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HTML

              
                <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no">

<input type="text" id="input" placeholder="type whatever" value="#countdown" title="type and press enter" />

<!-- 
 Commands:
    #clear
    #explode
    #queue
    #countdown
    #galaxy
    #ring
-->
              
            
!

CSS

              
                #input {
  position: absolute;
  bottom: 10px;
  left: 50%;
  width: 8em;
  max-width: 80%;
  background: none;
  border: none;
  outline: none;
  border-bottom: 2px solid #fff;
  color: #fff;
  font-size: 3em;
  text-align: center;
  z-index: 999;
  opacity: .25;
  transform: translateX(-50%);
  transition: opacity .3s;
  
  &:hover,
  &:focus {
    opacity: 1;
  }
}

body {
  position: fixed;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
  margin: 0;
  padding: 0;
  user-select: none;
}
              
            
!

JS

              
                const STEP_LENGTH = 1;
const CELL_SIZE = 10;
const BORDER_WIDTH = 2;
const MAX_FONT_SIZE = 500;
const MAX_ELECTRONS = 100;
const CELL_DISTANCE = CELL_SIZE + BORDER_WIDTH;

// shorter for brighter paint
// be careful of performance issue
const CELL_REPAINT_INTERVAL = [
    300, // from
    500, // to
];

const BG_COLOR = '#1d2227';
const BORDER_COLOR = '#13191f';
const CELL_HIGHLIGHT = '#328bf6';
const ELECTRON_COLOR = '#00b07c';
const FONT_COLOR = '#ff5353';

const FONT_FAMILY = 'Helvetica, Arial, "Hiragino Sans GB", "Microsoft YaHei", "WenQuan Yi Micro Hei", sans-serif';

const DPR = window.devicePixelRatio || 1;

const ACTIVE_ELECTRONS = [];
const PINNED_CELLS = [];

const MOVE_TRAILS = [
    [0, 1], // down
    [0, -1], // up
    [1, 0], // right
    [-1, 0], // left
].map(([x, y]) => [x * CELL_DISTANCE, y * CELL_DISTANCE]);

const END_POINTS_OFFSET = [
    [0, 0], // left top
    [0, 1], // left bottom
    [1, 0], // right top
    [1, 1], // right bottom
].map(([x, y]) => [
    x * CELL_DISTANCE - BORDER_WIDTH / 2,
    y * CELL_DISTANCE - BORDER_WIDTH / 2,
]);

class FullscreenCanvas {
    constructor(disableScale = false) {
        const canvas = document.createElement('canvas');
        const context = canvas.getContext('2d');

        this.canvas = canvas;
        this.context = context;
        this.disableScale = disableScale;

        this.resizeHandlers = [];
        this.handleResize = _.debounce(this.handleResize.bind(this), 100);

        this.adjust();

        window.addEventListener('resize', this.handleResize);
    }

    adjust() {
        const {
            canvas,
            context,
            disableScale,
        } = this;

        const {
            innerWidth,
            innerHeight,
        } = window;

        this.width = innerWidth;
        this.height = innerHeight;

        const scale = disableScale ? 1 : DPR;

        this.realWidth = canvas.width = innerWidth * scale;
        this.realHeight = canvas.height = innerHeight * scale;
        canvas.style.width = `${innerWidth}px`;
        canvas.style.height = `${innerHeight}px`;

        context.scale(scale, scale);
    }

    clear() {
        const { context } = this;

        context.clearRect(0, 0, this.width, this.height);
    }

    makeCallback(fn) {
        fn(this.context, this);
    }

    blendBackground(background, opacity = 0.05) {
        return this.paint((ctx, { realWidth, realHeight, width, height }) => {
            ctx.globalCompositeOperation = 'source-over';
            ctx.globalAlpha = opacity;

            ctx.drawImage(background, 0, 0, realWidth, realHeight, 0, 0, width, height);
        });
    }

    paint(fn) {
        if (!_.isFunction(fn)) return;

        const { context } = this;

        context.save();

        this.makeCallback(fn);

        context.restore();

        return this;
    }

    repaint(fn) {
        if (!_.isFunction(fn)) return;

        this.clear();

        return this.paint(fn);
    }

    onResize(fn) {
        if (!_.isFunction(fn)) return;

        this.resizeHandlers.push(fn);
    }

    handleResize() {
        const { resizeHandlers } = this;

        if (!resizeHandlers.length) return;

        this.adjust();

        resizeHandlers.forEach(this.makeCallback.bind(this));
    }

    renderIntoView(target = document.body) {
        const { canvas } = this;

        this.container = target;

        canvas.style.position = 'absolute';
        canvas.style.left = '0px';
        canvas.style.top = '0px';

        target.appendChild(canvas);
    }

    remove() {
        if (!this.container) return;

        try {
            window.removeEventListener('resize', this.handleResize);
            this.container.removeChild(this.canvas);
        } catch (e) {}
    }
}

class Electron {
    constructor(
        x = 0,
        y = 0,
        {
            lifeTime = 3 * 1e3,
            speed = STEP_LENGTH,
            color = ELECTRON_COLOR,
        } = {}
    ) {
        this.lifeTime = lifeTime;
        this.expireAt = Date.now() + lifeTime;

        this.speed = speed;
        this.color = color;

        this.radius = BORDER_WIDTH / 2;
        this.current = [x, y];
        this.visited = {};
        this.setDest(this.randomPath());
    }

    randomPath() {
        const {
            current: [x, y],
        } = this;

        const { length } = MOVE_TRAILS;

        const [deltaX, deltaY] = MOVE_TRAILS[_.random(length - 1)];

        return [
            x + deltaX,
            y + deltaY,
        ];
    }

    composeCoord(coord) {
        return coord.join(',');
    }

    hasVisited(dest) {
        const key = this.composeCoord(dest);

        return this.visited[key];
    }

    setDest(dest) {
        this.destination = dest;
        this.visited[this.composeCoord(dest)] = true;
    }

    next() {
        let {
            speed,
            current,
            destination,
        } = this;

        if (Math.abs(current[0] - destination[0]) <= speed / 2 &&
            Math.abs(current[1] - destination[1]) <= speed / 2
        ) {
            destination = this.randomPath();

            let tryCnt = 1;
            const maxAttempt = 4;

            while (this.hasVisited(destination) && tryCnt <= maxAttempt) {
                tryCnt++;
                destination = this.randomPath();
            }

            this.setDest(destination);
        }

        const deltaX = destination[0] - current[0];
        const deltaY = destination[1] - current[1];

        if (deltaX) {
            current[0] += (deltaX / Math.abs(deltaX) * speed);
        }

        if (deltaY) {
            current[1] += (deltaY / Math.abs(deltaY) * speed);
        }

        return [...this.current];
    }

    paintNextTo(layer = new FullscreenCanvas()) {
        const {
            radius,
            color,
            expireAt,
            lifeTime,
        } = this;

        const [x, y] = this.next();

        layer.paint(ctx => {
            ctx.globalAlpha = Math.max(0, expireAt - Date.now()) / lifeTime;
            ctx.fillStyle = color;
            ctx.shadowColor = color;
            ctx.shadowBlur = radius * 5;
            ctx.globalCompositeOperation = 'lighter';

            ctx.beginPath();
            ctx.arc(x, y, radius, 0, Math.PI * 2);
            ctx.closePath();

            ctx.fill();
        });
    }
}

class Cell {
    constructor(
        row = 0,
        col = 0,
        {
            electronCount = _.random(1, 4),
            background = ELECTRON_COLOR,
            forceElectrons = false,
            electronOptions = {},
        } = {},
    ) {
        this.background = background;
        this.electronOptions = electronOptions;
        this.forceElectrons = forceElectrons;
        this.electronCount = Math.min(electronCount, 4);

        this.startY = row * CELL_DISTANCE;
        this.startX = col * CELL_DISTANCE;
    }

    delay(ms = 0) {
        this.pin(ms * 1.5);
        this.nextUpdate = Date.now() + ms;
    }

    pin(lifeTime = -1 >>> 1) {
        this.expireAt = Date.now() + lifeTime;

        PINNED_CELLS.push(this);
    }

    scheduleUpdate(
        t1 = CELL_REPAINT_INTERVAL[0],
        t2 = CELL_REPAINT_INTERVAL[1],
    ) {
        this.nextUpdate = Date.now() + _.random(t1, t2);
    }

    paintNextTo(layer = new FullscreenCanvas()) {
        const {
            startX,
            startY,
            background,
            nextUpdate,
        } = this;

        if (nextUpdate && Date.now() < nextUpdate) return;

        this.scheduleUpdate();
        this.createElectrons();

        layer.paint(ctx => {
            ctx.globalCompositeOperation = 'lighter';
            ctx.fillStyle = background;
            ctx.fillRect(startX, startY, CELL_SIZE, CELL_SIZE);
        });
    }

    popRandom(arr = []) {
        const ramIdx = _.random(arr.length - 1);

        return arr.splice(ramIdx, 1)[0];
    }

    createElectrons() {
        const {
            startX,
            startY,
            electronCount,
            electronOptions,
            forceElectrons,
        } = this;

        if (!electronCount) return;

        const endpoints = [...END_POINTS_OFFSET];

        const max = forceElectrons ? electronCount : Math.min(electronCount, MAX_ELECTRONS - ACTIVE_ELECTRONS.length);

        for (let i = 0; i < max; i++) {
            const [offsetX, offsetY] = this.popRandom(endpoints);

            ACTIVE_ELECTRONS.push(new Electron(
                startX + offsetX,
                startY + offsetY,
                electronOptions,
            ));
        }
    }
}

const bgLayer = new FullscreenCanvas();
const mainLayer = new FullscreenCanvas();
const shapeLayer = new FullscreenCanvas(true);

function stripOld(limit = 1000) {
    const now = Date.now();

    for (let i = 0, max = ACTIVE_ELECTRONS.length; i < max; i++) {
        const e = ACTIVE_ELECTRONS[i];

        if (e.expireAt - now < limit) {
            ACTIVE_ELECTRONS.splice(i, 1);

            i--;
            max--;
        }
    }
}

function createRandomCell(options = {}) {
    if (ACTIVE_ELECTRONS.length >= MAX_ELECTRONS) return;

    const { width, height } = mainLayer;

    const cell = new Cell(
        _.random(height / CELL_DISTANCE),
        _.random(width / CELL_DISTANCE),
        options,
    );

    cell.paintNextTo(mainLayer);
}

function drawGrid() {
    bgLayer.paint((ctx, { width, height }) => {
        ctx.fillStyle = BG_COLOR;
        ctx.fillRect(0, 0, width, height);

        ctx.fillStyle = BORDER_COLOR;

        // horizontal lines
        for (let h = CELL_SIZE; h < height; h += CELL_DISTANCE) {
            ctx.fillRect(0, h, width, BORDER_WIDTH);
        }

        // vertical lines
        for (let w = CELL_SIZE; w < width; w += CELL_DISTANCE) {
            ctx.fillRect(w, 0, BORDER_WIDTH, height);
        }
    });
}

function iterateItemsIn(list) {
    const now = Date.now();

    for (let i = 0, max = list.length; i < max; i++) {
        const item = list[i];

        if (now >= item.expireAt) {
            list.splice(i, 1);
            i--;
            max--;
        } else {
            item.paintNextTo(mainLayer);
        }
    }
}

function drawItems() {
    iterateItemsIn(PINNED_CELLS);
    iterateItemsIn(ACTIVE_ELECTRONS);
}

let nextRandomAt;

function activateRandom() {
    const now = Date.now();

    if (now < nextRandomAt) {
        return;
    }

    nextRandomAt = now + _.random(300, 1000);

    createRandomCell();
}

function handlePointer() {
    let lastCell = [];
    let touchRecords = {};

    function isSameCell(i, j) {
        const [li, lj] = lastCell;

        lastCell = [i, j];

        return i === li && j === lj;
    };

    function print(isMove, { clientX, clientY }) {
        const i = Math.floor(clientY / CELL_DISTANCE);
        const j = Math.floor(clientX / CELL_DISTANCE);

        if (isMove && isSameCell(i, j)) {
            return;
        }

        const cell = new Cell(i, j, {
            background: CELL_HIGHLIGHT,
            forceElectrons: true,
            electronCount: isMove ? 2 : 4,
            electronOptions: {
                speed: 3,
                lifeTime: isMove ? 500 : 1000,
                color: CELL_HIGHLIGHT,
            },
        });

        cell.paintNextTo(mainLayer);
    }

    const handlers = {
        touchend({ changedTouches }) {
            if (changedTouches) {
                Array.from(changedTouches).forEach(({ identifier }) => {
                    delete touchRecords[identifier];
                });
            } else {
                touchRecords = {};
            }
        },
    };

    function filterTouches(touchList) {
        return Array.from(touchList).filter(({ identifier, clientX, clientY }) => {
            const rec = touchRecords[identifier];
            touchRecords[identifier] = { clientX, clientY };

            return !rec || clientX !== rec.clientX || clientY !== rec.clientY;
        });
    }

    [
        'mousedown',
        'touchstart',
        'mousemove',
        'touchmove',
    ].forEach(name => {
        const isMove = /move/.test(name);
        const isTouch = /touch/.test(name);

        const fn = print.bind(null, isMove);

        handlers[name] = function handler(evt) {
            if (isTouch) {
                filterTouches(evt.touches).forEach(fn);
            } else {
                fn(evt);
            }
        };
    });

    const events = Object.keys(handlers);

    events.forEach(name => {
        document.addEventListener(name, handlers[name]);
    });

    return function unbind() {
        events.forEach(name => {
            document.removeEventListener(name, handlers[name]);
        });
    };
}

function prepaint() {
    drawGrid();

    mainLayer.paint((ctx, { width, height }) => {
        // composite with rgba(255,255,255,255) to clear trails
        ctx.fillStyle = '#fff';
        ctx.fillRect(0, 0, width, height);
    });

    mainLayer.blendBackground(bgLayer.canvas, 0.9);
}

function render() {
    mainLayer.blendBackground(bgLayer.canvas);

    drawItems();
    activateRandom();

    shape.renderID = requestAnimationFrame(render);
}

const shape = {
    lastText: '',
    lastMatrix: null,
    renderID: undefined,
    isAlive: false,

    get electronOptions() {
        return {
            speed: 2,
            color: FONT_COLOR,
            lifeTime: _.random(300, 500),
        };
    },

    get cellOptions() {
        return {
            background: FONT_COLOR,
            electronCount: _.random(1, 4),
            electronOptions: this.electronOptions,
        };
    },

    get explodeOptions() {
        return Object.assign(this.cellOptions, {
            electronOptions: Object.assign(this.electronOptions, {
                lifeTime: _.random(500, 1500),
            }),
        });
    },

    init(container = document.body) {
        if (this.isAlive) {
            return;
        }

        bgLayer.onResize(drawGrid);
        mainLayer.onResize(prepaint);

        mainLayer.renderIntoView(container);

        shapeLayer.onResize(() => {
            if (this.lastText) {
                this.print(this.lastText);
            }
        });

        prepaint();
        render();

        this.unbindEvents = handlePointer();
        this.isAlive = true;
    },

    clear() {
        const {
            lastMatrix,
        } = this;

        this.lastText = '';
        this.lastMatrix = null;
        PINNED_CELLS.length = 0;

        if (lastMatrix) {
            this.explode(lastMatrix);
        }
    },

    destroy() {
        if (!this.isAlive) {
            return;
        }

        bgLayer.remove();
        mainLayer.remove();
        shapeLayer.remove();

        this.unbindEvents();

        cancelAnimationFrame(this.renderID);

        ACTIVE_ELECTRONS.length = PINNED_CELLS.length = 0;
        this.lastMatrix = null;
        this.lastText = '';
        this.isAlive = false;
    },

    getTextMatrix(
        text,
        {
            fontWeight = 'bold',
            fontFamily = FONT_FAMILY,
        } = {},
    ) {
        const {
            width,
            height,
        } = shapeLayer;

        shapeLayer.repaint((ctx) => {
            ctx.textAlign = 'center';
            ctx.textBaseline = 'middle';
            ctx.font = `${fontWeight} ${MAX_FONT_SIZE}px ${fontFamily}`;

            const scale = width / ctx.measureText(text).width;
            const fontSize = Math.min(MAX_FONT_SIZE, MAX_FONT_SIZE * scale * 0.8);

            ctx.font = `${fontWeight} ${fontSize}px ${fontFamily}`;

            ctx.fillText(text, width / 2, height / 2);
        });

        const pixels = shapeLayer.context.getImageData(0, 0, width, height).data;
        const matrix = [];

        for (let i = 0; i < height; i += CELL_DISTANCE) {
            for (let j = 0; j < width; j += CELL_DISTANCE) {
                const alpha = pixels[(j + i * width) * 4 + 3];

                if (alpha > 0) {
                    matrix.push([
                        Math.floor(i / CELL_DISTANCE),
                        Math.floor(j / CELL_DISTANCE),
                    ]);
                }
            }
        }

        return matrix;
    },

    print(text, options) {
        const isBlank = !!this.lastText;

        this.clear();

        if (text !== 0 && !text) {
            if (isBlank) {
                // release
                this.spiral({
                    reverse: true,
                    lifeTime: 500,
                    electronCount: 2,
                });
            }

            return;
        }

        this.spiral();

        this.lastText = text;

        const matrix = this.lastMatrix = _.shuffle(this.getTextMatrix(text, options));

        matrix.forEach(([i, j]) => {
            const cell = new Cell(i, j, this.cellOptions);

            cell.scheduleUpdate(200);
            cell.pin();
        });
    },

    spiral({
        radius,
        increment = 0,
        reverse = false,
        lifeTime = 250,
        electronCount = 1,
        forceElectrons = true,
    } = {}) {
        const {
            width,
            height,
        } = mainLayer;

        const cols = Math.floor(width / CELL_DISTANCE);
        const rows = Math.floor(height / CELL_DISTANCE);

        const ox = Math.floor(cols / 2);
        const oy = Math.floor(rows / 2);

        let cnt = 1;
        let deg = _.random(360);
        let r = radius === undefined ? Math.floor(Math.min(cols, rows) / 3) : radius;

        const step = reverse ? 15 : -15;
        const max = Math.abs(360 / step);

        while (cnt <= max) {
            const i = oy + Math.floor(r * Math.sin(deg / 180 * Math.PI));
            const j = ox + Math.floor(r * Math.cos(deg / 180 * Math.PI));

            const cell = new Cell(i, j, {
                electronCount,
                forceElectrons,
                background: CELL_HIGHLIGHT,
                electronOptions: {
                    lifeTime,
                    speed: 3,
                    color: CELL_HIGHLIGHT,
                },

            });

            cell.delay(cnt * 16);

            cnt++;
            deg += step;
            r += increment;
        }
    },

    explode(matrix) {
        stripOld();

        if (matrix) {
            const { length } = matrix;

            const max = Math.min(
                50,
                _.random(Math.floor(length / 20), Math.floor(length / 10)),
            );

            for (let idx = 0; idx < max; idx++) {
                const [i, j] = matrix[idx];

                const cell = new Cell(i, j, this.explodeOptions);

                cell.paintNextTo(mainLayer);
            }
        } else {
            const max = _.random(10, 20);

            for (let idx = 0; idx < max; idx++) {
                createRandomCell(this.explodeOptions);
            }
        }
    },
};

let timer;

function queue() {
    const text = 'BBAE';

    let i = 0;
    const max = text.length;

    const run = () => {
        if (i >= max) return;

        shape.print(text.slice(0, ++i));
        timer = setTimeout(run, 1e3 + i);
    };

    run();
}

function countdown() {
    const arr = _.range(3, 0, -1);

    let i = 0;
    const max = arr.length;

    const run = () => {
        if (i >= max) {
            shape.clear();
            return galaxy();
        }

        shape.print(arr[i++]);
        setTimeout(run, 1e3 + i);
    };

    run();
}

function galaxy() {
    shape.spiral({
        radius: 0,
        increment: 1,
        lifeTime: 100,
        electronCount: 1,
    });

    timer = setTimeout(galaxy, 16);
}

function ring() {
    shape.spiral();

    timer = setTimeout(ring, 16);
}

document.getElementById('input').addEventListener('keypress', ({ keyCode, target }) => {
    if (keyCode === 13) {
        clearTimeout(timer);
        const value = target.value.trim();
        target.value = '';

        switch (value) {
            case '#destroy':
                return shape.destroy();

            case '#init':
                return shape.init();

            case '#explode':
                return shape.explode();

            case '#clear':
                return shape.clear();

            case '#queue':
                return queue();

            case '#countdown':
                return countdown();

            case '#galaxy':
                shape.clear();
                return galaxy();

            case '#ring':
                shape.clear();
                return ring();

            default:
                return shape.print(value);
        }
    }
});

shape.init();
shape.print('BBAE');

// prevent zoom
document.addEventListener('touchmove', e => e.preventDefault());
              
            
!
999px

Console