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              <div id="stage"></div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r79/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
              (function() {
    var scene;
    var sphere;
    var camera;
    var light;
    var renderer;
    var width = 640;
    var height = 330;

    // scene ステージ
    scene = new THREE.Scene();

    // mesh 物体
    sphere = new THREE.Mesh(
      new THREE.SphereGeometry(100, 20, 20), // geometry 形状
      new THREE.MeshLambertMaterial({color: 0x8dc3ff}) // material 材質、色
    sphere.position.set(0, 0, 0);

    // light
    light = new THREE.DirectionalLight(0xffffff, 1);
    light.position.set(0, 100, 30);

    // camera
    camera = new THREE.PerspectiveCamera(60, width / height, 1, 1000);
    camera.position.set(200, 100, 300);

    // renderer
    renderer = new THREE.WebGLRenderer({ antialias: true });
    renderer.setSize(width, height);
    renderer.render(scene, camera);
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