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body {
background-color: #222222;
}
enchant(); //enchant.jsの初期化
const shotInterval = 15; //弾の発射間隔
const shotSpeed = 5; //弾の速さ(1フレームに何px動くか)
window.onload = function () { //html読み込み完了時に実行する関数
const game = new Game(400, 400); //width:400px,height:400pxのゲーム画面を設置
game.fps = 30; //fpsを30に設定
game.onload = function () { //gameオブジェクトのロード完了時に実行する関数
const scene = new Scene(); //spriteを貼り付けるsceneを定義
scene.backgroundColor = "#ffffff"; //sceneの背景を白にする
//TIPS:黒四角Spriteを定義して座標決めてsceneに貼る
const blackRect = new Sprite(16, 16); //width:16px,height:16pxのSpriteを設置
blackRect.moveTo(192, 192); //(x,y)=(192,192)に設置
blackRect.backgroundColor = "#000000";//黒で塗る
blackRect.time = 0; //フレームカウント用の変数
blackRect.onenterframe = function () { //毎フレーム毎に実行する関数
this.time++; //フレーム毎にtimeを加算する
if (this.time % shotInterval == 0) { //shotIntervalフレーム経ったら弾発射
const bullet = createBullet(this); //弾を自分の座標に設置
scene.addChild(bullet); //sceneに弾を貼り付ける
}
}
scene.addChild(blackRect); //sceneに黒四角を貼り付ける
//TIPS:引数のspriteを発射元にして赤四角の弾を作成して返す関数
function createBullet(sprite) {
const bullet = new Sprite(8, 8); //width:8px,height:8pxのSpriteを設置
bullet.moveTo(sprite.x, sprite.y); //発射元の座標に弾を合わせる
bullet.backgroundColor = "#ff0000"; //赤に設定
bullet.onenterframe = function () { //毎フレーム毎に実行する関数
this.y -= shotSpeed; //真上に向けて移動する
if (bullet.x <= -30 || bullet.x >= 430 || bullet.y <= -30 || bullet.y >= 430) { //画面外か判定
this.parentNode.removeChild(this); //画面外なら自身を削除する
}
}
return bullet; //上で作成したspriteを返す
}
game.pushScene(scene);//sceneをgameに入れる
}
game.start(); //gameオブジェクトを開始する
}
Also see: Tab Triggers