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HTML

              
                <div id="card">
  <canvas id="canvas" width="640" height="480"></canvas>
</div>
<div id="signature">
  Just drag the pink slider to adjust the temperature!<br />
  Made with ❤ by <a href="https://idreesinc.com?utm_source=codepen&utm_medium=signature&utm_campaign=temperature-simulation" target="_blank">Idrees Hassan</a> - MIT License - Source available <a href="https://idreesinc.com/about-temperature-simulation?utm_source=codepen&utm_medium=signature&utm_campaign=temperature-simulation" target="_blank">here</a>
</div>
<script src="./application.js"></script>
              
            
!

CSS

              
                html {
  width: 100%;
  height: 100%;
  min-height: 500px;
}

body {
  background: linear-gradient(to top, #d2dae9, white);
  margin: 0;
  background-repeat: no-repeat;
  background-attachment: fixed;
  width: 100%;
  height: 100%;
  display: flex;
  flex-direction: column;
  justify-content: center;
  align-items: center;
}

#card {
  min-width: 640px;
  min-height: 480px;
  box-shadow: 0px 50px 50px rgba(0, 0, 0, 0.35);
  background: #31323f;
  touch-action: none;
}

#canvas {
  position: absolute;
  pointer-events: none;
}

#signature {
  margin-top: 10px;
  padding-bottom: 20px;
  text-align: center;
  margin-left: auto;
  margin-right: auto;
  font-family: "Courier New", Courier, monospace;
  color: black;
  user-select: none;
}

a,
a:visited {
  color: inherit;
}

              
            
!

JS

              
                /*jshint esversion: 6 */
let canvas;
let ctx;
let arc;
let colorArray = [];
let scale = 0;
let scaleControl = {
  x: 540,
  y: 130,
  width: 50,
  barHeight: 300,
  handleHeight: 20,
  handleY: 0
};
let mouse = {
  x: -1,
  y: -1,
  clickX: -1,
  clickY: -1,
  isClicked: false,
  isDragging: false,
  DRAG_THRESHOLD: 10
};
let scaleDragged = false;
let particles = [];
let NUM_OF_PARTICLES = 20;
let clearAway = true;

$(document).ready(function () {
  canvas = document.getElementById("canvas");
  ctx = canvas.getContext("2d");
  let grey = {
    startColor: "rgba(255, 255, 255, 1.0)",
    endColor: "rgba(85, 80, 103, 1.0)"
  };
  let freezing = {
    startColor: "rgba(102, 189, 204, 1.0)",
    endColor: "rgba(0, 104, 139, 1.0)"
  };
  let cool = {
    startColor: "rgba(149, 219, 210, 1.0)",
    endColor: "rgba(102, 189, 204, 1.0)"
  };
  let neutral = {
    startColor: "rgba(168, 219, 52, 1.0)",
    endColor: "rgba(106, 204, 101, 1.0)"
  };
  let warm = {
    startColor: "rgba(255, 206, 82, 1.0)",
    endColor: "rgba(255, 151, 109, 1.0)"
  };
  let hot = {
    startColor: "rgba(255, 195, 113, 1.0)",
    endColor: "rgba(255, 95, 109, 1.0)"
  };
  colorArray = [freezing, cool, neutral, warm, hot];

  $("#card")
    .mousedown((e) => {
      let x = e.clientX - $("#card").offset().left;
      let y = e.clientY - $("#card").offset().top;
      mouse.x = x;
      mouse.y = y;
      mouse.clickX = x;
      mouse.clickY = y;
      mouse.isClicked = true;
    })
    .mousemove((e) => {
      let x = e.clientX - $("#card").offset().left;
      let y = e.clientY - $("#card").offset().top;
      mouse.x = x;
      mouse.y = y;
      if (
        mouse.isClicked &&
        (Math.abs(mouse.clickX - x) > mouse.DRAG_THRESHOLD ||
          Math.abs(mouse.clickY - y) > mouse.DRAG_THRESHOLD)
      ) {
        mouse.isDragging = true;
      }
    })
    .mouseup((e) => {
      let x = e.clientX - $("#card").offset().left;
      let y = e.clientY - $("#card").offset().top;
      mouse.x = x;
      mouse.y = y;
      mouse.clickX = -1;
      mouse.clickY = -1;
      mouse.isDragging = false;
      mouse.isClicked = false;
    });

  $("#card").on("touchstart", (e) => {
    let x = e.touches[0].clientX - $("#card").offset().left;
    let y = e.touches[0].clientY - $("#card").offset().top;
    mouse.x = x;
    mouse.y = y;
    mouse.clickX = x;
    mouse.clickY = y;
    mouse.isClicked = true;
  });

  $("#card").on("touchmove", (e) => {
    let x = e.touches[0].clientX - $("#card").offset().left;
    let y = e.touches[0].clientY - $("#card").offset().top;
    mouse.x = x;
    mouse.y = y;
    if (
      mouse.isClicked &&
      (Math.abs(mouse.clickX - x) > mouse.DRAG_THRESHOLD ||
        Math.abs(mouse.clickY - y) > mouse.DRAG_THRESHOLD)
    ) {
      mouse.isDragging = true;
    }
  });

  $("#card").on("touchend", (e) => {
    let x = e.touches[0].clientX - $("#card").offset().left;
    let y = e.touches[0].clientY - $("#card").offset().top;
    mouse.x = x;
    mouse.y = y;
    mouse.clickX = -1;
    mouse.clickY = -1;
    mouse.isDragging = false;
    mouse.isClicked = false;
  });

  arc = {
    x: 250,
    y: canvas.height / 2,
    radius: 200,
    width: 16
  };

  for (let i = 0; i < NUM_OF_PARTICLES; i++) {
    particles[i] = {
      id: i,
      x: arc.x + 10,
      y: arc.y + 4 * i,
      velocity: 1,
      maxVelocity: 5,
      minVelocity: 0.2,
      dx: 1,
      dy: 0,
      radius: 15,
      energy: 0.5
    };
  }

  let loop = function () {
    update();
    draw();
  };
  let interval = setInterval(loop, 10);
  draw();
});

function update() {
  if (
    mouse.isDragging &&
    isWithin(
      mouse.clickX,
      mouse.clickY,
      scaleControl.x,
      scaleControl.handleY,
      scaleControl.width,
      scaleControl.handleHeight
    )
  ) {
    scaleDragged = true;
  }
  if (!mouse.isDragging && scaleDragged) {
    scaleDragged = false;
  }
  if (scaleDragged) {
    scaleControl.handleY = bound(
      mouse.y - scaleControl.handleHeight / 2,
      scaleControl.y,
      scaleControl.y + scaleControl.barHeight - scaleControl.handleHeight
    );
    scale =
      1 -
      (scaleControl.handleY - scaleControl.y) /
        (scaleControl.barHeight - scaleControl.handleHeight);
  } else if (!mouse.isClicked) {
    //scale += 0.001;
  }
  if (scale > 1) {
    scale = 1;
  } else if (scale < 0) {
    scale = 0;
  }
  scaleControl.handleY =
    scaleControl.y +
    (scaleControl.barHeight - scaleControl.handleHeight) * (1 - scale);

  let collisionFound = false;
  for (let i = 0; i < particles.length; i++) {
    let particle = particles[i];
    let old = clone(particle);

    particle.velocity = particle.energy * particle.maxVelocity;
    if (particle.velocity < particle.minVelocity) {
      particle.velocity = particle.minVelocity;
    }
    particle.x += particle.velocity * particle.dx;
    particle.y += particle.velocity * particle.dy;
    particle.dy = particle.dy + 0.1 * (1 - particle.energy);

    for (let j = 0; j < particles.length; j++) {
      collisionFound = true;
      let other = particles[j];
      if (
        other.id != particle.id &&
        distance(particle.x, particle.y, other.x, other.y) <
          particle.radius + other.radius
      ) {
        let dx = particle.x - other.x;
        let dy = particle.y - other.y;

        let angleToCollisionPoint = Math.atan2(-dy, dx);
        let oldAngle = Math.atan2(-particle.dy, particle.dx);
        let newAngle = 2 * angleToCollisionPoint - oldAngle;

        particle.dx = -Math.cos(newAngle);
        particle.dy = Math.sin(newAngle);

        let energy = (other.energy + particle.energy) / 2;
        particle.energy = energy;
        other.energy = energy;
        particle.x = old.x;
        particle.y = old.y;
        while (
          clearAway &&
          other.id != particle.id &&
          distance(particle.x, particle.y, other.x, other.y) <
            particle.radius + other.radius
        ) {
          particle.x += particle.velocity * particle.dx;
          particle.y += particle.velocity * particle.dy;
        }
      }
    }

    if (
      distance(particle.x, particle.y, arc.x, arc.y) >
      arc.radius - arc.width - particle.radius / 2
    ) {
      let dx = particle.x - arc.x;
      let dy = particle.y - arc.y;

      let angleToCollisionPoint = Math.atan2(-dy, dx);
      let oldAngle = Math.atan2(-particle.dy, particle.dx);
      let newAngle = 2 * angleToCollisionPoint - oldAngle;
      particle.dx = -Math.cos(newAngle);
      particle.dy = Math.sin(newAngle);

      particle.x = old.x;
      particle.y = old.y;
      particle.energy = (scale + particle.energy) / 2;
    }
  }
  if (!collisionFound) {
    clearAway = false;
  }
}

function draw() {
  ctx.clearRect(0, 0, canvas.width, canvas.height);

  let width = 1 / (colorArray.length - 1);
  let backGradient = getGradient(
    Math.floor(scale / width),
    1 - (scale % width) / width
  );
  let frontGradient = getGradient(
    Math.ceil(scale / width),
    (scale % width) / width
  );

  drawArc(arc.x, arc.y, arc.radius, arc.width, "grey", "grey");
  drawArc(
    arc.x,
    arc.y,
    arc.radius,
    arc.width,
    backGradient.startColor,
    backGradient.endColor
  );
  drawArc(
    arc.x,
    arc.y,
    arc.radius,
    arc.width,
    frontGradient.startColor,
    frontGradient.endColor
  );

  ctx.font = "100px Roboto";
  ctx.textAlign = "right";
  ctx.fillStyle = getGradient(
    Math.floor(scale / width),
    1 - (scale % width) / width
  ).startColor;
  ctx.fillText(Math.round(scale * 150 - 25) + "°", 630, 100);
  ctx.fillStyle = getGradient(
    Math.ceil(scale / width),
    (scale % width) / width
  ).startColor;
  ctx.fillText(Math.round(scale * 150 - 25) + "°", 630, 100);

  ctx.beginPath();
  ctx.rect(
    scaleControl.x,
    scaleControl.y,
    scaleControl.width,
    scaleControl.barHeight
  );
  ctx.fillStyle = "rgba(76, 76, 76, 0.25)";
  ctx.fill();

  ctx.shadowBlur = 12 * scale;
  ctx.shadowColor = "rgb(251, 42, 100)";
  ctx.beginPath();
  ctx.rect(
    scaleControl.x,
    scaleControl.handleY,
    scaleControl.width,
    scaleControl.handleHeight
  );
  ctx.fillStyle = "rgb(251, 42, 100)";
  ctx.fill();
  ctx.shadowBlur = 0;

  ctx.save();
  ctx.font = "25px Raleway";
  ctx.textAlign = "center";
  ctx.textBaseline = "bottom";
  ctx.fillStyle = "#525454FF";
  ctx.translate(
    scaleControl.x + scaleControl.width,
    scaleControl.y + scaleControl.barHeight / 2
  );
  ctx.rotate(Math.PI / 2);
  ctx.fillText("Temperature", 0, 0);
  ctx.restore();

  for (let i = 0; i < particles.length; i++) {
    let particle = particles[i];
    ctx.beginPath();
    ctx.arc(particle.x, particle.y, particle.radius, 0, Math.PI * 2);
    ctx.fillStyle = getGradient(
      Math.floor(particle.energy / width),
      1 - (particle.energy % width) / width
    ).endColor;
    ctx.fill();
    ctx.fillStyle = getGradient(
      Math.ceil(particle.energy / width),
      (particle.energy % width) / width
    ).startColor;
    ctx.fill();
  }
}

function drawArc(x, y, radius, lineWidth, startColor, endColor) {
  ctx.beginPath();
  ctx.arc(x, y, radius, 0, Math.PI * 2);
  let gradient = ctx.createLinearGradient(
    0,
    canvas.height / 5,
    0,
    (canvas.height / 4) * 3
  );
  gradient.addColorStop("0", startColor);
  gradient.addColorStop("1", endColor);

  ctx.strokeStyle = gradient;
  ctx.lineWidth = lineWidth;
  ctx.lineCap = "round";
  ctx.stroke();
}

function getGradient(colorArrayIndex, transparency) {
  let gradient = {
    startColor: colorArray[colorArrayIndex].startColor.replace(
      "1.0",
      transparency + ""
    ),
    endColor: colorArray[colorArrayIndex].endColor.replace(
      "1.0",
      transparency + ""
    )
  };
  return gradient;
}

function isWithin(pointX, pointY, rectX, rectY, rectWidth, rectHeight) {
  if (
    pointX >= rectX &&
    pointX - rectX <= rectWidth &&
    pointY >= rectY &&
    pointY - rectY <= rectHeight
  ) {
    return true;
  }
  return false;
}

function bound(num, min, max) {
  if (num < min) {
    num = min;
  }
  if (num > max) {
    num = max;
  }
  return num;
}

function clone(object) {
  return jQuery.extend({}, object);
}

function distance(x1, y1, x2, y2) {
  return Math.hypot(x2 - x1, y2 - y1);
}

              
            
!
999px

Console