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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              var sketchProc = function(processingInstance) {
	with(processingInstance) {
		size(400, 400);
		frameRate(30);
		//建構子
		var Winston = function(nickname, age, x, y) {
			this.nickname = nickname;
			this.age = age + "yrs old";
			this.x = x;
			this.y = y;
		};
		background(255,255,255);
		//1.1 prototype 連接建構子與畫圖函數
		//1.2 裡面的物件資料要用this指定
		Winston.prototype.draw = function() {
			// face
			fill(255, 255, 0);
			ellipse(this.x, this.y, 90, 90); 
			fill(46, 46, 41);
			// eyes
			ellipse(this.x - 20, this.y - 20, 15, 15); 
			ellipse(this.x + 24, this.y - 25, 15, 15);
			fill(252, 65, 65);
			// mouth
			ellipse(this.x + 13, this.y + 18, 40, 40); 
				
      //txt
			var txt = this.nickname + ", " + this.age;
			text(txt, this.x-40, this.y - 60);
		};
		
		
		//3 嘗試接其他函數:talk
		Winston.prototype.talk = function() {
			text("I'm Winston!", this.x-30, this.y+70);
		};
		
		//new 呼叫建構子函數
		var winstonTeen = new Winston("Winsteen", 15, 100, 200);
		var winstonAdult = new Winston("Mr. Winst-a-lot", 30, 229, 200);
		
		//2 prototype接好後,呼叫draw
		winstonTeen.draw();
		winstonAdult.draw();
		
		//4 呼叫talk函數
		winstonTeen.talk();
		winstonAdult.talk();

	}
};

// Get the canvas that Processing-js will use
var canvas = document.getElementById("mycanvas");
// Pass the function sketchProc (defined in myCode.js) to Processing's constructor.
var processingInstance_ = new Processing(canvas, sketchProc);
            
          
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