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<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/5.15.1/css/fontawesome.min.css">
<canvas id="visualizer" class="canvas"></canvas>
<audio id="audio-player" class="audio"></audio>
<button id="play-btn" class="play-btn"><i class="fas fa-play" ></i></button>
<script src="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/5.15.1/js/all.min.js"></script>
* {
padding: 0;
margin: 0;
}
body {
height: 100vh;
width: 100%;
background: url('https://i.imgur.com/YP0IlgN.png');
background-repeat: no-repeat;
background-position: center;
background-size: cover;
}
.play-btn {
height: 120px;
width: 120px;
border: 2px solid #00193f;
border-radius: 100%;
background: transparent;
font-size: 40px;
color: white;
position: absolute;
top: 50%;
left: 50%;
transform: translateX(-50%) translateY(-50%);
cursor: pointer;
}
.play-btn:focus {
/* your custom focused styles here */
outline: none;
}
var visualCanvas = document.getElementById('visualizer')
var audioPlayer = document.getElementById('audio-player')
var playBtn = document.getElementById('play-btn')
var playingState = 'stopped'
playBtn.onclick = () => {
switch (playingState) {
case 'stopped':
getTrack(url)
playingState = 'playing'
playBtn.children[0].classList.remove('fa-play')
playBtn.children[0].classList.add('fa-pause')
requestAnimationFrame(loopingFunction);
break
case 'playing':
audioPlayer.pause()
playingState = 'paused'
playBtn.children[0].classList.remove('fa-pause')
playBtn.children[0].classList.add('fa-play')
break
case 'paused':
audioPlayer.play()
playingState = 'playing'
playBtn.children[0].classList.remove('fa-play')
playBtn.children[0].classList.add('fa-pause')
requestAnimationFrame(loopingFunction)
break
}
}
audioPlayer.onended = () => {
playingState = 'stopped'
playBtn.children[0].classList.remove('fa-pause')
playBtn.children[0].classList.add('fa-play')
}
audioPlayer.crossOrigin = "anonymous"
audioPlayer.volume = 0.2
let trackId = "272083179"
let clientId = "HpnNV7hjv2C95uvBE55HuKBUOQGzNDQM"
let url = `https://young-fjord-13133.herokuapp.com/https://api-v2.soundcloud.com/tracks/${trackId}?client_id=${clientId}`;
async function getTrack(url) {
let res = await fetch(url);
let data = await res.json();
let media = await fetch(`https://young-fjord-13133.herokuapp.com/${data.media.transcodings[1].url}?client_id=${clientId}`)
let mediaData = await media.json()
audioPlayer.src = await `${
mediaData.url
}`;
await audioPlayer.play();
await audioCtx.resume();
}
var audioCtx;
var analyser;
var source;
var data;
var centerX = visualCanvas.width / 2,
centerY = visualCanvas.height / 2;
// webkitAudioContext for safari
var audioCtx = new AudioContext();
var analyser = audioCtx.createAnalyser();
// we need to set the fftsize
// which will be divided by 2
// and should contain the array size
// and it has to be a power of 2
// 2048 is the max apparently
analyser.fftSize = 2048;
// can only connect once
// create source from audio html element
var source = audioCtx.createMediaElementSource(audioPlayer);
// pass audio from source to analyser
source.connect(analyser);
// // connect it back to speakers or headphones
analyser.connect(audioCtx.destination);
// unsigned array to store audio data
// same size as fftSize divided 2
var data = new Uint8Array(analyser.frequencyBinCount - 382);
// to fill the data array
// analyser.getByteFrequencyData(data);
visualCanvas.width = window.innerWidth;
visualCanvas.height = window.innerHeight;
centerX = visualCanvas.width / 2;
centerY = visualCanvas.height / 2;
window.onload = window.onresize = function () {
visualCanvas.width = window.innerWidth;
visualCanvas.height = window.innerHeight;
centerX = visualCanvas.width / 2;
centerY = visualCanvas.height / 2;
};
function loopingFunction() {
if(playingState === "playing")
requestAnimationFrame(loopingFunction);
// read data from analyser
analyser.getByteFrequencyData(data);
// can be used to smooth the curve by deault is 0.8
// analyser.smoothingTimeConstant = 0.85;
// draw based on data
draw(data);
// drawCircle(data);
}
let ctx = visualCanvas.getContext('2d')
function draw(data) {
// conver data from unsigned uint8 array to regular array
data = [...data];
// clear canvas
ctx.clearRect(0, 0, visualCanvas.width, visualCanvas.height);
let radius = 60
let currAngle = (Math.PI * 2 * 3) / 4;
let nextX = centerX + radius * Math.cos(currAngle);
let nextY = centerY + radius * Math.sin(currAngle);
let spaceArc = (Math.PI * 2.0) / data.length;
// increase radius
// and calculate
data.forEach((value, i) => {
ctx.beginPath();
ctx.moveTo(nextX, nextY);
ctx.lineTo(
nextX + value * Math.cos(currAngle),
nextY + value * Math.sin(currAngle)
);
var gradient = ctx.createLinearGradient(
nextX,
nextY,
nextX + value * Math.cos(currAngle),
nextY + value * Math.sin(currAngle)
);
gradient.addColorStop("0", "rgba(121, 224, 201, 1)");
gradient.addColorStop("0.3", "#00193F");
gradient.addColorStop("1", "black");
ctx.strokeStyle = gradient;
ctx.stroke();
nextX = centerX + 60 * Math.cos(currAngle);
nextY = centerY + 60 * Math.sin(currAngle);
currAngle += spaceArc;
});
}
Also see: Tab Triggers