<table>
<tr>
<td class="cell" id="0"></td>
<td class="cell" id="1"></td>
<td class="cell" id="2"></td>
</tr>
<tr>
<td class="cell" id="3"></td>
<td class="cell" id="4"></td>
<td class="cell" id="5"></td>
</tr>
<tr>
<td class="cell" id="6"></td>
<td class="cell" id="7"></td>
<td class="cell" id="8"></td>
</tr>
</table>
<div class="endgame">
<div class="text"></div>
<button onclick="startGame()">Replay</button>
</div>
td {
border: 2px solid #333;
width: 100px;
height: 100px;
text-align: center;
vertical-align: middle;
font-family: "Comic Sans MS", cursive;
font-size: 70px;
cursor: pointer;
}
table {
border-collapse: collapse;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
}
table tr:first-child td {
border-top: none;
}
table tr:last-child td {
border-bottom: none;
}
table tr td:first-child {
border-left: none;
}
table tr td:last-child {
border-right: none;
}
.endgame {
display: none;
width: 200px;
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background: rgba(205, 133, 63, 0.8);
padding: 50px 0;
text-align: center;
border-radius: 5px;
color: #ddd;
font-size: 2em;
}
let origBoard;
const huPlayer = "O";
const aiPlayer = "X";
const winCombos = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[6, 4, 2]
];
const cells = document.querySelectorAll(".cell");
startGame();
function startGame() {
document.querySelector(".endgame").style.display = "none";
origBoard = Array.from(Array(9).keys());
for (let i = 0; i < cells.length; i++) {
cells[i].innerText = "";
cells[i].style.removeProperty("background");
cells[i].addEventListener("click", turnClick);
}
}
function turnClick(square) {
if (typeof origBoard[square.target.id] === "number") {
turn(square.target.id, huPlayer);
if (!checkTie()) turn(bestSpot(), aiPlayer);
}
}
function turn(squareId, player) {
origBoard[squareId] = player;
document.getElementById(squareId).innerText = player;
let gameWon = checkWin(origBoard, player);
if (gameWon) gameOver(gameWon);
}
function checkWin(board, player) {
let plays = board.reduce((a, e, i) => (e === player ? a.concat(i) : a), []);
let gameWon = null;
for (let [index, win] of winCombos.entries()) {
if (win.every((elem) => plays.indexOf(elem) > -1)) {
gameWon = {
index: index,
player: player
};
break;
}
}
return gameWon;
}
function gameOver(gameWon) {
for (let index of winCombos[gameWon.index]) {
document.getElementById(index).style.background =
gameWon.player === huPlayer ? "deepskyblue" : "red";
}
for (let i = 0; i < cells.length; i++) {
cells[i].removeEventListener("click", turnClick);
}
declareWinner(gameWon.player === huPlayer ? "You Win!" : "You Lose!");
}
function declareWinner(who) {
document.querySelector(".endgame").style.display = "block";
document.querySelector(".text").innerText = who;
}
function emptySquares() {
return origBoard.filter((s) => typeof s === "number");
}
function bestSpot() {
return minimax(origBoard, aiPlayer).index;
}
function checkTie() {
if (emptySquares().length === 0) {
for (let i = 0; i < cells.length; i++) {
cells[i].style.background = "green";
cells[i].removeEventListener("click", turnClick);
}
declareWinner("Tie Game!");
return true;
}
return false;
}
// minimax algorithm
function minimax(newBoard, player) {
let availSpots = emptySquares();
if (checkWin(newBoard, huPlayer)) {
return {
score: -10
};
} else if (checkWin(newBoard, aiPlayer)) {
return {
score: 10
};
} else if (availSpots.length === 0) {
return {
score: 0
};
}
let moves = [];
for (let i = 0; i < availSpots.length; i++) {
let move = {};
move.index = newBoard[availSpots[i]];
newBoard[availSpots[i]] = player;
if (player === aiPlayer) {
let result = minimax(newBoard, huPlayer);
move.score = result.score;
} else {
let result = minimax(newBoard, aiPlayer);
move.score = result.score;
}
newBoard[availSpots[i]] = move.index;
moves.push(move);
}
let bestMove;
if (player === aiPlayer) {
let bestScore = -10000;
for (let i = 0; i < moves.length; i++) {
if (moves[i].score > bestScore) {
bestScore = moves[i].score;
bestMove = i;
}
}
} else {
let bestScore = 10000;
for (let i = 0; i < moves.length; i++) {
if (moves[i].score < bestScore) {
bestScore = moves[i].score;
bestMove = i;
}
}
}
return moves[bestMove];
}
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