css Audio - Active file-generic CSS - Active Generic - Active HTML - Active JS - Active SVG - Active Text - Active file-generic Video - Active header Love html icon-new-collection icon-person icon-team numbered-list123 pop-out spinner split-screen star tv

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Here you can Sed posuere consectetur est at lobortis. Donec ullamcorper nulla non metus auctor fringilla. Maecenas sed diam eget risus varius blandit sit amet non magna. Donec id elit non mi porta gravida at eget metus. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.

            
              <html>
<head>
<!DOCTYPE html>
<html>
  <head>
    <meta charset="UTF-8">
    <title>7.2_p5.js_Creating_HTML_elements_with_JavaScript </title>
    <script src="libraries/p5.js" type="text/javascript"></script>

    <script src="libraries/p5.dom.js" type="text/javascript"></script>
    <script src="libraries/p5.sound.js" type="text/javascript"></script>

    <script src="sketch.js" type="text/javascript"></script>

    <!--<style> body {padding: 0; margin: 0;} canvas {vertical-align: top;} </style>-->
  </head>
  <body>
    <h1>
    Small Fashion Diary
    </h1>
    
    <p>

    </p>
  </body>
</html>
            
          
!
            
              //bar
var button;
//var slider;
var nameInput1;
var nameInput2;
var nameInput3;
var nameInput4;
var nameInput5;


var face;
var body;
var pg;
// Constants
var Y_AXIS = 1;
var X_AXIS = 2;
var c1, c2;

//hair
var ha
//the number
var n ; //draw eye
var n1 ;  
var n2 ;   
var n3 ;   
var n4 ; 
var n5 ; 
var n6 ; 
var n7 ; 

//mask& pattern
var img;
var img2;
var imgClone;
var imgClone2;
var mk;
var mk2;
 
function setup(){
  createCanvas(windowWidth, windowHeight);
  
  pg = createGraphics(100, 100);  //createGraphics
  rectMode(CENTER);
  
    button = createButton("redraw");
    button.position(windowWidth/1.2, windowHeight/1.05);
    button.mousePressed(redraw);
  
  
//      slider = createSlider(10, 300, 86);
//      slider.position(windowWidth/1.3, 800);
 nameInput1 = createInput('Small');
      nameInput1.position(windowWidth-200, windowHeight/1.1);
      nameInput1.changed(updateText);
      
      nameInput2 = createInput('Fashion');
      nameInput2.position(windowWidth-200, windowHeight/1.1-30);
      nameInput2.changed(updateText);
    
      nameInput3 = createInput('Diary');
      nameInput3.position(windowWidth-200, windowHeight/1.1-60);
      nameInput3.changed(updateText);     
    
    //mask
   
    

}

function windowResized() {
  resizeCanvas(windowWidth, windowHeight);
    
     
}


function mousePressed() {
   n = (random(0,1));
    n1 = (random(0,1));
    n2 = (random(0,1));
    n3 = (random(0,1));
    n4 = (random(0,1));
    n5 = (random(0,1));
    n6 = (random(0,1));
    n7 = (random(0,1));
    
   redraw();
 }
function updateText() {
  nameInput.value();
 
}

function Face(x,y,w,h,earh){
    this.x=x;
    this.y=y;
    // w, h for the whole face
    this.w=w;
    this.h=h;
    this.earh=earh;
    
this.drawFace=function(){
  noStroke();
fill(255);
  ellipse(this.x, this.y, this.w, this.h);
  //ears  
  ellipse(this.x-100, this.y+this.earh, 30, 30);    
  ellipse(this.x+100, this.y+this.earh, 30, 30);        
  stroke(1);
};
    
this.drawEyes=function(eyexOff,eyeyOff,eyeSize,ef,ec1,ec2,ec3,ew){
    //draw glasses
     if(0<= n <= 0.1){
    fill(0);
    ellipse(this.x-eyexOff,this.y+eyeyOff, 25, 5);
    ellipse(this.x+eyexOff,this.y+eyeyOff, 25, 5);
    
  } else if(0.1<= n <=0.2){
    
    fill(0);
    ellipse(this.x-eyexOff,this.y+eyeyOff, 25, 5);
    ellipse(this.x+eyexOff,this.y+eyeyOff, 25, 5);
    }else if(0.2<= n <=0.3){
    fill(0);
      //eyes
    ellipse(this.x-eyexOff,this.y+eyeyOff, 5, 10);
    ellipse(this.x+eyexOff,this.y+eyeyOff, 5, 10);
    fill(ec1,ec2,ec3,80);
    stroke(ec1,ec2,ec3);
    strokeWeight(ew);
    rect(this.x-eyexOff,this.y+eyeyOff, eyeSize, eyeSize);
    rect(this.x+eyexOff,this.y+eyeyOff, eyeSize, eyeSize);
    line(this.x-eyexOff+eyeSize/2,this.y+eyeyOff,this.x+eyexOff-eyeSize/2,this.y+eyeyOff)
  }  else if(0.3<= n <=0.5){
    //close eyes
    arc(this.x-eyexOff,this.y+eyeyOff, eyeSize, eyeSize, PI/6, PI/1.2);
    arc(this.x+eyexOff,this.y+eyeyOff, eyeSize, eyeSize, PI/6, PI/1.2);
      
  }   else if(0.5<= n <=0.6){
   
    stroke(ec1,ec2,ec3);  
    line(this.x-eyexOff,this.y+eyeyOff,this.x+eyexOff,this.y+eyeyOff)
    fill(ef);
    noStroke();
    ellipse(this.x-eyexOff,this.y+eyeyOff, eyeSize, eyeSize);
    ellipse(this.x+eyexOff,this.y+eyeyOff, eyeSize, eyeSize);
  } else if(0.6<= n <=0.8){
      
    stroke(ec1,ec2,ec3);  
    line(this.x-eyexOff,this.y+eyeyOff,this.x+eyexOff,this.y+eyeyOff);
    noFill();
    strokeWeight(random(1,8))  
    arc(this.x-eyexOff,this.y+eyeyOff, eyeSize, eyeSize, PI,0);
    arc(this.x+eyexOff,this.y+eyeyOff, eyeSize, eyeSize, PI,0);
     fill(ef);  
     noStroke();  
    ellipse(this.x-eyexOff,this.y+eyeyOff, eyeSize, eyeSize);
    ellipse(this.x+eyexOff,this.y+eyeyOff, eyeSize, eyeSize);  
      
  }else if(0.8<= n <=1){
      strokeWeight(random(1,5))
    arc(this.x-eyexOff,this.y+eyeyOff+10, eyeSize/2, eyeSize/2, PI + PI/6, PI* 1.8);
    arc(this.x+eyexOff,this.y+eyeyOff+10, eyeSize/2, eyeSize/2, PI + PI/6, PI* 1.8);
      blendMode(MULTIPLY); 
     fill(ef);
    stroke(ec1,ec2,ec3);
    strokeWeight(ew);
    line(this.x-eyexOff+eyeSize/2,this.y+eyeyOff,this.x+eyexOff-eyeSize/2,this.y+eyeyOff)
    ellipse(this.x-eyexOff,this.y+eyeyOff, eyeSize, eyeSize);
    ellipse(this.x+eyexOff,this.y+eyeyOff, eyeSize, eyeSize);
       blendMode(NORMAL); 
} 
   
    
    
    
    
    
    
    
    };
  
this.drawNose=function(nx1,nx2,nx3){
    triangle(this.x, this.y - nx1, this.x + nx2, this.y + nx3,         this.x -     nx2, this.y + nx3);
    };
this.drawMouth=function(mx2,mw, mh){
    noStroke();
    ellipse (this.x, this.y + mx2, mw, mh);
    };
this.drawfacee=function(bx1, bx2, bx3, bt){
    fill(255,200,200,bt);
    blendMode(MULTIPLY);
    ellipse(this.x-bx1, bx3, bx2, bx2);
    ellipse(this.x+bx1, bx3,  bx2, bx2);
    };
  
this.drawHair=function(h1, h2, k, hp, hd, ha, hp2){
   if(0<= n1 <= 0.01){
    fill(0);
    arc (windowWidth/2.4, hp2,hd,hd, PI/2, PI + PI/2);
    arc(windowWidth/1.7, hp2,hd,hd, PI + PI/2, PI/2);
   
    
               }if(0.01<= n1 <= 0.2){
                   
    fill(0);
    for (var k = 0; k < ha; k += 15) {
    push();
    translate(windowWidth/2.5, hp2);
    rotate( radians(k) ); 
    ellipse(0,40,hd,hd);
    pop();
   }
    for (var k = 0; k < ha; k += 15) {
     push();
    translate(windowWidth/1.6, hp2);
    rotate( radians(k) ); 
    ellipse(hp,40,hd,hd);
     pop();
   }
      
                }else if(0.2<= n1 <=0.3){
                    
    fill(0);
    ellipse(windowWidth/2.7, hp2,hd,hd);
    ellipse(windowWidth/1.6, hp2,hd,hd);
      
              }else if(0.3<= n1 <=0.4){
                    
    fill(0);
    ellipse(this.x-100, hp2,hd,hd);
    ellipse(windowWidth/2.4, hp2 + 30,hd,hd);              
    ellipse(this.x+100, hp2,hd,hd);
    ellipse(windowWidth/1.7, hp2 + 30,hd,hd);
      
              }else if(0.4<= n1 <=0.6){
                    
   fill(0);
    arc (windowWidth/2.4, hp2,3 * hd,3 * hd, PI/2, PI + PI/2);
    arc(windowWidth/1.7, hp2,3 * hd,3 * hd, PI + PI/2, PI/2);
      
             }else if(0.6<= n1 <=1){
                    
    fill(0);
    for (var k = 170; k < 500; k += hd) {             
    arc (windowWidth/2.4, k , hd, hd, PI/2, PI + PI/2);
    arc(windowWidth/1.7, k, hd, hd, PI + PI/2, PI/2);     
    
     }
         
   
  }
   
    };
    
    
    
    
    
  this.drawHat=function(ha1, ha2, hc1, hc2, hc3, hbw, hbh){
//    fill(hc1, hc2, hc3);
       
    noStroke();
    //rect(this.x, this.y-90,350,30);
      
    if(0<= n2 <= 0.01){
    arc(this.x, this.y-20, this.w, this.h, PI, 2 * PI, CHORD);
    fill(hc1, hc2, hc3);    
    arc(this.x, this.y-50, this.w, this.h, PI, 2 * PI, CHORD);    
    rect(this.x,this.y-60, this.w * random(1, 4) , this.h/10);
        
  }  else if(0.01<= n2 <=0.1){
      
     arc(this.x, this.y-20, this.w + 30, this.h, PI, 2 * PI, CHORD); 
      }else if(0.1<= n2 <=0.2){
      
    arc(this.x, this.y-20, this.w, this.h, PI, 2 * PI, CHORD);
    fill(hc1, hc2, hc3);    
    arc(this.x, this.y-50, this.w, this.h, PI, 2 * PI, CHORD);    
    rect(this.x,this.y-60, this.w * random(1, 4) , this.h/10);
          
      }else if(0.2<= n2 <=0.4){
      
    fill(0);
    arc(this.x, this.y-20, this.w, this.h, PI, 2 * PI, CHORD);
      
    fill(hc1, hc2, hc3);
    triangle(this.x- ha1/2, this.y-80, this.x, this.y-random(200, 250), this.x + ha1/2, this.y-80);
      
               } else if(0.4<= n2 <=0.6){
      
      //rect hat
    fill(0);
    arc(this.x, this.y, this.w, this.h, PI, 2 * PI, CHORD);
    fill(hc1, hc2, hc3);
    rect(this.x,this.y-100,random(90, 200),ha2/2-30);
    rect(this.x,this.y-60,300,20);
      
             } else if(0.6<= n2 <=1){
      //
    fill(hc1, hc2, hc3);
    ellipse (this.x, this.y-200, hbw, hbh);
    arc(this.x, this.y-90, ha1, ha2, PI, 2 * PI, CHORD);
    fill(0);
    quad(this.x- ha1/2, this.y-90, this.x + ha1/2, this.y-90, this.x + ha1/2+20, this.y- 20, this.x- ha1/2-20, this.y-20);
    fill(hc1, hc2, hc3);   
     rect(this.x,this.y-60,300,20);    
      
  } 

     
    
  };
  
  
 this.drawScarf = function(sc1, sc2, sc3, sw, sl){
   fill(sc1, sc2, sc3);
   noStroke();
   rect(this.x, this.y-400, sw, sl);
 };
  
    }


//another one
function Body (x1,y1,w1,h1, bc1, bc2, bc3, bs, sy, ps){
    this.x1=x1;
    this.y1=y1;
    // w, h for the whole face
    this.w1=w1;
    this.h1=h1;
    this.bc1 = bc1;
    this.bc2 = bc2;
    this.bc3 = bc3;
    this.bs = bs;
    this.sy = sy;
    this.ps = ps
    
this.drawBody=function(x1,y1,w1,h1, bc1, bc2, bc3, bs, sy,ps){
//    fill(0);
//    rect(width/2,height/2,300,500), 
    if(0<= n3 <= 0.01){

  fill(this.bc1, this.bc2, this.bc3); 
  blendMode(MULTIPLY);      
  triangle(this.x1-this.ps/3,height ,this.x1,height/3,this.x1+this.ps/3,height)        
  blendMode(NORMAL);     
  ellipse(this.x1, this.y1, this.w1/2, this.h1);
        
  
  }else if(0.01<= n3 <=0.1){
        
      fill(this.bc1, this.bc2, this.bc3); 
      blendMode(NORMAL);
      ellipse(this.x1, this.y1, this.w1, this.h1);
      //sleeves
      blendMode(NORMAL);
      
      ellipse(windowWidth/2 - 300,500,this.bs,this.bs);
      ellipse(windowWidth/2 + 300,500,this.bs,this.bs);

        
                  }else if(0.1<= n3 <=0.2){
    
  fill(this.bc1, this.bc2, this.bc3); 
  blendMode(MULTIPLY);      
  triangle(this.x1-this.ps/2,height ,this.x1,height/3,this.x1+this.ps/2,height)        
  blendMode(NORMAL);     
  ellipse(this.x1, this.y1, this.w1/1.5, this.h1);  
                    
                  }else if(0.2<= n3 <=0.3){
        
     blendMode(NORMAL);
     rect(this.x1, this.y1, this.w1/2, this.h1-50);   
     for (var j = 0; j <= this.y1; j += random(10,60)) {
     stroke(10);
     fill(this.bc1, this.bc2, this.bc3);
     stroke(this.bc1, this.bc2, this.bc3);
     line(this.x1-this.w1/4,j,this.x1+this.w1/4,j)
      
     }

      //sleeves
      blendMode(NORMAL);
      ellipse(this.x1-this.w1/4,this.y1-this.h1/3 , this.bs,this.bs);
      ellipse(this.x1+this.w1/4,this.y1-this.h1/3  ,this.bs,this.bs);

        
                }else if(0.3<= n3 <=0.4){
        
      
       noStroke();
       strokeWeight(1,25);              
      img.fill(random(0, 255),random(0, 255),random(0, 255));
      img.stroke(random(0,255));
      //big ellipse
      img.ellipse(0,0, 1800, 1800);
                 
//     blendMode(MULTIPLY);
     for (var i = 0; i <= width/2; i += random(0,60)) {
     for (var i = 0; i <= width/2; i += random(0,60)){

     img.fill(this.bc1, this.bc2, this.bc3);
     img.strokeWeight(4,25);     
     img.rect(i, i, this.ps, this.ps);    
     blendMode(NORMAL);     
      } 
     }       
                    
  mk = createGraphics(250, 190);
  mk.fill(255);
  //ellipse mask in rect mask
 
	mk.ellipse(125, 220, random(200, 300), 400);
	
	( imgClone = img.get() ).mask( mk.get() );
        
  image(imgClone, width/4, 200);   
  blendMode(NORMAL);      
                }else if(0.4<= n3 <=0.5){
        
      
       noStroke();
                    
      img.fill(random(0, 255),random(0, 255),random(0, 255));
      img.stroke(random(0,255));
      //big ellipse
      img.ellipse(0,0, 1800, 1800);
                 
     for (var i = 0; i <= width/2; i += 50) {
     
     img.strokeWeight(1,25); 
     img.stroke(this.bc1, this.bc2, this.bc3);
     img.line(i, 0,i, height);    
     
     }       
                    
  mk = createGraphics(250, 190);
  mk.fill(255);
  //ellipse mask in rect mask
 
	mk.ellipse(125, 220, random(200, 300), 400);
	
	( imgClone = img.get() ).mask( mk.get() );
        
  image(imgClone, width/4, 200);   
  blendMode(NORMAL);      
                }else if(0.5<= n3 <=0.6){    
        
      noStroke();
      img.fill(0);
      img.stroke(random(0,255), random(0,255),random(0,255));
      //big ellipse
      img.ellipse(0,0, 1800, 1800);
     
     for (var j = 0; j <= width; j += random(10,60)) {
     for (var k = 0; k <= width; k += random(10,60)) {

     img.fill(this.bc1, this.bc2, this.bc3);
     img.ellipse(j, k, this.ps, this.ps);
      } 
     }
  mk = createGraphics(250, 190);
  mk.fill(255);
  //ellipse mask in rect mask
 
	mk.ellipse(125, 220, random(200, 300), 400);
	
	( imgClone = img.get() ).mask( mk.get() );
        
  image(imgClone, width/4, 200);   
          
                }else if(0.6<= n3 <=0.7){
        
  noStroke();
  img.fill(0);
  img.stroke(random(0,255),random(0,255),random(0,255));
  //big ellipse
  img.ellipse(0,0, 1800, 1800);
     
     for (var j = 0; j <= width; j += random(10,60)) {
     for (var k = 0; k <= width; k += random(10,60)) {

     img.fill(this.bc1, this.bc2, this.bc3);
     img.ellipse(j, k, 25, 25);
      } 
     }
  mk = createGraphics(250, 190);
  mk.fill(this.bc1, this.bc2, this.bc3);
  //ellipse mask in rect mask
 
	mk.ellipse(125, 220, random(200, 300), 400);
	
	( imgClone = img.get() ).mask( mk.get() );
        
  image(imgClone, width/4, 200);   
   
                }else if(0.7<= n3 <=0.8){
        
  noStroke();
  img.fill(random(0,255),random(0,255),random(0,255));
  //big ellipse
  img.ellipse(0,0, 1800, 1800);
     
     for (var j = 0; j <= width; j += random(10,60)) {
     for (var k = 0; k <= width; k += random(10,60)) {
//     img.noStroke();
           
     img.stroke(this.bc1, this.bc2, this.bc3);     
     img.strokeWeight(random(0,10));     
     img.fill(this.bc1, this.bc2, this.bc3);
     img.ellipse(j, k, random(0,50), (0,50));
            
      } 
     }
  mk = createGraphics(random(200,250), 190);
  mk.fill(255);
  //ellipse mask in rect mask
 
	mk.ellipse(125, 220, random(200, 300), 400);
	
	( imgClone = img.get() ).mask( mk.get() );
        
  image(imgClone, width/4, 200);
        
    blendMode(MULTIPLY);    
    rect(0, 0, 70, random(200,300)); 
        
                       }else if(0.8<= n3 <=1){
        
          noStroke();
          img.fill(random(0, 255),random(0, 255),random(0, 255));
          img.stroke(random(0,255),random(0,255),random(0,255));
          //big ellipse
          img.ellipse(0,0, 1800, 1800);

             for (var j = 0; j <= width; j += 60) {
             for (var k = 0; k <= width; k += 60) {

             img.fill(this.bc1, this.bc2, this.bc3);
             img.ellipse(j, k, 25, 25);
              } 
             }
          mk = createGraphics(250, 190);
          mk.fill(this.bc1, this.bc2, this.bc3);
          //ellipse mask in rect mask

            mk.ellipse(125, 220, random(200, 300), 400);

            ( imgClone = img.get() ).mask( mk.get() );

          image(imgClone, width/4, 200);   
            }  
    
    
    
  //arm left    
  blendMode(BURN);
  push(); 
  translate(windowWidth/3.1,windowHeight/1.3);
  rotate(-PI/random(0,30));
//  strokeCap(ROUND);    
//  stroke(0);
//  strokeWeight(12);
  rect(0, 0, 70, random(200,300));
  translate(500,700);
  pop(); 
  //arm right  
  push(); 
  translate(windowWidth/1.6,windowHeight/1.3);
  rotate(-PI/random(-12,9));
  rect(0, 0, 70, random(200,300));
  pop(); 
   blendMode(NORMAL);
  }

}


function Pattern(bx, ex, by, ey, sp){
  this.beginX = bx;
  this.endX = ex;
  this.beginY = by;
  this.endY = ex;
  this.spacingY = sp;
  this.col
  
  this.setColor = function(c){
    this.col = c;
  }
  
  
  this.display = function(){
    stroke(this.col);
    strokeWeight(random(2,10));
    for(var y = this.beginY + 300; y<= this.endY-random(120,300); y +=  this.spacingY){
    line(this.beginX , y , this.endX , y );
    
   }
 }
}

function setGradient(x, y, w, h, c1, c2, axis) {

  noFill();

  if (axis == Y_AXIS) {  // Top to bottom gradient
    for (var i = y; i <= y+h; i++) {
      var inter = map(i, y, y+h, 0, 1);
      var c = lerpColor(c1, c2, inter);
      stroke(c);
      line(x, i, x+w, i);
    }
  }  
  else if (axis == X_AXIS) {  // Left to right gradient
    for (var i = x; i <= x+w; i++) {
      var inter = map(i, x, x+w, 0, 1);
      var c = lerpColor(c1, c2, inter);
      stroke(c);
      line(i, y, i, y+h);
        
    }
  }
}

function draw(){
   
    
   img = createGraphics(random(600, 800), random(600, 800));
    
  // Define colors(gradient )
  c1 = color(random(0,255),random(0,255), random(0,255));
  c2 = color(random(0,255), random(0,255), random(0,255));
  c3 = color(random(0,255), random(0,255), random(0,255));
  
  // Background
  setGradient(0, 0, width/2, height, c1, c2, X_AXIS);
  setGradient(width/2, 0, width/2, height, c2, c3, X_AXIS);

    
    
  //bac pattern
    
    strokeWeight(random(0,30))
    if(0<= n5 <= 0.01){
      for (var i = 0; i <= width; i += 50) {
    for (var j = 0; j <= width; j += 50) {
    fill(random(0,255), random(0,255), random(0,255));
    ellipse(j, i, 25, 25);
        
    }
  }
      } else if(0.01<= n5 <=0.1){
      for (var i = 0; i <= width; i += 50) {
    for (var j = 0; j <= width; j += 50) {
    fill(random(0,255), random(0,255), random(0,255));
    ellipse(j, i, 25, 25);
        
    }
  }
      }else if(0.1<= n5 <=0.2){     
    fill(random(0,255), random(0,255), random(0,255));         
    for (var i = 0; i <= width; i += random(0,80)) {
    for (var j = 0; j <= width; j += random(0,80)) {
    
    rect(j, i, random(0,80), random(0,80));
        
    }
  }
      }else if(0.2<= n5 <=0.3){
    fill(random(0,255), random(0,255), random(0,255));          
    for (var i = 0; i <= width; i += 50) {
    for (var j = 0; j <= width; j += 50) {
   
    ellipse(j, i, 25, 25);
        
    }
  }
      }else if(0.3<= n5 <=0.4){
    fill(random(0,255), random(0,255), random(0,255));          
    for (var i = 0; i <= width; i += random(0,95)) {
//    for (var j = 0; j <= width; j += random(0,95)) {
    line(i, 0,i, height);
        
//    }
  }
      }else if(0.4<= n5 <=0.5){
    for (var i = 0; i <= width; i += 50) {
    for (var j = 0; j <= width; j += 50) {
    fill(random(0,255), random(0,255), random(0,255));
    rect(j, i, 25, 25);
        
    }
  }
      }else if(0.5<= n5 <=0.6){
    fill(random(0,255), random(0,255), random(0,255));      
    for (var i = 0; i <= width; i += 50) {
    for (var j = 0; j <= width; j += 50) {
    
    rect(j, i, 25, 25);
        
    }
  }
      }else if(0.6<= n5 <=0.7){     
    for (var i = 0; i <= width; i += random(0,80)) {
    for (var j = 0; j <= width; j += random(0,80)) {
    fill(random(0,255), random(0,255), random(0,255));   
    rect(j, i, random(0,80), random(0,80));
        
    }
  }
      }else if(0.7<= n5 <=0.8){   
    fill(random(0,255), random(0,255), random(0,255));     
    for (var i = 0; i <= width; i += random(0,80)) {
    for (var j = 0; j <= width; j += random(0,80)) {
    
    rect(j, i, random(0,80), random(0,80));
        
    }
  }
      }else if(0.8<= n5 <=0.9){
    
    fill(random(0,255), random(0,255), random(0,255));          
    for (var i = 0; i <= width; i += random(0,80)) {
    for (var j = 0; j <= width; j += random(0,80)) {
   
    ellipse(j, i, random(0,80), random(30,180));
        
    }
  }
      }
    
    
    
    
//face & body    
  face=new Face(width/2,height/4, 200,random(220,250), random(0,40));
  body=new Body(width/2,height/1.15,random(500,800),random(600,900),random(0,255),random(0,255),random(0,255), random(80,255),  random(80,255), random(600,1500), random(10,100)); 
  //
  noStroke();
  body.drawBody();
  face.drawFace(); 
  face.drawEyes(random(30,50),random(-10,30),random(30,60),random(0,250),random(0,255), random(0,255), random(0,255),random(1,15));
  //face.drawNose(random(2,60),random(5,35),random(1,60));
  face.drawMouth(random(80,100),random(1,60), random(1,30));
  face.drawHair( random(10,90), random(10,20),  random(5,15),  random(10,20),  random(10,90), random(10,360), random(180,240));
  
  face.drawHat( random(150,290), random(100,320),
  random(0,255),random(0,255),random(0,255),random(0,60),random(10,60));
  face.drawScarf(random(0,255), random(0,255), random(0,255),1300,250);     
  face.drawfacee ( random(40,90), random(40,60),  random(210,260));       
  
  
  //pattern
  p1 = new Pattern(width/2.9, height/7, 40, 500, 122);
  p2 = new Pattern(width/2, height/1.2 + 80, 70, height/1.2, random(6,30));
  
  
  //pattern
  
  p1. setColor( color(random(0,255), random(0,255), random(0,255)));
  p1. display();
  p2. setColor(  color(random(0,255), random(0,255), random(0,255)));
  p2. display();
  noLoop();
    
  //nameP.html(input.value());
    
  if(0<= n5 <= 0.01){
      textFont("Avenir Next");
      } else if(0.01<= n5 <=0.1){
      textFont("Arial Black");
      }else if(0.1<= n5 <=0.2){
      textFont("Lobster");
      }else if(0.2<= n5 <=0.3){
      textFont("Raleway");
      textStyle(THIN);      
      }else if(0.3<= n5 <=0.4){
      textFont("Phosphate");
      }else if(0.4<= n5 <=0.5){
      textFont("Poiret One");
      }else if(0.5<= n5 <=0.6){
      textFont("Anton");
      }else if(0.6<= n5 <=0.7){
      textFont("Audiowide");
      }else if(0.7<= n5 <=0.8){
      textFont("Avenir Next");
      }else if(0.8<= n5 <=0.9){
      textFont("Andale Mono");
      }else if(0.9<= n5 <=1){
      textFont("Source Sans Pro");
      textStyle(ITALIC);    
      }
    
   
  noStroke();    
  textSize(random(50,200));
//  textFont("Avenir Next");
  blendMode(DODGE);
  fill(random(0,255), random(0,255), random(0,255));
  text(nameInput1.value(), random(20,windowWidth/2.5), random(50,windowHeight));
   blendMode(NORMAL);
    
    
  if(0<= n6 <= 0.01){
      textFont("Avenir Next");
      } else if(0.01<= n6 <=0.1){
      textFont("Arial Black");
      }else if(0.1<= n6 <=0.2){
      textFont("Lobster");
      }else if(0.2<= n6 <=0.3){
      textFont("Raleway");
      textStyle(THIN);      
      }else if(0.3<= n6 <=0.4){
      textFont("Phosphate");
      }else if(0.4<= n6 <=0.5){
      textFont("Poiret One");
      }else if(0.5<= n6 <=0.6){
      textFont("Anton");
      }else if(0.6<= n6 <=0.7){
      textFont("Audiowide");
      }else if(0.7<= n6 <=0.8){
      textFont("Avenir Next");
      }else if(0.8<= n6 <=0.9){
      textFont("Andale Mono");
      } else if(0.9<= n6 <=1){
      textFont("Source Sans Pro");
      textStyle(ITALIC);    
      }   
  
  blendMode(BURN);
  textSize(random(50,200));   
  text(nameInput2.value(), random(20,windowWidth-textWidth(nameInput2.value())), random(50,windowHeight/1.5));
   blendMode(NORMAL);
    
    
      if(0<= n7 <= 0.01){
      textFont("Avenir Next");
      } else if(0.01<= n7 <=0.1){
      textFont("Arial Black");
      }else if(0.1<= n7 <=0.2){
      textFont("Lobster");
      }else if(0.2<= n7 <=0.3){
      textFont("Raleway");
      textStyle(THIN);      
      }else if(0.3<= n7 <=0.4){
      textFont("Phosphate");
      }else if(0.4<= n7 <=0.5){
      textFont("Poiret One");
      }else if(0.5<= n7 <=0.6){
      textFont("Anton");
      }else if(0.6<= n7 <=0.7){
      textFont("Audiowide");
      }else if(0.7<= n7 <=0.8){
      textFont("Avenir Next");
      }else if(0.8<= n7 <=0.9){
      textFont("Andale Mono");
      }else if(0.9<= n7 <=1){
      textFont("Source Sans Pro");
      textStyle(ITALIC);    
      }    
  
  textSize(random(50,200));    
  blendMode(DIFFERENCE);  
//   blendMode(NORMAL);     
  text(nameInput3.value(), random(windowWidth/2  ,windowWidth - textWidth(nameInput3.value())), random(40,windowHeight/1.5));
  blendMode(NORMAL);    
   
  
}

function keyTyped(){
     if(key==' '){
        save('SmallFashionDiary.png');
        
    }
}



            
          
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