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HTML

              
                <canvas></canvas>
              
            
!

CSS

              
                body {
  width: 100%;
  height: 100vh;
  background-color: #000;
  background-image: radial-gradient(circle at top right, rgba(121, 68, 154, 0.13),       transparent),
    radial-gradient(circle at 20% 80%, rgba(41, 196, 255, 0.13), transparent)
}
canvas {
  position: fixed;
  width: 100%;
  height: 100%;
}

a {
  position: absolute;
  bottom: 2vmin;
  right: 2vmin;
  color: rgba(255,255,255,0.2);
  text-decoration: none;
}

a:hover {
  color: #fff;
}
              
            
!

JS

              
                /*          *     .        *  .    *    *   . 
 .  *  move your mouse to over the stars   .
 *  .  .   change these values:   .  *
   .      * .        .          * .       */
const STAR_COLOR = '#fff';
const STAR_SIZE = 3;
const STAR_MIN_SCALE = 0.2;
const OVERFLOW_THRESHOLD = 50;
const STAR_COUNT = ( window.innerWidth + window.innerHeight ) / 8;

const canvas = document.querySelector( 'canvas' ),
      context = canvas.getContext( '2d' );

let scale = 1, // device pixel ratio
    width,
    height;

let stars = [];

let pointerX,
    pointerY;

let velocity = { x: 0, y: 0, tx: 0, ty: 0, z: 0.0005 };

let touchInput = false;

generate();
resize();
step();

window.onresize = resize;
canvas.onmousemove = onMouseMove;
canvas.ontouchmove = onTouchMove;
canvas.ontouchend = onMouseLeave;
document.onmouseleave = onMouseLeave;

function generate() {

   for( let i = 0; i < STAR_COUNT; i++ ) {
    stars.push({
      x: 0,
      y: 0,
      z: STAR_MIN_SCALE + Math.random() * ( 1 - STAR_MIN_SCALE )
    });
   }

}

function placeStar( star ) {

  star.x = Math.random() * width;
  star.y = Math.random() * height;

}

function recycleStar( star ) {

  let direction = 'z';

  let vx = Math.abs( velocity.x ),
	    vy = Math.abs( velocity.y );

  if( vx > 1 || vy > 1 ) {
    let axis;

    if( vx > vy ) {
      axis = Math.random() < vx / ( vx + vy ) ? 'h' : 'v';
    }
    else {
      axis = Math.random() < vy / ( vx + vy ) ? 'v' : 'h';
    }

    if( axis === 'h' ) {
      direction = velocity.x > 0 ? 'l' : 'r';
    }
    else {
      direction = velocity.y > 0 ? 't' : 'b';
    }
  }
  
  star.z = STAR_MIN_SCALE + Math.random() * ( 1 - STAR_MIN_SCALE );

  if( direction === 'z' ) {
    star.z = 0.1;
    star.x = Math.random() * width;
    star.y = Math.random() * height;
  }
  else if( direction === 'l' ) {
    star.x = -OVERFLOW_THRESHOLD;
    star.y = height * Math.random();
  }
  else if( direction === 'r' ) {
    star.x = width + OVERFLOW_THRESHOLD;
    star.y = height * Math.random();
  }
  else if( direction === 't' ) {
    star.x = width * Math.random();
    star.y = -OVERFLOW_THRESHOLD;
  }
  else if( direction === 'b' ) {
    star.x = width * Math.random();
    star.y = height + OVERFLOW_THRESHOLD;
  }

}

function resize() {

  scale = window.devicePixelRatio || 1;

  width = window.innerWidth * scale;
  height = window.innerHeight * scale;

  canvas.width = width;
  canvas.height = height;

  stars.forEach( placeStar );

}

function step() {

  context.clearRect( 0, 0, width, height );

  update();
  render();

  requestAnimationFrame( step );

}

function update() {

  velocity.tx *= 0.96;
  velocity.ty *= 0.96;

  velocity.x += ( velocity.tx - velocity.x ) * 0.8;
  velocity.y += ( velocity.ty - velocity.y ) * 0.8;

  stars.forEach( ( star ) => {

    star.x += velocity.x * star.z;
    star.y += velocity.y * star.z;

    star.x += ( star.x - width/2 ) * velocity.z * star.z;
    star.y += ( star.y - height/2 ) * velocity.z * star.z;
    star.z += velocity.z;
  
    // recycle when out of bounds
    if( star.x < -OVERFLOW_THRESHOLD || star.x > width + OVERFLOW_THRESHOLD || star.y < -OVERFLOW_THRESHOLD || star.y > height + OVERFLOW_THRESHOLD ) {
      recycleStar( star );
    }

  } );

}

function render() {

  stars.forEach( ( star ) => {

    context.beginPath();
    context.lineCap = 'round';
    context.lineWidth = STAR_SIZE * star.z * scale;
    context.globalAlpha = 0.5 + 0.5*Math.random();
    context.strokeStyle = STAR_COLOR;

    context.beginPath();
    context.moveTo( star.x, star.y );

    var tailX = velocity.x * 2,
        tailY = velocity.y * 2;

    // stroke() wont work on an invisible line
    if( Math.abs( tailX ) < 0.1 ) tailX = 0.5;
    if( Math.abs( tailY ) < 0.1 ) tailY = 0.5;

    context.lineTo( star.x + tailX, star.y + tailY );

    context.stroke();

  } );

}

function movePointer( x, y ) {

  if( typeof pointerX === 'number' && typeof pointerY === 'number' ) {

    let ox = x - pointerX,
        oy = y - pointerY;

    velocity.tx = velocity.tx + ( ox / 8*scale ) * ( touchInput ? 1 : -1 );
    velocity.ty = velocity.ty + ( oy / 8*scale ) * ( touchInput ? 1 : -1 );

  }

  pointerX = x;
  pointerY = y;

}

function onMouseMove( event ) {

  touchInput = false;

  movePointer( event.clientX, event.clientY );

}

function onTouchMove( event ) {

  touchInput = true;

  movePointer( event.touches[0].clientX, event.touches[0].clientY, true );

  event.preventDefault();

}

function onMouseLeave() {

  pointerX = null;
  pointerY = null;

}

              
            
!
999px

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