1] + i][this.coords[0] + j] === '.') {

          continue;
        } else {
          return;
        }
      }
    }

    this.form = temp;
  };

  Tetramino.prototype.control = function(coords) {
    if (coords[0] === 0 && coords[1] === -1) {
      this.rotate();
      return;
    }

    if (this.coords[0] + coords[0] >= 0 &&
      this.coords[0] + coords[0] + this.form[0].length <= fieldArray[0].length) {

      if (checkSideCoords(this.coords[0] + coords[0], coords[0])) {
        this.coords[0] += coords[0];
      }
    }

    if (this.coords[1] + coords[1] >= 0 &&
      this.coords[1] + coords[1] + this.form.length <= fieldArray.length) {
      this.coords[1] += coords[1];
    }
  };

  // ----------- Tetramino Class End ---------------

  function drawField() {
    for (var i = 0; i < fieldArray.length; i++) {
      for (var j = 0; j < fieldArray[i].length; j++) {
        gameField.rows[i].cells[j].className = '';
        gameField.rows[i].cells[j].classList.add(fieldArray[i][j]);
      }
    }
  }

  function drawNextTetramino() {
    for (var i = 0; i < 4; i++) {
      for (var j = 0; j < 4; j++) {
        predictionField.rows[i].cells[j].className = '';
      }
    }

    for (var i = 0; i < nextTetramino.form.length; i++) {
      for (var j = 0; j < nextTetramino.form[i].length; j++) {
        predictionField.rows[i].cells[j].classList.add(nextTetramino.form[i][j]);
      }
    }
  }

  function controlTetramino(event) {
    var code = event.keyCode;

    if (code === 37) coordsToMove = [-1, 0];
    if (code === 38) coordsToMove = [0, -1];
    if (code === 39) coordsToMove = [1, 0];
    if (code === 40) coordsToMove = [0, 1];
  }

  function runTetris() {
    currentTetramino = new Tetramino(Math.floor(Math.random() * (6 + 1)));
    nextTetramino = new Tetramino(Math.floor(Math.random() * (6 + 1)));

    drawNextTetramino();

    moveTetramino();
    fallTetramino();
  }

  function moveTetramino() {
    controlTimeoutHandle = setTimeout(function() {

      if (currentTetramino.prevCoords) {
        for (var i = 0; i < currentTetramino.form.length; i++) {
          for (var j = 0; j < currentTetramino.form[i].length; j++) {
            if (currentTetramino.form[i][j] == '.') continue;
            fieldArray[i + currentTetramino.prevCoords[1]][j + currentTetramino.prevCoords[0]] = '.';
          }
        }
      }

      currentTetramino.control(coordsToMove);

      for (var i = 0; i < currentTetramino.form.length; i++) {
        for (var j = 0; j < currentTetramino.form[i].length; j++) {
          if (currentTetramino.form[i][j] == '.') continue;
          fieldArray[i + currentTetramino.coords[1]][j + currentTetramino.coords[0]] = currentTetramino.form[i][j];
        }
      }

      currentTetramino.prevCoords = currentTetramino.coords.slice(0);
      coordsToMove = [0, 0];

      drawField();
      checkBlocksUnderTetramino();

      moveTetramino();
    }, 0);
  }

  function fallTetramino() {
    fallingTimeoutHandle = setTimeout(function() {

      coordsToMove = [0, 1];

      fallTetramino();
    }, fallSpeed);
  }

  function checkBlocksUnderTetramino() {
    if (currentTetramino.coords[1] + currentTetramino.form.length === fieldArray.length) {
      changeTetramino();
      return;
    }

    for (var i = currentTetramino.form.length - 1; i >= 0; i--) {
      for (var j = currentTetramino.form[i].length - 1; j >= 0; j--) {

        if (currentTetramino.form[i][j] === '.') continue;

        if (fieldArray[currentTetramino.coords[1] + i + 1][currentTetramino.coords[0] + j] !== '.' &&
          fieldArray[currentTetramino.coords[1] + i][currentTetramino.coords[0] + j] !== '.' &&
          (currentTetramino.form[i + 1] === undefined || currentTetramino.form[i + 1][j] === '.')) {
          changeTetramino();
          return;
        }
      }
    }
  }

  function checkSideCoords(coords, side) {
    if (coords === 0 && coords === fieldArray[0].length) {
      return false;
    }

    var side = (side === -1) ? -1 : currentTetramino.form[0].length;

    for (var i = 0; i < currentTetramino.form.length; i++) {
      if (fieldArray[currentTetramino.coords[1] + i][currentTetramino.coords[0] + side] !== '.' &&
        currentTetramino.form[i][(side === -1) ? 0 : currentTetramino.form[0].length - 1] !== '.') {
        return false;
      }
    }

    return true;
  }

  function changeTetramino() {
    checkAndRemoveFilledRow();

    isGameOver();

    currentTetramino = nextTetramino;
    nextTetramino = new Tetramino(Math.floor(Math.random() * (6 + 1)));
    drawNextTetramino();
    scoreField.innerHTML++;
  }

  function checkAndRemoveFilledRow() {
    for (var i = 0; i < fieldArray.length; i++) {
      var toClean = true;
      for (var j = 0; j < fieldArray[i].length; j++) {
        if (fieldArray[i][j] === '.') {
          toClean = false;
          break;
        }
      }
      if (toClean) {
        fieldArray.splice(i, 1);
        fieldArray.unshift([]);

        for (var j = 0; j < width; j++) {
          fieldArray[0].push('.');
        }

        scoreField.innerHTML = +scoreField.innerHTML + width;
        fallSpeed = (fallSpeed > 300) ? fallSpeed - 50 : fallSpeed;
      }
    }
  }

  function isGameOver() {
    if (currentTetramino.coords[1] <= 1) {
      alert('game over');
      resetGame();
    }
  }

  function resetGame() {
    for (var i = 0; i < fieldArray.length; i++) {
      for (var j = 0; j < fieldArray[i].length; j++) {
        fieldArray[i][j] = '.';
      }
    }

    scoreField.innerHTML = 0;
    fallSpeed = 1000;
  }

  generateComponent();
  drawField();
  document.body.addEventListener('keydown', controlTetramino, false);
  runTetris();
}

var tetris = new Tetris({
  elem: document.getElementById('tetris'),
  width: 10,
  height: 20
});
              
            
!
999px

Console