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HTML

              
                <!---------------------------
WIKIPEDIA AUDIOVISUALIZER
-----------------------------
USES P5.JS, TIMBRE.JS,
& RECONNECTING-WEBSOCKET
-----------------------------
What you are seeing/hearing are
reflections of live updates to
Wikipedia.

The size of a shape represents
the size of an update.

Blue shapes are content increases.
This is accompanied by a soft sine wave.

Red shapes are content decreases.
This is accompanied by a soft saw wave.

Triangles represent changes by
registered users.

Circles represent changes by
anonymous users.

Squares represent changes by
bots.

The screen washes out for new
users. This is accompanied by a
noise/chord drone.

Chord/note choices were slapped
together too quickly. I'd like
to have another go eventually,
when I really have a chance to
think about the composition.
----------------------------->
              
            
!

CSS

              
                //-------------------------
// QUICK KEY
//-------------------------
// TRIANGLE = Registered User
// CIRCLE = Anonymouse User
// SQUARE = Bot
//-------------------------
// BLUE = Addition
// RED = Deletion
//-------------------------
// WASHOUT = New User
//-------------------------
              
            
!

JS

              
                // Be warned... the audio glitches...
// and everything could be more performant.
// I did what I could for a saturday morning :-/

/**************************
* Initialize array for
* shapes state
**************************/
const shapes = [];

/**************************
* Audio handling
**************************/
class Windchime {
  constructor() {
    // Cycling Chord Number
    this.chordNo = 1;
    
    // Tonal references
    this.pitches = [
      146, 165, 183, 195, 220, 244, 275, 293, 330, 367,
      391, 440, 489, 550, 587, 660, 734, 783, 880, 978,
      1101, 1174, 1321, 1468, 1566
    ];
    this.fifths = [
      [4,9], 
      [2,6], 
      [5,10]
    ]
    this.chords = [
      [5, 7, 11, 13, 14, 16, 18, 20, 22, 23],
      [6, 8, 9, 11, 13, 15, 16, 18, 20, 22],
      [5, 7, 8, 10, 12, 14, 15, 17, 19, 21]
    ];
    
    // New user pad/drone settings
    this.chordEnv = [0, [0.3, 1000], [0.3, 3000], [0, 5000]];
    this.chordFiltEnv = [700, [1200, 1500], [1500, 2000], [1000, 2500], [1000, 5000]];
    this.chordCutoff = T('env', {table:this.chordFiltEnv}).bang();
    
    this.chordChange = this.chordChange.bind(this);
    this.chordChange();
  }
  
  chordChange() {
    this.chordNo = this.chordNo === 2 ? 0 : this.chordNo + 1
    setTimeout(this.chordChange, 8000);
  }
  
  soundWikiChange(addition) {
    const chordNo = this.chordNo;
    const chords = this.chords;
    const pitches = this.pitches;

    let sound = T(addition ? 'sin' : 'saw', {freq:pitches[chords[chordNo][parseInt(random(0, 9))]], mul:0.09});
    sound = addition ? sound : T('lpf' , {cutoff: 670, Q: 12}, sound);
    sound = T('reverb', {room:2, damp:0.1, mix:0.7}, sound);
    
    T('perc', {r: 2500}, sound)
      .on('ended', function() {
        this.pause();
      })
      .bang()
      .play();
  }
  
  soundNewUser() {
    const chordCutoff = this.chordCutoff;
    const chordEnv = this.chordEnv;
    const chordNo = this.chordNo;
    const fifths = this.fifths;
    const pitches = this.pitches;
    
    let sound = T(
      'lpf',
      {cutoff:chordCutoff, Q:3},
      T('sin', {freq: pitches[fifths[chordNo][0]], mul:0.05}),
      T('sin', {freq: pitches[fifths[chordNo][1]], mul:0.05}),
      T('pink', {mul:0.1})
    );
    sound = T('reverb', {room:2, damp:0.1, mix:0.7}, sound);
  
    T('env', {table:chordEnv}, sound)
      .on('ended', function() {
        this.pause();
      })
      .bang()
      .play();
  }
};
const windchime = new Windchime();

/**************************
* New user handling
**************************/
class NewUser {
  constructor() {
    this.timeout;
    this.triggered = false;
    this.mod = 10;
  }
  
  bang() {
    this.triggered = true;
    clearTimeout(this.timeout);
    this.timeout = setTimeout(() => {this.triggered = false}, 3000);
  
    windchime.soundNewUser();
  }
  
  update() {
    if (this.triggered && this.mod < 100) {
      this.mod += 2;
    } else if (this.mod > 10) {
      this.mod -= 0.5;
    }
  }
}
const newUser = new NewUser();

/**************************
* Get polygon points
**************************/
function getPolygon(x, y, size, rot = 0, sides = 3) {
  return Array(sides)
    .fill()
    .map((v, i) => i * 2 / sides * Math.PI + rot)
    .reduce((a, v, i) => (a.concat([
      size / 2 * Math.cos(v) + x,
      size / 2 * Math.sin(v) + y
    ])), []);
}

/**************************
* Utility to temper sizes
**************************/
function dimval(n, min_in, max_in, min_out, max_out, exponent) {
  n -= min_in
  n /= max_in - min_in
  n = Math.pow(n, exponent)
  n *= max_out - min_out
  n += min_out
  return n
}

/**************************
* Connect to SSE stream
**************************/
const es = new EventSource('https://wikimon.glitch.me');
es.onmessage = e => {
  processData(
    JSON.parse(e.data)
  );
};

/**************************
* Handle data from stream
**************************/
function processData(message) {
  // New user
  if (message.action === 'create' && message.summary === 'New user account') {
    newUser.bang();
  }
  
  // Add to shapes state
  if (!document[hidden]) {
    shapes.unshift({
      addition: message.change_size > 0,
      size: dimval(
        Math.abs(message.change_size),
        0, 100000, 20, 4000, 0.5),
      title: message.page_title,
      anon: message.is_anon,
      bot: message.is_bot,
      x: random(windowWidth),
      y: random(windowHeight),
      speedRot: random(-1.3, 1.3),
      speedX: random(-2, 2),
      speedY: random(-2, 2),
      life: 120
    });
  }
  
  windchime.soundWikiChange(message.change_size > 0);
}

/**************************
* p5 fun
**************************/
let showHelp = true;
function setup() {
  const c = createCanvas(windowWidth, windowHeight);
  
  // EDIT 2018/05/21:
  // chrome update requires user interaction
  // to enable audio context
  c.canvas.addEventListener('click', () => {
    T.fn._audioContext.resume();
    showHelp = false;
  });
  colorMode(RGB, 120);
  textFont('Monospace');
  textSize(12);
}

function windowResized() {
  resizeCanvas(windowWidth, windowHeight);
  colorMode(RGB, 120);
}

function draw() {
  /*****************************
  * Clear the canvas
  * Brighten/decrease opacity
  * based on newUserMod
  *****************************/
  background(
    16 + newUser.mod / 7,
    20 + newUser.mod / 5,
    26 + newUser.mod / 4,
    120 - newUser.mod
  );

  shapes.forEach((shape, i, shapes) => {
    /**********************
    * Setup shape
    **********************/
    fill(120,0); // No fill

    // Determine color
    if (shape.addition) {
      stroke(20, 120, 120, shape.life); // addition: blue
    } else {
      stroke(120, 50, 50, shape.life); // removal: red
    }
    
    // Draw shape
    if (shape.bot) {
      quad(...getPolygon( // bot: square
        shape.x,
        shape.y,
        shape.size,
        (radians(frameCount) * shape.speedRot),
        4
      ));
    } else if (shape.anon) {
      ellipse(shape.x, // anon: circle
        shape.y,
        shape.size,
        shape.size
      );
    } else {
      triangle(...getPolygon( // user: triangle
        shape.x,
        shape.y,
        shape.size,
        (radians(frameCount) * shape.speedRot)
      ));
    }
    
    /**********************
    * Setup text
    **********************/
    stroke(0,0,0,0); // No stroke
    
    // Determine color
    if (shape.addition) {
      fill(20, 120, 120, shape.life); // addition: blue
    } else {
      fill(120, 50, 50, shape.life); // removal: red
    }
    
    // Font family and size
    textFont('Monospace');
    textSize(12);
    
    // Position and draw title text
    text(shape.title, shape.x, shape.y + 4);
    
    /**********************
    * Mutate/update state
    **********************/
    // Drift
    shape.x = shape.x + shape.speedX;
    shape.y = shape.y + shape.speedY;
    
    // Remove shape if life is over
    // Age if still alive
    if (shape.life < 1) {
      shapes.splice(i, 1);
    } else {
      shape.life = shape.life - 1;
    }
  });
  
  newUser.update();

  // Setup title text
  fill(110, 120);
  stroke(0, 0);
  textSize(27);
  
  // Draw title text
  // text(
  //   'WIKIPEDIA AUDIOVISUALIZER',
  //   windowWidth - windowWidth / 2 - 205,
  //   30
  // );
  
  // EDIT 2018/05/21:
  // chrome update requires user interaction
  // to enable audio context
  if (showHelp) {
    textSize(14);
    text(
      'click to enable audio',
      windowWidth - windowWidth / 2 - 90,
      windowHeight - 10
    );
  }
}

document.body.style.overflow = 'hidden';
              
            
!
999px

Console