<table>
  <tr>
    <td class="cell" id="0"></td>
    <td class="cell" id="1"></td>
    <td class="cell" id="2"></td>
  </tr>
  <tr>
    <td class="cell" id="3"></td>
    <td class="cell" id="4"></td>
    <td class="cell" id="5"></td>
  </tr>
  <tr>
    <td class="cell" id="6"></td>
    <td class="cell" id="7"></td>
    <td class="cell" id="8"></td>
  </tr>
</table>
<div class="endgame">
  <div class="text"></div>
  <button onclick="startGame()">Replay</button>
</div>
td {
  border: 2px solid #333;
  width: 100px;
  height: 100px;
  text-align: center;
  vertical-align: middle;
  font-family: "Comic Sans MS", cursive;
  font-size: 70px;
  cursor: pointer;
}

table {
  border-collapse: collapse;
  position: absolute;
  top: 50%;
  left: 50%;
  transform: translate(-50%, -50%);
}

table tr:first-child td {
  border-top: none;
}

table tr:last-child td {
  border-bottom: none;
}

table tr td:first-child {
  border-left: none;
}

table tr td:last-child {
  border-right: none;
}

.endgame {
  display: none;
  width: 200px;
  position: absolute;
  top: 50%;
  left: 50%;
  transform: translate(-50%, -50%);
  background: rgba(205, 133, 63, 0.8);
  padding: 50px 0;
  text-align: center;
  border-radius: 5px;
  color: #ddd;
  font-size: 2em;
}
let origBoard;

const huPlayer = "O";
const aiPlayer = "X";
const winCombos = [
  [0, 1, 2],
  [3, 4, 5],
  [6, 7, 8],
  [0, 3, 6],
  [1, 4, 7],
  [2, 5, 8],
  [0, 4, 8],
  [6, 4, 2]
];

const cells = document.querySelectorAll(".cell");
startGame();

function startGame() {
  document.querySelector(".endgame").style.display = "none";
  origBoard = Array.from(Array(9).keys());
  for (let i = 0; i < cells.length; i++) {
    cells[i].innerText = "";
    cells[i].style.removeProperty("background");
    cells[i].addEventListener("click", turnClick);
  }
}

function turnClick(square) {
  if (typeof origBoard[square.target.id] === "number") {
    turn(square.target.id, huPlayer);

    if (!checkTie()) turn(bestSpot(), aiPlayer);
  }
}

function turn(squareId, player) {
  origBoard[squareId] = player;
  document.getElementById(squareId).innerText = player;

  let gameWon = checkWin(origBoard, player);
  if (gameWon) gameOver(gameWon);
}

function checkWin(board, player) {
  let plays = board.reduce((a, e, i) => (e === player ? a.concat(i) : a), []);
  let gameWon = null;
  for (let [index, win] of winCombos.entries()) {
    if (win.every((elem) => plays.indexOf(elem) > -1)) {
      gameWon = {
        index: index,
        player: player
      };
      break;
    }
  }
  return gameWon;
}

function gameOver(gameWon) {
  for (let index of winCombos[gameWon.index]) {
    document.getElementById(index).style.background =
      gameWon.player === huPlayer ? "deepskyblue" : "red";
  }
  for (let i = 0; i < cells.length; i++) {
    cells[i].removeEventListener("click", turnClick);
  }
  declareWinner(gameWon.player === huPlayer ? "You Win!" : "You Lose!");
}

function declareWinner(who) {
  document.querySelector(".endgame").style.display = "block";
  document.querySelector(".text").innerText = who;
}

function emptySquares() {
  return origBoard.filter((s) => typeof s === "number");
}

function bestSpot() {
  return minimax(origBoard, aiPlayer).index;
}

function checkTie() {
  if (emptySquares().length === 0) {
    for (let i = 0; i < cells.length; i++) {
      cells[i].style.background = "green";
      cells[i].removeEventListener("click", turnClick);
    }
    declareWinner("Tie Game!");
    return true;
  }
  return false;
}

// minimax algorithm
function minimax(newBoard, player) {
  let availSpots = emptySquares();

  if (checkWin(newBoard, huPlayer)) {
    return {
      score: -10
    };
  } else if (checkWin(newBoard, aiPlayer)) {
    return {
      score: 10
    };
  } else if (availSpots.length === 0) {
    return {
      score: 0
    };
  }
  let moves = [];
  for (let i = 0; i < availSpots.length; i++) {
    let move = {};
    move.index = newBoard[availSpots[i]];
    newBoard[availSpots[i]] = player;

    if (player === aiPlayer) {
      let result = minimax(newBoard, huPlayer);
      move.score = result.score;
    } else {
      let result = minimax(newBoard, aiPlayer);
      move.score = result.score;
    }

    newBoard[availSpots[i]] = move.index;

    moves.push(move);
  }

  let bestMove;
  if (player === aiPlayer) {
    let bestScore = -10000;
    for (let i = 0; i < moves.length; i++) {
      if (moves[i].score > bestScore) {
        bestScore = moves[i].score;
        bestMove = i;
      }
    }
  } else {
    let bestScore = 10000;
    for (let i = 0; i < moves.length; i++) {
      if (moves[i].score < bestScore) {
        bestScore = moves[i].score;
        bestMove = i;
      }
    }
  }
  return moves[bestMove];
}

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