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HTML

              
                <div id="stage"></div>
<script src="https://82mou.github.io/threejs/js/three.js"></script>
<script src="https://82mou.github.io/threejs/js/OrbitControls.js"></script>
<!-- PreloadJSの読み込み -->
<script src="https://code.createjs.com/preloadjs-0.6.2.min.js"></script>
              
            
!

CSS

              
                
              
            
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JS

              
                let scene;
let camera;
let light;
let ambient;
let gridHelper;
let axisHelper;
let lightHelper;
let renderer;
let loader;
let width = 1000;
let height = 600;
let controls;

// テクスチャー
let textureSun;
let textureMercury;
let textureVenus;
let textureEarth;
let textureCrowd;
let textureMars;
let textureJupiter;
let textureSaturn;
let textureSaturnRing;
let textureOuranos;
let textureOuranosRing;
let texturePluto;
let textureNeptune;
let textureUniverse;
  
// オブジェクト
let sun;
let mercury;
let venus;
let earth;
let crowd;
let mars;
let jupiter;
let saturn;
let saturnRing;
let ouranos;
let ouranosRing;
let pluto;
let neptune;
let universe;

// position
let mercuryX = 100;
let mercuryZ = 100;
let venusX = 200;
let venusZ = 200;
let earthX = 300;
let earthZ = 300;
let marsX = 400;
let marsZ = 400;
let jupiterX = 500;
let jupiterZ = 500;
let saturnX = 600;
let saturnZ = 600;
let ouranosX = 700;
let ouranosZ = 700;
let plutoX = 800;
let plutoZ = 800;
let neptuneX = 900;
let neptuneZ = 900;

let mercuryTheta = 0;
let venusTheta = 0;
let earthTheta = 0;
let marsTheta = 0;
let jupiterTheta = 0;
let saturnTheta = 0;
let ouranosTheta = 0;
let plutoTheta = 0;
let neptuneTheta = 0;

// ステージを作る
scene = new THREE.Scene();

// 読み込むテクスチャーリスト
let manifest = [
  { id: 'sun', src: 'https://raw.githubusercontent.com/82mou/sandbox/master/universe/img/sun.jpg'}, // 水星
  { id: 'mercury', src: 'https://raw.githubusercontent.com/82mou/sandbox/master/universe/img/mercury.jpg'}, // 水星
  { id: 'venus', src: 'https://raw.githubusercontent.com/82mou/sandbox/master/universe/img/venus.jpg'}, // 金星
  { id: 'earth', src: 'https://raw.githubusercontent.com/82mou/sandbox/master/universe/img/earth.png'}, // 地球
  { id: 'crowd', src: 'https://raw.githubusercontent.com/82mou/sandbox/master/universe/img/crowd.png'}, // 雲
  { id: 'mars', src: 'https://raw.githubusercontent.com/82mou/sandbox/master/universe/img/mars.jpg'}, // 火星
  { id: 'jupiter', src: 'https://raw.githubusercontent.com/82mou/sandbox/master/universe/img/jupiter.jpg'}, // 木星
  { id: 'saturn', src: 'https://raw.githubusercontent.com/82mou/sandbox/master/universe/img/saturn.jpg'}, // 土星
  { id: 'saturn-ring', src: 'https://raw.githubusercontent.com/82mou/sandbox/master/universe/img/saturn-ring.jpg'}, // 土星の輪
  { id: 'ouranos', src: 'https://raw.githubusercontent.com/82mou/sandbox/master/universe/img/ouranos.jpg'}, // 天王星
  { id: 'ouranos-ring', src: 'https://raw.githubusercontent.com/82mou/sandbox/master/universe/img/ouranos-ring.jpg'}, // 天王星の輪
  { id: 'pluto', src: 'https://raw.githubusercontent.com/82mou/sandbox/master/universe/img/pluto.jpg'}, // 冥王星
  { id: 'neptune', src: 'https://raw.githubusercontent.com/82mou/sandbox/master/universe/img/neptune.jpg'}, // 海王星
  { id: 'universe', src: 'https://raw.githubusercontent.com/82mou/sandbox/master/universe/img/universe.jpg'} // 宇宙空間
];

// ロードキューを作成
let loadQueue = new createjs.LoadQueue();

// ロード完了を監視
loadQueue.on('complete', function() {
  // loadQueueからロードした画像データを取得
  let sunImg = loadQueue.getResult('sun');
  let mercuryImg = loadQueue.getResult('mercury');
  let venusImg = loadQueue.getResult('venus');
  let earthImg = loadQueue.getResult('earth');
  let crowdImg = loadQueue.getResult('crowd');
  let marsImg = loadQueue.getResult('mars');
  let jupiterImg = loadQueue.getResult('jupiter');
  let saturnImg = loadQueue.getResult('saturn');
  let saturnRingImg = loadQueue.getResult('saturn-ring');
  let ouranosImg = loadQueue.getResult('ouranos');
  let ouranosRingImg = loadQueue.getResult('ouranos-ring');
  let plutoImg = loadQueue.getResult('pluto');
  let neptuneImg = loadQueue.getResult('neptune');
  let universeImg = loadQueue.getResult('universe');

  // three.jsで使えるテクスチャーに変換
  textureSun = new THREE.Texture(sunImg);
  textureMercury = new THREE.Texture(mercuryImg);
  textureVenus = new THREE.Texture(venusImg);
  textureEarth = new THREE.Texture(earthImg);
  textureCrowd = new THREE.Texture(crowdImg);
  textureMars = new THREE.Texture(marsImg);
  textureJupiter = new THREE.Texture(jupiterImg);
  textureSaturn = new THREE.Texture(saturnImg);
  textureSaturnRing = new THREE.Texture(saturnRingImg);
  textureOuranos = new THREE.Texture(ouranosImg);
  textureOuranosRing = new THREE.Texture(ouranosRingImg);
  texturePluto = new THREE.Texture(plutoImg);
  textureNeptune = new THREE.Texture(neptuneImg);
  textureUniverse = new THREE.Texture(universeImg);

  // 【重要】更新を許可
  textureSun.needsUpdate = true;
  textureMercury.needsUpdate = true;
  textureVenus.needsUpdate = true;
  textureEarth.needsUpdate = true;
  textureCrowd.needsUpdate = true;
  textureMars.needsUpdate = true;
  textureJupiter.needsUpdate = true;
  textureSaturn.needsUpdate = true;
  textureSaturnRing.needsUpdate = true;
  textureOuranos.needsUpdate = true;
  textureOuranosRing.needsUpdate = true;
  texturePluto.needsUpdate = true;
  textureNeptune.needsUpdate = true;
  textureUniverse.needsUpdate = true;

  sun = planetFactory(textureSun, 50, 20, 20, 0, 0, 'isSun');
  mercury = planetFactory(textureMercury, 5, 20, 20, mercuryX, mercuryZ);
  venus = planetFactory(textureVenus,10 , 20, 20, venusX, venusZ);
  earth = planetFactory(textureEarth,13 , 20, 20, earthX, earthZ, 'isEarth');
  mars = planetFactory(textureMars,7 , 20, 20, marsX, marsZ);
  jupiter = planetFactory(textureJupiter, 30, 20, 20, jupiterX, jupiterZ);
  saturn = planetFactory(textureSaturn, 18, 20, 20, saturnX, saturnZ, 'isSaturn');
  ouranos = planetFactory(textureOuranos,20 , 20, 20, ouranosX, ouranosZ, 'isOuranos');
  pluto = planetFactory(texturePluto,18 , 20, 20, plutoX, plutoZ);
  neptune = planetFactory(textureNeptune, 17, 20, 20, neptuneX, neptuneZ);
  universe = planetFactory(textureUniverse, 10000, 20, 20, 0, 0, 'isUniverse');
  render();
});

// テクスチャーのロードを開始
loadQueue.loadManifest(manifest);

// 追加:点光源を作る
light = new THREE.PointLight(0xffffff, 3, 0);
light.position.set(0, 0, 0);
scene.add(light);

// 環境光を作る
ambient = new THREE.AmbientLight(0x222222);
scene.add(ambient);

// カメラを作る
camera = new THREE.PerspectiveCamera(60, width / height, 1, 1000000);
camera.position.set(400, 200, 300);
camera.lookAt(scene.position);

// helper
// gridHelper = new THREE.GridHelper(400, 40);
// scene.add(gridHelper);
// axisHelper = new THREE.AxisHelper(1000);
// scene.add(axisHelper);
// lightHelper = new THREE.PointLightHelper(light, 20);
// scene.add(lightHelper);

// controls
controls = new THREE.OrbitControls(camera);
controls.minDistance = 0;   //近づける距離の最小値
controls.maxDistance = 9800;   //遠ざかれる距離の最大値

// renderer
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(width, height);
renderer.setClearColor(0xefefef);
renderer.setPixelRatio(window.devicePixelRatio);
document.getElementById('stage').appendChild(renderer.domElement);

  /*
   * texture = テクスチャー
   * radius、widthSegments、heightSegments = 形状
   * x、z = 座標
   * planetName = 惑星の名前
   */
function planetFactory (texture, radius, widthSegments, heightSegments, x, z, planetName) {
  let sphere,
      sphereEarth,
      ring;
  
   if(planetName === 'isSun') {
    sphere = new THREE.Mesh(
      new THREE.SphereGeometry(radius, widthSegments, heightSegments), // 形状     
      new THREE.MeshBasicMaterial({ // 材質     
        map: texture,
        side: THREE.DoubleSide // 裏からも見えるようにする
      })
    );
    sphere.position.set(x, 0, z);
  } else if(planetName === 'isEarth') {      
    sphere = new THREE.Group();

    sphereEarth = new THREE.Mesh(
      new THREE.SphereGeometry(13 , 20, 20), // 形状
      new THREE.MeshLambertMaterial({ // 材質     
        map: texture                           
      })
    );

    crowd = new THREE.Mesh(
      new THREE.SphereGeometry(14, 20, 20), // 形状     
      new THREE.MeshLambertMaterial({ // 材質     
        map: textureCrowd,
        transparent: true,
        side: THREE.DoubleSide // 裏からも見えるようにする                         
      })
    );

    sphere.add(sphereEarth);
    sphere.add(crowd);

    sphere.position.set(x, 0, z);
  } else if(planetName === 'isSaturn') {
    sphere = new THREE.Group();

    sphereEarth = new THREE.Mesh(
      new THREE.SphereGeometry(13 , 20, 20), // 形状
      new THREE.MeshLambertMaterial({ // 材質     
        map: texture                           
      })
    );

    // 輪を作る
    ring = new THREE.Mesh(
      new THREE.TorusGeometry(22,  5, 2, 1000), // 芯円半径、断面円半径、断面円分割、芯円分割
      new THREE.MeshPhongMaterial({ // 材質
        map: texture,
        opacity:0.7,
        transparent: true
      })
    );
    
    ring.rotation.x = 1.5
    
    sphere.add(sphereEarth);
    sphere.add(ring);

    sphere.position.set(x, 0, z);
  } else if(planetName === 'isOuranos') {
    sphere = new THREE.Group();

    sphereEarth = new THREE.Mesh(
      new THREE.SphereGeometry(13 , 20, 20), // 形状
      new THREE.MeshLambertMaterial({ // 材質     
        map: texture                           
      })
    );

    // 輪を作る
    ring = new THREE.Mesh(
      new THREE.TorusGeometry(18,  5, 2, 1000), // 芯円半径、断面円半径、断面円分割、芯円分割
      new THREE.MeshPhongMaterial({ // 材質
        map: texture,
        opacity:0.7,
        transparent: true
      })
    );
    
    ring.rotation.x = 1.5
    
    sphere.add(sphereEarth);
    sphere.add(ring);

    sphere.position.set(x, 0, z);
  } else if(planetName === 'isUniverse') {
    sphere = new THREE.Mesh(
      new THREE.SphereGeometry(radius, widthSegments, heightSegments), // 形状     
      new THREE.MeshLambertMaterial({ // 材質     
        map: texture,
        side: THREE.DoubleSide // 裏からも見えるようにする
      })
    );
    sphere.position.set(x, 0, z);
  } else {
    sphere = new THREE.Mesh(
      new THREE.SphereGeometry(radius, widthSegments, heightSegments), // 形状
      new THREE.MeshLambertMaterial({ // 材質     
        map: texture                           
      })
    );
    sphere.position.set(x, 0, z);
  }
  scene.add(sphere);
  return sphere;
}

function render() {
  sun.rotation.y += 0.001; // 追加:太陽を回転させる
  mercury.rotation.y += 0.005; // 追加:水星を回転させる
  venus.rotation.y += 0.0010; // 追加:金星を回転させる
  earth.rotation.y += 0.0005; // 追加:地球を回転させる
  crowd.rotation.y += 0.0010; // 追加:雲を回転させる
  mars.rotation.y += 0.002; // 追加:火星を回転させる
  jupiter.rotation.y += 0.003; // 追加:木星を回転させる
  saturn.rotation.y += 0.004; // 追加:土星を回転させる
  ouranos.rotation.y += 0.005; // 追加:天王星を回転させる
  pluto.rotation.y += 0.006; // 追加:冥王星を回転させる
  neptune.rotation.y += 0.007; // 追加:海王星を回転させる
  
  mercuryTheta -= 0.1;
  venusTheta -= 0.2;
  earthTheta -= 0.3;
  marsTheta -= 0.4;
  jupiterTheta -= 0.5;
  saturnTheta -= 0.6;
  ouranosTheta -= 0.7;
  plutoTheta -= 0.8;
  neptuneTheta -= 0.9;
  mercury.position.x = Math.cos(THREE.Math.degToRad(mercuryTheta)) * mercuryX;
  mercury.position.z = Math.sin(THREE.Math.degToRad(mercuryTheta)) * mercuryZ;
  venus.position.x = Math.cos(THREE.Math.degToRad(venusTheta)) * venusX;
  venus.position.z = Math.sin(THREE.Math.degToRad(venusTheta)) * venusZ;
  earth.position.x = Math.cos(THREE.Math.degToRad(earthTheta)) * earthX;
  earth.position.z = Math.sin(THREE.Math.degToRad(earthTheta)) * earthZ;
  mars.position.x = Math.cos(THREE.Math.degToRad(marsTheta)) * marsX;
  mars.position.z = Math.sin(THREE.Math.degToRad(marsTheta)) * marsZ;
  jupiter.position.x = Math.cos(THREE.Math.degToRad(jupiterTheta)) * jupiterX;
  jupiter.position.z = Math.sin(THREE.Math.degToRad(jupiterTheta)) * jupiterZ;
  saturn.position.x = Math.cos(THREE.Math.degToRad(saturnTheta)) * saturnX;
  saturn.position.z = Math.sin(THREE.Math.degToRad(saturnTheta)) * saturnZ;
  ouranos.position.x = Math.cos(THREE.Math.degToRad(ouranosTheta)) * ouranosX;
  ouranos.position.z = Math.sin(THREE.Math.degToRad(ouranosTheta)) * ouranosZ;
  pluto.position.x = Math.cos(THREE.Math.degToRad(plutoTheta)) * plutoX;
  pluto.position.z = Math.sin(THREE.Math.degToRad(plutoTheta)) * plutoZ;
  neptune.position.x = Math.cos(THREE.Math.degToRad(neptuneTheta)) * neptuneX;
  neptune.position.z = Math.sin(THREE.Math.degToRad(neptuneTheta)) * neptuneZ;

  controls.update();
  renderer.render(scene, camera);
  
  requestAnimationFrame(render);
}
              
            
!
999px

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