<canvas id="main"></canvas>
* {padding: 0; margin: 0}
const app = new PIXI.Application({
view: document.getElementById('main'),
width: 512,
height: 512,
antialias: true,
transparent: false,
backgroundColor: 0x00CC99,
});
const loader = new PIXI.Loader();
loader
.add('fakeimg','https://i.imgur.com/j5QyG2t.png')
.load((loader, resource)=> {
console.log('Done');
init(resource);
})
const emojiContainer = new PIXI.Container();
const textContainer = new PIXI.Container();
app.stage.addChild(emojiContainer);
app.stage.addChild(textContainer);
function init(item) {
const sprite = new PIXI.Sprite(item.fakeimg.texture);
emojiContainer.addChild(sprite);
sprite.vy = 5;
app.ticker.add((delta) => {
tickerLoop(delta);
})
function tickerLoop(delta) {
sprite.y += sprite.vy;
let status = contain(sprite, {x: 28, y: 0, width: 488, height: 480});
if(status === 'top' || status === 'bottom') {
sprite.vy *= -1;
hurt(status);
}
}
}
function hurt(status) {
if(status === 'top') {
const containerEffect = new PIXI.Container();
const graphics = new PIXI.Graphics();
const startText = new PIXI.Text('1000',{
fill: 0xDDD00D,
});
// graphics.lineStyle(5, 0x000000, 1);
graphics.beginFill(0x9D482E);
graphics.drawStar(0, 0, 10, 100);
graphics.endFill();
graphics.x = getRandom(150);
graphics.y = getRandom(150);
startText.x = graphics.x - startText.width / 2;
startText.y = graphics.y - startText.height / 2;
containerEffect.addChild(graphics);
containerEffect.addChild(startText);
app.stage.addChild(containerEffect);
removeContainer(containerEffect);
}
}
function getRandom(x){
return Math.floor(Math.random()*x)+1;
};
function removeContainer(item) {
const s = setInterval(() => {
item.alpha -= 0.05;
},100);
setTimeout(() => {
clearInterval(s);
app.stage.removeChild(item);
},10000);
}
function contain(sprite, container) {
let collision = undefined;
//Left
if (sprite.x < container.x) {
sprite.x = container.x;
collision = "left";
}
//Top
if (sprite.y < container.y) {
sprite.y = container.y;
collision = "top";
}
//Right
if (sprite.x + sprite.width > container.width) {
sprite.x = container.width - sprite.width;
collision = "right";
}
//Bottom
if (sprite.y + sprite.height > container.height) {
sprite.y = container.height - sprite.height;
collision = "bottom";
}
//Return the `collision` value
return collision;
}
This Pen doesn't use any external CSS resources.