Pen Settings

HTML

CSS

CSS Base

Vendor Prefixing

Add External Stylesheets/Pens

Any URLs added here will be added as <link>s in order, and before the CSS in the editor. You can use the CSS from another Pen by using its URL and the proper URL extension.

+ add another resource

JavaScript

Babel includes JSX processing.

Add External Scripts/Pens

Any URL's added here will be added as <script>s in order, and run before the JavaScript in the editor. You can use the URL of any other Pen and it will include the JavaScript from that Pen.

+ add another resource

Packages

Add Packages

Search for and use JavaScript packages from npm here. By selecting a package, an import statement will be added to the top of the JavaScript editor for this package.

Behavior

Auto Save

If active, Pens will autosave every 30 seconds after being saved once.

Auto-Updating Preview

If enabled, the preview panel updates automatically as you code. If disabled, use the "Run" button to update.

Format on Save

If enabled, your code will be formatted when you actively save your Pen. Note: your code becomes un-folded during formatting.

Editor Settings

Code Indentation

Want to change your Syntax Highlighting theme, Fonts and more?

Visit your global Editor Settings.

HTML

              
                <html lang="en">
  <head>
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Hangman</title>
    <!-- Google Fonts -->
    <link
      href="https://fonts.googleapis.com/css2?family=Poppins:wght@400;600&display=swap"
      rel="stylesheet"
    />
    <!-- Stylesheet -->
    <link rel="stylesheet" href="style.css" />
  </head>
  <body>
    <div class="container">
      <div id="options-container"></div>
      <div id="letter-container" class="letter-container hide"></div>
      <div id="user-input-section"></div>
      <canvas id="canvas"></canvas>
      <div id="new-game-container" class="new-game-popup hide">
        <div id="result-text"></div>
        <button id="new-game-button">New Game</button>
      </div>
    </div>
    <!-- Script -->
    <script src="script.js"></script>
  </body>
</html>
              
            
!

CSS

              
                * {
  padding: 0;
  margin: 0;
  box-sizing: border-box;
  font-family: "Poppins", sans-serif;
}
body {
  background-color: #f4c531;
}
.container {
  font-size: 16px;
  background-color: #ffffff;
  width: 90vw;
  max-width: 34em;
  position: absolute;
  transform: translate(-50%, -50%);
  top: 50%;
  left: 50%;
  padding: 3em;
  border-radius: 0.6em;
  box-shadow: 0 1.2em 2.4em rgba(111, 85, 0, 0.25);
}
#options-container {
  text-align: center;
}
#options-container div {
  width: 100%;
  display: flex;
  justify-content: space-between;
  margin: 1.2em 0 2.4em 0;
}
#options-container button {
  padding: 0.6em 1.2em;
  border: 3px solid #000000;
  background-color: #ffffff;
  color: #000000;
  border-radius: 0.3em;
  text-transform: capitalize;
}
#options-container button:disabled {
  border: 3px solid #808080;
  color: #808080;
  background-color: #efefef;
}
#options-container button.active {
  background-color: #f4c531;
  border: 3px solid #000000;
  color: #000000;
}
.letter-container {
  width: 100%;
  display: flex;
  flex-wrap: wrap;
  justify-content: center;
  gap: 0.6em;
}
#letter-container button {
  height: 2.4em;
  width: 2.4em;
  border-radius: 0.3em;
  background-color: #ffffff;
}
.new-game-popup {
  background-color: #ffffff;
  position: absolute;
  left: 0;
  top: 0;
  height: 100%;
  width: 100%;
  display: flex;
  align-items: center;
  justify-content: center;
  flex-direction: column;
  border-radius: 0.6em;
}

#user-input-section {
  display: flex;
  justify-content: center;
  font-size: 1.8em;
  margin: 0.6em 0 1.2em 0;
}
canvas {
  display: block;
  margin: auto;
  border: 1px solid #000000;
}
.hide {
  display: none;
}
#result-text h2 {
  font-size: 1.8em;
  text-align: center;
}
#result-text p {
  font-size: 1.25em;
  margin: 1em 0 2em 0;
}
#result-text span {
  font-weight: 600;
}
#new-game-button {
  font-size: 1.25em;
  padding: 0.5em 1em;
  background-color: #f4c531;
  border: 3px solid #000000;
  color: #000000;
  border-radius: 0.2em;
}
.win-msg {
  color: #39d78d;
}
.lose-msg {
  color: #fe5152;
}
              
            
!

JS

              
                //Initial References
const letterContainer = document.getElementById("letter-container");
const optionsContainer = document.getElementById("options-container");
const userInputSection = document.getElementById("user-input-section");
const newGameContainer = document.getElementById("new-game-container");
const newGameButton = document.getElementById("new-game-button");
const canvas = document.getElementById("canvas");
const resultText = document.getElementById("result-text");

//Options values for buttons
let options = {
  fruits: [
    "Apple",
    "Blueberry",
    "Mandarin",
    "Pineapple",
    "Pomegranate",
    "Watermelon",
  ],
  animals: ["Hedgehog", "Rhinoceros", "Squirrel", "Panther", "Walrus", "Zebra"],
  countries: [
    "India",
    "Hungary",
    "Kyrgyzstan",
    "Switzerland",
    "Zimbabwe",
    "Dominica",
  ],
};

//count
let winCount = 0;
let count = 0;

let chosenWord = "";

//Display option buttons
const displayOptions = () => {
  optionsContainer.innerHTML += `<h3>Please Select An Option</h3>`;
  let buttonCon = document.createElement("div");
  for (let value in options) {
    buttonCon.innerHTML += `<button class="options" onclick="generateWord('${value}')">${value}</button>`;
  }
  optionsContainer.appendChild(buttonCon);
};

//Block all the Buttons
const blocker = () => {
  let optionsButtons = document.querySelectorAll(".options");
  let letterButtons = document.querySelectorAll(".letters");
  //disable all options
  optionsButtons.forEach((button) => {
    button.disabled = true;
  });

  //disable all letters
  letterButtons.forEach((button) => {
    button.disabled.true;
  });
  newGameContainer.classList.remove("hide");
};

//Word Generator
const generateWord = (optionValue) => {
  let optionsButtons = document.querySelectorAll(".options");
  //If optionValur matches the button innerText then highlight the button
  optionsButtons.forEach((button) => {
    if (button.innerText.toLowerCase() === optionValue) {
      button.classList.add("active");
    }
    button.disabled = true;
  });

  //initially hide letters, clear previous word
  letterContainer.classList.remove("hide");
  userInputSection.innerText = "";

  let optionArray = options[optionValue];
  //choose random word
  chosenWord = optionArray[Math.floor(Math.random() * optionArray.length)];
  chosenWord = chosenWord.toUpperCase();

  //replace every letter with span containing dash
  let displayItem = chosenWord.replace(/./g, '<span class="dashes">_</span>');

  //Display each element as span
  userInputSection.innerHTML = displayItem;
};

//Initial Function (Called when page loads/user presses new game)
const initializer = () => {
  winCount = 0;
  count = 0;

  //Initially erase all content and hide letteres and new game button
  userInputSection.innerHTML = "";
  optionsContainer.innerHTML = "";
  letterContainer.classList.add("hide");
  newGameContainer.classList.add("hide");
  letterContainer.innerHTML = "";

  //For creating letter buttons
  for (let i = 65; i < 91; i++) {
    let button = document.createElement("button");
    button.classList.add("letters");
    //Number to ASCII[A-Z]
    button.innerText = String.fromCharCode(i);
    //character button click
    button.addEventListener("click", () => {
      let charArray = chosenWord.split("");
      let dashes = document.getElementsByClassName("dashes");
      //if array contains clciked value replace the matched dash with letter else dram on canvas
      if (charArray.includes(button.innerText)) {
        charArray.forEach((char, index) => {
          //if character in array is same as clicked button
          if (char === button.innerText) {
            //replace dash with letter
            dashes[index].innerText = char;
            //increment counter
            winCount += 1;
            //if winCount equals word lenfth
            if (winCount == charArray.length) {
              resultText.innerHTML = `<h2 class='win-msg'>You Win!!</h2><p>The word was <span>${chosenWord}</span></p>`;
              //block all buttons
              blocker();
            }
          }
        });
      } else {
        //lose count
        count += 1;
        //for drawing man
        drawMan(count);
        //Count==6 because head,body,left arm, right arm,left leg,right leg
        if (count == 6) {
          resultText.innerHTML = `<h2 class='lose-msg'>You Lose!!</h2><p>The word was <span>${chosenWord}</span></p>`;
          blocker();
        }
      }
      //disable clicked button
      button.disabled = true;
    });
    letterContainer.append(button);
  }

  displayOptions();
  //Call to canvasCreator (for clearing previous canvas and creating initial canvas)
  let { initialDrawing } = canvasCreator();
  //initialDrawing would draw the frame
  initialDrawing();
};

//Canvas
const canvasCreator = () => {
  let context = canvas.getContext("2d");
  context.beginPath();
  context.strokeStyle = "#000";
  context.lineWidth = 2;

  //For drawing lines
  const drawLine = (fromX, fromY, toX, toY) => {
    context.moveTo(fromX, fromY);
    context.lineTo(toX, toY);
    context.stroke();
  };

  const head = () => {
    context.beginPath();
    context.arc(70, 30, 10, 0, Math.PI * 2, true);
    context.stroke();
  };

  const body = () => {
    drawLine(70, 40, 70, 80);
  };

  const leftArm = () => {
    drawLine(70, 50, 50, 70);
  };

  const rightArm = () => {
    drawLine(70, 50, 90, 70);
  };

  const leftLeg = () => {
    drawLine(70, 80, 50, 110);
  };

  const rightLeg = () => {
    drawLine(70, 80, 90, 110);
  };

  //initial frame
  const initialDrawing = () => {
    //clear canvas
    context.clearRect(0, 0, context.canvas.width, context.canvas.height);
    //bottom line
    drawLine(10, 130, 130, 130);
    //left line
    drawLine(10, 10, 10, 131);
    //top line
    drawLine(10, 10, 70, 10);
    //small top line
    drawLine(70, 10, 70, 20);
  };

  return { initialDrawing, head, body, leftArm, rightArm, leftLeg, rightLeg };
};

//draw the man
const drawMan = (count) => {
  let { head, body, leftArm, rightArm, leftLeg, rightLeg } = canvasCreator();
  switch (count) {
    case 1:
      head();
      break;
    case 2:
      body();
      break;
    case 3:
      leftArm();
      break;
    case 4:
      rightArm();
      break;
    case 5:
      leftLeg();
      break;
    case 6:
      rightLeg();
      break;
    default:
      break;
  }
};

//New Game
newGameButton.addEventListener("click", initializer);
window.onload = initializer;
              
            
!
999px

Console