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                <html lang="en">
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Minion Eyes Follow Mouse</title>
    <!-- Stylesheet -->
    <link rel="stylesheet" href="style.css" />
    <div class="container">
      <div class="eyes-wrapper">
        <div class="eye">
          <div class="eyeball"></div>
        <div class="eye">
          <div class="eyeball"></div>
    <!-- Script -->
    <script src="script.js"></script>


                body {
  padding: 0;
  margin: 0;
  background-color: #f5d60e;
.container {
  width: 100vw;
  height: 100vh;
  display: flex;
  align-items: center;
  justify-content: center;
.container:before {
  content: "";
  position: absolute;
  width: 100%;
  height: 4em;
  background-color: #231f1e;
  transform: translate(-50%, -50%);
  top: 50%;
  left: 50%;
  z-index: -1;
.eyes-wrapper {
  display: flex;
.eyes-wrapper:before {
  content: "";
  position: absolute;
  width: 26em;
  height: 6em;
  background-color: #a8a7ac;
  margin: auto;
  left: 0;
  right: 0;
  top: 0;
  bottom: 0;
  z-index: -1;
.eye {
  width: 10em;
  height: 10em;
  border: 15px solid #a6a4ad;
  background-color: #ffffff;
  border-radius: 50%;
.eyeball {
  height: 3.2em;
  width: 3.2em;
  background: radial-gradient(#271e1e 35%, #935a29 37%);
  border-radius: 50%;
  margin: 0.2em 3.5em;
  position: relative;
.eyeball:before {
  content: "";
  position: absolute;
  background-color: #ffffff;
  height: 0.7em;
  width: 0.5em;
  border-radius: 50%;
  top: 13px;
  left: 13px;
  transform: rotate(45deg);


                //Selecting the eye div
let eye_ref = document.querySelectorAll(".eye");

//mousemove for devices with mouse aand touchmove for touchcreen devices
let events = ["mousemove", "touchmove"];

//Check for touch screen
function isTouchDevice() {
  try {
    return true;
  } catch (e) {
    return false;

//Same function for both events
events.forEach((eventType) => {
  document.body.addEventListener(eventType, (event) => {
    eye_ref.forEach((eye) => {
      /* getBoundingClientRect() method returns the position relative to the viewport */
      let eyeX = eye.getBoundingClientRect().left + eye.clientWidth / 2;
      let eyeY = eye.getBoundingClientRect().top + eye.clientHeight / 2;

      /* ClientX and ClientY return the position of clients cursor from top left of the screen*/
      var x = !isTouchDevice() ? event.clientX : event.touches[0].clientX;
      var y = !isTouchDevice() ? event.clientY : event.touches[0].clientY;

    Subtract x position of mouse from x position of eye and y position of mouse from y position of eye.
    Use atan2(returns angle in radians)

      let radian = Math.atan2(x - eyeX, y - eyeY);
      //Convert Radians to Degrees
      let rotationDegrees = radian * (180 / Math.PI) * -1 + 180;
      //Rotate the eye = "rotate(" + rotationDegrees + "deg)";